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author | phantom <phantom@FreeBSD.org> | 1999-09-20 09:15:23 +0000 |
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committer | phantom <phantom@FreeBSD.org> | 1999-09-20 09:15:23 +0000 |
commit | 353c1a6746a76da0f34e6506c8b82148e747770c (patch) | |
tree | c2a006d6e8b33669500f65964ed3c8099f4ffe2e /games/atc | |
parent | dbca32e915256c6097ea32b090fea3ee501ab814 (diff) | |
download | FreeBSD-src-353c1a6746a76da0f34e6506c8b82148e747770c.zip FreeBSD-src-353c1a6746a76da0f34e6506c8b82148e747770c.tar.gz |
Correct spelling : ascii -> ASCII
PR: docs/13702
Submitted by: Stephen J. Roznowski <sjr@home.com>
Reviewed by: mpp
Diffstat (limited to 'games/atc')
-rw-r--r-- | games/atc/atc.6 | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/games/atc/atc.6 b/games/atc/atc.6 index 10cc7c1..8b06695 100644 --- a/games/atc/atc.6 +++ b/games/atc/atc.6 @@ -135,7 +135,7 @@ on, the screen will be divided into 4 areas. It should be stressed that the terminal driver portion of the game was designed to be reconfigurable, so the display format can vary depending the version you are playing. The descriptions here are based -on the ascii version +on the ASCII version of the game. The game rules and input format, however, should remain consistent. Control-L redraws the screen, should it become muddled. @@ -150,12 +150,12 @@ Planes are shown as a single letter with an altitude. If the numerical altitude is a single digit, then it represents thousands of feet. Some distinction is made between the prop -planes and the jets. On ascii terminals, prop planes are +planes and the jets. On ASCII terminals, prop planes are represented by a upper case letter, jets by a lower case letter. .IP Airports are shown as a number and some indication of the direction planes must be going to land at the airport. -On ascii terminals, this is one of '^', '>', '<', and 'v', to indicate +On ASCII terminals, this is one of '^', '>', '<', and 'v', to indicate north (0 degrees), east (90), west (270) and south (180), respectively. The planes will also take off in this direction. @@ -168,7 +168,7 @@ Entry/exit points are displayed as numbers along the border of the radar screen. Planes will enter the arena from these points without warning. These points have a direction associated with them, and planes will always enter the arena from this direction. On the -ascii version of +ASCII version of .I atc, this direction is not displayed. It will become apparent what this direction is as the game progresses. |