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author | Eric Anholt <eric@anholt.net> | 2017-03-27 16:10:25 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2017-04-18 14:32:20 -0700 |
commit | 553c942f8b2cbc7394b4d4fa2f848b23a8f07451 (patch) | |
tree | e09718186d7a56a1d4fa08f5769b20f3e0a204bd /drivers/gpu/drm/vc4/vc4_drv.h | |
parent | 925d05e1f825db9490da33afe35bd5383d301e97 (diff) | |
download | op-kernel-dev-553c942f8b2cbc7394b4d4fa2f848b23a8f07451.zip op-kernel-dev-553c942f8b2cbc7394b4d4fa2f848b23a8f07451.tar.gz |
drm/vc4: Allow using more than 256MB of CMA memory.
Until now, we've had to limit Raspberry Pi to 256MB of CMA memory to
keep from triggering the hardware addressing bug between the tile
binner and the tile alloc memory (where the top 4 bits come from the
tile state data array's address).
To work around that and allow more memory to be reserved for graphics,
allocate a single BO to store tile state data arrays and tile
alloc/overflow memory while the GPU is active, and make sure that that
one BO doesn't happen to cross a 256MB boundary. With that in place,
we can allocate textures and shaders anywhere in system memory (still
contiguous, of course).
Signed-off-by: Eric Anholt <eric@anholt.net>
Link: http://patchwork.freedesktop.org/patch/msgid/20170327231025.19391-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_drv.h')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.h | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 81d2bc0..b0967e2 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -99,12 +99,23 @@ struct vc4_dev { */ struct list_head seqno_cb_list; - /* The binner overflow memory that's currently set up in - * BPOA/BPOS registers. When overflow occurs and a new one is - * allocated, the previous one will be moved to - * vc4->current_exec's free list. + /* The memory used for storing binner tile alloc, tile state, + * and overflow memory allocations. This is freed when V3D + * powers down. */ - struct vc4_bo *overflow_mem; + struct vc4_bo *bin_bo; + + /* Size of blocks allocated within bin_bo. */ + uint32_t bin_alloc_size; + + /* Bitmask of the bin_alloc_size chunks in bin_bo that are + * used. + */ + uint32_t bin_alloc_used; + + /* Bitmask of the current bin_alloc used for overflow memory. */ + uint32_t bin_alloc_overflow; + struct work_struct overflow_mem_work; int power_refcount; @@ -316,8 +327,12 @@ struct vc4_exec_info { bool found_increment_semaphore_packet; bool found_flush; uint8_t bin_tiles_x, bin_tiles_y; - struct drm_gem_cma_object *tile_bo; + /* Physical address of the start of the tile alloc array + * (where each tile's binned CL will start) + */ uint32_t tile_alloc_offset; + /* Bitmask of which binner slots are freed when this job completes. */ + uint32_t bin_slots; /** * Computed addresses pointing into exec_bo where we start the @@ -552,6 +567,7 @@ void vc4_plane_async_set_fb(struct drm_plane *plane, extern struct platform_driver vc4_v3d_driver; int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused); int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused); +int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); /* vc4_validate.c */ int |