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author | psychocrypt <psychocryptHPC@gmail.com> | 2018-05-22 23:05:46 +0200 |
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committer | Timothy Pearson <tpearson@raptorengineering.com> | 2018-06-04 21:07:11 +0000 |
commit | 34098ee5546d34068ae16963b9e875fd78e215f9 (patch) | |
tree | 83a6c348a40838dc399373c1058024fb76d0f74d /xmrstak/backend/globalStates.cpp | |
parent | 22732aa90e8eb1219691875b4019257535cff462 (diff) | |
download | xmr-stak-34098ee5546d34068ae16963b9e875fd78e215f9.zip xmr-stak-34098ee5546d34068ae16963b9e875fd78e215f9.tar.gz |
fix duplicated nonce usage
- avoid that a nonce which not fits to the current job is used (check jobId after start nonce is consumed)
- move jobId check into the if condition to get a new bunch of nonces
- CPU: add jobId validation after the start nonce is consumed
Diffstat (limited to 'xmrstak/backend/globalStates.cpp')
-rw-r--r-- | xmrstak/backend/globalStates.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/xmrstak/backend/globalStates.cpp b/xmrstak/backend/globalStates.cpp index 9f41be2..3bd7d0e 100644 --- a/xmrstak/backend/globalStates.cpp +++ b/xmrstak/backend/globalStates.cpp @@ -47,20 +47,21 @@ void globalStates::switch_work(miner_work& pWork, pool_data& dat) { jobLock.WriteLock(); + /* This notifies all threads that the job has changed. + * To avoid duplicated shared this must be done before the nonce is exchanged. + */ + iGlobalJobNo++; + size_t xid = dat.pool_id; dat.pool_id = pool_id; pool_id = xid; /* Maybe a worker thread is updating the nonce while we read it. - * In that case GPUs check the job ID after a nonce update and in the - * case that it is a CPU thread we have a small chance (max 6 nonces per CPU thread) - * that we recalculate a nonce after we reconnect to the current pool + * To avoid duplicated share calculations the job ID is checked in the worker thread + * after the nonce is read. */ dat.iSavedNonce = iGlobalNonce.exchange(dat.iSavedNonce, std::memory_order_relaxed); oGlobalWork = pWork; - - // this notifies all threads that the job has changed - iGlobalJobNo++; jobLock.UnLock(); } |