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-rwxr-xr-xplugins/pluginWinDD/internals/CommonTypes.h22
-rwxr-xr-xplugins/pluginWinDD/internals/DisplayManager.cxx315
-rwxr-xr-xplugins/pluginWinDD/internals/DisplayManager.h44
-rwxr-xr-xplugins/pluginWinDD/internals/DuplicationManager.cxx393
-rwxr-xr-xplugins/pluginWinDD/internals/DuplicationManager.h40
-rwxr-xr-xplugins/pluginWinDD/internals/OutputManager.cxx503
-rwxr-xr-xplugins/pluginWinDD/internals/OutputManager.h66
-rwxr-xr-xplugins/pluginWinDD/internals/ThreadManager.cxx95
-rwxr-xr-xplugins/pluginWinDD/internals/ThreadManager.h28
9 files changed, 644 insertions, 862 deletions
diff --git a/plugins/pluginWinDD/internals/CommonTypes.h b/plugins/pluginWinDD/internals/CommonTypes.h
index 7b9c2d4..3870e96 100755
--- a/plugins/pluginWinDD/internals/CommonTypes.h
+++ b/plugins/pluginWinDD/internals/CommonTypes.h
@@ -32,12 +32,11 @@ extern HRESULT AcquireFrameExpectedError[];
extern HRESULT EnumOutputsExpectedErrors[];
-typedef _Return_type_success_(return == DUPL_RETURN_SUCCESS) enum
-{
+typedef _Return_type_success_(return == DUPL_RETURN_SUCCESS) enum {
DUPL_RETURN_SUCCESS = 0,
DUPL_RETURN_ERROR_EXPECTED = 1,
DUPL_RETURN_ERROR_UNEXPECTED = 2
-}DUPL_RETURN;
+} DUPL_RETURN;
_Post_satisfies_(return != DUPL_RETURN_SUCCESS)
DUPL_RETURN ProcessFailure(_In_opt_ ID3D11Device* Device, _In_ LPCWSTR Str, _In_ LPCWSTR Title, HRESULT hr, _In_opt_z_ HRESULT* ExpectedErrors = nullptr);
@@ -47,8 +46,7 @@ void DisplayMsg(_In_ LPCWSTR Str, _In_ LPCWSTR Title, HRESULT hr);
//
// Holds info about the pointer/cursor
//
-typedef struct _PTR_INFO
-{
+typedef struct _PTR_INFO {
_Field_size_bytes_(BufferSize) BYTE* PtrShapeBuffer;
DXGI_OUTDUPL_POINTER_SHAPE_INFO ShapeInfo;
POINT Position;
@@ -61,8 +59,7 @@ typedef struct _PTR_INFO
//
// Structure that holds D3D resources not directly tied to any one thread
//
-typedef struct _DX_RESOURCES
-{
+typedef struct _DX_RESOURCES {
ID3D11Device* Device;
ID3D11DeviceContext* Context;
ID3D11VertexShader* VertexShader;
@@ -74,8 +71,7 @@ typedef struct _DX_RESOURCES
//
// Structure to pass to a new thread
//
-typedef struct _THREAD_DATA
-{
+typedef struct _THREAD_DATA {
// Used to indicate abnormal error condition
HANDLE UnexpectedErrorEvent;
@@ -92,14 +88,13 @@ typedef struct _THREAD_DATA
PTR_INFO* PtrInfo;
DX_RESOURCES DxRes;
- const struct tmedia_producer_s* Producer;
+ const struct tmedia_producer_s* Producer;
} THREAD_DATA;
//
// FRAME_DATA holds information about an acquired frame
//
-typedef struct _FRAME_DATA
-{
+typedef struct _FRAME_DATA {
ID3D11Texture2D* Frame;
DXGI_OUTDUPL_FRAME_INFO FrameInfo;
_Field_size_bytes_((MoveCount * sizeof(DXGI_OUTDUPL_MOVE_RECT)) + (DirtyCount * sizeof(RECT))) BYTE* MetaData;
@@ -110,8 +105,7 @@ typedef struct _FRAME_DATA
//
// A vertex with a position and texture coordinate
//
-typedef struct _VERTEX
-{
+typedef struct _VERTEX {
DirectX::XMFLOAT3 Pos;
DirectX::XMFLOAT2 TexCoord;
} VERTEX;
diff --git a/plugins/pluginWinDD/internals/DisplayManager.cxx b/plugins/pluginWinDD/internals/DisplayManager.cxx
index 98209a0..e60ab64 100755
--- a/plugins/pluginWinDD/internals/DisplayManager.cxx
+++ b/plugins/pluginWinDD/internals/DisplayManager.cxx
@@ -12,15 +12,15 @@ using namespace DirectX;
// Constructor NULLs out vars
//
DISPLAYMANAGER::DISPLAYMANAGER() : m_Device(nullptr),
- m_DeviceContext(nullptr),
- m_MoveSurf(nullptr),
- m_VertexShader(nullptr),
- m_PixelShader(nullptr),
- m_InputLayout(nullptr),
- m_RTV(nullptr),
- m_SamplerLinear(nullptr),
- m_DirtyVertexBufferAlloc(nullptr),
- m_DirtyVertexBufferAllocSize(0)
+ m_DeviceContext(nullptr),
+ m_MoveSurf(nullptr),
+ m_VertexShader(nullptr),
+ m_PixelShader(nullptr),
+ m_InputLayout(nullptr),
+ m_RTV(nullptr),
+ m_SamplerLinear(nullptr),
+ m_DirtyVertexBufferAlloc(nullptr),
+ m_DirtyVertexBufferAllocSize(0)
{
}
@@ -31,8 +31,7 @@ DISPLAYMANAGER::~DISPLAYMANAGER()
{
CleanRefs();
- if (m_DirtyVertexBufferAlloc)
- {
+ if (m_DirtyVertexBufferAlloc) {
delete [] m_DirtyVertexBufferAlloc;
m_DirtyVertexBufferAlloc = nullptr;
}
@@ -66,22 +65,18 @@ DUPL_RETURN DISPLAYMANAGER::ProcessFrame(_In_ FRAME_DATA* Data, _Inout_ ID3D11Te
DUPL_RETURN Ret = DUPL_RETURN_SUCCESS;
// Process dirties and moves
- if (Data->FrameInfo.TotalMetadataBufferSize)
- {
+ if (Data->FrameInfo.TotalMetadataBufferSize) {
D3D11_TEXTURE2D_DESC Desc;
Data->Frame->GetDesc(&Desc);
- if (Data->MoveCount)
- {
+ if (Data->MoveCount) {
Ret = CopyMove(SharedSurf, reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(Data->MetaData), Data->MoveCount, OffsetX, OffsetY, DeskDesc, Desc.Width, Desc.Height);
- if (Ret != DUPL_RETURN_SUCCESS)
- {
+ if (Ret != DUPL_RETURN_SUCCESS) {
return Ret;
}
}
- if (Data->DirtyCount)
- {
+ if (Data->DirtyCount) {
Ret = CopyDirty(Data->Frame, SharedSurf, reinterpret_cast<RECT*>(Data->MetaData + (Data->MoveCount * sizeof(DXGI_OUTDUPL_MOVE_RECT))), Data->DirtyCount, OffsetX, OffsetY, DeskDesc);
}
}
@@ -102,64 +97,58 @@ ID3D11Device* DISPLAYMANAGER::GetDevice()
//
void DISPLAYMANAGER::SetMoveRect(_Out_ RECT* SrcRect, _Out_ RECT* DestRect, _In_ DXGI_OUTPUT_DESC* DeskDesc, _In_ DXGI_OUTDUPL_MOVE_RECT* MoveRect, INT TexWidth, INT TexHeight)
{
- switch (DeskDesc->Rotation)
- {
- case DXGI_MODE_ROTATION_UNSPECIFIED:
- case DXGI_MODE_ROTATION_IDENTITY:
- {
- SrcRect->left = MoveRect->SourcePoint.x;
- SrcRect->top = MoveRect->SourcePoint.y;
- SrcRect->right = MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left;
- SrcRect->bottom = MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top;
-
- *DestRect = MoveRect->DestinationRect;
- break;
- }
- case DXGI_MODE_ROTATION_ROTATE90:
- {
- SrcRect->left = TexHeight - (MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top);
- SrcRect->top = MoveRect->SourcePoint.x;
- SrcRect->right = TexHeight - MoveRect->SourcePoint.y;
- SrcRect->bottom = MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left;
-
- DestRect->left = TexHeight - MoveRect->DestinationRect.bottom;
- DestRect->top = MoveRect->DestinationRect.left;
- DestRect->right = TexHeight - MoveRect->DestinationRect.top;
- DestRect->bottom = MoveRect->DestinationRect.right;
- break;
- }
- case DXGI_MODE_ROTATION_ROTATE180:
- {
- SrcRect->left = TexWidth - (MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left);
- SrcRect->top = TexHeight - (MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top);
- SrcRect->right = TexWidth - MoveRect->SourcePoint.x;
- SrcRect->bottom = TexHeight - MoveRect->SourcePoint.y;
-
- DestRect->left = TexWidth - MoveRect->DestinationRect.right;
- DestRect->top = TexHeight - MoveRect->DestinationRect.bottom;
- DestRect->right = TexWidth - MoveRect->DestinationRect.left;
- DestRect->bottom = TexHeight - MoveRect->DestinationRect.top;
- break;
- }
- case DXGI_MODE_ROTATION_ROTATE270:
- {
- SrcRect->left = MoveRect->SourcePoint.x;
- SrcRect->top = TexWidth - (MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left);
- SrcRect->right = MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top;
- SrcRect->bottom = TexWidth - MoveRect->SourcePoint.x;
-
- DestRect->left = MoveRect->DestinationRect.top;
- DestRect->top = TexWidth - MoveRect->DestinationRect.right;
- DestRect->right = MoveRect->DestinationRect.bottom;
- DestRect->bottom = TexWidth - MoveRect->DestinationRect.left;
- break;
- }
- default:
- {
- RtlZeroMemory(DestRect, sizeof(RECT));
- RtlZeroMemory(SrcRect, sizeof(RECT));
- break;
- }
+ switch (DeskDesc->Rotation) {
+ case DXGI_MODE_ROTATION_UNSPECIFIED:
+ case DXGI_MODE_ROTATION_IDENTITY: {
+ SrcRect->left = MoveRect->SourcePoint.x;
+ SrcRect->top = MoveRect->SourcePoint.y;
+ SrcRect->right = MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left;
+ SrcRect->bottom = MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top;
+
+ *DestRect = MoveRect->DestinationRect;
+ break;
+ }
+ case DXGI_MODE_ROTATION_ROTATE90: {
+ SrcRect->left = TexHeight - (MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top);
+ SrcRect->top = MoveRect->SourcePoint.x;
+ SrcRect->right = TexHeight - MoveRect->SourcePoint.y;
+ SrcRect->bottom = MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left;
+
+ DestRect->left = TexHeight - MoveRect->DestinationRect.bottom;
+ DestRect->top = MoveRect->DestinationRect.left;
+ DestRect->right = TexHeight - MoveRect->DestinationRect.top;
+ DestRect->bottom = MoveRect->DestinationRect.right;
+ break;
+ }
+ case DXGI_MODE_ROTATION_ROTATE180: {
+ SrcRect->left = TexWidth - (MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left);
+ SrcRect->top = TexHeight - (MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top);
+ SrcRect->right = TexWidth - MoveRect->SourcePoint.x;
+ SrcRect->bottom = TexHeight - MoveRect->SourcePoint.y;
+
+ DestRect->left = TexWidth - MoveRect->DestinationRect.right;
+ DestRect->top = TexHeight - MoveRect->DestinationRect.bottom;
+ DestRect->right = TexWidth - MoveRect->DestinationRect.left;
+ DestRect->bottom = TexHeight - MoveRect->DestinationRect.top;
+ break;
+ }
+ case DXGI_MODE_ROTATION_ROTATE270: {
+ SrcRect->left = MoveRect->SourcePoint.x;
+ SrcRect->top = TexWidth - (MoveRect->SourcePoint.x + MoveRect->DestinationRect.right - MoveRect->DestinationRect.left);
+ SrcRect->right = MoveRect->SourcePoint.y + MoveRect->DestinationRect.bottom - MoveRect->DestinationRect.top;
+ SrcRect->bottom = TexWidth - MoveRect->SourcePoint.x;
+
+ DestRect->left = MoveRect->DestinationRect.top;
+ DestRect->top = TexWidth - MoveRect->DestinationRect.right;
+ DestRect->right = MoveRect->DestinationRect.bottom;
+ DestRect->bottom = TexWidth - MoveRect->DestinationRect.left;
+ break;
+ }
+ default: {
+ RtlZeroMemory(DestRect, sizeof(RECT));
+ RtlZeroMemory(SrcRect, sizeof(RECT));
+ break;
+ }
}
}
@@ -172,8 +161,7 @@ DUPL_RETURN DISPLAYMANAGER::CopyMove(_Inout_ ID3D11Texture2D* SharedSurf, _In_re
SharedSurf->GetDesc(&FullDesc);
// Make new intermediate surface to copy into for moving
- if (!m_MoveSurf)
- {
+ if (!m_MoveSurf) {
D3D11_TEXTURE2D_DESC MoveDesc;
MoveDesc = FullDesc;
MoveDesc.Width = DeskDesc->DesktopCoordinates.right - DeskDesc->DesktopCoordinates.left;
@@ -181,14 +169,12 @@ DUPL_RETURN DISPLAYMANAGER::CopyMove(_Inout_ ID3D11Texture2D* SharedSurf, _In_re
MoveDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
MoveDesc.MiscFlags = 0;
HRESULT hr = m_Device->CreateTexture2D(&MoveDesc, nullptr, &m_MoveSurf);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create staging texture for move rects", L"Error", hr, SystemTransitionsExpectedErrors);
}
}
- for (UINT i = 0; i < MoveCount; ++i)
- {
+ for (UINT i = 0; i < MoveCount; ++i) {
RECT SrcRect;
RECT DestRect;
@@ -235,75 +221,70 @@ void DISPLAYMANAGER::SetDirtyVert(_Out_writes_(NUMVERTICES) VERTEX* Vertices, _I
RECT DestDirty = *Dirty;
// Set appropriate coordinates compensated for rotation
- switch (DeskDesc->Rotation)
- {
- case DXGI_MODE_ROTATION_ROTATE90:
- {
- DestDirty.left = Width - Dirty->bottom;
- DestDirty.top = Dirty->left;
- DestDirty.right = Width - Dirty->top;
- DestDirty.bottom = Dirty->right;
-
