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-rw-r--r--src/llvm/xml/tinyxml2.cpp2013
-rw-r--r--src/llvm/xml/tinyxml2.h1480
2 files changed, 3493 insertions, 0 deletions
diff --git a/src/llvm/xml/tinyxml2.cpp b/src/llvm/xml/tinyxml2.cpp
new file mode 100644
index 0000000..354200c
--- /dev/null
+++ b/src/llvm/xml/tinyxml2.cpp
@@ -0,0 +1,2013 @@
+/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+#include "tinyxml2.h"
+
+#include <cstdio>
+#include <cstdlib>
+#include <new>
+#include <cstddef>
+
+#include <fcntl.h>
+using namespace tinyxml2;
+
+static const char LINE_FEED = (char)0x0a; // all line endings are normalized to LF
+static const char LF = LINE_FEED;
+static const char CARRIAGE_RETURN = (char)0x0d; // CR gets filtered out
+static const char CR = CARRIAGE_RETURN;
+static const char SINGLE_QUOTE = '\'';
+static const char DOUBLE_QUOTE = '\"';
+
+// Bunch of unicode info at:
+// http://www.unicode.org/faq/utf_bom.html
+// ef bb bf (Microsoft "lead bytes") - designates UTF-8
+
+static const unsigned char TIXML_UTF_LEAD_0 = 0xefU;
+static const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;
+static const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;
+
+
+#define DELETE_NODE( node ) { \
+ if ( node ) { \
+ MemPool* pool = node->memPool; \
+ node->~XMLNode(); \
+ pool->Free( node ); \
+ } \
+}
+#define DELETE_ATTRIBUTE( attrib ) { \
+ if ( attrib ) { \
+ MemPool* pool = attrib->memPool; \
+ attrib->~XMLAttribute(); \
+ pool->Free( attrib ); \
+ } \
+}
+
+struct Entity {
+ const char* pattern;
+ int length;
+ char value;
+};
+
+static const int NUM_ENTITIES = 5;
+static const Entity entities[NUM_ENTITIES] =
+{
+ { "quot", 4, DOUBLE_QUOTE },
+ { "amp", 3, '&' },
+ { "apos", 4, SINGLE_QUOTE },
+ { "lt", 2, '<' },
+ { "gt", 2, '>' }
+};
+
+
+StrPair::~StrPair()
+{
+ Reset();
+}
+
+
+void StrPair::Reset()
+{
+ if ( flags & NEEDS_DELETE ) {
+ delete [] start;
+ }
+ flags = 0;
+ start = 0;
+ end = 0;
+}
+
+
+void StrPair::SetStr( const char* str, int flags )
+{
+ Reset();
+ size_t len = strlen( str );
+ start = new char[ len+1 ];
+ memcpy( start, str, len+1 );
+ end = start + len;
+ this->flags = flags | NEEDS_DELETE;
+}
+
+
+char* StrPair::ParseText( char* p, const char* endTag, int strFlags )
+{
+ TIXMLASSERT( endTag && *endTag );
+
+ char* start = p; // fixme: hides a member
+ char endChar = *endTag;
+ size_t length = strlen( endTag );
+
+ // Inner loop of text parsing.
+ while ( *p ) {
+ if ( *p == endChar && strncmp( p, endTag, length ) == 0 ) {
+ Set( start, p, strFlags );
+ return p + length;
+ }
+ ++p;
+ }
+ return 0;
+}
+
+
+char* StrPair::ParseName( char* p )
+{
+ char* start = p;
+
+ if ( !start || !(*start) ) {
+ return 0;
+ }
+
+ if ( !XMLUtil::IsAlpha( *p ) ) {
+ return 0;
+ }
+
+ while( *p && (
+ XMLUtil::IsAlphaNum( (unsigned char) *p )
+ || *p == '_'
+ || *p == '-'
+ || *p == '.'
+ || *p == ':' ))
+ {
+ ++p;
+ }
+
+ if ( p > start ) {
+ Set( start, p, 0 );
+ return p;
+ }
+ return 0;
+}
+
+
+
+const char* StrPair::GetStr()
+{
+ if ( flags & NEEDS_FLUSH ) {
+ *end = 0;
+ flags ^= NEEDS_FLUSH;
+
+ if ( flags ) {
+ char* p = start; // the read pointer
+ char* q = start; // the write pointer
+
+ while( p < end ) {
+ if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == CR ) {
+ // CR-LF pair becomes LF
+ // CR alone becomes LF
+ // LF-CR becomes LF
+ if ( *(p+1) == LF ) {
+ p += 2;
+ }
+ else {
+ ++p;
+ }
+ *q++ = LF;
+ }
+ else if ( (flags & NEEDS_NEWLINE_NORMALIZATION) && *p == LF ) {
+ if ( *(p+1) == CR ) {
+ p += 2;
+ }
+ else {
+ ++p;
+ }
+ *q++ = LF;
+ }
+ else if ( (flags & NEEDS_ENTITY_PROCESSING) && *p == '&' ) {
+ // Entities handled by tinyXML2:
+ // - special entities in the entity table [in/out]
+ // - numeric character reference [in]
+ // &#20013; or &#x4e2d;
+
+ if ( *(p+1) == '#' ) {
+ char buf[10] = { 0 };
+ int len;
+ p = const_cast<char*>( XMLUtil::GetCharacterRef( p, buf, &len ) );
+ for( int i=0; i<len; ++i ) {
+ *q++ = buf[i];
+ }
+ TIXMLASSERT( q <= p );
+ }
+ else {
+ int i=0;
+ for(; i<NUM_ENTITIES; ++i ) {
+ if ( strncmp( p+1, entities[i].pattern, entities[i].length ) == 0
+ && *(p+entities[i].length+1) == ';' )
+ {
+ // Found an entity convert;
+ *q = entities[i].value;
+ ++q;
+ p += entities[i].length + 2;
+ break;
+ }
+ }
+ if ( i == NUM_ENTITIES ) {
+ // fixme: treat as error?
+ ++p;
+ ++q;
+ }
+ }
+ }
+ else {
+ *q = *p;
+ ++p;
+ ++q;
+ }
+ }
+ *q = 0;
+ }
+ flags = (flags & NEEDS_DELETE);
+ }
+ return start;
+}
+
+
+
+
+// --------- XMLUtil ----------- //
+
+const char* XMLUtil::ReadBOM( const char* p, bool* bom )
+{
+ *bom = false;
+ const unsigned char* pu = reinterpret_cast<const unsigned char*>(p);
+ // Check for BOM:
+ if ( *(pu+0) == TIXML_UTF_LEAD_0
+ && *(pu+1) == TIXML_UTF_LEAD_1
+ && *(pu+2) == TIXML_UTF_LEAD_2 )
+ {
+ *bom = true;
+ p += 3;
+ }
+ return p;
+}
+
+
+void XMLUtil::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )
+{
+ int i;
+ const unsigned long BYTE_MASK = 0xBF;
+ const unsigned long BYTE_MARK = 0x80;
+ const unsigned long FIRST_BYTE_MARK[7] = { 0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
+
+ if (input < 0x80)
+ *length = 1;
+ else if ( input < 0x800 )
+ *length = 2;
+ else if ( input < 0x10000 )
+ *length = 3;
+ else if ( input < 0x200000 )
+ *length = 4;
+ else
+ { *length = 0; return; } // This code won't covert this correctly anyway.
+
+ output += *length;
+
+ for (i = *length; i > 0; --i) {
+ if (i == 1) {
+ --output;
+ *output = (char)(input | FIRST_BYTE_MARK[*length]);
+ } else {
+ --output;
+ *output = (char)((input | BYTE_MARK) & BYTE_MASK);
+ input >>= 6;
+ }
+ }
+}
+
+
+const char* XMLUtil::GetCharacterRef( const char* p, char* value, int* length )
+{
+ // Presume an entity, and pull it out.
+ *length = 0;
+
+ if ( *(p+1) == '#' && *(p+2) )
+ {
+ unsigned long ucs = 0;
+ ptrdiff_t delta = 0;
+ unsigned mult = 1;
+
+ if ( *(p+2) == 'x' )
+ {
+ // Hexadecimal.
+ if ( !*(p+3) ) return 0;
+
+ const char* q = p+3;
+ q = strchr( q, ';' );
+
+ if ( !q || !*q ) return 0;
+
+ delta = q-p;
+ --q;
+
+ while ( *q != 'x' )
+ {
+ if ( *q >= '0' && *q <= '9' )
+ ucs += mult * (*q - '0');
+ else if ( *q >= 'a' && *q <= 'f' )
+ ucs += mult * (*q - 'a' + 10);
+ else if ( *q >= 'A' && *q <= 'F' )
+ ucs += mult * (*q - 'A' + 10 );
+ else
+ return 0;
+ mult *= 16;
+ --q;
+ }
+ }
+ else
+ {
+ // Decimal.
+ if ( !*(p+2) ) return 0;
+
+ const char* q = p+2;
+ q = strchr( q, ';' );
+
+ if ( !q || !*q ) return 0;
+
+ delta = q-p;
+ --q;
+
+ while ( *q != '#' )
+ {
+ if ( *q >= '0' && *q <= '9' )
+ ucs += mult * (*q - '0');
+ else
+ return 0;
+ mult *= 10;
+ --q;
+ }
+ }
+ // convert the UCS to UTF-8
+ ConvertUTF32ToUTF8( ucs, value, length );
+ return p + delta + 1;
+ }
+ return p+1;
+}
+
+
+void XMLUtil::ToStr( int v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%d", v );
+}
+
+
+void XMLUtil::ToStr( unsigned v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%u", v );
+}
+
+
+void XMLUtil::ToStr( bool v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%d", v ? 1 : 0 );
+}
+
+
+void XMLUtil::ToStr( float v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%f", v );
+}
+
+
+void XMLUtil::ToStr( double v, char* buffer, int bufferSize )
+{
+ TIXML_SNPRINTF( buffer, bufferSize, "%f", v );
+}
+
+
+bool XMLUtil::ToInt( const char* str, int* value )
+{
+ if ( TIXML_SSCANF( str, "%d", value ) == 1 )
+ return true;
+ return false;
+}
+
+bool XMLUtil::ToUnsigned( const char* str, unsigned *value )
+{
+ if ( TIXML_SSCANF( str, "%u", value ) == 1 )
+ return true;
+ return false;
+}
+
+bool XMLUtil::ToBool( const char* str, bool* value )
+{
+ int ival = 0;
+ if ( ToInt( str, &ival )) {
+ *value = (ival==0) ? false : true;
+ return true;
+ }
+ if ( StringEqual( str, "true" ) ) {
+ *value = true;
+ return true;
+ }
+ else if ( StringEqual( str, "false" ) ) {
+ *value = false;
+ return true;
+ }
+ return false;
+}
+
+
+bool XMLUtil::ToFloat( const char* str, float* value )
+{
+ if ( TIXML_SSCANF( str, "%f", value ) == 1 ) {
+ return true;
+ }
+ return false;
+}
+
+bool XMLUtil::ToDouble( const char* str, double* value )
+{
+ if ( TIXML_SSCANF( str, "%lf", value ) == 1 ) {
+ return true;
+ }
+ return false;
+}
+
+
+char* XMLDocument::Identify( char* p, XMLNode** node )
+{
+ XMLNode* returnNode = 0;
+ char* start = p;
+ p = XMLUtil::SkipWhiteSpace( p );
+ if( !p || !*p )
+ {
+ return p;
+ }
+
+ // What is this thing?
+ // - Elements start with a letter or underscore, but xml is reserved.
+ // - Comments: <!--
+ // - Decleration: <?
+ // - Everthing else is unknown to tinyxml.
+ //
+
+ static const char* xmlHeader = { "<?" };
+ static const char* commentHeader = { "<!--" };
+ static const char* dtdHeader = { "<!" };
+ static const char* cdataHeader = { "<![CDATA[" };
+ static const char* elementHeader = { "<" }; // and a header for everything else; check last.
