Commit message (Expand) | Author | Age | Files | Lines | |
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* | Add VDPAU hardware accelerated decoding for MPEG1 and MPEG2 which can | NVIDIA Corporation | 2009-01-16 | 1 | -0/+4 |
* | Add missing #include to fix 'make checkheaders'. | Diego Biurrun | 2009-01-11 | 1 | -0/+1 |
* | Remove H264Context from vdpau_internal.h. | Carl Eugen Hoyos | 2009-01-11 | 1 | -3/+2 |
* | Cosmetics: Rename ff_vdpau_h264_add_data_chunk as ff_vdpau_add_data_chunk. | Carl Eugen Hoyos | 2009-01-10 | 1 | -2/+2 |
* | Use only MpegEncContext in ff_vdpau_h264_add_data_chunk. | Carl Eugen Hoyos | 2009-01-10 | 1 | -1/+1 |
* | Move vdpau_h264_set_reference_frames() call from vdpauvideo.c into h264.c. | Carl Eugen Hoyos | 2009-01-10 | 1 | -0/+1 |
* | Rename ff_VDPAU as ff_vdpau. | Carl Eugen Hoyos | 2009-01-07 | 1 | -2/+2 |
* | Add missing headers to allow 'make checkheaders' to pass. | Diego Biurrun | 2009-01-07 | 1 | -0/+3 |
* | Add VDPAU hardware accelerated decoding for H264 which can be used by | NVIDIA Corporation | 2009-01-04 | 1 | -0/+31 |