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author | Timothy Pearson <tpearson@raptorengineering.com> | 2019-05-11 15:12:49 -0500 |
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committer | Timothy Pearson <tpearson@raptorengineering.com> | 2019-05-11 15:12:49 -0500 |
commit | 9e80202352dd49bdd9e67b8b906d86f058431505 (patch) | |
tree | 5673c17aad6e3833da8c4ff21b5a11f666ec9fbe /src/ui/shader/texture-blit.frag | |
download | hqemu-master.zip hqemu-master.tar.gz |
Diffstat (limited to 'src/ui/shader/texture-blit.frag')
-rw-r--r-- | src/ui/shader/texture-blit.frag | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/ui/shader/texture-blit.frag b/src/ui/shader/texture-blit.frag new file mode 100644 index 0000000..bfa202c --- /dev/null +++ b/src/ui/shader/texture-blit.frag @@ -0,0 +1,10 @@ + +#version 300 es + +uniform sampler2D image; +in mediump vec2 ex_tex_coord; +out mediump vec4 out_frag_color; + +void main(void) { + out_frag_color = texture(image, ex_tex_coord); +} |