+
+ static const int xmlHeaderLen = 2;
+ static const int commentHeaderLen = 4;
+ static const int dtdHeaderLen = 2;
+ static const int cdataHeaderLen = 9;
+ static const int elementHeaderLen = 1;
+
+#if defined(_MSC_VER)
+#pragma warning ( push )
+#pragma warning ( disable : 4127 )
+#endif
+ TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLUnknown ) ); // use same memory pool
+ TIXMLASSERT( sizeof( XMLComment ) == sizeof( XMLDeclaration ) ); // use same memory pool
+#if defined(_MSC_VER)
+#pragma warning (pop)
+#endif
+ if ( XMLUtil::StringEqual( p, xmlHeader, xmlHeaderLen ) ) {
+ returnNode = new (commentPool.Alloc()) XMLDeclaration( this );
+ returnNode->memPool = &commentPool;
+ p += xmlHeaderLen;
+ }
+ else if ( XMLUtil::StringEqual( p, commentHeader, commentHeaderLen ) ) {
+ returnNode = new (commentPool.Alloc()) XMLComment( this );
+ returnNode->memPool = &commentPool;
+ p += commentHeaderLen;
+ }
+ else if ( XMLUtil::StringEqual( p, cdataHeader, cdataHeaderLen ) ) {
+ XMLText* text = new (textPool.Alloc()) XMLText( this );
+ returnNode = text;
+ returnNode->memPool = &textPool;
+ p += cdataHeaderLen;
+ text->SetCData( true );
+ }
+ else if ( XMLUtil::StringEqual( p, dtdHeader, dtdHeaderLen ) ) {
+ returnNode = new (commentPool.Alloc()) XMLUnknown( this );
+ returnNode->memPool = &commentPool;
+ p += dtdHeaderLen;
+ }
+ else if ( XMLUtil::StringEqual( p, elementHeader, elementHeaderLen ) ) {
+ returnNode = new (elementPool.Alloc()) XMLElement( this );
+ returnNode->memPool = &elementPool;
+ p += elementHeaderLen;
+ }
+ else {
+ returnNode = new (textPool.Alloc()) XMLText( this );
+ returnNode->memPool = &textPool;
+ p = start; // Back it up, all the text counts.
+ }
+
+ *node = returnNode;
+ return p;
+}
+
+
+bool XMLDocument::Accept( XMLVisitor* visitor ) const
+{
+ if ( visitor->VisitEnter( *this ) )
+ {
+ for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() )
+ {
+ if ( !node->Accept( visitor ) )
+ break;
+ }
+ }
+ return visitor->VisitExit( *this );
+}
+
+
+// --------- XMLNode ----------- //
+
+XMLNode::XMLNode( XMLDocument* doc ) :
+ document( doc ),
+ parent( 0 ),
+ firstChild( 0 ), lastChild( 0 ),
+ prev( 0 ), next( 0 )
+{
+}
+
+
+XMLNode::~XMLNode()
+{
+ DeleteChildren();
+ if ( parent ) {
+ parent->Unlink( this );
+ }
+}
+
+
+void XMLNode::SetValue( const char* str, bool staticMem )
+{
+ if ( staticMem )
+ value.SetInternedStr( str );
+ else
+ value.SetStr( str );
+}
+
+
+void XMLNode::DeleteChildren()
+{
+ while( firstChild ) {
+ XMLNode* node = firstChild;
+ Unlink( node );
+
+ DELETE_NODE( node );
+ }
+ firstChild = lastChild = 0;
+}
+
+
+void XMLNode::Unlink( XMLNode* child )
+{
+ TIXMLASSERT( child->parent == this );
+ if ( child == firstChild )
+ firstChild = firstChild->next;
+ if ( child == lastChild )
+ lastChild = lastChild->prev;
+
+ if ( child->prev ) {
+ child->prev->next = child->next;
+ }
+ if ( child->next ) {
+ child->next->prev = child->prev;
+ }
+ child->parent = 0;
+}
+
+
+void XMLNode::DeleteChild( XMLNode* node )
+{
+ TIXMLASSERT( node->parent == this );
+ DELETE_NODE( node );
+}
+
+
+XMLNode* XMLNode::InsertEndChild( XMLNode* addThis )
+{
+ if ( lastChild ) {
+ TIXMLASSERT( firstChild );
+ TIXMLASSERT( lastChild->next == 0 );
+ lastChild->next = addThis;
+ addThis->prev = lastChild;
+ lastChild = addThis;
+
+ addThis->next = 0;
+ }
+ else {
+ TIXMLASSERT( firstChild == 0 );
+ firstChild = lastChild = addThis;
+
+ addThis->prev = 0;
+ addThis->next = 0;
+ }
+ addThis->parent = this;
+ return addThis;
+}
+
+
+XMLNode* XMLNode::InsertFirstChild( XMLNode* addThis )
+{
+ if ( firstChild ) {
+ TIXMLASSERT( lastChild );
+ TIXMLASSERT( firstChild->prev == 0 );
+
+ firstChild->prev = addThis;
+ addThis->next = firstChild;
+ firstChild = addThis;
+
+ addThis->prev = 0;
+ }
+ else {
+ TIXMLASSERT( lastChild == 0 );
+ firstChild = lastChild = addThis;
+
+ addThis->prev = 0;
+ addThis->next = 0;
+ }
+ addThis->parent = this;
+ return addThis;
+}
+
+
+XMLNode* XMLNode::InsertAfterChild( XMLNode* afterThis, XMLNode* addThis )
+{
+ TIXMLASSERT( afterThis->parent == this );
+ if ( afterThis->parent != this )
+ return 0;
+
+ if ( afterThis->next == 0 ) {
+ // The last node or the only node.
+ return InsertEndChild( addThis );
+ }
+ addThis->prev = afterThis;
+ addThis->next = afterThis->next;
+ afterThis->next->prev = addThis;
+ afterThis->next = addThis;
+ addThis->parent = this;
+ return addThis;
+}
+
+
+
+
+const XMLElement* XMLNode::FirstChildElement( const char* value ) const
+{
+ for( XMLNode* node=firstChild; node; node=node->next ) {
+ XMLElement* element = node->ToElement();
+ if ( element ) {
+ if ( !value || XMLUtil::StringEqual( element->Name(), value ) ) {
+ return element;
+ }
+ }
+ }
+ return 0;
+}
+
+
+const XMLElement* XMLNode::LastChildElement( const char* value ) const
+{
+ for( XMLNode* node=lastChild; node; node=node->prev ) {
+ XMLElement* element = node->ToElement();
+ if ( element ) {
+ if ( !value || XMLUtil::StringEqual( element->Name(), value ) ) {
+ return element;
+ }
+ }
+ }
+ return 0;
+}
+
+
+const XMLElement* XMLNode::NextSiblingElement( const char* value ) const
+{
+ for( XMLNode* element=this->next; element; element = element->next ) {
+ if ( element->ToElement()
+ && (!value || XMLUtil::StringEqual( value, element->Value() )))
+ {
+ return element->ToElement();
+ }
+ }
+ return 0;
+}
+
+
+const XMLElement* XMLNode::PreviousSiblingElement( const char* value ) const
+{
+ for( XMLNode* element=this->prev; element; element = element->prev ) {
+ if ( element->ToElement()
+ && (!value || XMLUtil::StringEqual( value, element->Value() )))
+ {
+ return element->ToElement();
+ }
+ }
+ return 0;
+}
+
+
+char* XMLNode::ParseDeep( char* p, StrPair* parentEnd )
+{
+ // This is a recursive method, but thinking about it "at the current level"
+ // it is a pretty simple flat list:
+ // <foo/>
+ // <!-- comment -->
+ //
+ // With a special case:
+ // <foo>
+ // </foo>
+ // <!-- comment -->
+ //
+ // Where the closing element (/foo) *must* be the next thing after the opening
+ // element, and the names must match. BUT the tricky bit is that the closing
+ // element will be read by the child.
+ //
+ // 'endTag' is the end tag for this node, it is returned by a call to a child.
+ // 'parentEnd' is the end tag for the parent, which is filled in and returned.
+
+ while( p && *p ) {
+ XMLNode* node = 0;
+
+ p = document->Identify( p, &node );
+ if ( p == 0 || node == 0 ) {
+ break;
+ }
+
+ StrPair endTag;
+ p = node->ParseDeep( p, &endTag );
+ if ( !p ) {
+ DELETE_NODE( node );
+ node = 0;
+ if ( !document->Error() ) {
+ document->SetError( XML_ERROR_PARSING, 0, 0 );
+ }
+ break;
+ }
+
+ // We read the end tag. Return it to the parent.
+ if ( node->ToElement() && node->ToElement()->ClosingType() == XMLElement::CLOSING ) {
+ if ( parentEnd ) {
+ *parentEnd = static_cast<XMLElement*>(node)->value;
+ }
+ DELETE_NODE( node );
+ return p;
+ }
+
+ // Handle an end tag returned to this level.
+ // And handle a bunch of annoying errors.
+ XMLElement* ele = node->ToElement();
+ if ( ele ) {
+ if ( endTag.Empty() && ele->ClosingType() == XMLElement::OPEN ) {
+ document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );
+ p = 0;
+ }
+ else if ( !endTag.Empty() && ele->ClosingType() != XMLElement::OPEN ) {
+ document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );
+ p = 0;
+ }
+ else if ( !endTag.Empty() ) {
+ if ( !XMLUtil::StringEqual( endTag.GetStr(), node->Value() )) {
+ document->SetError( XML_ERROR_MISMATCHED_ELEMENT, node->Value(), 0 );
+ p = 0;
+ }
+ }
+ }
+ if ( p == 0 ) {
+ DELETE_NODE( node );
+ node = 0;
+ }
+ if ( node ) {
+ this->InsertEndChild( node );
+ }
+ }
+ return 0;
+}
+
+// --------- XMLText ---------- //
+char* XMLText::ParseDeep( char* p, StrPair* )
+{
+ const char* start = p;
+ if ( this->CData() ) {
+ p = value.ParseText( p, "]]>", StrPair::NEEDS_NEWLINE_NORMALIZATION );
+ if ( !p ) {
+ document->SetError( XML_ERROR_PARSING_CDATA, start, 0 );
+ }
+ return p;
+ }
+ else {
+ p = value.ParseText( p, "<", document->ProcessEntities() ? StrPair::TEXT_ELEMENT : StrPair::TEXT_ELEMENT_LEAVE_ENTITIES );
+ if ( !p ) {
+ document->SetError( XML_ERROR_PARSING_TEXT, start, 0 );
+ }
+ if ( p && *p ) {
+ return p-1;
+ }
+ }
+ return 0;
+}
+
+
+XMLNode* XMLText::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = document;
+ }
+ XMLText* text = doc->NewText( Value() ); // fixme: this will always allocate memory. Intern?
+ text->SetCData( this->CData() );
+ return text;
+}
+
+
+bool XMLText::ShallowEqual( const XMLNode* compare ) const
+{
+ return ( compare->ToText() && XMLUtil::StringEqual( compare->ToText()->Value(), Value() ));
+}
+
+
+bool XMLText::Accept( XMLVisitor* visitor ) const
+{
+ return visitor->Visit( *this );
+}
+
+
+// --------- XMLComment ---------- //
+
+XMLComment::XMLComment( XMLDocument* doc ) : XMLNode( doc )
+{
+}
+
+
+XMLComment::~XMLComment()
+{
+ //printf( "~XMLComment\n" );
+}
+
+
+char* XMLComment::ParseDeep( char* p, StrPair* )
+{
+ // Comment parses as text.
+ const char* start = p;
+ p = value.ParseText( p, "-->", StrPair::COMMENT );
+ if ( p == 0 ) {
+ document->SetError( XML_ERROR_PARSING_COMMENT, start, 0 );
+ }
+ return p;
+}
+
+
+XMLNode* XMLComment::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = document;
+ }
+ XMLComment* comment = doc->NewComment( Value() ); // fixme: this will always allocate memory. Intern?
