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Diffstat (limited to 'usr/local/share/protocols/quake-halflife.pat')
-rw-r--r-- | usr/local/share/protocols/quake-halflife.pat | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/usr/local/share/protocols/quake-halflife.pat b/usr/local/share/protocols/quake-halflife.pat deleted file mode 100644 index bc05b8f..0000000 --- a/usr/local/share/protocols/quake-halflife.pat +++ /dev/null @@ -1,32 +0,0 @@ -# Half Life 1 engine games (HL 1, Quake 2/3/World, Counterstrike 1.6, etc.) -# Pattern attributes: good veryfast fast -# Protocol groups: game proprietary -# Wiki: http://www.protocolinfo.org/wiki/Half-Life http://www.protocolinfo.org/wiki/Counter-Strike http://www.protocolinfo.org/wiki/Day_of_Defeat -# Copyright (C) 2008 Matthew Strait, Ethan Sommer; See ../LICENSE -# -# Contributed by Laurens Blankers <laurens AT blankersfamily.com>, who says: -# -# This pattern has been tested with QuakeWorld (2.30), Quake 2 (3.20), -# Quake 3 (1.32), and Half-life (1.1.1.0). But may also work on other -# games based on the Quake engine. -# -# Clayton Macleod <cherrytwist A gmail.com> says: -# [This should match] Counter-Strike v1.6, [...] the slightly updated -# Counter-Strike: Condition Zero, and the game Day Of Defeat, Team -# Fortress Classic, Deathmatch Classic, Ricochet, Half-Life [1] Deathmatch, -# and I imagine all the other 3rd party mods that also use this engine -# will match that pattern. -# -# Gavin Pryke <gavinlee303 at googlemail.com> says: -# Added "getstatus". Quake3 games were not being matched here until it was -# added. - -quake-halflife -# All quake (like) protocols start with 4x 0xFF. Then the client either -# issues getinfo, getchallenge or getstatus. -^\xff\xff\xff\xffget(info|challenge|status) - -# A previous quake pattern allowed the connection to start with only 2 bytes -# of 0xFF. This doesn't seem to ever happen, but we should keep an eye out -# for it. - |