- Vertices[0].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[1].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[2].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[5].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- break;
- }
- case DXGI_MODE_ROTATION_ROTATE180:
- {
- DestDirty.left = Width - Dirty->right;
- DestDirty.top = Height - Dirty->bottom;
- DestDirty.right = Width - Dirty->left;
- DestDirty.bottom = Height - Dirty->top;
-
- Vertices[0].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[1].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[2].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[5].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- break;
- }
- case DXGI_MODE_ROTATION_ROTATE270:
- {
- DestDirty.left = Dirty->top;
- DestDirty.top = Height - Dirty->right;
- DestDirty.right = Dirty->bottom;
- DestDirty.bottom = Height - Dirty->left;
-
- Vertices[0].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[1].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[2].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[5].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- break;
- }
- default:
- assert(false); // drop through
- case DXGI_MODE_ROTATION_UNSPECIFIED:
- case DXGI_MODE_ROTATION_IDENTITY:
- {
- Vertices[0].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[1].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[2].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
- Vertices[5].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
- break;
- }
+ switch (DeskDesc->Rotation) {
+ case DXGI_MODE_ROTATION_ROTATE90: {
+ DestDirty.left = Width - Dirty->bottom;
+ DestDirty.top = Dirty->left;
+ DestDirty.right = Width - Dirty->top;
+ DestDirty.bottom = Dirty->right;
+
+ Vertices[0].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[1].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[2].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[5].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ break;
+ }
+ case DXGI_MODE_ROTATION_ROTATE180: {
+ DestDirty.left = Width - Dirty->right;
+ DestDirty.top = Height - Dirty->bottom;
+ DestDirty.right = Width - Dirty->left;
+ DestDirty.bottom = Height - Dirty->top;
+
+ Vertices[0].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[1].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[2].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[5].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ break;
+ }
+ case DXGI_MODE_ROTATION_ROTATE270: {
+ DestDirty.left = Dirty->top;
+ DestDirty.top = Height - Dirty->right;
+ DestDirty.right = Dirty->bottom;
+ DestDirty.bottom = Height - Dirty->left;
+
+ Vertices[0].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[1].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[2].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[5].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ break;
+ }
+ default:
+ assert(false); // drop through
+ case DXGI_MODE_ROTATION_UNSPECIFIED:
+ case DXGI_MODE_ROTATION_IDENTITY: {
+ Vertices[0].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[1].TexCoord = XMFLOAT2(Dirty->left / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[2].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->bottom / static_cast<FLOAT>(ThisDesc->Height));
+ Vertices[5].TexCoord = XMFLOAT2(Dirty->right / static_cast<FLOAT>(ThisDesc->Width), Dirty->top / static_cast<FLOAT>(ThisDesc->Height));
+ break;
+ }
}
// Set positions
Vertices[0].Pos = XMFLOAT3((DestDirty.left + DeskDesc->DesktopCoordinates.left - OffsetX - CenterX) / static_cast<FLOAT>(CenterX),
- -1 * (DestDirty.bottom + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
- 0.0f);
+ -1 * (DestDirty.bottom + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
+ 0.0f);
Vertices[1].Pos = XMFLOAT3((DestDirty.left + DeskDesc->DesktopCoordinates.left - OffsetX - CenterX) / static_cast<FLOAT>(CenterX),
- -1 * (DestDirty.top + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
- 0.0f);
+ -1 * (DestDirty.top + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
+ 0.0f);
Vertices[2].Pos = XMFLOAT3((DestDirty.right + DeskDesc->DesktopCoordinates.left - OffsetX - CenterX) / static_cast<FLOAT>(CenterX),
- -1 * (DestDirty.bottom + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
- 0.0f);
+ -1 * (DestDirty.bottom + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
+ 0.0f);
Vertices[3].Pos = Vertices[2].Pos;
Vertices[4].Pos = Vertices[1].Pos;
Vertices[5].Pos = XMFLOAT3((DestDirty.right + DeskDesc->DesktopCoordinates.left - OffsetX - CenterX) / static_cast<FLOAT>(CenterX),
- -1 * (DestDirty.top + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
- 0.0f);
+ -1 * (DestDirty.top + DeskDesc->DesktopCoordinates.top - OffsetY - CenterY) / static_cast<FLOAT>(CenterY),
+ 0.0f);
Vertices[3].TexCoord = Vertices[2].TexCoord;
Vertices[4].TexCoord = Vertices[1].TexCoord;
@@ -324,11 +305,9 @@ DUPL_RETURN DISPLAYMANAGER::CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_
D3D11_TEXTURE2D_DESC ThisDesc;
SrcSurface->GetDesc(&ThisDesc);
- if (!m_RTV)
- {
+ if (!m_RTV) {
hr = m_Device->CreateRenderTargetView(SharedSurf, nullptr, &m_RTV);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create render target view for dirty rects", L"Error", hr, SystemTransitionsExpectedErrors);
}
}
@@ -342,8 +321,7 @@ DUPL_RETURN DISPLAYMANAGER::CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_
// Create new shader resource view
ID3D11ShaderResourceView* ShaderResource = nullptr;
hr = m_Device->CreateShaderResourceView(SrcSurface, &ShaderDesc, &ShaderResource);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create shader resource view for dirty rects", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -358,16 +336,13 @@ DUPL_RETURN DISPLAYMANAGER::CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_
// Create space for vertices for the dirty rects if the current space isn't large enough
UINT BytesNeeded = sizeof(VERTEX) * NUMVERTICES * DirtyCount;
- if (BytesNeeded > m_DirtyVertexBufferAllocSize)
- {
- if (m_DirtyVertexBufferAlloc)
- {
+ if (BytesNeeded > m_DirtyVertexBufferAllocSize) {
+ if (m_DirtyVertexBufferAlloc) {
delete [] m_DirtyVertexBufferAlloc;
}
m_DirtyVertexBufferAlloc = new (std::nothrow) BYTE[BytesNeeded];
- if (!m_DirtyVertexBufferAlloc)
- {
+ if (!m_DirtyVertexBufferAlloc) {
m_DirtyVertexBufferAllocSize = 0;
return ProcessFailure(nullptr, L"Failed to allocate memory for dirty vertex buffer.", L"Error", E_OUTOFMEMORY);
}
@@ -377,8 +352,7 @@ DUPL_RETURN DISPLAYMANAGER::CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_
// Fill them in
VERTEX* DirtyVertex = reinterpret_cast<VERTEX*>(m_DirtyVertexBufferAlloc);
- for (UINT i = 0; i < DirtyCount; ++i, DirtyVertex += NUMVERTICES)
- {
+ for (UINT i = 0; i < DirtyCount; ++i, DirtyVertex += NUMVERTICES) {
SetDirtyVert(DirtyVertex, &(DirtyBuffer[i]), OffsetX, OffsetY, DeskDesc, &FullDesc, &ThisDesc);
}
@@ -395,8 +369,7 @@ DUPL_RETURN DISPLAYMANAGER::CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_
ID3D11Buffer* VertBuf = nullptr;
hr = m_Device->CreateBuffer(&BufferDesc, &InitData, &VertBuf);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create vertex buffer in dirty rect processing", L"Error", hr, SystemTransitionsExpectedErrors);
}
UINT Stride = sizeof(VERTEX);
@@ -428,50 +401,42 @@ DUPL_RETURN DISPLAYMANAGER::CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_
//
void DISPLAYMANAGER::CleanRefs()
{
- if (m_DeviceContext)
- {
+ if (m_DeviceContext) {
m_DeviceContext->Release();
m_DeviceContext = nullptr;
}
- if (m_Device)
- {
+ if (m_Device) {
m_Device->Release();
m_Device = nullptr;
}
- if (m_MoveSurf)
- {
+ if (m_MoveSurf) {
m_MoveSurf->Release();
m_MoveSurf = nullptr;
}
- if (m_VertexShader)
- {
+ if (m_VertexShader) {
m_VertexShader->Release();
m_VertexShader = nullptr;
}
- if (m_PixelShader)
- {
+ if (m_PixelShader) {
m_PixelShader->Release();
m_PixelShader = nullptr;
}
- if (m_InputLayout)
- {
+ if (m_InputLayout) {
m_InputLayout->Release();
m_InputLayout = nullptr;
}
- if (m_SamplerLinear)
- {
+ if (m_SamplerLinear) {
m_SamplerLinear->Release();
m_SamplerLinear = nullptr;
}
- if (m_RTV)
- {
+ if (m_RTV) {
m_RTV->Release();
m_RTV = nullptr;
}
diff --git a/plugins/pluginWinDD/internals/DisplayManager.h b/plugins/pluginWinDD/internals/DisplayManager.h
index f9bf69c..3308ecb 100755
--- a/plugins/pluginWinDD/internals/DisplayManager.h
+++ b/plugins/pluginWinDD/internals/DisplayManager.h
@@ -15,32 +15,32 @@
//
class DISPLAYMANAGER
{
- public:
- DISPLAYMANAGER();
- ~DISPLAYMANAGER();
- void InitD3D(DX_RESOURCES* Data);
- ID3D11Device* GetDevice();
- DUPL_RETURN ProcessFrame(_In_ FRAME_DATA* Data, _Inout_ ID3D11Texture2D* SharedSurf, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc);
- void CleanRefs();
+public:
+ DISPLAYMANAGER();
+ ~DISPLAYMANAGER();
+ void InitD3D(DX_RESOURCES* Data);
+ ID3D11Device* GetDevice();
+ DUPL_RETURN ProcessFrame(_In_ FRAME_DATA* Data, _Inout_ ID3D11Texture2D* SharedSurf, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc);
+ void CleanRefs();
- private:
+private:
// methods
- DUPL_RETURN CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_ ID3D11Texture2D* SharedSurf, _In_reads_(DirtyCount) RECT* DirtyBuffer, UINT DirtyCount, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc);
- DUPL_RETURN CopyMove(_Inout_ ID3D11Texture2D* SharedSurf, _In_reads_(MoveCount) DXGI_OUTDUPL_MOVE_RECT* MoveBuffer, UINT MoveCount, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc, INT TexWidth, INT TexHeight);
- void SetDirtyVert(_Out_writes_(NUMVERTICES) VERTEX* Vertices, _In_ RECT* Dirty, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc, _In_ D3D11_TEXTURE2D_DESC* FullDesc, _In_ D3D11_TEXTURE2D_DESC* ThisDesc);
- void SetMoveRect(_Out_ RECT* SrcRect, _Out_ RECT* DestRect, _In_ DXGI_OUTPUT_DESC* DeskDesc, _In_ DXGI_OUTDUPL_MOVE_RECT* MoveRect, INT TexWidth, INT TexHeight);
+ DUPL_RETURN CopyDirty(_In_ ID3D11Texture2D* SrcSurface, _Inout_ ID3D11Texture2D* SharedSurf, _In_reads_(DirtyCount) RECT* DirtyBuffer, UINT DirtyCount, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc);
+ DUPL_RETURN CopyMove(_Inout_ ID3D11Texture2D* SharedSurf, _In_reads_(MoveCount) DXGI_OUTDUPL_MOVE_RECT* MoveBuffer, UINT MoveCount, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc, INT TexWidth, INT TexHeight);
+ void SetDirtyVert(_Out_writes_(NUMVERTICES) VERTEX* Vertices, _In_ RECT* Dirty, INT OffsetX, INT OffsetY, _In_ DXGI_OUTPUT_DESC* DeskDesc, _In_ D3D11_TEXTURE2D_DESC* FullDesc, _In_ D3D11_TEXTURE2D_DESC* ThisDesc);
+ void SetMoveRect(_Out_ RECT* SrcRect, _Out_ RECT* DestRect, _In_ DXGI_OUTPUT_DESC* DeskDesc, _In_ DXGI_OUTDUPL_MOVE_RECT* MoveRect, INT TexWidth, INT TexHeight);
// variables
- ID3D11Device* m_Device;
- ID3D11DeviceContext* m_DeviceContext;
- ID3D11Texture2D* m_MoveSurf;
- ID3D11VertexShader* m_VertexShader;
- ID3D11PixelShader* m_PixelShader;
- ID3D11InputLayout* m_InputLayout;
- ID3D11RenderTargetView* m_RTV;
- ID3D11SamplerState* m_SamplerLinear;
- BYTE* m_DirtyVertexBufferAlloc;
