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authoralepulver <alepulver@FreeBSD.org>2006-08-13 23:16:03 +0000
committeralepulver <alepulver@FreeBSD.org>2006-08-13 23:16:03 +0000
commitfb60e0c5976d92111462a83e932ac7a0ddb71b53 (patch)
treef1796a4f22b0b434306039ecb584fdda82d413bb /games
parent0e06492bdc369ad3b8e630618a1f40f87fd330a2 (diff)
downloadFreeBSD-ports-fb60e0c5976d92111462a83e932ac7a0ddb71b53.zip
FreeBSD-ports-fb60e0c5976d92111462a83e932ac7a0ddb71b53.tar.gz
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with Real-time performance. In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect we use no graphics card shaders, so our implementation could run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures. We have also implemented a different algorithm (we call it White Texture), which uses white textures. It looks like this and this, you can set the console variable r_celshadalgo to 2, and load another map, or run using the appropiate link that came with the release. WWW: http://q3cellshading.sourceforge.net/ PR: ports/101677
Diffstat (limited to 'games')
-rw-r--r--games/Makefile1
-rw-r--r--games/q3cellshading/Makefile29
-rw-r--r--games/q3cellshading/distinfo6
-rw-r--r--games/q3cellshading/files/patch-code-unix-Makefile13
-rw-r--r--games/q3cellshading/pkg-descr35
-rw-r--r--games/q3cellshading/pkg-plist6
6 files changed, 50 insertions, 40 deletions
diff --git a/games/Makefile b/games/Makefile
index 55a16a0..725ac19 100644
--- a/games/Makefile
+++ b/games/Makefile
@@ -539,6 +539,7 @@
SUBDIR += pythonchess
SUBDIR += q15
SUBDIR += q3base
+ SUBDIR += q3cellshading
SUBDIR += linux-quake3
SUBDIR += quake2max
SUBDIR += quake3-excessive
diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile
index 79438e8..08694dd 100644
--- a/games/q3cellshading/Makefile
+++ b/games/q3cellshading/Makefile
@@ -1,29 +1,24 @@
-# New ports collection makefile for: quake3
-# Date created: 23 August 2005
-# Whom: pypt
+# New ports collection makefile for: q3cellshading
+# Date created: 8 Aug 2006
+# Whom: alepulver
#
# $FreeBSD$
#
-PORTNAME= quake3
-PORTVERSION= 1.32c
+PORTNAME= q3cellshading
+PORTVERSION= 1.0
CATEGORIES= games
-MASTER_SITES= http://www.proarena.com/p/ftpx/x8524/quake_3_arena/ \
- http://www.planetgargoyle.com/ \
- http://www.teamdarkside.net/ \
- http://0day.icculus.org/mirrors/quake3/ \
- http://www.olpainless.net/files/ \
- ${MASTER_SITE_IDSOFTWARE:S|$|source/|}
-DISTNAME= ${PORTNAME}-${REALVERSION}-source
+MASTER_SITES= SF
+DISTNAME= q3cel-${PORTVERSION}-src
-MAINTAINER= shirshegsm@gmail.com
-COMMENT= Quake III Arena -- first person shooter (native build)
+MAINTAINER= alepulver@FreeBSD.org
+COMMENT= Quake III engine with Cell Shading capabilities
USE_ZIP= yes
USE_DOS2UNIX= yes
USE_GMAKE= yes
USE_GCC= 3.2+
-WRKSRC= ${WRKDIR}/${PORTNAME}-${REALVERSION}
+WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
OPTIONS= CLIENT "Build client" on \
@@ -36,7 +31,6 @@ MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
-REALVERSION= 1.32b
VM_ARCHS= i386 powerpc
.include <bsd.port.pre.mk>
@@ -110,7 +104,8 @@ post-patch:
do-install:
.for bin in ${Q3BIN}
- ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} ${PREFIX}/bin
+ ${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
+ ${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
.endfor
.if defined(WITH_GAMELIBS) || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
diff --git a/games/q3cellshading/distinfo b/games/q3cellshading/distinfo
index c786a5c..c8394b7 100644
--- a/games/q3cellshading/distinfo
+++ b/games/q3cellshading/distinfo
@@ -1,3 +1,3 @@
-MD5 (quake3-1.32b-source.zip) = af8aaac46cc82035e1cba632b1a16e03
-SHA256 (quake3-1.32b-source.zip) = 74d42070eea4c7ce47955d831327e70f480c493172b485bf7dd1a58838e92fab