+ return comment;
+}
+
+
+bool XMLComment::ShallowEqual( const XMLNode* compare ) const
+{
+ return ( compare->ToComment() && XMLUtil::StringEqual( compare->ToComment()->Value(), Value() ));
+}
+
+
+bool XMLComment::Accept( XMLVisitor* visitor ) const
+{
+ return visitor->Visit( *this );
+}
+
+
+// --------- XMLDeclaration ---------- //
+
+XMLDeclaration::XMLDeclaration( XMLDocument* doc ) : XMLNode( doc )
+{
+}
+
+
+XMLDeclaration::~XMLDeclaration()
+{
+ //printf( "~XMLDeclaration\n" );
+}
+
+
+char* XMLDeclaration::ParseDeep( char* p, StrPair* )
+{
+ // Declaration parses as text.
+ const char* start = p;
+ p = value.ParseText( p, "?>", StrPair::NEEDS_NEWLINE_NORMALIZATION );
+ if ( p == 0 ) {
+ document->SetError( XML_ERROR_PARSING_DECLARATION, start, 0 );
+ }
+ return p;
+}
+
+
+XMLNode* XMLDeclaration::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = document;
+ }
+ XMLDeclaration* dec = doc->NewDeclaration( Value() ); // fixme: this will always allocate memory. Intern?
+ return dec;
+}
+
+
+bool XMLDeclaration::ShallowEqual( const XMLNode* compare ) const
+{
+ return ( compare->ToDeclaration() && XMLUtil::StringEqual( compare->ToDeclaration()->Value(), Value() ));
+}
+
+
+
+bool XMLDeclaration::Accept( XMLVisitor* visitor ) const
+{
+ return visitor->Visit( *this );
+}
+
+// --------- XMLUnknown ---------- //
+
+XMLUnknown::XMLUnknown( XMLDocument* doc ) : XMLNode( doc )
+{
+}
+
+
+XMLUnknown::~XMLUnknown()
+{
+}
+
+
+char* XMLUnknown::ParseDeep( char* p, StrPair* )
+{
+ // Unknown parses as text.
+ const char* start = p;
+
+ p = value.ParseText( p, ">", StrPair::NEEDS_NEWLINE_NORMALIZATION );
+ if ( !p ) {
+ document->SetError( XML_ERROR_PARSING_UNKNOWN, start, 0 );
+ }
+ return p;
+}
+
+
+XMLNode* XMLUnknown::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = document;
+ }
+ XMLUnknown* text = doc->NewUnknown( Value() ); // fixme: this will always allocate memory. Intern?
+ return text;
+}
+
+
+bool XMLUnknown::ShallowEqual( const XMLNode* compare ) const
+{
+ return ( compare->ToUnknown() && XMLUtil::StringEqual( compare->ToUnknown()->Value(), Value() ));
+}
+
+
+bool XMLUnknown::Accept( XMLVisitor* visitor ) const
+{
+ return visitor->Visit( *this );
+}
+
+// --------- XMLAttribute ---------- //
+char* XMLAttribute::ParseDeep( char* p, bool processEntities )
+{
+ // Parse using the name rules: bug fix, was using ParseText before
+ p = name.ParseName( p );
+ if ( !p || !*p ) return 0;
+
+ // Skip white space before =
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( !p || *p != '=' ) return 0;
+
+ ++p; // move up to opening quote
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( *p != '\"' && *p != '\'' ) return 0;
+
+ char endTag[2] = { *p, 0 };
+ ++p; // move past opening quote
+
+ p = value.ParseText( p, endTag, processEntities ? StrPair::ATTRIBUTE_VALUE : StrPair::ATTRIBUTE_VALUE_LEAVE_ENTITIES );
+ return p;
+}
+
+
+void XMLAttribute::SetName( const char* n )
+{
+ name.SetStr( n );
+}
+
+
+int XMLAttribute::QueryIntValue( int* value ) const
+{
+ if ( XMLUtil::ToInt( Value(), value ))
+ return XML_NO_ERROR;
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+int XMLAttribute::QueryUnsignedValue( unsigned int* value ) const
+{
+ if ( XMLUtil::ToUnsigned( Value(), value ))
+ return XML_NO_ERROR;
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+int XMLAttribute::QueryBoolValue( bool* value ) const
+{
+ if ( XMLUtil::ToBool( Value(), value )) {
+ return XML_NO_ERROR;
+ }
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+int XMLAttribute::QueryFloatValue( float* value ) const
+{
+ if ( XMLUtil::ToFloat( Value(), value ))
+ return XML_NO_ERROR;
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+int XMLAttribute::QueryDoubleValue( double* value ) const
+{
+ if ( XMLUtil::ToDouble( Value(), value ))
+ return XML_NO_ERROR;
+ return XML_WRONG_ATTRIBUTE_TYPE;
+}
+
+
+void XMLAttribute::SetAttribute( const char* v )
+{
+ value.SetStr( v );
+}
+
+
+void XMLAttribute::SetAttribute( int v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ value.SetStr( buf );
+}
+
+
+void XMLAttribute::SetAttribute( unsigned v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ value.SetStr( buf );
+}
+
+
+void XMLAttribute::SetAttribute( bool v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ value.SetStr( buf );
+}
+
+void XMLAttribute::SetAttribute( double v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ value.SetStr( buf );
+}
+
+void XMLAttribute::SetAttribute( float v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ value.SetStr( buf );
+}
+
+
+// --------- XMLElement ---------- //
+XMLElement::XMLElement( XMLDocument* doc ) : XMLNode( doc ),
+ closingType( 0 ),
+ rootAttribute( 0 )
+{
+}
+
+
+XMLElement::~XMLElement()
+{
+ while( rootAttribute ) {
+ XMLAttribute* next = rootAttribute->next;
+ DELETE_ATTRIBUTE( rootAttribute );
+ rootAttribute = next;
+ }
+}
+
+
+XMLAttribute* XMLElement::FindAttribute( const char* name )
+{
+ XMLAttribute* a = 0;
+ for( a=rootAttribute; a; a = a->next ) {
+ if ( XMLUtil::StringEqual( a->Name(), name ) )
+ return a;
+ }
+ return 0;
+}
+
+
+const XMLAttribute* XMLElement::FindAttribute( const char* name ) const
+{
+ XMLAttribute* a = 0;
+ for( a=rootAttribute; a; a = a->next ) {
+ if ( XMLUtil::StringEqual( a->Name(), name ) )
+ return a;
+ }
+ return 0;
+}
+
+
+const char* XMLElement::Attribute( const char* name, const char* value ) const
+{
+ const XMLAttribute* a = FindAttribute( name );
+ if ( !a )
+ return 0;
+ if ( !value || XMLUtil::StringEqual( a->Value(), value ))
+ return a->Value();
+ return 0;
+}
+
+
+const char* XMLElement::GetText() const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ return FirstChild()->ToText()->Value();
+ }
+ return 0;
+}
+
+
+int XMLElement::QueryIntText( int* _value ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->ToText()->Value();
+ if ( XMLUtil::ToInt( t, _value ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+int XMLElement::QueryUnsignedText( unsigned* _value ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->ToText()->Value();
+ if ( XMLUtil::ToUnsigned( t, _value ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+int XMLElement::QueryBoolText( bool* _value ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->ToText()->Value();
+ if ( XMLUtil::ToBool( t, _value ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+int XMLElement::QueryDoubleText( double* _value ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->ToText()->Value();
+ if ( XMLUtil::ToDouble( t, _value ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+int XMLElement::QueryFloatText( float* _value ) const
+{
+ if ( FirstChild() && FirstChild()->ToText() ) {
+ const char* t = FirstChild()->ToText()->Value();
+ if ( XMLUtil::ToFloat( t, _value ) ) {
+ return XML_SUCCESS;
+ }
+ return XML_CAN_NOT_CONVERT_TEXT;
+ }
+ return XML_NO_TEXT_NODE;
+}
+
+
+
+XMLAttribute* XMLElement::FindOrCreateAttribute( const char* name )
+{
+ XMLAttribute* last = 0;
+ XMLAttribute* attrib = 0;
+ for( attrib = rootAttribute;
+ attrib;
+ last = attrib, attrib = attrib->next )
+ {
+ if ( XMLUtil::StringEqual( attrib->Name(), name ) ) {
+ break;
+ }
+ }
+ if ( !attrib ) {
+ attrib = new (document->attributePool.Alloc() ) XMLAttribute();
+ attrib->memPool = &document->attributePool;
+ if ( last ) {
+ last->next = attrib;
+ }
+ else {
+ rootAttribute = attrib;
+ }
+ attrib->SetName( name );
+ }
+ return attrib;
+}
+
+
+void XMLElement::DeleteAttribute( const char* name )
+{
+ XMLAttribute* prev = 0;
+ for( XMLAttribute* a=rootAttribute; a; a=a->next ) {
+ if ( XMLUtil::StringEqual( name, a->Name() ) ) {
+ if ( prev ) {
+ prev->next = a->next;
+ }
+ else {
+ rootAttribute = a->next;
+ }
+ DELETE_ATTRIBUTE( a );
+ break;
+ }
+ prev = a;
+ }
+}
+
+
+char* XMLElement::ParseAttributes( char* p )
+{
+ const char* start = p;
+ XMLAttribute* prevAttribute = 0;
+
+ // Read the attributes.
+ while( p ) {
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( !p || !(*p) ) {
+ document->SetError( XML_ERROR_PARSING_ELEMENT, start, Name() );
+ return 0;
+ }
+
+ // attribute.
+ if ( XMLUtil::IsAlpha( *p ) ) {
+ XMLAttribute* attrib = new (document->attributePool.Alloc() ) XMLAttribute();
+ attrib->memPool = &document->attributePool;
+
+ p = attrib->ParseDeep( p, document->ProcessEntities() );
+ if ( !p || Attribute( attrib->Name() ) ) {
+ DELETE_ATTRIBUTE( attrib );
+ document->SetError( XML_ERROR_PARSING_ATTRIBUTE, start, p );
+ return 0;
+ }
+ // There is a minor bug here: if the attribute in the source xml
+ // document is duplicated, it will not be detected and the
+ // attribute will be doubly added. However, tracking the 'prevAttribute'
+ // avoids re-scanning the attribute list. Preferring performance for
+ // now, may reconsider in the future.
+ if ( prevAttribute ) {
+ prevAttribute->next = attrib;
+ }
+ else {
+ rootAttribute = attrib;
+ }
+ prevAttribute = attrib;
+ }
+ // end of the tag
+ else if ( *p == '/' && *(p+1) == '>' ) {
+ closingType = CLOSED;
+ return p+2; // done; sealed element.
+ }
+ // end of the tag
+ else if ( *p == '>' ) {
+ ++p;
+ break;
+ }
+ else {
+ document->SetError( XML_ERROR_PARSING_ELEMENT, start, p );
+ return 0;
+ }
+ }
+ return p;
+}
+
+
+//
+// <ele></ele>
+// <ele>foo<b>bar</b></ele>
+//
+char* XMLElement::ParseDeep( char* p, StrPair* strPair )
+{
+ // Read the element name.
+ p = XMLUtil::SkipWhiteSpace( p );
+ if ( !p ) return 0;
+
+ // The closing element is the </element> form. It is
+ // parsed just like a regular element then deleted from
+ // the DOM.
+ if ( *p == '/' ) {
+ closingType = CLOSING;
+ ++p;
+ }
+
+ p = value.ParseName( p );
+ if ( value.Empty() ) return 0;
+
+ p = ParseAttributes( p );
+ if ( !p || !*p || closingType )
+ return p;
+
+ p = XMLNode::ParseDeep( p, strPair );
+ return p;
+}
+
+
+
+XMLNode* XMLElement::ShallowClone( XMLDocument* doc ) const
+{
+ if ( !doc ) {
+ doc = document;
+ }
+ XMLElement* element = doc->NewElement( Value() ); // fixme: this will always allocate memory. Intern?
