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-rw-r--r--tinyDSHOW/src/DSDisplayOverlay.VMR9.cxx211
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diff --git a/tinyDSHOW/src/DSDisplayOverlay.VMR9.cxx b/tinyDSHOW/src/DSDisplayOverlay.VMR9.cxx
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+++ b/tinyDSHOW/src/DSDisplayOverlay.VMR9.cxx
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+/*
+* Copyright (C) 2009-2010 Mamadou Diop.
+*
+* Contact: Mamadou Diop <diopmamadou(at)doubango.org>
+*
+* This file is part of Open Source Doubango Framework.
+*
+* DOUBANGO is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 3 of the License, or
+* (at your option) any later version.
+*
+* DOUBANGO is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with DOUBANGO.
+*
+*/
+#if defined(VMR9) || defined(VMR9_WINDOWLESS)
+
+#define DIRECT3D_VERSION 0x0900
+
+#include <internals/DSDisplayOverlay.h>
+#include <internals/DSDisplayGraph.h>
+#include <internals/DSUtils.h>
+
+using namespace std;
+
+#define FILENAME _T("Overlay.png")
+#define ALPHA_VALUE_START 0.8f
+#define ALPHA_VALUE_STOP 0.0f
+
+
+DSDisplayOverlay::DSDisplayOverlay()
+{
+ this->window = NULL;
+ this->direct3DDevice = NULL;
+ this->direct3DSurface = NULL;
+
+ this->direct3D = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!this->direct3D)
+ {
+ cout << "Cannot create Direct3D environment" << endl;
+ return;
+ }
+}
+
+DSDisplayOverlay::~DSDisplayOverlay()
+{
+ SAFE_RELEASE(this->direct3D);
+}
+
+void DSDisplayOverlay::attach(HWND parent, DSDisplayGraph *graph)
+{
+ HRESULT hr;
+
+ // Gets the handle of the parent and the graph
+ this->window = parent;
+ this->displayGraph = graph;
+
+ if (this->window)
+ {
+ D3DPRESENT_PARAMETERS d3dpp;
+ ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
+
+ hr = this->direct3D->CreateDevice(
+ D3DADAPTER_DEFAULT,
+ D3DDEVTYPE_HAL,
+ this->window,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+ &d3dpp,
+ &this->direct3DDevice);
+ if (FAILED(hr))
+ {
+ cout << "Cannot create Direct3D device" << endl;
+ return;
+ }
+
+ ZeroMemory(&this->overlayInfo, sizeof(D3DXIMAGE_INFO));
+ hr = D3DXGetImageInfoFromFile(FILENAME, &this->overlayInfo);
+ if (FAILED(hr))
+ {
+ cout << "Cannot stat overlay file" << endl;
+ return;
+ }
+
+ hr = this->direct3DDevice->CreateOffscreenPlainSurface(
+ this->overlayInfo.Width,
+ this->overlayInfo.Height,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_SYSTEMMEM,
+ &this->direct3DSurface,
+ NULL);
+ if (FAILED(hr))
+ {
+ cout << "Cannot create Direct3D surface" << endl;
+ return;
+ }
+
+ D3DCOLOR alphaKey = 0xFF000000;
+
+ hr = D3DXLoadSurfaceFromFile(this->direct3DSurface,
+ NULL,
+ NULL,
+ FILENAME,
+ NULL,
+ D3DX_FILTER_NONE,
+ alphaKey,
+ &this->overlayInfo);
+ if (FAILED(hr))
+ {
+ cout << "Cannot load overlay file" << endl;
+ return;
+ }
+
+ D3DVIEWPORT9 viewport;
+ ZeroMemory(&viewport, sizeof(D3DVIEWPORT9));
+
+ hr= this->direct3DDevice->GetViewport(&viewport);
+ if (FAILED(hr))
+ {
+ cout << "Cannot get view port" << endl;
+ return;
+ }
+
+ ZeroMemory(&this->alphaBitmap, sizeof(VMR9AlphaBitmap));
+ this->alphaBitmap.dwFlags = VMR9AlphaBitmap_EntireDDS;
+ this->alphaBitmap.hdc = NULL;
+ this->alphaBitmap.pDDS = this->direct3DSurface;
+ // Source rectangle
+ this->alphaBitmap.rSrc.left = 0;
+ this->alphaBitmap.rSrc.top = 0;
+ this->alphaBitmap.rSrc.right = this->overlayInfo.Width;
+ this->alphaBitmap.rSrc.bottom = this->overlayInfo.Height;
+ // Destination rectangle
+ this->alphaBitmap.rDest.left = (viewport.Width - this->overlayInfo.Width) / 2.0;
+ this->alphaBitmap.rDest.top = (viewport.Height - this->overlayInfo.Height) / 2.0;
+ this->alphaBitmap.rDest.right = this->alphaBitmap.rDest.left + this->overlayInfo.Width;
+ this->alphaBitmap.rDest.bottom = this->alphaBitmap.rDest.top + this->overlayInfo.Height;
+ this->alphaBitmap.rDest.left /= viewport.Width;
+ this->alphaBitmap.rDest.top /= viewport.Height;
+ this->alphaBitmap.rDest.right /= viewport.Width;
+ this->alphaBitmap.rDest.bottom /= viewport.Height;
+ // Alpha value for start
+ this->alphaBitmap.fAlpha = ALPHA_VALUE_START;
+ }
+}
+
+void DSDisplayOverlay::detach()
+{
+ SAFE_RELEASE(this->direct3DSurface);
+ SAFE_RELEASE(this->direct3DDevice);
+
+ this->displayGraph = NULL;
+ this->window = NULL;
+}
+
+void DSDisplayOverlay::show(int value)
+{
+ // Store the ticks to count down
+ this->ticks = value;
+
+ // Compute alpha value decrement
+ this->alphaStep = (this->ticks > 0) ? ((ALPHA_VALUE_START - ALPHA_VALUE_STOP) / this->ticks) : 0;
+ this->alphaBitmap.fAlpha = ALPHA_VALUE_START;
+
+ this->internalUpdate();
+}
+
+void DSDisplayOverlay::update()
+{
+ if (this->displayGraph && (this->ticks > 0))
+ {
+ this->ticks--;
+
+ // Be sure alpha is in 0.0 .. 1.0 range.
+ float value = this->alphaBitmap.fAlpha;
+ value -= this->alphaStep;
+ this->alphaBitmap.fAlpha = (value >= 0.0f) ? value : 0.0f;
+
+ this->internalUpdate();
+ }
+}
+
+void DSDisplayOverlay::internalUpdate()
+{
+ HRESULT hr;
+
+ if (this->ticks > 0)
+ {
+ this->alphaBitmap.dwFlags = VMR9AlphaBitmap_EntireDDS;
+ }
+ else
+ {
+ this->alphaBitmap.dwFlags = VMR9AlphaBitmap_Disable;
+ }
+
+ hr = this->displayGraph->getMixerBitmap()->SetAlphaBitmap(&this->alphaBitmap);
+ if (FAILED(hr))
+ {
+ cout << "Failed to mix overylay (" << hr << ")" << endl;
+ return;
+ }
+}
+
+#endif
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