- UINT m_DirtyVertexBufferAllocSize;
+ ID3D11Device* m_Device;
+ ID3D11DeviceContext* m_DeviceContext;
+ ID3D11Texture2D* m_MoveSurf;
+ ID3D11VertexShader* m_VertexShader;
+ ID3D11PixelShader* m_PixelShader;
+ ID3D11InputLayout* m_InputLayout;
+ ID3D11RenderTargetView* m_RTV;
+ ID3D11SamplerState* m_SamplerLinear;
+ BYTE* m_DirtyVertexBufferAlloc;
+ UINT m_DirtyVertexBufferAllocSize;
};
#endif
diff --git a/plugins/pluginWinDD/internals/DuplicationManager.cxx b/plugins/pluginWinDD/internals/DuplicationManager.cxx
index 995c8ec..34ec896 100755
--- a/plugins/pluginWinDD/internals/DuplicationManager.cxx
+++ b/plugins/pluginWinDD/internals/DuplicationManager.cxx
@@ -12,24 +12,24 @@
#include <Mfapi.h>
static inline HRESULT CopyRGBb32DownTop(
- BYTE* pDst,
- const BYTE* pSrc,
- INT dwWidthDstPixels,
- INT dwWidthSrcPixels,
- INT dwHeightPixels
- );
+ BYTE* pDst,
+ const BYTE* pSrc,
+ INT dwWidthDstPixels,
+ INT dwWidthSrcPixels,
+ INT dwHeightPixels
+);
//
// Constructor sets up references / variables
//
DUPLICATIONMANAGER::DUPLICATIONMANAGER() : m_DeskDupl(nullptr),
- m_AcquiredDesktopImage(nullptr),
- m_MetaDataBuffer(nullptr),
- m_MetaDataSize(0),
- m_OutputNumber(0),
- m_Device(nullptr),
- m_DeviceContext(nullptr),
- m_BufferPtr(nullptr),
- m_BufferSize(0)
+ m_AcquiredDesktopImage(nullptr),
+ m_MetaDataBuffer(nullptr),
+ m_MetaDataSize(0),
+ m_OutputNumber(0),
+ m_Device(nullptr),
+ m_DeviceContext(nullptr),
+ m_BufferPtr(nullptr),
+ m_BufferSize(0)
{
RtlZeroMemory(&m_OutputDesc, sizeof(m_OutputDesc));
}
@@ -39,41 +39,35 @@ DUPLICATIONMANAGER::DUPLICATIONMANAGER() : m_DeskDupl(nullptr),
//
DUPLICATIONMANAGER::~DUPLICATIONMANAGER()
{
- if (m_DeskDupl)
- {
+ if (m_DeskDupl) {
m_DeskDupl->Release();
m_DeskDupl = nullptr;
}
- if (m_AcquiredDesktopImage)
- {
+ if (m_AcquiredDesktopImage) {
m_AcquiredDesktopImage->Release();
m_AcquiredDesktopImage = nullptr;
}
- if (m_MetaDataBuffer)
- {
+ if (m_MetaDataBuffer) {
delete [] m_MetaDataBuffer;
m_MetaDataBuffer = nullptr;
}
- if (m_DeviceContext)
- {
- m_DeviceContext->Release();
- m_DeviceContext = nullptr;
- }
+ if (m_DeviceContext) {
+ m_DeviceContext->Release();
+ m_DeviceContext = nullptr;
+ }
- if (m_Device)
- {
+ if (m_Device) {
m_Device->Release();
m_Device = nullptr;
}
- if (m_BufferPtr)
- {
- VirtualFree(m_BufferPtr, 0, MEM_RELEASE);
- m_BufferPtr = nullptr;
- }
+ if (m_BufferPtr) {
+ VirtualFree(m_BufferPtr, 0, MEM_RELEASE);
+ m_BufferPtr = nullptr;
+ }
}
//
@@ -87,14 +81,13 @@ DUPL_RETURN DUPLICATIONMANAGER::InitDupl(_In_ ID3D11Device* Device, ID3D11Device
m_Device = Device;
m_Device->AddRef();
- m_DeviceContext = DeviceContext;
- m_DeviceContext->AddRef();
+ m_DeviceContext = DeviceContext;
+ m_DeviceContext->AddRef();
// Get DXGI device
IDXGIDevice* DxgiDevice = nullptr;
HRESULT hr = m_Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&DxgiDevice));
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to QI for DXGI Device", L"Error", hr);
}
@@ -103,8 +96,7 @@ DUPL_RETURN DUPLICATIONMANAGER::InitDupl(_In_ ID3D11Device* Device, ID3D11Device
hr = DxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&DxgiAdapter));
DxgiDevice->Release();
DxgiDevice = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to get parent DXGI Adapter", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -113,8 +105,7 @@ DUPL_RETURN DUPLICATIONMANAGER::InitDupl(_In_ ID3D11Device* Device, ID3D11Device
hr = DxgiAdapter->EnumOutputs(Output, &DxgiOutput);
DxgiAdapter->Release();
DxgiAdapter = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to get specified output in DUPLICATIONMANAGER", L"Error", hr, EnumOutputsExpectedErrors);
}
@@ -125,8 +116,7 @@ DUPL_RETURN DUPLICATIONMANAGER::InitDupl(_In_ ID3D11Device* Device, ID3D11Device
hr = DxgiOutput->QueryInterface(__uuidof(DxgiOutput1), reinterpret_cast<void**>(&DxgiOutput1));
DxgiOutput->Release();
DxgiOutput = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to QI for DxgiOutput1 in DUPLICATIONMANAGER", L"Error", hr);
}
@@ -134,10 +124,8 @@ DUPL_RETURN DUPLICATIONMANAGER::InitDupl(_In_ ID3D11Device* Device, ID3D11Device
hr = DxgiOutput1->DuplicateOutput(m_Device, &m_DeskDupl);
DxgiOutput1->Release();
DxgiOutput1 = nullptr;
- if (FAILED(hr))
- {
- if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE)
- {
+ if (FAILED(hr)) {
+ if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
MessageBoxW(nullptr, L"There is already the maximum number of applications using the Desktop Duplication API running, please close one of those applications and then try again.", L"Error", MB_OK);
return DUPL_RETURN_ERROR_UNEXPECTED;
}
@@ -153,8 +141,7 @@ DUPL_RETURN DUPLICATIONMANAGER::InitDupl(_In_ ID3D11Device* Device, ID3D11Device
DUPL_RETURN DUPLICATIONMANAGER::GetMouse(_Inout_ PTR_INFO* PtrInfo, _In_ DXGI_OUTDUPL_FRAME_INFO* FrameInfo, INT OffsetX, INT OffsetY)
{
// A non-zero mouse update timestamp indicates that there is a mouse position update and optionally a shape change
- if (FrameInfo->LastMouseUpdateTime.QuadPart == 0)
- {
+ if (FrameInfo->LastMouseUpdateTime.QuadPart == 0) {
return DUPL_RETURN_SUCCESS;
}
@@ -163,20 +150,17 @@ DUPL_RETURN DUPLICATIONMANAGER::GetMouse(_Inout_ PTR_INFO* PtrInfo, _In_ DXGI_OU
// Make sure we don't update pointer position wrongly
// If pointer is invisible, make sure we did not get an update from another output that the last time that said pointer
// was visible, if so, don't set it to invisible or update.
- if (!FrameInfo->PointerPosition.Visible && (PtrInfo->WhoUpdatedPositionLast != m_OutputNumber))
- {
+ if (!FrameInfo->PointerPosition.Visible && (PtrInfo->WhoUpdatedPositionLast != m_OutputNumber)) {
UpdatePosition = false;
}
// If two outputs both say they have a visible, only update if new update has newer timestamp
- if (FrameInfo->PointerPosition.Visible && PtrInfo->Visible && (PtrInfo->WhoUpdatedPositionLast != m_OutputNumber) && (PtrInfo->LastTimeStamp.QuadPart > FrameInfo->LastMouseUpdateTime.QuadPart))
- {
+ if (FrameInfo->PointerPosition.Visible && PtrInfo->Visible && (PtrInfo->WhoUpdatedPositionLast != m_OutputNumber) && (PtrInfo->LastTimeStamp.QuadPart > FrameInfo->LastMouseUpdateTime.QuadPart)) {
UpdatePosition = false;
}
// Update position
- if (UpdatePosition)
- {
+ if (UpdatePosition) {
PtrInfo->Position.x = FrameInfo->PointerPosition.Position.x + m_OutputDesc.DesktopCoordinates.left - OffsetX;
PtrInfo->Position.y = FrameInfo->PointerPosition.Position.y + m_OutputDesc.DesktopCoordinates.top - OffsetY;
PtrInfo->WhoUpdatedPositionLast = m_OutputNumber;
@@ -185,22 +169,18 @@ DUPL_RETURN DUPLICATIONMANAGER::GetMouse(_Inout_ PTR_INFO* PtrInfo, _In_ DXGI_OU
}
// No new shape
- if (FrameInfo->PointerShapeBufferSize == 0)
- {
+ if (FrameInfo->PointerShapeBufferSize == 0) {
return DUPL_RETURN_SUCCESS;
}
// Old buffer too small
- if (FrameInfo->PointerShapeBufferSize > PtrInfo->BufferSize)
- {
- if (PtrInfo->PtrShapeBuffer)
- {
+ if (FrameInfo->PointerShapeBufferSize > PtrInfo->BufferSize) {
+ if (PtrInfo->PtrShapeBuffer) {
delete [] PtrInfo->PtrShapeBuffer;
PtrInfo->PtrShapeBuffer = nullptr;
}
PtrInfo->PtrShapeBuffer = new (std::nothrow) BYTE[FrameInfo->PointerShapeBufferSize];
- if (!PtrInfo->PtrShapeBuffer)
- {
+ if (!PtrInfo->PtrShapeBuffer) {
PtrInfo->BufferSize = 0;
return ProcessFailure(nullptr, L"Failed to allocate memory for pointer shape in DUPLICATIONMANAGER", L"Error", E_OUTOFMEMORY);
}
@@ -212,8 +192,7 @@ DUPL_RETURN DUPLICATIONMANAGER::GetMouse(_Inout_ PTR_INFO* PtrInfo, _In_ DXGI_OU
// Get shape
UINT BufferSizeRequired;
HRESULT hr = m_DeskDupl->GetFramePointerShape(FrameInfo->PointerShapeBufferSize, reinterpret_cast<VOID*>(PtrInfo->PtrShapeBuffer), &BufferSizeRequired, &(PtrInfo->ShapeInfo));
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
delete [] PtrInfo->PtrShapeBuffer;
PtrInfo->PtrShapeBuffer = nullptr;
PtrInfo->BufferSize = 0;
@@ -235,21 +214,18 @@ DUPL_RETURN DUPLICATIONMANAGER::GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Tim
// Get new frame
HRESULT hr = m_DeskDupl->AcquireNextFrame(500, &FrameInfo, &DesktopResource);
- if (hr == DXGI_ERROR_WAIT_TIMEOUT)
- {
+ if (hr == DXGI_ERROR_WAIT_TIMEOUT) {
*Timeout = true;
return DUPL_RETURN_SUCCESS;
}
*Timeout = false;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to acquire next frame in DUPLICATIONMANAGER", L"Error", hr, FrameInfoExpectedErrors);
}
// If still holding old frame, destroy it
- if (m_AcquiredDesktopImage)
- {
+ if (m_AcquiredDesktopImage) {
m_AcquiredDesktopImage->Release();
m_AcquiredDesktopImage = nullptr;
}
@@ -258,25 +234,20 @@ DUPL_RETURN DUPLICATIONMANAGER::GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Tim
hr = DesktopResource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void **>(&m_AcquiredDesktopImage));
DesktopResource->Release();
DesktopResource = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to QI for ID3D11Texture2D from acquired IDXGIResource in DUPLICATIONMANAGER", L"Error", hr);
}
// Get metadata
- if (FrameInfo.TotalMetadataBufferSize)
- {
+ if (FrameInfo.TotalMetadataBufferSize) {
// Old buffer too small
- if (FrameInfo.TotalMetadataBufferSize > m_MetaDataSize)
- {
- if (m_MetaDataBuffer)
- {
+ if (FrameInfo.TotalMetadataBufferSize > m_MetaDataSize) {
+ if (m_MetaDataBuffer) {
delete [] m_MetaDataBuffer;
m_MetaDataBuffer = nullptr;
}
m_MetaDataBuffer = new (std::nothrow) BYTE[FrameInfo.TotalMetadataBufferSize];
- if (!m_MetaDataBuffer)
- {
+ if (!m_MetaDataBuffer) {
m_MetaDataSize = 0;
Data->MoveCount = 0;
Data->DirtyCount = 0;
@@ -289,8 +260,7 @@ DUPL_RETURN DUPLICATIONMANAGER::GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Tim
// Get move rectangles
hr = m_DeskDupl->GetFrameMoveRects(BufSize, reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(m_MetaDataBuffer), &BufSize);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
Data->MoveCount = 0;
Data->DirtyCount = 0;
return ProcessFailure(nullptr, L"Failed to get frame move rects in DUPLICATIONMANAGER", L"Error", hr, FrameInfoExpectedErrors);
@@ -302,8 +272,7 @@ DUPL_RETURN DUPLICATIONMANAGER::GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Tim
// Get dirty rectangles
hr = m_DeskDupl->GetFrameDirtyRects(BufSize, reinterpret_cast<RECT*>(DirtyRects), &BufSize);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
Data->MoveCount = 0;
Data->DirtyCount = 0;
return ProcessFailure(nullptr, L"Failed to get frame dirty rects in DUPLICATIONMANAGER", L"Error", hr, FrameInfoExpectedErrors);
@@ -325,13 +294,11 @@ DUPL_RETURN DUPLICATIONMANAGER::GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Tim
DUPL_RETURN DUPLICATIONMANAGER::DoneWithFrame()
{
HRESULT hr = m_DeskDupl->ReleaseFrame();
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to release frame in DUPLICATIONMANAGER", L"Error", hr, FrameInfoExpectedErrors);
}
- if (m_AcquiredDesktopImage)
- {
+ if (m_AcquiredDesktopImage) {
m_AcquiredDesktopImage->Release();
m_AcquiredDesktopImage = nullptr;
}
@@ -350,150 +317,138 @@ void DUPLICATIONMANAGER::GetOutputDesc(_Out_ DXGI_OUTPUT_DESC* DescPtr)