+ for( const XMLAttribute* a=FirstAttribute(); a; a=a->Next() ) {
+ element->SetAttribute( a->Name(), a->Value() ); // fixme: this will always allocate memory. Intern?
+ }
+ return element;
+}
+
+
+bool XMLElement::ShallowEqual( const XMLNode* compare ) const
+{
+ const XMLElement* other = compare->ToElement();
+ if ( other && XMLUtil::StringEqual( other->Value(), Value() )) {
+
+ const XMLAttribute* a=FirstAttribute();
+ const XMLAttribute* b=other->FirstAttribute();
+
+ while ( a && b ) {
+ if ( !XMLUtil::StringEqual( a->Value(), b->Value() ) ) {
+ return false;
+ }
+ a = a->Next();
+ b = b->Next();
+ }
+ if ( a || b ) {
+ // different count
+ return false;
+ }
+ return true;
+ }
+ return false;
+}
+
+
+bool XMLElement::Accept( XMLVisitor* visitor ) const
+{
+ if ( visitor->VisitEnter( *this, rootAttribute ) )
+ {
+ for ( const XMLNode* node=FirstChild(); node; node=node->NextSibling() )
+ {
+ if ( !node->Accept( visitor ) )
+ break;
+ }
+ }
+ return visitor->VisitExit( *this );
+}
+
+
+// --------- XMLDocument ----------- //
+XMLDocument::XMLDocument( bool _processEntities ) :
+ XMLNode( 0 ),
+ writeBOM( false ),
+ processEntities( _processEntities ),
+ errorID( 0 ),
+ errorStr1( 0 ),
+ errorStr2( 0 ),
+ charBuffer( 0 )
+{
+ document = this; // avoid warning about 'this' in initializer list
+}
+
+
+XMLDocument::~XMLDocument()
+{
+ DeleteChildren();
+ delete [] charBuffer;
+
+#if 0
+ textPool.Trace( "text" );
+ elementPool.Trace( "element" );
+ commentPool.Trace( "comment" );
+ attributePool.Trace( "attribute" );
+#endif
+
+ TIXMLASSERT( textPool.CurrentAllocs() == 0 );
+ TIXMLASSERT( elementPool.CurrentAllocs() == 0 );
+ TIXMLASSERT( commentPool.CurrentAllocs() == 0 );
+ TIXMLASSERT( attributePool.CurrentAllocs() == 0 );
+}
+
+
+void XMLDocument::InitDocument()
+{
+ errorID = XML_NO_ERROR;
+ errorStr1 = 0;
+ errorStr2 = 0;
+
+ delete [] charBuffer;
+ charBuffer = 0;
+
+}
+
+
+XMLElement* XMLDocument::NewElement( const char* name )
+{
+ XMLElement* ele = new (elementPool.Alloc()) XMLElement( this );
+ ele->memPool = &elementPool;
+ ele->SetName( name );
+ return ele;
+}
+
+
+XMLComment* XMLDocument::NewComment( const char* str )
+{
+ XMLComment* comment = new (commentPool.Alloc()) XMLComment( this );
+ comment->memPool = &commentPool;
+ comment->SetValue( str );
+ return comment;
+}
+
+
+XMLText* XMLDocument::NewText( const char* str )
+{
+ XMLText* text = new (textPool.Alloc()) XMLText( this );
+ text->memPool = &textPool;
+ text->SetValue( str );
+ return text;
+}
+
+
+XMLDeclaration* XMLDocument::NewDeclaration( const char* str )
+{
+ XMLDeclaration* dec = new (commentPool.Alloc()) XMLDeclaration( this );
+ dec->memPool = &commentPool;
+ dec->SetValue( str ? str : "xml version=\"1.0\" encoding=\"UTF-8\"" );
+ return dec;
+}
+
+
+XMLUnknown* XMLDocument::NewUnknown( const char* str )
+{
+ XMLUnknown* unk = new (commentPool.Alloc()) XMLUnknown( this );
+ unk->memPool = &commentPool;
+ unk->SetValue( str );
+ return unk;
+}
+
+
+int XMLDocument::LoadFile( const char* filename )
+{
+ DeleteChildren();
+ InitDocument();
+
+#if defined(_MSC_VER)
+#pragma warning ( push )
+#pragma warning ( disable : 4996 ) // Fail to see a compelling reason why this should be deprecated.
+#endif
+ FILE* fp = fopen( filename, "rb" );
+#if defined(_MSC_VER)
+#pragma warning ( pop )
+#endif
+ if ( !fp ) {
+ SetError( XML_ERROR_FILE_NOT_FOUND, filename, 0 );
+ return errorID;
+ }
+ LoadFile( fp );
+ fclose( fp );
+ return errorID;
+}
+
+
+int XMLDocument::LoadFile( FILE* fp )
+{
+ DeleteChildren();
+ InitDocument();
+
+ fseek( fp, 0, SEEK_END );
+ unsigned size = ftell( fp );
+ fseek( fp, 0, SEEK_SET );
+
+ if ( size == 0 ) {
+ return errorID;
+ }
+
+ charBuffer = new char[size+1];
+ size_t read = fread( charBuffer, 1, size, fp );
+ if ( read != size ) {
+ SetError( XML_ERROR_FILE_READ_ERROR, 0, 0 );
+ return errorID;
+ }
+
+ charBuffer[size] = 0;
+
+ const char* p = charBuffer;
+ p = XMLUtil::SkipWhiteSpace( p );
+ p = XMLUtil::ReadBOM( p, &writeBOM );
+ if ( !p || !*p ) {
+ SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
+ return errorID;
+ }
+
+ ParseDeep( charBuffer + (p-charBuffer), 0 );
+ return errorID;
+}
+
+
+int XMLDocument::SaveFile( const char* filename )
+{
+#if defined(_MSC_VER)
+#pragma warning ( push )
+#pragma warning ( disable : 4996 ) // Fail to see a compelling reason why this should be deprecated.
+#endif
+ int fd = open(filename, O_RDWR|O_CREAT, 0644);
+ FILE* fp = fdopen(fd, "w");
+ //FILE* fp = fopen( filename, "w" );
+#if defined(_MSC_VER)
+#pragma warning ( pop )
+#endif
+ if ( !fp ) {
+ SetError( XML_ERROR_FILE_COULD_NOT_BE_OPENED, filename, 0 );
+ return errorID;
+ }
+ SaveFile(fp);
+ fclose( fp );
+ return errorID;
+}
+
+
+int XMLDocument::SaveFile( FILE* fp )
+{
+ XMLPrinter stream( fp );
+ Print( &stream );
+ return errorID;
+}
+
+
+int XMLDocument::Parse( const char* p )
+{
+ DeleteChildren();
+ InitDocument();
+
+ if ( !p || !*p ) {
+ SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
+ return errorID;
+ }
+ p = XMLUtil::SkipWhiteSpace( p );
+ p = XMLUtil::ReadBOM( p, &writeBOM );
+ if ( !p || !*p ) {
+ SetError( XML_ERROR_EMPTY_DOCUMENT, 0, 0 );
+ return errorID;
+ }
+
+ size_t len = strlen( p );
+ charBuffer = new char[ len+1 ];
+ memcpy( charBuffer, p, len+1 );
+
+
+ ParseDeep( charBuffer, 0 );
+ return errorID;
+}
+
+
+void XMLDocument::Print( XMLPrinter* streamer )
+{
+ XMLPrinter stdStreamer( stdout );
+ if ( !streamer )
+ streamer = &stdStreamer;
+ Accept( streamer );
+}
+
+
+void XMLDocument::SetError( int error, const char* str1, const char* str2 )
+{
+ errorID = error;
+ errorStr1 = str1;
+ errorStr2 = str2;
+}
+
+
+void XMLDocument::PrintError() const
+{
+ if ( errorID ) {
+ static const int LEN = 20;
+ char buf1[LEN] = { 0 };
+ char buf2[LEN] = { 0 };
+
+ if ( errorStr1 ) {
+ TIXML_SNPRINTF( buf1, LEN, "%s", errorStr1 );
+ }
+ if ( errorStr2 ) {
+ TIXML_SNPRINTF( buf2, LEN, "%s", errorStr2 );
+ }
+
+ printf( "XMLDocument error id=%d str1=%s str2=%s\n",
+ errorID, buf1, buf2 );
+ }
+}
+
+
+XMLPrinter::XMLPrinter( FILE* file, bool compact ) :
+ elementJustOpened( false ),
+ firstElement( true ),
+ fp( file ),
+ depth( 0 ),
+ textDepth( -1 ),
+ processEntities( true ),
+ compactMode( compact )
+{
+ for( int i=0; i<ENTITY_RANGE; ++i ) {
+ entityFlag[i] = false;
+ restrictedEntityFlag[i] = false;
+ }
+ for( int i=0; i<NUM_ENTITIES; ++i ) {
+ TIXMLASSERT( entities[i].value < ENTITY_RANGE );
+ if ( entities[i].value < ENTITY_RANGE ) {
+ entityFlag[ (int)entities[i].value ] = true;
+ }
+ }
+ restrictedEntityFlag[(int)'&'] = true;
+ restrictedEntityFlag[(int)'<'] = true;
+ restrictedEntityFlag[(int)'>'] = true; // not required, but consistency is nice
+ buffer.Push( 0 );
+}
+
+
+void XMLPrinter::Print( const char* format, ... )
+{
+ va_list va;
+ va_start( va, format );
+
+ if ( fp ) {
+ vfprintf( fp, format, va );
+ }
+ else {
+ // This seems brutally complex. Haven't figured out a better
+ // way on windows.
+ #ifdef _MSC_VER
+ int len = -1;
+ int expand = 1000;
+ while ( len < 0 ) {
+ len = vsnprintf_s( accumulator.Mem(), accumulator.Capacity(), _TRUNCATE, format, va );
+ if ( len < 0 ) {
+ expand *= 3/2;
+ accumulator.PushArr( expand );
+ }
+ }
+ char* p = buffer.PushArr( len ) - 1;
+ memcpy( p, accumulator.Mem(), len+1 );
+ #else
+ int len = vsnprintf( 0, 0, format, va );
+ // Close out and re-start the va-args
+ va_end( va );
+ va_start( va, format );
+ char* p = buffer.PushArr( len ) - 1;
+ vsnprintf( p, len+1, format, va );
+ #endif
+ }
+ va_end( va );
+}
+
+
+void XMLPrinter::PrintSpace( int depth )
+{
+ for( int i=0; i<depth; ++i ) {
+ Print( " " );
+ }
+}
+
+
+void XMLPrinter::PrintString( const char* p, bool restricted )
+{
+ // Look for runs of bytes between entities to print.
+ const char* q = p;
+ const bool* flag = restricted ? restrictedEntityFlag : entityFlag;
+
+ if ( processEntities ) {
+ while ( *q ) {
+ // Remember, char is sometimes signed. (How many times has that bitten me?)
+ if ( *q > 0 && *q < ENTITY_RANGE ) {
+ // Check for entities. If one is found, flush
+ // the stream up until the entity, write the
+ // entity, and keep looking.
+ if ( flag[(unsigned)(*q)] ) {
+ while ( p < q ) {
+ Print( "%c", *p );
+ ++p;
+ }
+ for( int i=0; i<NUM_ENTITIES; ++i ) {
+ if ( entities[i].value == *q ) {
+ Print( "&%s;", entities[i].pattern );
+ break;
+ }
+ }
+ ++p;
+ }
+ }
+ ++q;
+ }
+ }
+ // Flush the remaining string. This will be the entire
+ // string if an entity wasn't found.
