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path: root/drivers/gpu/drm/vc4/vc4_gem.c
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* drm/vc4: Fix resource leak in 'vc4_get_hang_state_ioctl()' in error handling ...Christophe JAILLET2017-06-121-5/+8
* drm: drop drm_[cm]alloc* helpersMichal Hocko2017-05-181-7/+8
* drm/vc4: Allow using more than 256MB of CMA memory.Eric Anholt2017-04-181-3/+9
* drm/vc4: Fix refcounting of runtime PM get if it errors out.Eric Anholt2017-04-181-5/+8
* drm/vc4: Expose dma-buf fences for V3D rendering.Eric Anholt2017-04-131-3/+133
* Merge tag 'doc-4.11-images' of git://git.lwn.net/linux into drm-misc-nextDaniel Vetter2017-03-141-0/+1
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| * sched/headers: Prepare to move signal wakeup & sigpending methods from <linux...Ingo Molnar2017-03-021-0/+1
* | drm/vc4: Convert existing documentation to actual kerneldoc.Eric Anholt2017-02-281-5/+21
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* drm/vc4: Return -EINVAL on the overflow checks failing.Eric Anholt2017-01-171-0/+1
* drm/vc4: Fix an integer overflow in temporary allocation layout.Eric Anholt2017-01-171-1/+2
* drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.Eric Anholt2016-11-041-2/+4
* drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos()Dan Carpenter2016-10-171-4/+5
* drm/vc4: Fix races when the CS reads from render targets.Eric Anholt2016-10-061-0/+13
* Merge tag 'v4.8-rc8' into drm-nextDave Airlie2016-09-281-9/+9
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| * drm/vc4: Fix oops when userspace hands in a bad BO.Eric Anholt2016-08-191-1/+1
| * drm/vc4: Free hang state before destroying BO cache.Eric Anholt2016-08-191-2/+2
| * drm/vc4: Use drm_malloc_ab to fix large rendering jobs.Eric Anholt2016-08-191-5/+5
| * drm/vc4: Use drm_free_large() on handles to match its allocation.Eric Anholt2016-08-191-1/+1
* | drm/vc4: Don't force new binner overflow allocation per draw.Eric Anholt2016-08-191-4/+0
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* drm/vc4: Use drm_gem_object_unreference_unlockedDaniel Vetter2016-05-311-8/+3
* drm: Remove unused drm_device from drm_gem_object_lookup()Chris Wilson2016-05-171-1/+1
* drm/vc4: improve throughput by pipelining binning and rendering jobsVarad Gautam2016-03-131-34/+89
* drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.Eric Anholt2016-02-161-5/+21
* drm/vc4: Enable runtime PM.Eric Anholt2016-02-161-0/+10
* drm/vc4: Fix spurious GPU resets due to BO reuse.Eric Anholt2016-02-161-5/+14
* drm/vc4: Drop error message on seqno wait timeouts.Eric Anholt2016-02-161-3/+0
* drm/vc4: Fix -ERESTARTSYS error return from BO waits.Eric Anholt2016-02-161-4/+2
* drm/vc4: Return an ERR_PTR from BO creation instead of NULL.Eric Anholt2016-02-161-2/+2
* drm/vc4: Validate that WAIT_BO padding is cleared.Eric Anholt2016-02-161-0/+3
* drm/vc4: fix an error codeDan Carpenter2015-12-171-1/+1
* drm/vc4: allocate enough memory in vc4_save_hang_state()Dan Carpenter2015-12-171-1/+1
* drm/vc4: copy_to_user() returns the number of bytes remainingDan Carpenter2015-12-171-19/+18
* drm/vc4: Add an interface for capturing the GPU state after a hang.Eric Anholt2015-12-071-0/+185
* drm/vc4: Add support for async pageflips.Eric Anholt2015-12-071-0/+40
* drm/vc4: Add support for drawing 3D frames.Eric Anholt2015-12-071-0/+642
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