-SIZE (quake3-1.32b-source.zip) = 5724791
+MD5 (q3cel-1.0-src.zip) = a6c66705d18906dfb4f34dbac320150f
+SHA256 (q3cel-1.0-src.zip) = c575a8a126c5b4723cd7fb0b3fa338e539ecaf7757ac69b470e4ed53884c8da9
+SIZE (q3cel-1.0-src.zip) = 5853369
diff --git a/games/q3cellshading/files/patch-code-unix-Makefile b/games/q3cellshading/files/patch-code-unix-Makefile
index e9c97bb..f7132cd 100644
--- a/games/q3cellshading/files/patch-code-unix-Makefile
+++ b/games/q3cellshading/files/patch-code-unix-Makefile
@@ -1,5 +1,5 @@
---- code/unix/Makefile.orig Sun Jun 4 18:13:21 2006
-+++ code/unix/Makefile Sun Jun 4 18:14:42 2006
+--- code/unix/Makefile.orig Tue Aug 8 18:19:12 2006
++++ code/unix/Makefile Tue Aug 8 18:22:25 2006
@@ -34,7 +34,7 @@
# Build name
@@ -20,6 +20,15 @@
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
+@@ -65,7 +65,7 @@
+ SPLNDIR=$(MOUNT_DIR)/splines
+
+ # extract version info
+-VERSION=$(shell ./extract_ver.pl)
++VERSION="Q3 1.32c"
+ RPM_RELEASE=1
+
+ # NOTE: used by dcp rcp targets, not referenced
@@ -76,7 +76,7 @@
#############################################################################
diff --git a/games/q3cellshading/pkg-descr b/games/q3cellshading/pkg-descr
index 9212bbe..f6f3446 100644
--- a/games/q3cellshading/pkg-descr
+++ b/games/q3cellshading/pkg-descr
@@ -1,18 +1,23 @@
-Quake III Arena, developed by the gaming wizards at id Software,
-is the third installment of one of the most popular computer game
-franchises of all time. Organic caverns, gothic cathedrals and
-futuristic spacescapes play host to Quake III Arena's unrivaled
-blend of action, strategy and jaw-dropping technology as Linux
-gamers are invited to square off against 32 of history's greatest
-warriors. Built around a revolutionary new graphics engine capable
-of delivering mind blowing 3D special effects including curved
-surfaces and volumetric fog, Quake III Arena is the final word in
-deathmatching mayhem.
+The goal of this project is to add Cell Shading capabilities to the Quake III
+engine with Real-time performance.
-This is a native build for FreeBSD. Sorry, no joystick support
-is available at this time.
+In order to provide such feature we have decided to use Kuwahara filter.
+Kuwahara filter is a noise-reduction filter that preserves edges.
-WWW: http://www.idsoftware.com/games/quake/quake3-arena/
+It uses four subquadrants to calculate the mean and variance and chooses the
+mean value for the region with the smallest variance.
-- Linas
-shirshegsm@gmail.com
+To increase the hand-painted effect we have decided to apply a simple blur
+filter to reduce hard-edges on textures and increase the flatness effect.
+
+To produce the cell shading effect we use no graphics card shaders, so our
+implementation could run with almost any gfx card. The edge effect is produced
+by painting backface polygons with a thick wireframe without textures and
+repaint all the scene, but this time, with textures.
+
+We have also implemented a different algorithm (we call it White Texture),
+which uses white textures. It looks like this and this, you can set the
+console variable r_celshadalgo to 2, and load another map, or run using the
+appropiate link that came with the release.
+
+WWW: http://q3cellshading.sourceforge.net/
diff --git a/games/q3cellshading/pkg-plist b/games/q3cellshading/pkg-plist
index 0ce6c30..2771669 100644
--- a/games/q3cellshading/pkg-plist
+++ b/games/q3cellshading/pkg-plist
@@ -1,6 +1,6 @@
-%%DEDICATED%%bin/q3ded
-%%CLIENT%%bin/quake3
-%%SMP%%bin/quake3-smp
+%%DEDICATED%%bin/q3celded
+%%CLIENT%%bin/quake3cel
+%%SMP%%bin/quake3cel-smp
%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/qagame.so
%%GAMELIBS%%%%LIBDIR%%/baseq3/ui.so
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