+ if ( !processEntities || (q-p > 0) ) {
+ Print( "%s", p );
+ }
+}
+
+
+void XMLPrinter::PushHeader( bool writeBOM, bool writeDec )
+{
+ static const unsigned char bom[] = { TIXML_UTF_LEAD_0, TIXML_UTF_LEAD_1, TIXML_UTF_LEAD_2, 0 };
+ if ( writeBOM ) {
+ Print( "%s", bom );
+ }
+ if ( writeDec ) {
+ PushDeclaration( "xml version=\"1.0\"" );
+ }
+}
+
+
+void XMLPrinter::OpenElement( const char* name )
+{
+ if ( elementJustOpened ) {
+ SealElement();
+ }
+ stack.Push( name );
+
+ if ( textDepth < 0 && !firstElement && !compactMode ) {
+ Print( "\n" );
+ PrintSpace( depth );
+ }
+
+ Print( "<%s", name );
+ elementJustOpened = true;
+ firstElement = false;
+ ++depth;
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, const char* value )
+{
+ TIXMLASSERT( elementJustOpened );
+ Print( " %s=\"", name );
+ PrintString( value, false );
+ Print( "\"" );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, int v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, unsigned v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, bool v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::PushAttribute( const char* name, double v )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( v, buf, BUF_SIZE );
+ PushAttribute( name, buf );
+}
+
+
+void XMLPrinter::CloseElement()
+{
+ --depth;
+ const char* name = stack.Pop();
+
+ if ( elementJustOpened ) {
+ Print( "/>" );
+ }
+ else {
+ if ( textDepth < 0 && !compactMode) {
+ Print( "\n" );
+ PrintSpace( depth );
+ }
+ Print( "</%s>", name );
+ }
+
+ if ( textDepth == depth )
+ textDepth = -1;
+ if ( depth == 0 && !compactMode)
+ Print( "\n" );
+ elementJustOpened = false;
+}
+
+
+void XMLPrinter::SealElement()
+{
+ elementJustOpened = false;
+ Print( ">" );
+}
+
+
+void XMLPrinter::PushText( const char* text, bool cdata )
+{
+ textDepth = depth-1;
+
+ if ( elementJustOpened ) {
+ SealElement();
+ }
+ if ( cdata ) {
+ Print( "<![CDATA[" );
+ Print( "%s", text );
+ Print( "]]>" );
+ }
+ else {
+ PrintString( text, true );
+ }
+}
+
+void XMLPrinter::PushText( int value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( unsigned value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( bool value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( float value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushText( double value )
+{
+ char buf[BUF_SIZE];
+ XMLUtil::ToStr( value, buf, BUF_SIZE );
+ PushText( buf, false );
+}
+
+
+void XMLPrinter::PushComment( const char* comment )
+{
+ if ( elementJustOpened ) {
+ SealElement();
+ }
+ if ( textDepth < 0 && !firstElement && !compactMode) {
+ Print( "\n" );
+ PrintSpace( depth );
+ }
+ firstElement = false;
+ Print( "<!--%s-->", comment );
+}
+
+
+void XMLPrinter::PushDeclaration( const char* value )
+{
+ if ( elementJustOpened ) {
+ SealElement();
+ }
+ if ( textDepth < 0 && !firstElement && !compactMode) {
+ Print( "\n" );
+ PrintSpace( depth );
+ }
+ firstElement = false;
+ Print( "<?%s?>", value );
+}
+
+
+void XMLPrinter::PushUnknown( const char* value )
+{
+ if ( elementJustOpened ) {
+ SealElement();
+ }
+ if ( textDepth < 0 && !firstElement && !compactMode) {
+ Print( "\n" );
+ PrintSpace( depth );
+ }
+ firstElement = false;
+ Print( "<!%s>", value );
+}
+
+
+bool XMLPrinter::VisitEnter( const XMLDocument& doc )
+{
+ processEntities = doc.ProcessEntities();
+ if ( doc.HasBOM() ) {
+ PushHeader( true, false );
+ }
+ return true;
+}
+
+
+bool XMLPrinter::VisitEnter( const XMLElement& element, const XMLAttribute* attribute )
+{
+ OpenElement( element.Name() );
+ while ( attribute ) {
+ PushAttribute( attribute->Name(), attribute->Value() );
+ attribute = attribute->Next();
+ }
+ return true;
+}
+
+
+bool XMLPrinter::VisitExit( const XMLElement& )
+{
+ CloseElement();
+ return true;
+}
+
+
+bool XMLPrinter::Visit( const XMLText& text )
+{
+ PushText( text.Value(), text.CData() );
+ return true;
+}
+
+
+bool XMLPrinter::Visit( const XMLComment& comment )
+{
+ PushComment( comment.Value() );
+ return true;
+}
+
+bool XMLPrinter::Visit( const XMLDeclaration& declaration )
+{
+ PushDeclaration( declaration.Value() );
+ return true;
+}
+
+
+bool XMLPrinter::Visit( const XMLUnknown& unknown )
+{
+ PushUnknown( unknown.Value() );
+ return true;
+}
diff --git a/src/llvm/xml/tinyxml2.h b/src/llvm/xml/tinyxml2.h
new file mode 100644
index 0000000..80e076d
--- /dev/null
+++ b/src/llvm/xml/tinyxml2.h
@@ -0,0 +1,1480 @@
+/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
+#ifndef TINYXML2_INCLUDED
+#define TINYXML2_INCLUDED
+
+#include <cctype>
+#include <climits>
+#include <cstdio>
+#include <cstring>
+//#include <cstdarg>
+#include <stdarg.h>
+/*
+ TODO: intern strings instead of allocation.
+*/
+/*
+ gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
+*/
+
+#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
+ #ifndef DEBUG
+ #define DEBUG
+ #endif
+#endif
+
+
+#if defined(DEBUG)
+ #if defined(_MSC_VER)
+ #define TIXMLASSERT( x ) if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
+ #elif defined (ANDROID_NDK)
+ #include <android/log.h>
+ #define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
+ #else
+ #include <assert.h>
+ #define TIXMLASSERT assert
+ #endif
+#else
+ #define TIXMLASSERT( x ) {}
+#endif
+
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
+ // Microsoft visual studio, version 2005 and higher.
+ /*int _snprintf_s(
+ char *buffer,
+ size_t sizeOfBuffer,
+ size_t count,
+ const char *format [,
+ argument] ...
+ );*/
+ inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) {
+ va_list va;
+ va_start( va, format );
+ int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
+ va_end( va );
+ return result;
+ }
+ #define TIXML_SSCANF sscanf_s
+#else
+ // GCC version 3 and higher
+ //#warning( "Using sn* functions." )
+ #define TIXML_SNPRINTF snprintf
+ #define TIXML_SSCANF sscanf
+#endif
+
+static const int TIXML2_MAJOR_VERSION = 1;
+static const int TIXML2_MINOR_VERSION = 0;
+static const int TIXML2_PATCH_VERSION = 6;
+
+namespace tinyxml2
+{
+class XMLDocument;
+class XMLElement;
+class XMLAttribute;
+class XMLComment;
+class XMLNode;
+class XMLText;
+class XMLDeclaration;
+class XMLUnknown;
+
+class XMLPrinter;
+
+/*
+ A class that wraps strings. Normally stores the start and end
+ pointers into the XML file itself, and will apply normalization
+ and entity translation if actually read. Can also store (and memory
+ manage) a traditional char[]
+*/
+class StrPair
+{
+public:
+ enum {
+ NEEDS_ENTITY_PROCESSING = 0x01,
+ NEEDS_NEWLINE_NORMALIZATION = 0x02,
+
+ TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
+ TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
+ ATTRIBUTE_NAME = 0,
+ ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
+ ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION,
+ COMMENT = NEEDS_NEWLINE_NORMALIZATION
+ };
+
+ StrPair() : flags( 0 ), start( 0 ), end( 0 ) {}
+ ~StrPair();
+
+ void Set( char* _start, char* _end, int _flags ) {
+ Reset();
+ this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH;
+ }
+ const char* GetStr();
+ bool Empty() const { return start == end; }
+
+ void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }
+ void SetStr( const char* str, int flags=0 );
+
+ char* ParseText( char* in, const char* endTag, int strFlags );
+ char* ParseName( char* in );
+
+
+private:
+ void Reset();
+
+ enum {
+ NEEDS_FLUSH = 0x100,
+ NEEDS_DELETE = 0x200
+ };
+
+ // After parsing, if *end != 0, it can be set to zero.
+ int flags;
+ char* start;
+ char* end;
+};
+
+
+/*
+ A dynamic array of Plain Old Data. Doesn't support constructors, etc.
+ Has a small initial memory pool, so that low or no usage will not
+ cause a call to new/delete
+*/
+template <class T, int INIT>
+class DynArray
+{
+public:
+ DynArray< T, INIT >()
+ {
+ mem = pool;
+ allocated = INIT;
+ size = 0;
+ }
+ ~DynArray()
+ {
+ if ( mem != pool ) {
+ delete [] mem;
+ }
+ }
+ void Push( T t )
+ {
+ EnsureCapacity( size+1 );
+ mem[size++] = t;
+ }
+
+ T* PushArr( int count )
+ {
+ EnsureCapacity( size+count );
+ T* ret = &mem[size];
+ size += count;
+ return ret;
+ }
+ T Pop() {
+ return mem[--size];
+ }
+ void PopArr( int count )
+ {
+ TIXMLASSERT( size >= count );
+ size -= count;
+ }
+
+ bool Empty() const { return size == 0; }
+ T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
+ const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; }
+ int Size() const { return size; }
+ int Capacity() const { return allocated; }
+ const T* Mem() const { return mem; }
+ T* Mem() { return mem; }
+
+
+private:
+ void EnsureCapacity( int cap ) {
+ if ( cap > allocated ) {
+ int newAllocated = cap * 2;
+ T* newMem = new T[newAllocated];
+ memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs
+ if ( mem != pool ) delete [] mem;
+ mem = newMem;
+ allocated = newAllocated;
+ }
+ }
+
+ T* mem;
+ T pool[INIT];
+ int allocated; // objects allocated
+ int size; // number objects in use
+};
+
+
+/*
+ Parent virtual class of a pool for fast allocation
+ and deallocation of objects.
+*/
+class MemPool
+{
+public:
+ MemPool() {}
+ virtual ~MemPool() {}
+
+ virtual int ItemSize() const = 0;
+ virtual void* Alloc() = 0;
+ virtual void Free( void* ) = 0;
+};
+
+
+/*
+ Template child class to create pools of the correct type.
+*/
+template< int SIZE >
+class MemPoolT : public MemPool
+{
+public:
+ MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {}
+ ~MemPoolT() {
+ // Delete the blocks.
+ for( int i=0; i<blockPtrs.Size(); ++i ) {
+ delete blockPtrs[i];
+ }
+ }
+
+ virtual int ItemSize() const { return SIZE; }
+ int CurrentAllocs() const { return currentAllocs; }
+
+ virtual void* Alloc() {
+ if ( !root ) {
+ // Need a new block.
+ Block* block = new Block();
+ blockPtrs.Push( block );
+
+ for( int i=0; i<COUNT-1; ++i ) {
+ block->chunk[i].next = &block->chunk[i+1];
+ }
+ block->chunk[COUNT-1].next = 0;
+ root = block->chunk;
+ }
+ void* result = root;
+ root = root->next;
+
+ ++currentAllocs;
+ if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs;
+ nAllocs++;
+ return result;
+ }
+ virtual void Free( void* mem ) {
+ if ( !mem ) return;
+ --currentAllocs;
+ Chunk* chunk = (Chunk*)mem;
+ memset( chunk, 0xfe, sizeof(Chunk) );
+ chunk->next = root;
+ root = chunk;
+ }
+ void Trace( const char* name ) {
+ printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
+ name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() );
+ }
+
+private:
+ enum { COUNT = 1024/SIZE };
+ union Chunk {
+ Chunk* next;
+ char mem[SIZE];
+ };
+ struct Block {
+ Chunk chunk[COUNT];
+ };
+ DynArray< Block*, 10 > blockPtrs;
+ Chunk* root;
+
+ int currentAllocs;
+ int nAllocs;
+ int maxAllocs;
+};
+
+
+
+/**
+ Implements the interface to the "Visitor pattern" (see the Accept() method.)
