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// -*-C++-*-
#include "vecmathlib.h"
#include <iostream>
using namespace std;
using namespace vecmathlib;
int main(int argc, char **argv) {
// Declare a float precision vector with an architecture-dependent
// number of elements
float32_vec x;
// Set each element separately. This is inefficient and should be
// avoided if possible, but we want to demonstrate it here anyway.
for (int i = 0; i < float32_vec::size; ++i)
x.set_elt(i, float(i));
float32_vec y = x + float32_vec(1.0);
y = sqrt(y);
float32_vec z = log(y);
// Boolean vectors are closely related to either float or float
// vectors, thus we need to make a distinction
bool32_vec b = x < y;
// Integer vectors are closely related to either float or float,
// thus we need to make a distinction -- there is "int_vec"
// corresponding to "float32_vec", and there is "int_vec"
// correpsonding to "float32_vec".
int32_vec i = convert_int(y);
cout << "x=" << x << "\n";
cout << "y=" << y << "\n";
cout << "z=" << z << "\n";
cout << "b=" << b << "\n";
cout << "i=" << i << "\n";
return 0;
}
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