HRESULT DUPLICATIONMANAGER::SendData(struct tmedia_producer_s* pProducer, FRAME_DATA* FrameData)
{
- HRESULT hr = E_FAIL;
- D3D11_TEXTURE2D_DESC CopyBufferDesc = {0};
- D3D11_TEXTURE2D_DESC FullDesc;
- DXGI_MAPPED_RECT MappedSurface;
- D3D11_BOX Box;
- UINT BuffSize;
-
- ID3D11Texture2D* CopyBuffer = nullptr;
- IDXGISurface* CopySurface = nullptr;
- ID3D11Device* Device = nullptr;
-
- FrameData->Frame->GetDesc(&FullDesc);
-
- CopyBufferDesc.Width = FullDesc.Width;
- CopyBufferDesc.Height = FullDesc.Height;
- CopyBufferDesc.MipLevels = 1;
- CopyBufferDesc.ArraySize = 1;
- CopyBufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
- CopyBufferDesc.SampleDesc.Count = 1;
- CopyBufferDesc.SampleDesc.Quality = 0;
- CopyBufferDesc.Usage = D3D11_USAGE_STAGING;
- CopyBufferDesc.BindFlags = 0;
- CopyBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- CopyBufferDesc.MiscFlags = 0;
-
- FrameData->Frame->GetDevice(&Device);
- if (!Device)
- {
- hr = E_POINTER;
- ProcessFailure(m_Device, L"Failed to get device", L"Error", hr, SystemTransitionsExpectedErrors);
- goto bail;
- }
-
- hr = Device->CreateTexture2D(&CopyBufferDesc, nullptr, &CopyBuffer);
- if (FAILED(hr))
- {
- ProcessFailure(m_Device, L"Failed creating staging texture for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
- goto bail;
- }
-
- Box.left = 0;
- Box.top = 0;
- Box.right = CopyBufferDesc.Width;
- Box.bottom = CopyBufferDesc.Height;
- Box.front = 0;
- Box.back = 1;
- m_DeviceContext->CopySubresourceRegion(CopyBuffer, 0, 0, 0, 0, FrameData->Frame, 0, &Box);
-
- hr = CopyBuffer->QueryInterface(__uuidof(IDXGISurface), (void **)&CopySurface);
- if (FAILED(hr))
- {
- ProcessFailure(nullptr, L"Failed to QI staging texture into IDXGISurface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
- goto bail;
- }
-
- BuffSize = CopyBufferDesc.Width * CopyBufferDesc.Height * 4;
- if (m_BufferSize < BuffSize)
- {
- if (m_BufferPtr)
- {
- VirtualFree(m_BufferPtr, 0, MEM_RELEASE);
- m_BufferSize = 0;
- }
- if (!(m_BufferPtr = (BYTE*)VirtualAlloc(NULL, BuffSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE)))
- {
- ProcessFailure(Device, L"Failed to allocate memory", L"Error", hr, SystemTransitionsExpectedErrors);
- goto bail;
- }
- m_BufferSize = BuffSize;
- }
-
- hr = CopySurface->Map(&MappedSurface, DXGI_MAP_READ); // *** MAP *** //
- if (FAILED(hr))
- {
- ProcessFailure(Device, L"Failed to map surface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
- goto bail;
- }
-
- pProducer->video.width = CopyBufferDesc.Width;
- pProducer->video.height = CopyBufferDesc.Height;
+ HRESULT hr = E_FAIL;
+ D3D11_TEXTURE2D_DESC CopyBufferDesc = {0};
+ D3D11_TEXTURE2D_DESC FullDesc;
+ DXGI_MAPPED_RECT MappedSurface;
+ D3D11_BOX Box;
+ UINT BuffSize;
+
+ ID3D11Texture2D* CopyBuffer = nullptr;
+ IDXGISurface* CopySurface = nullptr;
+ ID3D11Device* Device = nullptr;
+
+ FrameData->Frame->GetDesc(&FullDesc);
+
+ CopyBufferDesc.Width = FullDesc.Width;
+ CopyBufferDesc.Height = FullDesc.Height;
+ CopyBufferDesc.MipLevels = 1;
+ CopyBufferDesc.ArraySize = 1;
+ CopyBufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ CopyBufferDesc.SampleDesc.Count = 1;
+ CopyBufferDesc.SampleDesc.Quality = 0;
+ CopyBufferDesc.Usage = D3D11_USAGE_STAGING;
+ CopyBufferDesc.BindFlags = 0;
+ CopyBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ CopyBufferDesc.MiscFlags = 0;
+
+ FrameData->Frame->GetDevice(&Device);
+ if (!Device) {
+ hr = E_POINTER;
+ ProcessFailure(m_Device, L"Failed to get device", L"Error", hr, SystemTransitionsExpectedErrors);
+ goto bail;
+ }
+
+ hr = Device->CreateTexture2D(&CopyBufferDesc, nullptr, &CopyBuffer);
+ if (FAILED(hr)) {
+ ProcessFailure(m_Device, L"Failed creating staging texture for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
+ goto bail;
+ }
+
+ Box.left = 0;
+ Box.top = 0;
+ Box.right = CopyBufferDesc.Width;
+ Box.bottom = CopyBufferDesc.Height;
+ Box.front = 0;
+ Box.back = 1;
+ m_DeviceContext->CopySubresourceRegion(CopyBuffer, 0, 0, 0, 0, FrameData->Frame, 0, &Box);
+
+ hr = CopyBuffer->QueryInterface(__uuidof(IDXGISurface), (void **)&CopySurface);
+ if (FAILED(hr)) {
+ ProcessFailure(nullptr, L"Failed to QI staging texture into IDXGISurface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
+ goto bail;
+ }
+
+ BuffSize = CopyBufferDesc.Width * CopyBufferDesc.Height * 4;
+ if (m_BufferSize < BuffSize) {
+ if (m_BufferPtr) {
+ VirtualFree(m_BufferPtr, 0, MEM_RELEASE);
+ m_BufferSize = 0;
+ }
+ if (!(m_BufferPtr = (BYTE*)VirtualAlloc(NULL, BuffSize, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE))) {
+ ProcessFailure(Device, L"Failed to allocate memory", L"Error", hr, SystemTransitionsExpectedErrors);
+ goto bail;
+ }
+ m_BufferSize = BuffSize;
+ }
+
+ hr = CopySurface->Map(&MappedSurface, DXGI_MAP_READ); // *** MAP *** //
+ if (FAILED(hr)) {
+ ProcessFailure(Device, L"Failed to map surface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
+ goto bail;
+ }
+
+ pProducer->video.width = CopyBufferDesc.Width;
+ pProducer->video.height = CopyBufferDesc.Height;
#if 0
- hr = MFCopyImage(
- m_BufferPtr,
- (LONG)(CopyBufferDesc.Width << 2),
- (BYTE*)MappedSurface.pBits,
- (LONG)MappedSurface.Pitch,
- (DWORD)(CopyBufferDesc.Width << 2),
- (DWORD)CopyBufferDesc.Height
- );
+ hr = MFCopyImage(
+ m_BufferPtr,
+ (LONG)(CopyBufferDesc.Width << 2),
+ (BYTE*)MappedSurface.pBits,
+ (LONG)MappedSurface.Pitch,
+ (DWORD)(CopyBufferDesc.Width << 2),
+ (DWORD)CopyBufferDesc.Height
+ );
#else;
- hr = CopyRGBb32DownTop(
- m_BufferPtr,
- MappedSurface.pBits,
- CopyBufferDesc.Width,
- (MappedSurface.Pitch >> 2), // Bytes -> Pixels
- CopyBufferDesc.Height);
+ hr = CopyRGBb32DownTop(
+ m_BufferPtr,
+ MappedSurface.pBits,
+ CopyBufferDesc.Width,
+ (MappedSurface.Pitch >> 2), // Bytes -> Pixels
+ CopyBufferDesc.Height);
#endif
- pProducer->enc_cb.callback(pProducer->enc_cb.callback_data, m_BufferPtr, BuffSize);
+ pProducer->enc_cb.callback(pProducer->enc_cb.callback_data, m_BufferPtr, BuffSize);
- CopySurface->Unmap(); // *** UNMAP *** //
+ CopySurface->Unmap(); // *** UNMAP *** //
bail:
- if (CopyBuffer)
- {
- CopyBuffer->Release();
- }
- if (CopySurface)
- {
- CopySurface->Release();
- }
- if (Device)
- {
- Device->Release();
- }
- return hr;
+ if (CopyBuffer) {
+ CopyBuffer->Release();
+ }
+ if (CopySurface) {
+ CopySurface->Release();
+ }
+ if (Device) {
+ Device->Release();
+ }
+ return hr;
}
// For RGB32:
// Direct3D -> Top-Down
// Video Processor -> Down-Top
static inline HRESULT CopyRGBb32DownTop(
- BYTE* pDst,
- const BYTE* pSrc,
- INT dwWidthDstPixels,
- INT dwWidthSrcPixels,
- INT dwHeightPixels
- )
+ BYTE* pDst,
+ const BYTE* pSrc,
+ INT dwWidthDstPixels,
+ INT dwWidthSrcPixels,
+ INT dwHeightPixels
+)
{
- RGBQUAD *pSrcPixel = &((RGBQUAD*)pSrc)[(dwWidthSrcPixels * dwHeightPixels) - dwWidthSrcPixels];
- RGBQUAD *pDestPixel = &((RGBQUAD*)pDst)[0];
-
- register INT x;
- register INT y;
-
- for (y = dwHeightPixels; y > 0; --y)
- {
- for (x = 0; x < dwWidthDstPixels; ++x)
- {
- pDestPixel[x] = pSrcPixel[x];
- }
- pDestPixel += dwWidthDstPixels;
- pSrcPixel -= dwWidthSrcPixels;
- }
- return S_OK;
+ RGBQUAD *pSrcPixel = &((RGBQUAD*)pSrc)[(dwWidthSrcPixels * dwHeightPixels) - dwWidthSrcPixels];
+ RGBQUAD *pDestPixel = &((RGBQUAD*)pDst)[0];
+
+ register INT x;
+ register INT y;
+
+ for (y = dwHeightPixels; y > 0; --y) {
+ for (x = 0; x < dwWidthDstPixels; ++x) {
+ pDestPixel[x] = pSrcPixel[x];
+ }
+ pDestPixel += dwWidthDstPixels;
+ pSrcPixel -= dwWidthSrcPixels;
+ }
+ return S_OK;
} \ No newline at end of file
diff --git a/plugins/pluginWinDD/internals/DuplicationManager.h b/plugins/pluginWinDD/internals/DuplicationManager.h
index 2c44b57..8f98145 100755
--- a/plugins/pluginWinDD/internals/DuplicationManager.h
+++ b/plugins/pluginWinDD/internals/DuplicationManager.h
@@ -15,29 +15,29 @@
//
class DUPLICATIONMANAGER
{
- public:
- DUPLICATIONMANAGER();
- ~DUPLICATIONMANAGER();
- _Success_(*Timeout == false && return == DUPL_RETURN_SUCCESS) DUPL_RETURN GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Timeout);
- DUPL_RETURN DoneWithFrame();
- DUPL_RETURN InitDupl(_In_ ID3D11Device* Device, ID3D11DeviceContext* DeviceContext, UINT Output);
- DUPL_RETURN GetMouse(_Inout_ PTR_INFO* PtrInfo, _In_ DXGI_OUTDUPL_FRAME_INFO* FrameInfo, INT OffsetX, INT OffsetY);
- void GetOutputDesc(_Out_ DXGI_OUTPUT_DESC* DescPtr);
- HRESULT SendData(struct tmedia_producer_s* pProducer, FRAME_DATA* FrameData);
+public:
+ DUPLICATIONMANAGER();
+ ~DUPLICATIONMANAGER();
+ _Success_(*Timeout == false && return == DUPL_RETURN_SUCCESS) DUPL_RETURN GetFrame(_Out_ FRAME_DATA* Data, _Out_ bool* Timeout);
+ DUPL_RETURN DoneWithFrame();
+ DUPL_RETURN InitDupl(_In_ ID3D11Device* Device, ID3D11DeviceContext* DeviceContext, UINT Output);
+ DUPL_RETURN GetMouse(_Inout_ PTR_INFO* PtrInfo, _In_ DXGI_OUTDUPL_FRAME_INFO* FrameInfo, INT OffsetX, INT OffsetY);
+ void GetOutputDesc(_Out_ DXGI_OUTPUT_DESC* DescPtr);
+ HRESULT SendData(struct tmedia_producer_s* pProducer, FRAME_DATA* FrameData);
- private:
+private:
// vars
- IDXGIOutputDuplication* m_DeskDupl;
- ID3D11Texture2D* m_AcquiredDesktopImage;
- _Field_size_bytes_(m_MetaDataSize) BYTE* m_MetaDataBuffer;
- UINT m_MetaDataSize;
- UINT m_OutputNumber;
- DXGI_OUTPUT_DESC m_OutputDesc;
- ID3D11Device* m_Device;
- ID3D11DeviceContext* m_DeviceContext;
- BYTE* m_BufferPtr;
- UINT m_BufferSize;
+ IDXGIOutputDuplication* m_DeskDupl;
+ ID3D11Texture2D* m_AcquiredDesktopImage;
+ _Field_size_bytes_(m_MetaDataSize) BYTE* m_MetaDataBuffer;
+ UINT m_MetaDataSize;
+ UINT m_OutputNumber;
+ DXGI_OUTPUT_DESC m_OutputDesc;
+ ID3D11Device* m_Device;
+ ID3D11DeviceContext* m_DeviceContext;
+ BYTE* m_BufferPtr;
+ UINT m_BufferSize;
};
#endif
diff --git a/plugins/pluginWinDD/internals/OutputManager.cxx b/plugins/pluginWinDD/internals/OutputManager.cxx
index 7468cf2..a82f84c 100755
--- a/plugins/pluginWinDD/internals/OutputManager.cxx
+++ b/plugins/pluginWinDD/internals/OutputManager.cxx
@@ -12,20 +12,20 @@ using namespace DirectX;
// Constructor NULLs out all pointers & sets appropriate var vals
//
OUTPUTMANAGER::OUTPUTMANAGER() : m_SwapChain(nullptr),
- m_Device(nullptr),
- m_Factory(nullptr),
- m_DeviceContext(nullptr),
- m_RTV(nullptr),
- m_SamplerLinear(nullptr),
- m_BlendState(nullptr),
- m_VertexShader(nullptr),
- m_PixelShader(nullptr),
- m_InputLayout(nullptr),
- m_SharedSurf(nullptr),
- m_KeyMutex(nullptr),
- m_WindowHandle(nullptr),
- m_NeedsResize(false),
- m_OcclusionCookie(0)
+ m_Device(nullptr),
+ m_Factory(nullptr),
+ m_DeviceContext(nullptr),
+ m_RTV(nullptr),
+ m_SamplerLinear(nullptr),
+ m_BlendState(nullptr),
+ m_VertexShader(nullptr),
+ m_PixelShader(nullptr),
+ m_InputLayout(nullptr),
+ m_SharedSurf(nullptr),
+ m_KeyMutex(nullptr),
+ m_WindowHandle(nullptr),
+ m_NeedsResize(false),
+ m_OcclusionCookie(0)
{
}
@@ -56,8 +56,7 @@ DUPL_RETURN OUTPUTMANAGER::InitOutput(HWND Window, INT SingleOutput, _Out_ UINT*
m_WindowHandle = Window;
// Driver types supported
- D3D_DRIVER_TYPE DriverTypes[] =
- {
+ D3D_DRIVER_TYPE DriverTypes[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