+ If you call the Accept() method, it requires being passed a XMLVisitor
+ class to handle callbacks. For nodes that contain other nodes (Document, Element)
+ you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
+ are simply called with Visit().
+
+ If you return 'true' from a Visit method, recursive parsing will continue. If you return
+ false, <b>no children of this node or its sibilings</b> will be visited.
+
+ All flavors of Visit methods have a default implementation that returns 'true' (continue
+ visiting). You need to only override methods that are interesting to you.
+
+ Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
+
+ You should never change the document from a callback.
+
+ @sa XMLNode::Accept()
+*/
+class XMLVisitor
+{
+public:
+ virtual ~XMLVisitor() {}
+
+ /// Visit a document.
+ virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; }
+ /// Visit a document.
+ virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
+
+ /// Visit an element.
+ virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; }
+ /// Visit an element.
+ virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; }
+
+ /// Visit a declaration.
+ virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; }
+ /// Visit a text node.
+ virtual bool Visit( const XMLText& /*text*/ ) { return true; }
+ /// Visit a comment node.
+ virtual bool Visit( const XMLComment& /*comment*/ ) { return true; }
+ /// Visit an unknown node.
+ virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; }
+};
+
+
+/*
+ Utility functionality.
+*/
+class XMLUtil
+{
+public:
+ // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
+ // correct, but simple, and usually works.
+ static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) { ++p; } return p; }
+ static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) ) { ++p; } return p; }
+
+ inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) {
+ int n = 0;
+ if ( p == q ) {
+ return true;
+ }
+ while( *p && *q && *p == *q && n<nChar ) {
+ ++p; ++q; ++n;
+ }
+ if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
+ return true;
+ }
+ return false;
+ }
+ inline static int IsUTF8Continuation( const char p ) { return p & 0x80; }
+ inline static int IsAlphaNum( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; }
+ inline static int IsAlpha( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; }
+
+ static const char* ReadBOM( const char* p, bool* hasBOM );
+ // p is the starting location,
+ // the UTF-8 value of the entity will be placed in value, and length filled in.
+ static const char* GetCharacterRef( const char* p, char* value, int* length );
+ static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
+
+ // converts primitive types to strings
+ static void ToStr( int v, char* buffer, int bufferSize );
+ static void ToStr( unsigned v, char* buffer, int bufferSize );
+ static void ToStr( bool v, char* buffer, int bufferSize );
+ static void ToStr( float v, char* buffer, int bufferSize );
+ static void ToStr( double v, char* buffer, int bufferSize );
+
+ // converts strings to primitive types
+ static bool ToInt( const char* str, int* value );
+ static bool ToUnsigned( const char* str, unsigned* value );
+ static bool ToBool( const char* str, bool* value );
+ static bool ToFloat( const char* str, float* value );
+ static bool ToDouble( const char* str, double* value );
+};
+
+
+/** XMLNode is a base class for every object that is in the
+ XML Document Object Model (DOM), except XMLAttributes.
+ Nodes have siblings, a parent, and children which can
+ be navigated. A node is always in a XMLDocument.
+ The type of a XMLNode can be queried, and it can
+ be cast to its more defined type.
+
+ A XMLDocument allocates memory for all its Nodes.
+ When the XMLDocument gets deleted, all its Nodes
+ will also be deleted.
+
+ @verbatim
+ A Document can contain: Element (container or leaf)
+ Comment (leaf)
+ Unknown (leaf)
+ Declaration( leaf )
+
+ An Element can contain: Element (container or leaf)
+ Text (leaf)
+ Attributes (not on tree)
+ Comment (leaf)
+ Unknown (leaf)
+
+ @endverbatim
+*/
+class XMLNode
+{
+ friend class XMLDocument;
+ friend class XMLElement;
+public:
+
+ /// Get the XMLDocument that owns this XMLNode.
+ const XMLDocument* GetDocument() const { return document; }
+ /// Get the XMLDocument that owns this XMLNode.
+ XMLDocument* GetDocument() { return document; }
+
+ virtual XMLElement* ToElement() { return 0; } ///< Safely cast to an Element, or null.
+ virtual XMLText* ToText() { return 0; } ///< Safely cast to Text, or null.
+ virtual XMLComment* ToComment() { return 0; } ///< Safely cast to a Comment, or null.
+ virtual XMLDocument* ToDocument() { return 0; } ///< Safely cast to a Document, or null.
+ virtual XMLDeclaration* ToDeclaration() { return 0; } ///< Safely cast to a Declaration, or null.
+ virtual XMLUnknown* ToUnknown() { return 0; } ///< Safely cast to an Unknown, or null.
+
+ virtual const XMLElement* ToElement() const { return 0; }
+ virtual const XMLText* ToText() const { return 0; }
+ virtual const XMLComment* ToComment() const { return 0; }
+ virtual const XMLDocument* ToDocument() const { return 0; }
+ virtual const XMLDeclaration* ToDeclaration() const { return 0; }
+ virtual const XMLUnknown* ToUnknown() const { return 0; }
+
+ /** The meaning of 'value' changes for the specific type.
+ @verbatim
+ Document: empty
+ Element: name of the element
+ Comment: the comment text
+ Unknown: the tag contents
+ Text: the text string
+ @endverbatim
+ */
+ const char* Value() const { return value.GetStr(); }
+ /** Set the Value of an XML node.
+ @sa Value()
+ */
+ void SetValue( const char* val, bool staticMem=false );
+
+ /// Get the parent of this node on the DOM.
+ const XMLNode* Parent() const { return parent; }
+ XMLNode* Parent() { return parent; }
+
+ /// Returns true if this node has no children.
+ bool NoChildren() const { return !firstChild; }
+
+ /// Get the first child node, or null if none exists.
+ const XMLNode* FirstChild() const { return firstChild; }
+ XMLNode* FirstChild() { return firstChild; }
+ /** Get the first child element, or optionally the first child
+ element with the specified name.
+ */
+ const XMLElement* FirstChildElement( const char* value=0 ) const;
+ XMLElement* FirstChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); }
+
+ /// Get the last child node, or null if none exists.
+ const XMLNode* LastChild() const { return lastChild; }
+ XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); }
+
+ /** Get the last child element or optionally the last child
+ element with the specified name.
+ */
+ const XMLElement* LastChildElement( const char* value=0 ) const;
+ XMLElement* LastChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }
+
+ /// Get the previous (left) sibling node of this node.
+ const XMLNode* PreviousSibling() const { return prev; }
+ XMLNode* PreviousSibling() { return prev; }
+
+ /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
+ const XMLElement* PreviousSiblingElement( const char* value=0 ) const ;
+ XMLElement* PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }
+
+ /// Get the next (right) sibling node of this node.
+ const XMLNode* NextSibling() const { return next; }
+ XMLNode* NextSibling() { return next; }
+
+ /// Get the next (right) sibling element of this node, with an opitionally supplied name.
+ const XMLElement* NextSiblingElement( const char* value=0 ) const;
+ XMLElement* NextSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }
+
+ /**
+ Add a child node as the last (right) child.
+ */
+ XMLNode* InsertEndChild( XMLNode* addThis );
+
+ XMLNode* LinkEndChild( XMLNode* addThis ) { return InsertEndChild( addThis ); }
+ /**
+ Add a child node as the first (left) child.
+ */
+ XMLNode* InsertFirstChild( XMLNode* addThis );
+ /**
+ Add a node after the specified child node.
+ */
+ XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
+
+ /**
+ Delete all the children of this node.
+ */
+ void DeleteChildren();
+
+ /**
+ Delete a child of this node.
+ */
+ void DeleteChild( XMLNode* node );
+
+ /**
+ Make a copy of this node, but not its children.
+ You may pass in a Document pointer that will be
+ the owner of the new Node. If the 'document' is
+ null, then the node returned will be allocated
+ from the current Document. (this->GetDocument())
+
+ Note: if called on a XMLDocument, this will return null.
+ */
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
+
+ /**
+ Test if 2 nodes are the same, but don't test children.
+ The 2 nodes do not need to be in the same Document.
+
+ Note: if called on a XMLDocument, this will return false.
+ */
+ virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
+
+ /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
+ XML tree will be conditionally visited and the host will be called back
+ via the TiXmlVisitor interface.
+
+ This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
+ the XML for the callbacks, so the performance of TinyXML is unchanged by using this
+ interface versus any other.)
+
+ The interface has been based on ideas from:
+
+ - http://www.saxproject.org/
+ - http://c2.com/cgi/wiki?HierarchicalVisitorPattern
+
+ Which are both good references for "visiting".
+
+ An example of using Accept():
+ @verbatim
+ TiXmlPrinter printer;
+ tinyxmlDoc.Accept( &printer );
+ const char* xmlcstr = printer.CStr();
+ @endverbatim
+ */
+ virtual bool Accept( XMLVisitor* visitor ) const = 0;
+
+ // internal
+ virtual char* ParseDeep( char*, StrPair* );
+
+protected:
+ XMLNode( XMLDocument* );
+ virtual ~XMLNode();
+ XMLNode( const XMLNode& ); // not supported
+ XMLNode& operator=( const XMLNode& ); // not supported
+
+ XMLDocument* document;
+ XMLNode* parent;
+ mutable StrPair value;
+
+ XMLNode* firstChild;
+ XMLNode* lastChild;
+
+ XMLNode* prev;
+ XMLNode* next;
+
+private:
+ MemPool* memPool;
+ void Unlink( XMLNode* child );
+};
+
+
+/** XML text.
+
+ Note that a text node can have child element nodes, for example:
+ @verbatim
+ <root>This is <b>bold</b></root>
+ @endverbatim
+
+ A text node can have 2 ways to output the next. "normal" output
+ and CDATA. It will default to the mode it was parsed from the XML file and
+ you generally want to leave it alone, but you can change the output mode with
+ SetCDATA() and query it with CDATA().
+*/
+class XMLText : public XMLNode
+{
+ friend class XMLBase;
+ friend class XMLDocument;
+public:
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ virtual XMLText* ToText() { return this; }
+ virtual const XMLText* ToText() const { return this; }
+
+ /// Declare whether this should be CDATA or standard text.
+ void SetCData( bool _isCData ) { this->isCData = _isCData; }
+ /// Returns true if this is a CDATA text element.
+ bool CData() const { return isCData; }
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+
+protected:
+ XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {}
+ virtual ~XMLText() {}
+ XMLText( const XMLText& ); // not supported
+ XMLText& operator=( const XMLText& ); // not supported
+
+private:
+ bool isCData;
+};
+
+
+/** An XML Comment. */
+class XMLComment : public XMLNode
+{
+ friend class XMLDocument;
+public:
+ virtual XMLComment* ToComment() { return this; }
+ virtual const XMLComment* ToComment() const { return this; }
+
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+ XMLComment( XMLDocument* doc );
+ virtual ~XMLComment();
+ XMLComment( const XMLComment& ); // not supported
+ XMLComment& operator=( const XMLComment& ); // not supported
+
+private:
+};
+
+
+/** In correct XML the declaration is the first entry in the file.
+ @verbatim
+ <?xml version="1.0" standalone="yes"?>
+ @endverbatim
+
+ TinyXML2 will happily read or write files without a declaration,
+ however.
+
+ The text of the declaration isn't interpreted. It is parsed
+ and written as a string.
+*/
+class XMLDeclaration : public XMLNode
+{
+ friend class XMLDocument;
+public:
+ virtual XMLDeclaration* ToDeclaration() { return this; }
+ virtual const XMLDeclaration* ToDeclaration() const { return this; }
+
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+ XMLDeclaration( XMLDocument* doc );
+ virtual ~XMLDeclaration();
+ XMLDeclaration( const XMLDeclaration& ); // not supported
+ XMLDeclaration& operator=( const XMLDeclaration& ); // not supported
+};
+
+
+/** Any tag that tinyXml doesn't recognize is saved as an
+ unknown. It is a tag of text, but should not be modified.
+ It will be written back to the XML, unchanged, when the file
+ is saved.
