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authorphantom <phantom@FreeBSD.org>1999-09-20 09:15:23 +0000
committerphantom <phantom@FreeBSD.org>1999-09-20 09:15:23 +0000
commit353c1a6746a76da0f34e6506c8b82148e747770c (patch)
treec2a006d6e8b33669500f65964ed3c8099f4ffe2e /games
parentdbca32e915256c6097ea32b090fea3ee501ab814 (diff)
downloadFreeBSD-src-353c1a6746a76da0f34e6506c8b82148e747770c.zip
FreeBSD-src-353c1a6746a76da0f34e6506c8b82148e747770c.tar.gz
Correct spelling : ascii -> ASCII
PR: docs/13702 Submitted by: Stephen J. Roznowski <sjr@home.com> Reviewed by: mpp
Diffstat (limited to 'games')
-rw-r--r--games/atc/atc.68
1 files changed, 4 insertions, 4 deletions
diff --git a/games/atc/atc.6 b/games/atc/atc.6
index 10cc7c1..8b06695 100644
--- a/games/atc/atc.6
+++ b/games/atc/atc.6
@@ -135,7 +135,7 @@ on, the screen will be divided into 4 areas.
It should be stressed that the terminal driver portion of the
game was designed to be reconfigurable, so the display format can vary
depending the version you are playing. The descriptions here are based
-on the ascii version
+on the ASCII version
of the game. The game rules and input format, however,
should remain consistent.
Control-L redraws the screen, should it become muddled.
@@ -150,12 +150,12 @@ Planes are shown as a single letter with an altitude. If
the numerical altitude is a single digit, then it represents
thousands of feet.
Some distinction is made between the prop
-planes and the jets. On ascii terminals, prop planes are
+planes and the jets. On ASCII terminals, prop planes are
represented by a upper case letter, jets by a lower case letter.
.IP
Airports are shown as a number and some indication of the direction
planes must be going to land at the airport.
-On ascii terminals, this is one of '^', '>', '<', and 'v', to indicate
+On ASCII terminals, this is one of '^', '>', '<', and 'v', to indicate
north (0 degrees), east (90), west (270) and south (180), respectively.
The planes will also
take off in this direction.
@@ -168,7 +168,7 @@ Entry/exit points are displayed as numbers along the border of the
radar screen. Planes will enter the arena from these points without
warning. These points have a direction associated with them, and
planes will always enter the arena from this direction. On the
-ascii version of
+ASCII version of
.I atc,
this direction is not displayed. It will become apparent
what this direction is as the game progresses.
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