@@ -65,8 +64,7 @@ DUPL_RETURN OUTPUTMANAGER::InitOutput(HWND Window, INT SingleOutput, _Out_ UINT*
UINT NumDriverTypes = ARRAYSIZE(DriverTypes);
// Feature levels supported
- D3D_FEATURE_LEVEL FeatureLevels[] =
- {
+ D3D_FEATURE_LEVEL FeatureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
@@ -76,26 +74,22 @@ DUPL_RETURN OUTPUTMANAGER::InitOutput(HWND Window, INT SingleOutput, _Out_ UINT*
D3D_FEATURE_LEVEL FeatureLevel;
// Create device
- for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex)
- {
+ for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex) {
hr = D3D11CreateDevice(nullptr, DriverTypes[DriverTypeIndex], nullptr, 0, FeatureLevels, NumFeatureLevels,
- D3D11_SDK_VERSION, &m_Device, &FeatureLevel, &m_DeviceContext);
- if (SUCCEEDED(hr))
- {
+ D3D11_SDK_VERSION, &m_Device, &FeatureLevel, &m_DeviceContext);
+ if (SUCCEEDED(hr)) {
// Device creation succeeded, no need to loop anymore
break;
}
}
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Device creation in OUTPUTMANAGER failed", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Get DXGI factory
IDXGIDevice* DxgiDevice = nullptr;
hr = m_Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&DxgiDevice));
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to QI for DXGI Device", L"Error", hr, nullptr);
}
@@ -103,79 +97,69 @@ DUPL_RETURN OUTPUTMANAGER::InitOutput(HWND Window, INT SingleOutput, _Out_ UINT*
hr = DxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&DxgiAdapter));
DxgiDevice->Release();
DxgiDevice = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to get parent DXGI Adapter", L"Error", hr, SystemTransitionsExpectedErrors);
}
hr = DxgiAdapter->GetParent(__uuidof(IDXGIFactory2), reinterpret_cast<void**>(&m_Factory));
DxgiAdapter->Release();
DxgiAdapter = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to get parent DXGI Factory", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Register for occlusion status windows message
- if (m_WindowHandle)
- {
- hr = m_Factory->RegisterOcclusionStatusWindow(Window, OCCLUSION_STATUS_MSG, &m_OcclusionCookie);
- if (FAILED(hr))
- {
- return ProcessFailure(m_Device, L"Failed to register for occlusion message", L"Error", hr, SystemTransitionsExpectedErrors);
- }
- }
+ if (m_WindowHandle) {
+ hr = m_Factory->RegisterOcclusionStatusWindow(Window, OCCLUSION_STATUS_MSG, &m_OcclusionCookie);
+ if (FAILED(hr)) {
+ return ProcessFailure(m_Device, L"Failed to register for occlusion message", L"Error", hr, SystemTransitionsExpectedErrors);
+ }
+ }
// Get window size
RECT WindowRect;
- GetClientRect(m_WindowHandle ? m_WindowHandle : GetDesktopWindow(), &WindowRect);
+ GetClientRect(m_WindowHandle ? m_WindowHandle : GetDesktopWindow(), &WindowRect);
UINT Width = WindowRect.right - WindowRect.left;
UINT Height = WindowRect.bottom - WindowRect.top;
- if (m_WindowHandle)
- {
- // Create swapchain for window
- DXGI_SWAP_CHAIN_DESC1 SwapChainDesc;
- RtlZeroMemory(&SwapChainDesc, sizeof(SwapChainDesc));
-
- SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- SwapChainDesc.BufferCount = 2;
- SwapChainDesc.Width = Width;
- SwapChainDesc.Height = Height;
- SwapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
- SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- SwapChainDesc.SampleDesc.Count = 1;
- SwapChainDesc.SampleDesc.Quality = 0;
- hr = m_Factory->CreateSwapChainForHwnd(m_Device, Window, &SwapChainDesc, nullptr, nullptr, &m_SwapChain);
- if (FAILED(hr))
- {
- return ProcessFailure(m_Device, L"Failed to create window swapchain", L"Error", hr, SystemTransitionsExpectedErrors);
- }
-
- // Disable the ALT-ENTER shortcut for entering full-screen mode
- hr = m_Factory->MakeWindowAssociation(Window, DXGI_MWA_NO_ALT_ENTER);
- if (FAILED(hr))
- {
- return ProcessFailure(m_Device, L"Failed to make window association", L"Error", hr, SystemTransitionsExpectedErrors);
- }
- }
+ if (m_WindowHandle) {
+ // Create swapchain for window
+ DXGI_SWAP_CHAIN_DESC1 SwapChainDesc;
+ RtlZeroMemory(&SwapChainDesc, sizeof(SwapChainDesc));
+
+ SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ SwapChainDesc.BufferCount = 2;
+ SwapChainDesc.Width = Width;
+ SwapChainDesc.Height = Height;
+ SwapChainDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ SwapChainDesc.SampleDesc.Count = 1;
+ SwapChainDesc.SampleDesc.Quality = 0;
+ hr = m_Factory->CreateSwapChainForHwnd(m_Device, Window, &SwapChainDesc, nullptr, nullptr, &m_SwapChain);
+ if (FAILED(hr)) {
+ return ProcessFailure(m_Device, L"Failed to create window swapchain", L"Error", hr, SystemTransitionsExpectedErrors);
+ }
+
+ // Disable the ALT-ENTER shortcut for entering full-screen mode
+ hr = m_Factory->MakeWindowAssociation(Window, DXGI_MWA_NO_ALT_ENTER);
+ if (FAILED(hr)) {
+ return ProcessFailure(m_Device, L"Failed to make window association", L"Error", hr, SystemTransitionsExpectedErrors);
+ }
+ }
// Create shared texture
DUPL_RETURN Return = CreateSharedSurf(SingleOutput, OutCount, DeskBounds);
- if (Return != DUPL_RETURN_SUCCESS)
- {
+ if (Return != DUPL_RETURN_SUCCESS) {
return Return;
}
// Make new render target view
- if (m_WindowHandle)
- {
- Return = MakeRTV();
- if (Return != DUPL_RETURN_SUCCESS)
- {
- return Return;
- }
- }
+ if (m_WindowHandle) {
+ Return = MakeRTV();
+ if (Return != DUPL_RETURN_SUCCESS) {
+ return Return;
+ }
+ }
// Set view port
SetViewPort(Width, Height);
@@ -191,41 +175,37 @@ DUPL_RETURN OUTPUTMANAGER::InitOutput(HWND Window, INT SingleOutput, _Out_ UINT*
SampDesc.MinLOD = 0;
SampDesc.MaxLOD = D3D11_FLOAT32_MAX;
hr = m_Device->CreateSamplerState(&SampDesc, &m_SamplerLinear);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create sampler state in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
- if (m_WindowHandle)
- {
- // Create the blend state
- D3D11_BLEND_DESC BlendStateDesc;
- BlendStateDesc.AlphaToCoverageEnable = FALSE;
- BlendStateDesc.IndependentBlendEnable = FALSE;
- BlendStateDesc.RenderTarget[0].BlendEnable = TRUE;
- BlendStateDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
- BlendStateDesc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
- BlendStateDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
- BlendStateDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
- BlendStateDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
- BlendStateDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
- BlendStateDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
- hr = m_Device->CreateBlendState(&BlendStateDesc, &m_BlendState);
- if (FAILED(hr))
- {
- return ProcessFailure(m_Device, L"Failed to create blend state in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
- }
-
- // Initialize shaders
- Return = InitShaders();
- if (Return != DUPL_RETURN_SUCCESS)
- {
- return Return;
- }
-
- GetWindowRect(m_WindowHandle, &WindowRect);
- MoveWindow(m_WindowHandle, WindowRect.left, WindowRect.top, (DeskBounds->right - DeskBounds->left) / 2, (DeskBounds->bottom - DeskBounds->top) / 2, TRUE);
- }
+ if (m_WindowHandle) {
+ // Create the blend state
+ D3D11_BLEND_DESC BlendStateDesc;
+ BlendStateDesc.AlphaToCoverageEnable = FALSE;
+ BlendStateDesc.IndependentBlendEnable = FALSE;
+ BlendStateDesc.RenderTarget[0].BlendEnable = TRUE;
+ BlendStateDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
+ BlendStateDesc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
+ BlendStateDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+ BlendStateDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
+ BlendStateDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
+ BlendStateDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ BlendStateDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
+ hr = m_Device->CreateBlendState(&BlendStateDesc, &m_BlendState);
+ if (FAILED(hr)) {
+ return ProcessFailure(m_Device, L"Failed to create blend state in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
+ }
+
+ // Initialize shaders
+ Return = InitShaders();
+ if (Return != DUPL_RETURN_SUCCESS) {
+ return Return;
+ }
+
+ GetWindowRect(m_WindowHandle, &WindowRect);
+ MoveWindow(m_WindowHandle, WindowRect.left, WindowRect.top, (DeskBounds->right - DeskBounds->left) / 2, (DeskBounds->bottom - DeskBounds->top) / 2, TRUE);
+ }
return Return;
}
@@ -240,8 +220,7 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
// Get DXGI resources
IDXGIDevice* DxgiDevice = nullptr;
hr = m_Device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void**>(&DxgiDevice));
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to QI for DXGI Device", L"Error", hr);
}
@@ -249,8 +228,7 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
hr = DxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void**>(&DxgiAdapter));
DxgiDevice->Release();
DxgiDevice = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to get parent DXGI Adapter", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -264,19 +242,15 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
// Figure out right dimensions for full size desktop texture and # of outputs to duplicate
UINT OutputCount;
- if (SingleOutput < 0)
- {
+ if (SingleOutput < 0) {
hr = S_OK;
- for (OutputCount = 0; SUCCEEDED(hr); ++OutputCount)
- {
- if (DxgiOutput)
- {
+ for (OutputCount = 0; SUCCEEDED(hr); ++OutputCount) {
+ if (DxgiOutput) {
DxgiOutput->Release();
DxgiOutput = nullptr;
}
hr = DxgiAdapter->EnumOutputs(OutputCount, &DxgiOutput);
- if (DxgiOutput && (hr != DXGI_ERROR_NOT_FOUND))
- {
+ if (DxgiOutput && (hr != DXGI_ERROR_NOT_FOUND)) {
DXGI_OUTPUT_DESC DesktopDesc;
DxgiOutput->GetDesc(&DesktopDesc);
@@ -289,11 +263,9 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
--OutputCount;
}
- else
- {
+ else {
hr = DxgiAdapter->EnumOutputs(SingleOutput, &DxgiOutput);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
DxgiAdapter->Release();
DxgiAdapter = nullptr;
return ProcessFailure(m_Device, L"Output specified to be duplicated does not exist", L"Error", hr);
@@ -314,8 +286,7 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
// Set passed in output count variable
*OutCount = OutputCount;
- if (OutputCount == 0)
- {
+ if (OutputCount == 0) {
// We could not find any outputs, the system must be in a transition so return expected error
// so we will attempt to recreate
return DUPL_RETURN_ERROR_EXPECTED;
@@ -336,10 +307,8 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
DeskTexD.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
hr = m_Device->CreateTexture2D(&DeskTexD, nullptr, &m_SharedSurf);
- if (FAILED(hr))
- {
- if (OutputCount != 1)
- {
+ if (FAILED(hr)) {
+ if (OutputCount != 1) {
// If we are duplicating the complete desktop we try to create a single texture to hold the
// complete desktop image and blit updates from the per output DDA interface. The GPU can
// always support a texture size of the maximum resolution of any single output but there is no
@@ -348,16 +317,14 @@ DUPL_RETURN OUTPUTMANAGER::CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCou
// we could revert back to using GDI to update the window in this failure case.