+
+ DTD tags get thrown into TiXmlUnknowns.
+*/
+class XMLUnknown : public XMLNode
+{
+ friend class XMLDocument;
+public:
+ virtual XMLUnknown* ToUnknown() { return this; }
+ virtual const XMLUnknown* ToUnknown() const { return this; }
+
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ char* ParseDeep( char*, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+ XMLUnknown( XMLDocument* doc );
+ virtual ~XMLUnknown();
+ XMLUnknown( const XMLUnknown& ); // not supported
+ XMLUnknown& operator=( const XMLUnknown& ); // not supported
+};
+
+
+enum {
+ XML_NO_ERROR = 0,
+ XML_SUCCESS = 0,
+
+ XML_NO_ATTRIBUTE,
+ XML_WRONG_ATTRIBUTE_TYPE,
+
+ XML_ERROR_FILE_NOT_FOUND,
+ XML_ERROR_FILE_COULD_NOT_BE_OPENED,
+ XML_ERROR_FILE_READ_ERROR,
+ XML_ERROR_ELEMENT_MISMATCH,
+ XML_ERROR_PARSING_ELEMENT,
+ XML_ERROR_PARSING_ATTRIBUTE,
+ XML_ERROR_IDENTIFYING_TAG,
+ XML_ERROR_PARSING_TEXT,
+ XML_ERROR_PARSING_CDATA,
+ XML_ERROR_PARSING_COMMENT,
+ XML_ERROR_PARSING_DECLARATION,
+ XML_ERROR_PARSING_UNKNOWN,
+ XML_ERROR_EMPTY_DOCUMENT,
+ XML_ERROR_MISMATCHED_ELEMENT,
+ XML_ERROR_PARSING,
+
+ XML_CAN_NOT_CONVERT_TEXT,
+ XML_NO_TEXT_NODE
+};
+
+
+/** An attribute is a name-value pair. Elements have an arbitrary
+ number of attributes, each with a unique name.
+
+ @note The attributes are not XMLNodes. You may only query the
+ Next() attribute in a list.
+*/
+class XMLAttribute
+{
+ friend class XMLElement;
+public:
+ const char* Name() const { return name.GetStr(); } ///< The name of the attribute.
+ const char* Value() const { return value.GetStr(); } ///< The value of the attribute.
+ const XMLAttribute* Next() const { return next; } ///< The next attribute in the list.
+
+ /** IntAttribute interprets the attribute as an integer, and returns the value.
+ If the value isn't an integer, 0 will be returned. There is no error checking;
+ use QueryIntAttribute() if you need error checking.
+ */
+ int IntValue() const { int i=0; QueryIntValue( &i ); return i; }
+ /// Query as an unsigned integer. See IntAttribute()
+ unsigned UnsignedValue() const { unsigned i=0; QueryUnsignedValue( &i ); return i; }
+ /// Query as a boolean. See IntAttribute()
+ bool BoolValue() const { bool b=false; QueryBoolValue( &b ); return b; }
+ /// Query as a double. See IntAttribute()
+ double DoubleValue() const { double d=0; QueryDoubleValue( &d ); return d; }
+ /// Query as a float. See IntAttribute()
+ float FloatValue() const { float f=0; QueryFloatValue( &f ); return f; }
+
+ /** QueryIntAttribute interprets the attribute as an integer, and returns the value
+ in the provided paremeter. The function will return XML_NO_ERROR on success,
+ and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
+ */
+ int QueryIntValue( int* value ) const;
+ /// See QueryIntAttribute
+ int QueryUnsignedValue( unsigned int* value ) const;
+ /// See QueryIntAttribute
+ int QueryBoolValue( bool* value ) const;
+ /// See QueryIntAttribute
+ int QueryDoubleValue( double* value ) const;
+ /// See QueryIntAttribute
+ int QueryFloatValue( float* value ) const;
+
+ /// Set the attribute to a string value.
+ void SetAttribute( const char* value );
+ /// Set the attribute to value.
+ void SetAttribute( int value );
+ /// Set the attribute to value.
+ void SetAttribute( unsigned value );
+ /// Set the attribute to value.
+ void SetAttribute( bool value );
+ /// Set the attribute to value.
+ void SetAttribute( double value );
+ /// Set the attribute to value.
+ void SetAttribute( float value );
+
+private:
+ enum { BUF_SIZE = 200 };
+
+ XMLAttribute() : next( 0 ) {}
+ virtual ~XMLAttribute() {}
+ XMLAttribute( const XMLAttribute& ); // not supported
+ void operator=( const XMLAttribute& ); // not supported
+ void SetName( const char* name );
+
+ char* ParseDeep( char* p, bool processEntities );
+
+ mutable StrPair name;
+ mutable StrPair value;
+ XMLAttribute* next;
+ MemPool* memPool;
+};
+
+
+/** The element is a container class. It has a value, the element name,
+ and can contain other elements, text, comments, and unknowns.
+ Elements also contain an arbitrary number of attributes.
+*/
+class XMLElement : public XMLNode
+{
+ friend class XMLBase;
+ friend class XMLDocument;
+public:
+ /// Get the name of an element (which is the Value() of the node.)
+ const char* Name() const { return Value(); }
+ /// Set the name of the element.
+ void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); }
+
+ virtual XMLElement* ToElement() { return this; }
+ virtual const XMLElement* ToElement() const { return this; }
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ /** Given an attribute name, Attribute() returns the value
+ for the attribute of that name, or null if none
+ exists. For example:
+
+ @verbatim
+ const char* value = ele->Attribute( "foo" );
+ @endverbatim
+
+ The 'value' parameter is normally null. However, if specified,
+ the attribute will only be returned if the 'name' and 'value'
+ match. This allow you to write code:
+
+ @verbatim
+ if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
+ @endverbatim
+
+ rather than:
+ @verbatim
+ if ( ele->Attribute( "foo" ) ) {
+ if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
+ }
+ @endverbatim
+ */
+ const char* Attribute( const char* name, const char* value=0 ) const;
+
+ /** Given an attribute name, IntAttribute() returns the value
+ of the attribute interpreted as an integer. 0 will be
+ returned if there is an error. For a method with error
+ checking, see QueryIntAttribute()
+ */
+ int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
+ /// See IntAttribute()
+ unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; }
+ /// See IntAttribute()
+ bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; }
+ /// See IntAttribute()
+ double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; }
+ /// See IntAttribute()
+ float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
+
+ /** Given an attribute name, QueryIntAttribute() returns
+ XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
+ can't be performed, or XML_NO_ATTRIBUTE if the attribute
+ doesn't exist. If successful, the result of the conversion
+ will be written to 'value'. If not successful, nothing will
+ be written to 'value'. This allows you to provide default
+ value:
+
+ @verbatim
+ int value = 10;
+ QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
+ @endverbatim
+ */
+ int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryBoolAttribute( const char* name, bool* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryDoubleAttribute( const char* name, double* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); }
+ /// See QueryIntAttribute()
+ int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); }
+
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, const char* _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, int _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, unsigned _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, bool _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+ /// Sets the named attribute to value.
+ void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); }
+
+ /**
+ Delete an attribute.
+ */
+ void DeleteAttribute( const char* name );
+
+ /// Return the first attribute in the list.
+ const XMLAttribute* FirstAttribute() const { return rootAttribute; }
+ /// Query a specific attribute in the list.
+ const XMLAttribute* FindAttribute( const char* name ) const;
+
+ /** Convenience function for easy access to the text inside an element. Although easy
+ and concise, GetText() is limited compared to getting the TiXmlText child
+ and accessing it directly.
+
+ If the first child of 'this' is a TiXmlText, the GetText()
+ returns the character string of the Text node, else null is returned.
+
+ This is a convenient method for getting the text of simple contained text:
+ @verbatim
+ <foo>This is text</foo>
+ const char* str = fooElement->GetText();
+ @endverbatim
+
+ 'str' will be a pointer to "This is text".
+
+ Note that this function can be misleading. If the element foo was created from
+ this XML:
+ @verbatim
+ <foo><b>This is text</b></foo>
+ @endverbatim
+
+ then the value of str would be null. The first child node isn't a text node, it is
+ another element. From this XML:
+ @verbatim
+ <foo>This is <b>text</b></foo>
+ @endverbatim
+ GetText() will return "This is ".
+ */
+ const char* GetText() const;
+
+ /**
+ Convenience method to query the value of a child text node. This is probably best
+ shown by example. Given you have a document is this form:
+ @verbatim
+ <point>
+ <x>1</x>
+ <y>1.4</y>
+ </point>
+ @endverbatim
+
+ The QueryIntText() and similar functions provide a safe and easier way to get to the
+ "value" of x and y.
+
+ @verbatim
+ int x = 0;
+ float y = 0; // types of x and y are contrived for example
+ const XMLElement* xElement = pointElement->FirstChildElement( "x" );
+ const XMLElement* yElement = pointElement->FirstChildElement( "y" );
+ xElement->QueryIntText( &x );
+ yElement->QueryFloatText( &y );
+ @endverbatim
+
+ @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
+ to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
+
+ */
+ int QueryIntText( int* _value ) const;
+ /// See QueryIntText()
+ int QueryUnsignedText( unsigned* _value ) const;
+ /// See QueryIntText()
+ int QueryBoolText( bool* _value ) const;
+ /// See QueryIntText()
+ int QueryDoubleText( double* _value ) const;
+ /// See QueryIntText()
+ int QueryFloatText( float* _value ) const;
+
+ // internal:
+ enum {
+ OPEN, // <foo>
+ CLOSED, // <foo/>
+ CLOSING // </foo>
+ };
+ int ClosingType() const { return closingType; }
+ char* ParseDeep( char* p, StrPair* endTag );
+ virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+ virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+private:
+ XMLElement( XMLDocument* doc );
+ virtual ~XMLElement();
+ XMLElement( const XMLElement& ); // not supported
+ void operator=( const XMLElement& ); // not supported
+
+ XMLAttribute* FindAttribute( const char* name );
+ XMLAttribute* FindOrCreateAttribute( const char* name );
+ //void LinkAttribute( XMLAttribute* attrib );
+ char* ParseAttributes( char* p );
+
+ int closingType;
+ // The attribute list is ordered; there is no 'lastAttribute'
+ // because the list needs to be scanned for dupes before adding
+ // a new attribute.
+ XMLAttribute* rootAttribute;
+};
+
+
+/** A Document binds together all the functionality.
+ It can be saved, loaded, and printed to the screen.
+ All Nodes are connected and allocated to a Document.
+ If the Document is deleted, all its Nodes are also deleted.
+*/
+class XMLDocument : public XMLNode
+{
+ friend class XMLElement;
+public:
+ /// constructor
+ XMLDocument( bool processEntities = true );
+ ~XMLDocument();
+
+ virtual XMLDocument* ToDocument() { return this; }
+ virtual const XMLDocument* ToDocument() const { return this; }
+
+ /**
+ Parse an XML file from a character string.
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int Parse( const char* xml );
+
+ /**
+ Load an XML file from disk.
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int LoadFile( const char* filename );
+
+ /**
+ Load an XML file from disk. You are responsible
+ for providing and closing the FILE*.
+
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int LoadFile( FILE* );
+
+ /**
+ Save the XML file to disk.
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int SaveFile( const char* filename );
+
+ /**
+ Save the XML file to disk. You are responsible
+ for providing and closing the FILE*.
+
+ Returns XML_NO_ERROR (0) on success, or
+ an errorID.
+ */
+ int SaveFile( FILE* );
+
+ bool ProcessEntities() const { return processEntities; }
+
+ /**
+ Returns true if this document has a leading Byte Order Mark of UTF8.
+ */
+ bool HasBOM() const { return writeBOM; }
+ /** Sets whether to write the BOM when writing the file.
+ */
+ void SetBOM( bool useBOM ) { writeBOM = useBOM; }
+
+ /** Return the root element of DOM. Equivalent to FirstChildElement().
