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authorNedeljko Babic <nbabic@mips.com>2014-04-01 16:31:08 +0200
committerMichael Niedermayer <michaelni@gmx.at>2014-04-01 19:01:57 +0200
commit696e34a6e15d9d9d655191a953779d06dc3b5897 (patch)
tree4401c485e31b7cc878179d44481635213eecd7a6 /libavcodec/ac3dec.h
parentd506deaeaa98013505241d8149d82327efea0379 (diff)
downloadffmpeg-streaming-696e34a6e15d9d9d655191a953779d06dc3b5897.zip
ffmpeg-streaming-696e34a6e15d9d9d655191a953779d06dc3b5897.tar.gz
libavcodec: Implementation of AC3 fixedpoint decoder
Signed-off-by: Nedeljko Babic <nbabic@mips.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'libavcodec/ac3dec.h')
-rw-r--r--libavcodec/ac3dec.h33
1 files changed, 19 insertions, 14 deletions
diff --git a/libavcodec/ac3dec.h b/libavcodec/ac3dec.h
index 58d8ee6..255b9df 100644
--- a/libavcodec/ac3dec.h
+++ b/libavcodec/ac3dec.h
@@ -51,6 +51,7 @@
#define AVCODEC_AC3DEC_H
#include "libavutil/float_dsp.h"
+#include "libavutil/fixed_dsp.h"
#include "libavutil/lfg.h"
#include "ac3.h"
#include "ac3dsp.h"
@@ -138,8 +139,8 @@ typedef struct AC3DecodeContext {
int num_spx_bands; ///< number of spx bands (nspxbnds)
uint8_t spx_band_sizes[SPX_MAX_BANDS]; ///< number of bins in each spx band
uint8_t first_spx_coords[AC3_MAX_CHANNELS]; ///< first spx coordinates states (firstspxcos)
- float spx_noise_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS]; ///< spx noise blending factor (nblendfact)
- float spx_signal_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS];///< spx signal blending factor (sblendfact)
+ INTFLOAT spx_noise_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS]; ///< spx noise blending factor (nblendfact)
+ INTFLOAT spx_signal_blend[AC3_MAX_CHANNELS][SPX_MAX_BANDS];///< spx signal blending factor (sblendfact)
///@}
///@name Adaptive hybrid transform
@@ -151,15 +152,15 @@ typedef struct AC3DecodeContext {
int fbw_channels; ///< number of full-bandwidth channels
int channels; ///< number of total channels
int lfe_ch; ///< index of LFE channel
- float downmix_coeffs[AC3_MAX_CHANNELS][2]; ///< stereo downmix coefficients
+ SHORTFLOAT downmix_coeffs[AC3_MAX_CHANNELS][2]; ///< stereo downmix coefficients
int downmixed; ///< indicates if coeffs are currently downmixed
int output_mode; ///< output channel configuration
int out_channels; ///< number of output channels
///@}
///@name Dynamic range
- float dynamic_range[2]; ///< dynamic range
- float drc_scale; ///< percentage of dynamic range compression to be applied
+ INTFLOAT dynamic_range[2]; ///< dynamic range
+ INTFLOAT drc_scale; ///< percentage of dynamic range compression to be applied
///@}
///@name Bandwidth
@@ -207,22 +208,26 @@ typedef struct AC3DecodeContext {
///@name Optimization
DSPContext dsp; ///< for optimization
+#if CONFIG_AC3_FIXED
+ AVFixedDSPContext *fdsp;
+#else
AVFloatDSPContext fdsp;
+#endif
AC3DSPContext ac3dsp;
FmtConvertContext fmt_conv; ///< optimized conversion functions
///@}
- float *outptr[AC3_MAX_CHANNELS];
- float *xcfptr[AC3_MAX_CHANNELS];
- float *dlyptr[AC3_MAX_CHANNELS];
+ SHORTFLOAT *outptr[AC3_MAX_CHANNELS];
+ INTFLOAT *xcfptr[AC3_MAX_CHANNELS];
+ INTFLOAT *dlyptr[AC3_MAX_CHANNELS];
///@name Aligned arrays
- DECLARE_ALIGNED(16, int32_t, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< fixed-point transform coefficients
- DECLARE_ALIGNED(32, float, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
- DECLARE_ALIGNED(32, float, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
- DECLARE_ALIGNED(32, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
- DECLARE_ALIGNED(32, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
- DECLARE_ALIGNED(32, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
+ DECLARE_ALIGNED(16, int, fixed_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< fixed-point transform coefficients
+ DECLARE_ALIGNED(32, INTFLOAT, transform_coeffs)[AC3_MAX_CHANNELS][AC3_MAX_COEFS]; ///< transform coefficients
+ DECLARE_ALIGNED(32, INTFLOAT, delay)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< delay - added to the next block
+ DECLARE_ALIGNED(32, INTFLOAT, window)[AC3_BLOCK_SIZE]; ///< window coefficients
+ DECLARE_ALIGNED(32, INTFLOAT, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
+ DECLARE_ALIGNED(32, SHORTFLOAT, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
DECLARE_ALIGNED(32, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
///@}
} AC3DecodeContext;
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