return ProcessFailure(m_Device, L"Failed to create DirectX shared texture - we are attempting to create a texture the size of the complete desktop and this may be larger than the maximum texture size of your GPU. Please try again using the -output command line parameter to duplicate only 1 monitor or configure your computer to a single monitor configuration", L"Error", hr, SystemTransitionsExpectedErrors);
}
- else
- {
+ else {
return ProcessFailure(m_Device, L"Failed to create shared texture", L"Error", hr, SystemTransitionsExpectedErrors);
}
}
// Get keyed mutex
hr = m_SharedSurf->QueryInterface(__uuidof(IDXGIKeyedMutex), reinterpret_cast<void**>(&m_KeyMutex));
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to query for keyed mutex in OUTPUTMANAGER", L"Error", hr);
}
@@ -376,23 +343,19 @@ DUPL_RETURN OUTPUTMANAGER::UpdateApplicationWindow(_In_ PTR_INFO* PointerInfo, _
// Try and acquire sync on common display buffer
HRESULT hr = m_KeyMutex->AcquireSync(1, 100);
- if (hr == static_cast<HRESULT>(WAIT_TIMEOUT))
- {
+ if (hr == static_cast<HRESULT>(WAIT_TIMEOUT)) {
// Another thread has the keyed mutex so try again later
return DUPL_RETURN_SUCCESS;
}
- else if (FAILED(hr))
- {
+ else if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to acquire Keyed mutex in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Got mutex, so draw
DUPL_RETURN Ret = DrawFrame();
- if (Ret == DUPL_RETURN_SUCCESS)
- {
+ if (Ret == DUPL_RETURN_SUCCESS) {
// We have keyed mutex so we can access the mouse info
- if (PointerInfo->Visible)
- {
+ if (PointerInfo->Visible) {
// Draw mouse into texture
Ret = DrawMouse(PointerInfo);
}
@@ -400,27 +363,22 @@ DUPL_RETURN OUTPUTMANAGER::UpdateApplicationWindow(_In_ PTR_INFO* PointerInfo, _
// Release keyed mutex
hr = m_KeyMutex->ReleaseSync(0);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to Release Keyed mutex in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Present to window if all worked
- if (Ret == DUPL_RETURN_SUCCESS)
- {
+ if (Ret == DUPL_RETURN_SUCCESS) {
// Present to window
- if (m_SwapChain)
- {
- hr = m_SwapChain->Present(1, 0);
- if (FAILED(hr))
- {
- return ProcessFailure(m_Device, L"Failed to present", L"Error", hr, SystemTransitionsExpectedErrors);
- }
- else if (hr == DXGI_STATUS_OCCLUDED)
- {
- *Occluded = true;
- }
- }
+ if (m_SwapChain) {
+ hr = m_SwapChain->Present(1, 0);
+ if (FAILED(hr)) {
+ return ProcessFailure(m_Device, L"Failed to present", L"Error", hr, SystemTransitionsExpectedErrors);
+ }
+ else if (hr == DXGI_STATUS_OCCLUDED) {
+ *Occluded = true;
+ }
+ }
}
return Ret;
@@ -436,8 +394,7 @@ HANDLE OUTPUTMANAGER::GetSharedHandle()
// QI IDXGIResource interface to synchronized shared surface.
IDXGIResource* DXGIResource = nullptr;
HRESULT hr = m_SharedSurf->QueryInterface(__uuidof(IDXGIResource), reinterpret_cast<void**>(&DXGIResource));
- if (SUCCEEDED(hr))
- {
+ if (SUCCEEDED(hr)) {
// Obtain handle to IDXGIResource object.
DXGIResource->GetSharedHandle(&Hnd);
DXGIResource->Release();
@@ -455,19 +412,16 @@ DUPL_RETURN OUTPUTMANAGER::DrawFrame()
HRESULT hr;
// If window was resized, resize swapchain
- if (m_NeedsResize)
- {
+ if (m_NeedsResize) {
DUPL_RETURN Ret = ResizeSwapChain();
- if (Ret != DUPL_RETURN_SUCCESS)
- {
+ if (Ret != DUPL_RETURN_SUCCESS) {
return Ret;
}
m_NeedsResize = false;
}
// Vertices for drawing whole texture
- VERTEX Vertices[NUMVERTICES] =
- {
+ VERTEX Vertices[NUMVERTICES] = {
{XMFLOAT3(-1.0f, -1.0f, 0), XMFLOAT2(0.0f, 1.0f)},
{XMFLOAT3(-1.0f, 1.0f, 0), XMFLOAT2(0.0f, 0.0f)},
{XMFLOAT3(1.0f, -1.0f, 0), XMFLOAT2(1.0f, 1.0f)},
@@ -488,8 +442,7 @@ DUPL_RETURN OUTPUTMANAGER::DrawFrame()
// Create new shader resource view
ID3D11ShaderResourceView* ShaderResource = nullptr;
hr = m_Device->CreateShaderResourceView(m_SharedSurf, &ShaderDesc, &ShaderResource);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create shader resource when drawing a frame", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -519,8 +472,7 @@ DUPL_RETURN OUTPUTMANAGER::DrawFrame()
// Create vertex buffer
hr = m_Device->CreateBuffer(&BufferDesc, &InitData, &VertexBuffer);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
ShaderResource->Release();
ShaderResource = nullptr;
return ProcessFailure(m_Device, L"Failed to create vertex buffer when drawing a frame", L"Error", hr, SystemTransitionsExpectedErrors);
@@ -543,7 +495,7 @@ DUPL_RETURN OUTPUTMANAGER::DrawFrame()
//
// Process both masked and monochrome pointers
//
-DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInfo, _Out_ INT* PtrWidth, _Out_ INT* PtrHeight, _Out_ INT* PtrLeft, _Out_ INT* PtrTop, _Outptr_result_bytebuffer_(*PtrHeight * *PtrWidth * BPP) BYTE** InitBuffer, _Out_ D3D11_BOX* Box)
+DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInfo, _Out_ INT* PtrWidth, _Out_ INT* PtrHeight, _Out_ INT* PtrLeft, _Out_ INT* PtrTop, _Outptr_result_bytebuffer_(*PtrHeight **PtrWidth * BPP) BYTE** InitBuffer, _Out_ D3D11_BOX* Box)
{
// Desktop dimensions
D3D11_TEXTURE2D_DESC FullDesc;
@@ -556,39 +508,31 @@ DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInf
INT GivenTop = PtrInfo->Position.y;
// Figure out if any adjustment is needed for out of bound positions
- if (GivenLeft < 0)
- {
+ if (GivenLeft < 0) {
*PtrWidth = GivenLeft + static_cast<INT>(PtrInfo->ShapeInfo.Width);
}
- else if ((GivenLeft + static_cast<INT>(PtrInfo->ShapeInfo.Width)) > DesktopWidth)
- {
+ else if ((GivenLeft + static_cast<INT>(PtrInfo->ShapeInfo.Width)) > DesktopWidth) {
*PtrWidth = DesktopWidth - GivenLeft;
}
- else
- {
+ else {
*PtrWidth = static_cast<INT>(PtrInfo->ShapeInfo.Width);
}
- if (IsMono)
- {
+ if (IsMono) {
PtrInfo->ShapeInfo.Height = PtrInfo->ShapeInfo.Height / 2;
}
- if (GivenTop < 0)
- {
+ if (GivenTop < 0) {
*PtrHeight = GivenTop + static_cast<INT>(PtrInfo->ShapeInfo.Height);
}
- else if ((GivenTop + static_cast<INT>(PtrInfo->ShapeInfo.Height)) > DesktopHeight)
- {
+ else if ((GivenTop + static_cast<INT>(PtrInfo->ShapeInfo.Height)) > DesktopHeight) {
*PtrHeight = DesktopHeight - GivenTop;
}
- else
- {
+ else {
*PtrHeight = static_cast<INT>(PtrInfo->ShapeInfo.Height);
}
- if (IsMono)
- {
+ if (IsMono) {
PtrInfo->ShapeInfo.Height = PtrInfo->ShapeInfo.Height * 2;
}
@@ -611,8 +555,7 @@ DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInf
ID3D11Texture2D* CopyBuffer = nullptr;
HRESULT hr = m_Device->CreateTexture2D(&CopyBufferDesc, nullptr, &CopyBuffer);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed creating staging texture for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -628,25 +571,22 @@ DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInf
hr = CopyBuffer->QueryInterface(__uuidof(IDXGISurface), (void **)&CopySurface);
CopyBuffer->Release();
CopyBuffer = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to QI staging texture into IDXGISurface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Map pixels
DXGI_MAPPED_RECT MappedSurface;
hr = CopySurface->Map(&MappedSurface, DXGI_MAP_READ);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
CopySurface->Release();
CopySurface = nullptr;
return ProcessFailure(m_Device, L"Failed to map surface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
}
// New mouseshape buffer
- *InitBuffer = new (std::nothrow) BYTE[*PtrWidth * *PtrHeight * BPP];
- if (!(*InitBuffer))
- {
+ *InitBuffer = new (std::nothrow) BYTE[*PtrWidth **PtrHeight * BPP];
+ if (!(*InitBuffer)) {
return ProcessFailure(nullptr, L"Failed to allocate memory for new mouse shape buffer.", L"Error", E_OUTOFMEMORY);
}
@@ -658,15 +598,12 @@ DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInf
UINT SkipX = (GivenLeft < 0) ? (-1 * GivenLeft) : (0);
UINT SkipY = (GivenTop < 0) ? (-1 * GivenTop) : (0);
- if (IsMono)
- {
- for (INT Row = 0; Row < *PtrHeight; ++Row)
- {
+ if (IsMono) {
+ for (INT Row = 0; Row < *PtrHeight; ++Row) {
// Set mask
BYTE Mask = 0x80;
Mask = Mask >> (SkipX % 8);
- for (INT Col = 0; Col < *PtrWidth; ++Col)
- {
+ for (INT Col = 0; Col < *PtrWidth; ++Col) {
// Get masks using appropriate offsets
BYTE AndMask = PtrInfo->PtrShapeBuffer[((Col + SkipX) / 8) + ((Row + SkipY) * (PtrInfo->ShapeInfo.Pitch))] & Mask;
BYTE XorMask = PtrInfo->PtrShapeBuffer[((Col + SkipX) / 8) + ((Row + SkipY + (PtrInfo->ShapeInfo.Height / 2)) * (PtrInfo->ShapeInfo.Pitch))] & Mask;
@@ -674,40 +611,33 @@ DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInf
UINT XorMask32 = (XorMask) ? 0x00FFFFFF : 0x00000000;
// Set new pixel
- InitBuffer32[(Row * *PtrWidth) + Col] = (Desktop32[(Row * DesktopPitchInPixels) + Col] & AndMask32) ^ XorMask32;
+ InitBuffer32[(Row **PtrWidth) + Col] = (Desktop32[(Row * DesktopPitchInPixels) + Col] & AndMask32) ^ XorMask32;
// Adjust mask
- if (Mask == 0x01)
- {
+ if (Mask == 0x01) {
Mask = 0x80;
}
- else
- {
+ else {
Mask = Mask >> 1;
}
}
}
}
- else
- {
+ else {
UINT* Buffer32 = reinterpret_cast<UINT*>(PtrInfo->PtrShapeBuffer);
// Iterate through pixels
- for (INT Row = 0; Row < *PtrHeight; ++Row)
- {
- for (INT Col = 0; Col < *PtrWidth; ++Col)
- {
+ for (INT Row = 0; Row < *PtrHeight; ++Row) {
+ for (INT Col = 0; Col < *PtrWidth; ++Col) {
// Set up mask
UINT MaskVal = 0xFF000000 & Buffer32[(Col + SkipX) + ((Row + SkipY) * (PtrInfo->ShapeInfo.Pitch / sizeof(UINT)))];
- if (MaskVal)
- {
+ if (MaskVal) {
// Mask was 0xFF
- InitBuffer32[(Row * *PtrWidth) + Col] = (Desktop32[(Row * DesktopPitchInPixels) + Col] ^ Buffer32[(Col + SkipX) + ((Row + SkipY) * (PtrInfo->ShapeInfo.Pitch / sizeof(UINT)))]) | 0xFF000000;
+ InitBuffer32[(Row **PtrWidth) + Col] = (Desktop32[(Row * DesktopPitchInPixels) + Col] ^ Buffer32[(Col + SkipX) + ((Row + SkipY) * (PtrInfo->ShapeInfo.Pitch / sizeof(UINT)))]) | 0xFF000000;
}
- else
- {
+ else {
// Mask was 0x00
