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-rw-r--r--CREDITS1
-rw-r--r--Changelog13
-rw-r--r--doc/ffmpeg-doc.texi9
3 files changed, 22 insertions, 1 deletions
diff --git a/CREDITS b/CREDITS
index 8befb29..ea22f98 100644
--- a/CREDITS
+++ b/CREDITS
@@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
ffmpeg. The names are sorted alphabetically.
Fabrice Bellard
+Mario Brito
Alex Beregszaszi
Tim Ferguson
Brian Foley
diff --git a/Changelog b/Changelog
index cf81e91..825f4fd 100644
--- a/Changelog
+++ b/Changelog
@@ -1,4 +1,12 @@
-Upcoming version 0.4.7:
+Upcoming version 0.4.8:
+- Id RoQ playback subsystem (Mike Melanson and Time Ferguson)
+- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson
+ and Mario Brito)
+- Xan DPCM audio decoder (Mario Brito)
+- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson)
+- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson)
+
+version 0.4.7:
- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
(originally from public domain player for Amiga at http://www.honeypot.net/audio)
@@ -32,6 +40,9 @@ Upcoming version 0.4.7:
- b frame encoding speedup (Michael)
- wmv2 codec (unfinished - Michael)
- user specified diamond size for EPZS (Michael)
+- Playstation STR playback subsystem, still experimental (Mike and Michael)
+- ASV2 codec (Michael)
+- CLJR decoder (Alex)
.. And lots more new enhances and fixes.
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi
index 72f04ee..f0ccfc2 100644
--- a/doc/ffmpeg-doc.texi
+++ b/doc/ffmpeg-doc.texi
@@ -626,6 +626,8 @@ library:
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games
+@item WC3 Movie @tab @tab X
+@tab multimedia format used in Origin's Wing Commander III computer game
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@@ -678,6 +680,7 @@ following image formats are supported:
@item 4X Video @tab @tab X @tab used in certain computer games
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
+@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
@@ -702,6 +705,10 @@ solutions.
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
+@item Duck DK3 IMA ADPCM @tab @tab X
+@tab used in some Sega Saturn console games
+@item Duck DK4 IMA ADPCM @tab @tab X
+@tab used in some Sega Saturn console games
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
@@ -713,6 +720,8 @@ solutions.
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games
+@item Xan DPCM @tab @tab X
+@tab used in Origin's Wing Commander IV AVI files
@end multitable
@code{X} means that the encoding (resp. decoding) is supported.
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