+ To get the first node, use FirstChild().
+ */
+ XMLElement* RootElement() { return FirstChildElement(); }
+ const XMLElement* RootElement() const { return FirstChildElement(); }
+
+ /** Print the Document. If the Printer is not provided, it will
+ print to stdout. If you provide Printer, this can print to a file:
+ @verbatim
+ XMLPrinter printer( fp );
+ doc.Print( &printer );
+ @endverbatim
+
+ Or you can use a printer to print to memory:
+ @verbatim
+ XMLPrinter printer;
+ doc->Print( &printer );
+ // printer.CStr() has a const char* to the XML
+ @endverbatim
+ */
+ void Print( XMLPrinter* streamer=0 );
+ virtual bool Accept( XMLVisitor* visitor ) const;
+
+ /**
+ Create a new Element associated with
+ this Document. The memory for the Element
+ is managed by the Document.
+ */
+ XMLElement* NewElement( const char* name );
+ /**
+ Create a new Comment associated with
+ this Document. The memory for the Comment
+ is managed by the Document.
+ */
+ XMLComment* NewComment( const char* comment );
+ /**
+ Create a new Text associated with
+ this Document. The memory for the Text
+ is managed by the Document.
+ */
+ XMLText* NewText( const char* text );
+ /**
+ Create a new Declaration associated with
+ this Document. The memory for the object
+ is managed by the Document.
+
+ If the 'text' param is null, the standard
+ declaration is used.:
+ @verbatim
+ <?xml version="1.0" encoding="UTF-8"?>
+ @endverbatim
+ */
+ XMLDeclaration* NewDeclaration( const char* text=0 );
+ /**
+ Create a new Unknown associated with
+ this Document. The memory for the object
+ is managed by the Document.
+ */
+ XMLUnknown* NewUnknown( const char* text );
+
+ /**
+ Delete a node associated with this document.
+ It will be unlinked from the DOM.
+ */
+ void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
+
+ void SetError( int error, const char* str1, const char* str2 );
+
+ /// Return true if there was an error parsing the document.
+ bool Error() const { return errorID != XML_NO_ERROR; }
+ /// Return the errorID.
+ int ErrorID() const { return errorID; }
+ /// Return a possibly helpful diagnostic location or string.
+ const char* GetErrorStr1() const { return errorStr1; }
+ /// Return a possibly helpful secondary diagnostic location or string.
+ const char* GetErrorStr2() const { return errorStr2; }
+ /// If there is an error, print it to stdout.
+ void PrintError() const;
+
+ // internal
+ char* Identify( char* p, XMLNode** node );
+
+ virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const { return 0; }
+ virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const { return false; }
+
+private:
+ XMLDocument( const XMLDocument& ); // not supported
+ void operator=( const XMLDocument& ); // not supported
+ void InitDocument();
+
+ bool writeBOM;
+ bool processEntities;
+ int errorID;
+ const char* errorStr1;
+ const char* errorStr2;
+ char* charBuffer;
+
+ MemPoolT< sizeof(XMLElement) > elementPool;
+ MemPoolT< sizeof(XMLAttribute) > attributePool;
+ MemPoolT< sizeof(XMLText) > textPool;
+ MemPoolT< sizeof(XMLComment) > commentPool;
+};
+
+
+/**
+ A XMLHandle is a class that wraps a node pointer with null checks; this is
+ an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
+ DOM structure. It is a separate utility class.
+
+ Take an example:
+ @verbatim
+ <Document>
+ <Element attributeA = "valueA">
+ <Child attributeB = "value1" />
+ <Child attributeB = "value2" />
+ </Element>
+ </Document>
+ @endverbatim
+
+ Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
+ easy to write a *lot* of code that looks like:
+
+ @verbatim
+ XMLElement* root = document.FirstChildElement( "Document" );
+ if ( root )
+ {
+ XMLElement* element = root->FirstChildElement( "Element" );
+ if ( element )
+ {
+ XMLElement* child = element->FirstChildElement( "Child" );
+ if ( child )
+ {
+ XMLElement* child2 = child->NextSiblingElement( "Child" );
+ if ( child2 )
+ {
+ // Finally do something useful.
+ @endverbatim
+
+ And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
+ of such code. A XMLHandle checks for null pointers so it is perfectly safe
+ and correct to use:
+
+ @verbatim
+ XMLHandle docHandle( &document );
+ XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
+ if ( child2 )
+ {
+ // do something useful
+ @endverbatim
+
+ Which is MUCH more concise and useful.
+
+ It is also safe to copy handles - internally they are nothing more than node pointers.
+ @verbatim
+ XMLHandle handleCopy = handle;
+ @endverbatim
+
+ See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
+*/
+class XMLHandle
+{
+public:
+ /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
+ XMLHandle( XMLNode* _node ) { node = _node; }
+ /// Create a handle from a node.
+ XMLHandle( XMLNode& _node ) { node = &_node; }
+ /// Copy constructor
+ XMLHandle( const XMLHandle& ref ) { node = ref.node; }
+ /// Assignment
+ XMLHandle& operator=( const XMLHandle& ref ) { node = ref.node; return *this; }
+
+ /// Get the first child of this handle.
+ XMLHandle FirstChild() { return XMLHandle( node ? node->FirstChild() : 0 ); }
+ /// Get the first child element of this handle.
+ XMLHandle FirstChildElement( const char* value=0 ) { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); }
+ /// Get the last child of this handle.
+ XMLHandle LastChild() { return XMLHandle( node ? node->LastChild() : 0 ); }
+ /// Get the last child element of this handle.
+ XMLHandle LastChildElement( const char* _value=0 ) { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); }
+ /// Get the previous sibling of this handle.
+ XMLHandle PreviousSibling() { return XMLHandle( node ? node->PreviousSibling() : 0 ); }
+ /// Get the previous sibling element of this handle.
+ XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
+ /// Get the next sibling of this handle.
+ XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); }
+ /// Get the next sibling element of this handle.
+ XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
+
+ /// Safe cast to XMLNode. This can return null.
+ XMLNode* ToNode() { return node; }
+ /// Safe cast to XMLElement. This can return null.
+ XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
+ /// Safe cast to XMLText. This can return null.
+ XMLText* ToText() { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
+ /// Safe cast to XMLUnknown. This can return null.
+ XMLUnknown* ToUnknown() { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
+ /// Safe cast to XMLDeclaration. This can return null.
+ XMLDeclaration* ToDeclaration() { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
+
+private:
+ XMLNode* node;
+};
+
+
+/**
+ A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
+ same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
+*/
+class XMLConstHandle
+{
+public:
+ XMLConstHandle( const XMLNode* _node ) { node = _node; }
+ XMLConstHandle( const XMLNode& _node ) { node = &_node; }
+ XMLConstHandle( const XMLConstHandle& ref ) { node = ref.node; }
+
+ XMLConstHandle& operator=( const XMLConstHandle& ref ) { node = ref.node; return *this; }
+
+ const XMLConstHandle FirstChild() const { return XMLConstHandle( node ? node->FirstChild() : 0 ); }
+ const XMLConstHandle FirstChildElement( const char* value=0 ) const { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); }
+ const XMLConstHandle LastChild() const { return XMLConstHandle( node ? node->LastChild() : 0 ); }
+ const XMLConstHandle LastChildElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); }
+ const XMLConstHandle PreviousSibling() const { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); }
+ const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
+ const XMLConstHandle NextSibling() const { return XMLConstHandle( node ? node->NextSibling() : 0 ); }
+ const XMLConstHandle NextSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
+
+
+ const XMLNode* ToNode() const { return node; }
+ const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
+ const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
+ const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
+ const XMLDeclaration* ToDeclaration() const { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); }
+
+private:
+ const XMLNode* node;
+};
+
+
+/**
+ Printing functionality. The XMLPrinter gives you more
+ options than the XMLDocument::Print() method.
+
+ It can:
+ -# Print to memory.
+ -# Print to a file you provide.
+ -# Print XML without a XMLDocument.
+
+ Print to Memory
+
+ @verbatim
+ XMLPrinter printer;
+ doc->Print( &printer );
+ SomeFunction( printer.CStr() );
+ @endverbatim
+
+ Print to a File
+
+ You provide the file pointer.
+ @verbatim
+ XMLPrinter printer( fp );
+ doc.Print( &printer );
+ @endverbatim
+
+ Print without a XMLDocument
+
+ When loading, an XML parser is very useful. However, sometimes
+ when saving, it just gets in the way. The code is often set up
+ for streaming, and constructing the DOM is just overhead.
+
+ The Printer supports the streaming case. The following code
+ prints out a trivially simple XML file without ever creating
+ an XML document.
+
+ @verbatim
+ XMLPrinter printer( fp );
+ printer.OpenElement( "foo" );
+ printer.PushAttribute( "foo", "bar" );
+ printer.CloseElement();
+ @endverbatim
+*/
+class XMLPrinter : public XMLVisitor
+{
+public:
+ /** Construct the printer. If the FILE* is specified,
+ this will print to the FILE. Else it will print
+ to memory, and the result is available in CStr().
+ If 'compact' is set to true, then output is created
+ with only required whitespace and newlines.
+ */
+ XMLPrinter( FILE* file=0, bool compact = false );
+ ~XMLPrinter() {}
+
+ /** If streaming, write the BOM and declaration. */
+ void PushHeader( bool writeBOM, bool writeDeclaration );
+ /** If streaming, start writing an element.
+ The element must be closed with CloseElement()
+ */
+ void OpenElement( const char* name );
+ /// If streaming, add an attribute to an open element.
+ void PushAttribute( const char* name, const char* value );
+ void PushAttribute( const char* name, int value );
+ void PushAttribute( const char* name, unsigned value );
+ void PushAttribute( const char* name, bool value );
+ void PushAttribute( const char* name, double value );
+ /// If streaming, close the Element.
+ void CloseElement();
+
+ /// Add a text node.
+ void PushText( const char* text, bool cdata=false );
+ /// Add a text node from an integer.
+ void PushText( int value );
+ /// Add a text node from an unsigned.
+ void PushText( unsigned value );
+ /// Add a text node from a bool.
+ void PushText( bool value );
+ /// Add a text node from a float.
+ void PushText( float value );
+ /// Add a text node from a double.
+ void PushText( double value );
+
+ /// Add a comment
+ void PushComment( const char* comment );
+
+ void PushDeclaration( const char* value );
+ void PushUnknown( const char* value );
+
+ virtual bool VisitEnter( const XMLDocument& /*doc*/ );
+ virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; }
+
+ virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
+ virtual bool VisitExit( const XMLElement& element );
+
+ virtual bool Visit( const XMLText& text );
+ virtual bool Visit( const XMLComment& comment );
+ virtual bool Visit( const XMLDeclaration& declaration );
+ virtual bool Visit( const XMLUnknown& unknown );
+
+ /**
+ If in print to memory mode, return a pointer to
+ the XML file in memory.
+ */
+ const char* CStr() const { return buffer.Mem(); }
+ /**
+ If in print to memory mode, return the size
+ of the XML file in memory. (Note the size returned
+ includes the terminating null.)
+ */
+ int CStrSize() const { return buffer.Size(); }
+
+private:
+ void SealElement();
+ void PrintSpace( int depth );
+ void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities.
+ void Print( const char* format, ... );
+
+ bool elementJustOpened;
+ bool firstElement;
+ FILE* fp;
+ int depth;
+ int textDepth;
+ bool processEntities;
+ bool compactMode;
+
+ enum {
+ ENTITY_RANGE = 64,
+ BUF_SIZE = 200
+ };
+ bool entityFlag[ENTITY_RANGE];
+ bool restrictedEntityFlag[ENTITY_RANGE];
+
+ DynArray< const char*, 10 > stack;
+ DynArray< char, 20 > buffer;
+#ifdef _MSC_VER
+ DynArray< char, 20 > accumulator;
+#endif
+};
+
+
+} // tinyxml2
+
+
+#endif // TINYXML2_INCLUDED
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