- InitBuffer32[(Row * *PtrWidth) + Col] = Buffer32[(Col + SkipX) + ((Row + SkipY) * (PtrInfo->ShapeInfo.Pitch / sizeof(UINT)))] | 0xFF000000;
+ InitBuffer32[(Row **PtrWidth) + Col] = Buffer32[(Col + SkipX) + ((Row + SkipY) * (PtrInfo->ShapeInfo.Pitch / sizeof(UINT)))] | 0xFF000000;
}
}
}
@@ -717,8 +647,7 @@ DUPL_RETURN OUTPUTMANAGER::ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInf
hr = CopySurface->Unmap();
CopySurface->Release();
CopySurface = nullptr;
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to unmap surface for pointer", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -739,8 +668,7 @@ DUPL_RETURN OUTPUTMANAGER::DrawMouse(_In_ PTR_INFO* PtrInfo)
D3D11_SHADER_RESOURCE_VIEW_DESC SDesc;
// Position will be changed based on mouse position
- VERTEX Vertices[NUMVERTICES] =
- {
+ VERTEX Vertices[NUMVERTICES] = {
{XMFLOAT3(-1.0f, -1.0f, 0), XMFLOAT2(0.0f, 1.0f)},
{XMFLOAT3(-1.0f, 1.0f, 0), XMFLOAT2(0.0f, 0.0f)},
{XMFLOAT3(1.0f, -1.0f, 0), XMFLOAT2(1.0f, 1.0f)},
@@ -788,33 +716,29 @@ DUPL_RETURN OUTPUTMANAGER::DrawMouse(_In_ PTR_INFO* PtrInfo)
SDesc.Texture2D.MostDetailedMip = Desc.MipLevels - 1;
SDesc.Texture2D.MipLevels = Desc.MipLevels;
- switch (PtrInfo->ShapeInfo.Type)
- {
- case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
- {
- PtrLeft = PtrInfo->Position.x;
- PtrTop = PtrInfo->Position.y;
+ switch (PtrInfo->ShapeInfo.Type) {
+ case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR: {
+ PtrLeft = PtrInfo->Position.x;
+ PtrTop = PtrInfo->Position.y;
- PtrWidth = static_cast<INT>(PtrInfo->ShapeInfo.Width);
- PtrHeight = static_cast<INT>(PtrInfo->ShapeInfo.Height);
+ PtrWidth = static_cast<INT>(PtrInfo->ShapeInfo.Width);
+ PtrHeight = static_cast<INT>(PtrInfo->ShapeInfo.Height);
- break;
- }
+ break;
+ }
- case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME:
- {
- ProcessMonoMask(true, PtrInfo, &PtrWidth, &PtrHeight, &PtrLeft, &PtrTop, &InitBuffer, &Box);
- break;
- }
+ case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MONOCHROME: {
+ ProcessMonoMask(true, PtrInfo, &PtrWidth, &PtrHeight, &PtrLeft, &PtrTop, &InitBuffer, &Box);
+ break;
+ }
- case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
- {
- ProcessMonoMask(false, PtrInfo, &PtrWidth, &PtrHeight, &PtrLeft, &PtrTop, &InitBuffer, &Box);
- break;
- }
+ case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR: {
+ ProcessMonoMask(false, PtrInfo, &PtrWidth, &PtrHeight, &PtrLeft, &PtrTop, &InitBuffer, &Box);
+ break;
+ }
- default:
- break;
+ default:
+ break;
}
// VERTEX creation
@@ -842,15 +766,13 @@ DUPL_RETURN OUTPUTMANAGER::DrawMouse(_In_ PTR_INFO* PtrInfo)
// Create mouseshape as texture
HRESULT hr = m_Device->CreateTexture2D(&Desc, &InitData, &MouseTex);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create mouse pointer texture", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Create shader resource from texture
hr = m_Device->CreateShaderResourceView(MouseTex, &SDesc, &ShaderRes);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
MouseTex->Release();
MouseTex = nullptr;
return ProcessFailure(m_Device, L"Failed to create shader resource from mouse pointer texture", L"Error", hr, SystemTransitionsExpectedErrors);
@@ -868,8 +790,7 @@ DUPL_RETURN OUTPUTMANAGER::DrawMouse(_In_ PTR_INFO* PtrInfo)
// Create vertex buffer
hr = m_Device->CreateBuffer(&BDesc, &InitData, &VertexBufferMouse);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
ShaderRes->Release();
ShaderRes = nullptr;
MouseTex->Release();
@@ -893,23 +814,19 @@ DUPL_RETURN OUTPUTMANAGER::DrawMouse(_In_ PTR_INFO* PtrInfo)
m_DeviceContext->Draw(NUMVERTICES, 0);
// Clean
- if (VertexBufferMouse)
- {
+ if (VertexBufferMouse) {
VertexBufferMouse->Release();
VertexBufferMouse = nullptr;
}
- if (ShaderRes)
- {
+ if (ShaderRes) {
ShaderRes->Release();
ShaderRes = nullptr;
}
- if (MouseTex)
- {
+ if (MouseTex) {
MouseTex->Release();
MouseTex = nullptr;
}
- if (InitBuffer)
- {
+ if (InitBuffer) {
delete [] InitBuffer;
InitBuffer = nullptr;
}
@@ -926,28 +843,24 @@ DUPL_RETURN OUTPUTMANAGER::InitShaders()
UINT Size = ARRAYSIZE(g_VS);
hr = m_Device->CreateVertexShader(g_VS, Size, nullptr, &m_VertexShader);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create vertex shader in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
- D3D11_INPUT_ELEMENT_DESC Layout[] =
- {
+ D3D11_INPUT_ELEMENT_DESC Layout[] = {
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}
};
UINT NumElements = ARRAYSIZE(Layout);
hr = m_Device->CreateInputLayout(Layout, NumElements, g_VS, Size, &m_InputLayout);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create input layout in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
m_DeviceContext->IASetInputLayout(m_InputLayout);
Size = ARRAYSIZE(g_PS);
hr = m_Device->CreatePixelShader(g_PS, Size, nullptr, &m_PixelShader);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create pixel shader in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -962,16 +875,14 @@ DUPL_RETURN OUTPUTMANAGER::MakeRTV()
// Get backbuffer
ID3D11Texture2D* BackBuffer = nullptr;
HRESULT hr = m_SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&BackBuffer));
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to get backbuffer for making render target view in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Create a render target view
hr = m_Device->CreateRenderTargetView(BackBuffer, nullptr, &m_RTV);
BackBuffer->Release();
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to create render target view in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -1001,8 +912,7 @@ void OUTPUTMANAGER::SetViewPort(UINT Width, UINT Height)
//
DUPL_RETURN OUTPUTMANAGER::ResizeSwapChain()
{
- if (m_RTV)
- {
+ if (m_RTV) {
m_RTV->Release();
m_RTV = nullptr;
}
@@ -1016,15 +926,13 @@ DUPL_RETURN OUTPUTMANAGER::ResizeSwapChain()
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
m_SwapChain->GetDesc(&SwapChainDesc);
HRESULT hr = m_SwapChain->ResizeBuffers(SwapChainDesc.BufferCount, Width, Height, SwapChainDesc.BufferDesc.Format, SwapChainDesc.Flags);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(m_Device, L"Failed to resize swapchain buffers in OUTPUTMANAGER", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Make new render target view
DUPL_RETURN Ret = MakeRTV();
- if (Ret != DUPL_RETURN_SUCCESS)
- {
+ if (Ret != DUPL_RETURN_SUCCESS) {
return Ret;
}
@@ -1039,76 +947,63 @@ DUPL_RETURN OUTPUTMANAGER::ResizeSwapChain()
//
void OUTPUTMANAGER::CleanRefs()
{
- if (m_VertexShader)
- {
+ if (m_VertexShader) {
m_VertexShader->Release();
m_VertexShader = nullptr;
}
- if (m_PixelShader)
- {
+ if (m_PixelShader) {
m_PixelShader->Release();
m_PixelShader = nullptr;
}
- if (m_InputLayout)
- {
+ if (m_InputLayout) {
m_InputLayout->Release();
m_InputLayout = nullptr;
}
- if (m_RTV)
- {
+ if (m_RTV) {
m_RTV->Release();
m_RTV = nullptr;
}
- if (m_SamplerLinear)
- {
+ if (m_SamplerLinear) {
m_SamplerLinear->Release();
m_SamplerLinear = nullptr;
}
- if (m_BlendState)
- {
+ if (m_BlendState) {
m_BlendState->Release();
m_BlendState = nullptr;
}
- if (m_DeviceContext)
- {
+ if (m_DeviceContext) {
m_DeviceContext->Release();
m_DeviceContext = nullptr;
}
- if (m_Device)
- {
+ if (m_Device) {
m_Device->Release();
m_Device = nullptr;
}
- if (m_SwapChain)
- {
+ if (m_SwapChain) {
m_SwapChain->Release();
m_SwapChain = nullptr;
}
- if (m_SharedSurf)
- {
+ if (m_SharedSurf) {
m_SharedSurf->Release();
m_SharedSurf = nullptr;
}
- if (m_KeyMutex)
- {
+ if (m_KeyMutex) {
m_KeyMutex->Release();
m_KeyMutex = nullptr;
}
- if (m_Factory)
- {
- if (m_OcclusionCookie)
- {
+ if (m_Factory) {
+ if (m_OcclusionCookie) {
m_Factory->UnregisterOcclusionStatus(m_OcclusionCookie);
m_OcclusionCookie = 0;
}
diff --git a/plugins/pluginWinDD/internals/OutputManager.h b/plugins/pluginWinDD/internals/OutputManager.h
index cd16e5f..fa1902a 100755
--- a/plugins/pluginWinDD/internals/OutputManager.h
+++ b/plugins/pluginWinDD/internals/OutputManager.h
@@ -19,43 +19,43 @@
//
class OUTPUTMANAGER
{
- public:
- OUTPUTMANAGER();
- ~OUTPUTMANAGER();
- DUPL_RETURN InitOutput(HWND Window, INT SingleOutput, _Out_ UINT* OutCount, _Out_ RECT* DeskBounds);
- DUPL_RETURN UpdateApplicationWindow(_In_ PTR_INFO* PointerInfo, _Inout_ bool* Occluded);
- void CleanRefs();
- HANDLE GetSharedHandle();
- void WindowResize();
+public:
+ OUTPUTMANAGER();
+ ~OUTPUTMANAGER();
+ DUPL_RETURN InitOutput(HWND Window, INT SingleOutput, _Out_ UINT* OutCount, _Out_ RECT* DeskBounds);
+ DUPL_RETURN UpdateApplicationWindow(_In_ PTR_INFO* PointerInfo, _Inout_ bool* Occluded);
+ void CleanRefs();
+ HANDLE GetSharedHandle();
+ void WindowResize();
- private:
+private:
// Methods
- DUPL_RETURN ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInfo, _Out_ INT* PtrWidth, _Out_ INT* PtrHeight, _Out_ INT* PtrLeft, _Out_ INT* PtrTop, _Outptr_result_bytebuffer_(*PtrHeight * *PtrWidth * BPP) BYTE** InitBuffer, _Out_ D3D11_BOX* Box);
- DUPL_RETURN MakeRTV();
- void SetViewPort(UINT Width, UINT Height);
- DUPL_RETURN InitShaders();
- DUPL_RETURN InitGeometry();
- DUPL_RETURN CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCount, _Out_ RECT* DeskBounds);
- DUPL_RETURN DrawFrame();
- DUPL_RETURN DrawMouse(_In_ PTR_INFO* PtrInfo);
- DUPL_RETURN ResizeSwapChain();
+ DUPL_RETURN ProcessMonoMask(bool IsMono, _Inout_ PTR_INFO* PtrInfo, _Out_ INT* PtrWidth, _Out_ INT* PtrHeight, _Out_ INT* PtrLeft, _Out_ INT* PtrTop, _Outptr_result_bytebuffer_(*PtrHeight **PtrWidth * BPP) BYTE** InitBuffer, _Out_ D3D11_BOX* Box);
+ DUPL_RETURN MakeRTV();
+ void SetViewPort(UINT Width, UINT Height);
+ DUPL_RETURN InitShaders();
+ DUPL_RETURN InitGeometry();
+ DUPL_RETURN CreateSharedSurf(INT SingleOutput, _Out_ UINT* OutCount, _Out_ RECT* DeskBounds);
+ DUPL_RETURN DrawFrame();
