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authorMartin Storsjö <martin@martin.st>2017-07-04 20:03:00 +0300
committerMartin Storsjö <martin@martin.st>2017-07-05 13:55:11 +0300
commit1912973a2d0a4d7f8e323eb23ee4e0e29d5852ca (patch)
treec928ebee149be0dc658cfc0553cb8be63414993d /avbuild
parent61f589e31e84ae02d7ac6837f30f19c437b1fc2e (diff)
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d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary function does exist, that only calls LoadPackagedLibrary though (which doesn't work for dynamically loading d3d11 DLLs). Therefore explicitly check the targeted API family instead. Make this check a reusable HAVE_* component which other parts of the libraries can check when necessary as well. Signed-off-by: Martin Storsjö <martin@martin.st>
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