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/*
* DXVA2 HW acceleration
*
* copyright (c) 2009 Laurent Aimar
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_DXVA_H
#define AVCODEC_DXVA_H
/**
* @file
* @ingroup lavc_codec_hwaccel_dxva2
* Public libavcodec DXVA2 header.
*/
#define _WIN32_WINNT 0x0600
#include <stdint.h>
#include <d3d9.h>
#include <dxva2api.h>
/**
* @defgroup lavc_codec_hwaccel_dxva2 DXVA2
* @ingroup lavc_codec_hwaccel
*
* @{
*/
#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for DXVA2 and old UVD/UVD+ ATI video cards
/**
* This structure is used to provides the necessary configurations and data
* to the DXVA2 Libav HWAccel implementation.
*
* The application must make it available as AVCodecContext.hwaccel_context.
*/
struct dxva_context {
/**
* DXVA2 decoder object
*/
IDirectXVideoDecoder *decoder;
/**
* DXVA2 configuration used to create the decoder
*/
const DXVA2_ConfigPictureDecode *cfg;
/**
* The number of surface in the surface array
*/
unsigned surface_count;
/**
* The array of Direct3D surfaces used to create the decoder
*/
LPDIRECT3DSURFACE9 *surface;
/**
* A bit field configuring the workarounds needed for using the decoder
*/
uint64_t workaround;
/**
* Private to the Libav AVHWAccel implementation
*/
unsigned report_id;
};
/**
* @}
*/
#endif /* AVCODEC_DXVA_H */
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