+ DUPL_RETURN DrawMouse(_In_ PTR_INFO* PtrInfo);
+ DUPL_RETURN ResizeSwapChain();
// Vars
- IDXGISwapChain1* m_SwapChain;
- ID3D11Device* m_Device;
- IDXGIFactory2* m_Factory;
- ID3D11DeviceContext* m_DeviceContext;
- ID3D11RenderTargetView* m_RTV;
- ID3D11SamplerState* m_SamplerLinear;
- ID3D11BlendState* m_BlendState;
- ID3D11VertexShader* m_VertexShader;
- ID3D11PixelShader* m_PixelShader;
- ID3D11InputLayout* m_InputLayout;
- ID3D11Texture2D* m_SharedSurf;
- IDXGIKeyedMutex* m_KeyMutex;
- HWND m_WindowHandle;
- bool m_NeedsResize;
- DWORD m_OcclusionCookie;
+ IDXGISwapChain1* m_SwapChain;
+ ID3D11Device* m_Device;
+ IDXGIFactory2* m_Factory;
+ ID3D11DeviceContext* m_DeviceContext;
+ ID3D11RenderTargetView* m_RTV;
+ ID3D11SamplerState* m_SamplerLinear;
+ ID3D11BlendState* m_BlendState;
+ ID3D11VertexShader* m_VertexShader;
+ ID3D11PixelShader* m_PixelShader;
+ ID3D11InputLayout* m_InputLayout;
+ ID3D11Texture2D* m_SharedSurf;
+ IDXGIKeyedMutex* m_KeyMutex;
+ HWND m_WindowHandle;
+ bool m_NeedsResize;
+ DWORD m_OcclusionCookie;
};
#endif
diff --git a/plugins/pluginWinDD/internals/ThreadManager.cxx b/plugins/pluginWinDD/internals/ThreadManager.cxx
index 68fe757..fcae447 100755
--- a/plugins/pluginWinDD/internals/ThreadManager.cxx
+++ b/plugins/pluginWinDD/internals/ThreadManager.cxx
@@ -10,8 +10,8 @@
DWORD WINAPI DDProc(_In_ void* Param);
THREADMANAGER::THREADMANAGER() : m_ThreadCount(0),
- m_ThreadHandles(nullptr),
- m_ThreadData(nullptr)
+ m_ThreadHandles(nullptr),
+ m_ThreadData(nullptr)
{
RtlZeroMemory(&m_PtrInfo, sizeof(m_PtrInfo));
}
@@ -26,19 +26,15 @@ THREADMANAGER::~THREADMANAGER()
//
void THREADMANAGER::Clean()
{
- if (m_PtrInfo.PtrShapeBuffer)
- {
+ if (m_PtrInfo.PtrShapeBuffer) {
delete [] m_PtrInfo.PtrShapeBuffer;
m_PtrInfo.PtrShapeBuffer = nullptr;
}
RtlZeroMemory(&m_PtrInfo, sizeof(m_PtrInfo));
- if (m_ThreadHandles)
- {
- for (UINT i = 0; i < m_ThreadCount; ++i)
- {
- if (m_ThreadHandles[i])
- {
+ if (m_ThreadHandles) {
+ for (UINT i = 0; i < m_ThreadCount; ++i) {
+ if (m_ThreadHandles[i]) {
CloseHandle(m_ThreadHandles[i]);
}
}
@@ -46,10 +42,8 @@ void THREADMANAGER::Clean()
m_ThreadHandles = nullptr;
}
- if (m_ThreadData)
- {
- for (UINT i = 0; i < m_ThreadCount; ++i)
- {
+ if (m_ThreadData) {
+ for (UINT i = 0; i < m_ThreadCount; ++i) {
CleanDx(&m_ThreadData[i].DxRes);
}
delete [] m_ThreadData;
@@ -64,38 +58,32 @@ void THREADMANAGER::Clean()
//
void THREADMANAGER::CleanDx(_Inout_ DX_RESOURCES* Data)
{
- if (Data->Device)
- {
+ if (Data->Device) {
Data->Device->Release();
Data->Device = nullptr;
}
- if (Data->Context)
- {
+ if (Data->Context) {
Data->Context->Release();
Data->Context = nullptr;
}
- if (Data->VertexShader)
- {
+ if (Data->VertexShader) {
Data->VertexShader->Release();
Data->VertexShader = nullptr;
}
- if (Data->PixelShader)
- {
+ if (Data->PixelShader) {
Data->PixelShader->Release();
Data->PixelShader = nullptr;
}
- if (Data->InputLayout)
- {
+ if (Data->InputLayout) {
Data->InputLayout->Release();
Data->InputLayout = nullptr;
}
- if (Data->SamplerLinear)
- {
+ if (Data->SamplerLinear) {
Data->SamplerLinear->Release();
Data->SamplerLinear = nullptr;
}
@@ -109,15 +97,13 @@ DUPL_RETURN THREADMANAGER::Initialize(INT SingleOutput, UINT OutputCount, HANDLE
m_ThreadCount = OutputCount;
m_ThreadHandles = new (std::nothrow) HANDLE[m_ThreadCount];
m_ThreadData = new (std::nothrow) THREAD_DATA[m_ThreadCount];
- if (!m_ThreadHandles || !m_ThreadData)
- {
+ if (!m_ThreadHandles || !m_ThreadData) {
return ProcessFailure(nullptr, L"Failed to allocate array for threads", L"Error", E_OUTOFMEMORY);
}
// Create appropriate # of threads for duplication
DUPL_RETURN Ret = DUPL_RETURN_SUCCESS;
- for (UINT i = 0; i < m_ThreadCount; ++i)
- {
+ for (UINT i = 0; i < m_ThreadCount; ++i) {
m_ThreadData[i].UnexpectedErrorEvent = UnexpectedErrorEvent;
m_ThreadData[i].ExpectedErrorEvent = ExpectedErrorEvent;
m_ThreadData[i].TerminateThreadsEvent = TerminateThreadsEvent;
@@ -126,19 +112,17 @@ DUPL_RETURN THREADMANAGER::Initialize(INT SingleOutput, UINT OutputCount, HANDLE
m_ThreadData[i].OffsetX = DesktopDim->left;
m_ThreadData[i].OffsetY = DesktopDim->top;
m_ThreadData[i].PtrInfo = &m_PtrInfo;
- m_ThreadData[i].Producer = Producer;
+ m_ThreadData[i].Producer = Producer;
RtlZeroMemory(&m_ThreadData[i].DxRes, sizeof(DX_RESOURCES));
Ret = InitializeDx(&m_ThreadData[i].DxRes);
- if (Ret != DUPL_RETURN_SUCCESS)
- {
+ if (Ret != DUPL_RETURN_SUCCESS) {
return Ret;
}
DWORD ThreadId;
m_ThreadHandles[i] = CreateThread(nullptr, 0, DDProc, &m_ThreadData[i], 0, &ThreadId);
- if (m_ThreadHandles[i] == nullptr)
- {
+ if (m_ThreadHandles[i] == nullptr) {
return ProcessFailure(nullptr, L"Failed to create thread", L"Error", E_FAIL);
}
}
@@ -154,8 +138,7 @@ DUPL_RETURN THREADMANAGER::InitializeDx(_Out_ DX_RESOURCES* Data)
HRESULT hr = S_OK;
// Driver types supported
- D3D_DRIVER_TYPE DriverTypes[] =
- {
+ D3D_DRIVER_TYPE DriverTypes[] = {
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
@@ -163,8 +146,7 @@ DUPL_RETURN THREADMANAGER::InitializeDx(_Out_ DX_RESOURCES* Data)
UINT NumDriverTypes = ARRAYSIZE(DriverTypes);
// Feature levels supported
- D3D_FEATURE_LEVEL FeatureLevels[] =
- {
+ D3D_FEATURE_LEVEL FeatureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
@@ -175,39 +157,33 @@ DUPL_RETURN THREADMANAGER::InitializeDx(_Out_ DX_RESOURCES* Data)
D3D_FEATURE_LEVEL FeatureLevel;
// Create device
- for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex)
- {
+ for (UINT DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex) {
hr = D3D11CreateDevice(nullptr, DriverTypes[DriverTypeIndex], nullptr, 0, FeatureLevels, NumFeatureLevels,
- D3D11_SDK_VERSION, &Data->Device, &FeatureLevel, &Data->Context);
- if (SUCCEEDED(hr))
- {
+ D3D11_SDK_VERSION, &Data->Device, &FeatureLevel, &Data->Context);
+ if (SUCCEEDED(hr)) {
// Device creation success, no need to loop anymore
break;
}
}
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(nullptr, L"Failed to create device in InitializeDx", L"Error", hr);
}
// VERTEX shader
UINT Size = ARRAYSIZE(g_VS);
hr = Data->Device->CreateVertexShader(g_VS, Size, nullptr, &Data->VertexShader);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(Data->Device, L"Failed to create vertex shader in InitializeDx", L"Error", hr, SystemTransitionsExpectedErrors);
}
// Input layout
- D3D11_INPUT_ELEMENT_DESC Layout[] =
- {
+ D3D11_INPUT_ELEMENT_DESC Layout[] = {
{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}
};
UINT NumElements = ARRAYSIZE(Layout);
hr = Data->Device->CreateInputLayout(Layout, NumElements, g_VS, Size, &Data->InputLayout);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(Data->Device, L"Failed to create input layout in InitializeDx", L"Error", hr, SystemTransitionsExpectedErrors);
}
Data->Context->IASetInputLayout(Data->InputLayout);
@@ -215,8 +191,7 @@ DUPL_RETURN THREADMANAGER::InitializeDx(_Out_ DX_RESOURCES* Data)
// Pixel shader
Size = ARRAYSIZE(g_PS);
hr = Data->Device->CreatePixelShader(g_PS, Size, nullptr, &Data->PixelShader);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(Data->Device, L"Failed to create pixel shader in InitializeDx", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -231,8 +206,7 @@ DUPL_RETURN THREADMANAGER::InitializeDx(_Out_ DX_RESOURCES* Data)
SampDesc.MinLOD = 0;
SampDesc.MaxLOD = D3D11_FLOAT32_MAX;
hr = Data->Device->CreateSamplerState(&SampDesc, &Data->SamplerLinear);
- if (FAILED(hr))
- {
+ if (FAILED(hr)) {
return ProcessFailure(Data->Device, L"Failed to create sampler state in InitializeDx", L"Error", hr, SystemTransitionsExpectedErrors);
}
@@ -252,10 +226,9 @@ PTR_INFO* THREADMANAGER::GetPointerInfo()
//
bool THREADMANAGER::WaitForThreadTermination(DWORD timeout /*= INFINITE*/)
{
- bool bRet = true;
- if (m_ThreadCount != 0)
- {
- bRet = (WaitForMultipleObjectsEx(m_ThreadCount, m_ThreadHandles, TRUE, timeout, FALSE) != WAIT_TIMEOUT);
+ bool bRet = true;
+ if (m_ThreadCount != 0) {
+ bRet = (WaitForMultipleObjectsEx(m_ThreadCount, m_ThreadHandles, TRUE, timeout, FALSE) != WAIT_TIMEOUT);
}
- return bRet;
+ return bRet;
}
diff --git a/plugins/pluginWinDD/internals/ThreadManager.h b/plugins/pluginWinDD/internals/ThreadManager.h
index d710998..2a9157f 100755
--- a/plugins/pluginWinDD/internals/ThreadManager.h
+++ b/plugins/pluginWinDD/internals/ThreadManager.h
@@ -12,22 +12,22 @@
class THREADMANAGER
{
- public:
- THREADMANAGER();
- ~THREADMANAGER();
- void Clean();
- DUPL_RETURN Initialize(INT SingleOutput, UINT OutputCount, HANDLE UnexpectedErrorEvent, HANDLE ExpectedErrorEvent, HANDLE TerminateThreadsEvent, HANDLE SharedHandle, _In_ const struct tmedia_producer_s* Producer, _In_ RECT* DesktopDim);
- PTR_INFO* GetPointerInfo();
- bool WaitForThreadTermination(DWORD timeout = INFINITE);
+public:
+ THREADMANAGER();
+ ~THREADMANAGER();
+ void Clean();
+ DUPL_RETURN Initialize(INT SingleOutput, UINT OutputCount, HANDLE UnexpectedErrorEvent, HANDLE ExpectedErrorEvent, HANDLE TerminateThreadsEvent, HANDLE SharedHandle, _In_ const struct tmedia_producer_s* Producer, _In_ RECT* DesktopDim);
+ PTR_INFO* GetPointerInfo();
+ bool WaitForThreadTermination(DWORD timeout = INFINITE);
- private:
- DUPL_RETURN InitializeDx(_Out_ DX_RESOURCES* Data);
- void CleanDx(_Inout_ DX_RESOURCES* Data);
+private:
+ DUPL_RETURN InitializeDx(_Out_ DX_RESOURCES* Data);
+ void CleanDx(_Inout_ DX_RESOURCES* Data);
- PTR_INFO m_PtrInfo;
- UINT m_ThreadCount;
- _Field_size_(m_ThreadCount) HANDLE* m_ThreadHandles;
- _Field_size_(m_ThreadCount) THREAD_DATA* m_ThreadData;
+ PTR_INFO m_PtrInfo;
+ UINT m_ThreadCount;
+ _Field_size_(m_ThreadCount) HANDLE* m_ThreadHandles;
+ _Field_size_(m_ThreadCount) THREAD_DATA* m_ThreadData;
};
#endif
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