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author | Timothy Pearson <tpearson@raptorengineering.com> | 2019-05-11 15:12:49 -0500 |
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committer | Timothy Pearson <tpearson@raptorengineering.com> | 2019-05-11 15:12:49 -0500 |
commit | 9e80202352dd49bdd9e67b8b906d86f058431505 (patch) | |
tree | 5673c17aad6e3833da8c4ff21b5a11f666ec9fbe /src/ui/shader/texture-blit.vert | |
download | hqemu-master.zip hqemu-master.tar.gz |
Diffstat (limited to 'src/ui/shader/texture-blit.vert')
-rw-r--r-- | src/ui/shader/texture-blit.vert | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/ui/shader/texture-blit.vert b/src/ui/shader/texture-blit.vert new file mode 100644 index 0000000..6fe2744 --- /dev/null +++ b/src/ui/shader/texture-blit.vert @@ -0,0 +1,10 @@ + +#version 300 es + +in vec2 in_position; +out vec2 ex_tex_coord; + +void main(void) { + gl_Position = vec4(in_position, 0.0, 1.0); + ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5; +} |