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diff --git a/thirdparties/win32/include/directshow/strmctl.h b/thirdparties/win32/include/directshow/strmctl.h
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+//------------------------------------------------------------------------------
+// File: StrmCtl.h
+//
+// Desc: DirectShow base classes.
+//
+// Copyright (c) 1996-2001 Microsoft Corporation. All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef __strmctl_h__
+#define __strmctl_h__
+
+class CBaseStreamControl : public IAMStreamControl
+{
+public:
+ // Used by the implementation
+ enum StreamControlState
+ { STREAM_FLOWING = 0x1000,
+ STREAM_DISCARDING
+ };
+
+private:
+ enum StreamControlState m_StreamState; // Current stream state
+ enum StreamControlState m_StreamStateOnStop; // State after next stop
+ // (i.e.Blocking or Discarding)
+
+ REFERENCE_TIME m_tStartTime; // MAX_TIME implies none
+ REFERENCE_TIME m_tStopTime; // MAX_TIME implies none
+ DWORD m_dwStartCookie; // Cookie for notification to app
+ DWORD m_dwStopCookie; // Cookie for notification to app
+ volatile BOOL m_bIsFlushing; // No optimization pls!
+ volatile BOOL m_bStopSendExtra; // bSendExtra was set
+ volatile BOOL m_bStopExtraSent; // the extra one was sent
+
+ CCritSec m_CritSec; // CritSec to guard above attributes
+
+ // Event to fire when we can come
+ // out of blocking, or to come out of waiting
+ // to discard if we change our minds.
+ //
+ CAMEvent m_StreamEvent;
+
+ // All of these methods execute immediately. Helpers for others.
+ //
+ void ExecuteStop();
+ void ExecuteStart();
+ void CancelStop();
+ void CancelStart();
+
+ // Some things we need to be told by our owning filter
+ // Your pin must also expose IAMStreamControl when QI'd for it!
+ //
+ IReferenceClock * m_pRefClock; // Need it to set advises
+ // Filter must tell us via
+ // SetSyncSource
+ IMediaEventSink * m_pSink; // Event sink
+ // Filter must tell us after it
+ // creates it in JoinFilterGraph()
+ FILTER_STATE m_FilterState; // Just need it!
+ // Filter must tell us via
+ // NotifyFilterState
+ REFERENCE_TIME m_tRunStart; // Per the Run call to the filter
+
+ // This guy will return one of the three StreamControlState's. Here's what
+ // the caller should do for each one:
+ //
+ // STREAM_FLOWING: Proceed as usual (render or pass the sample on)
+ // STREAM_DISCARDING: Calculate the time 'til *pSampleStop and wait
+ // that long for the event handle
+ // (GetStreamEventHandle()). If the wait
+ // expires, throw the sample away. If the event
+ // fires, call me back - I've changed my mind.
+ //
+ enum StreamControlState CheckSampleTimes( __in const REFERENCE_TIME * pSampleStart,
+ __in const REFERENCE_TIME * pSampleStop );
+
+public:
+ // You don't have to tell us much when we're created, but there are other
+ // obligations that must be met. See SetSyncSource & NotifyFilterState
+ // below.
+ //
+ CBaseStreamControl(__inout_opt HRESULT *phr = NULL);
+ ~CBaseStreamControl();
+
+ // If you want this class to work properly, there are thing you need to
+ // (keep) telling it. Filters with pins that use this class
+ // should ensure that they pass through to this method any calls they
+ // receive on their SetSyncSource.
+
+ // We need a clock to see what time it is. This is for the
+ // "discard in a timely fashion" logic. If we discard everything as
+ // quick as possible, a whole 60 minute file could get discarded in the
+ // first 10 seconds, and if somebody wants to turn streaming on at 30
+ // minutes into the file, and they make the call more than a few seconds
+ // after the graph is run, it may be too late!
+ // So we hold every sample until it's time has gone, then we discard it.
+ // The filter should call this when it gets a SetSyncSource
+ //
+ void SetSyncSource( IReferenceClock * pRefClock )
+ {
+ CAutoLock lck(&m_CritSec);
+ if (m_pRefClock) m_pRefClock->Release();
+ m_pRefClock = pRefClock;
+ if (m_pRefClock) m_pRefClock->AddRef();
+ }
+
+ // Set event sink for notifications
+ // The filter should call this in its JoinFilterGraph after it creates the
+ // IMediaEventSink
+ //
+ void SetFilterGraph( IMediaEventSink *pSink ) {
+ m_pSink = pSink;
+ }
+
+ // Since we schedule in stream time, we need the tStart and must track the
+ // state of our owning filter.
+ // The app should call this ever state change
+ //
+ void NotifyFilterState( FILTER_STATE new_state, REFERENCE_TIME tStart = 0 );
+
+ // Filter should call Flushing(TRUE) in BeginFlush,
+ // and Flushing(FALSE) in EndFlush.
+ //
+ void Flushing( BOOL bInProgress );
+
+
+ // The two main methods of IAMStreamControl
+
+ // Class adds default values suitable for immediate
+ // muting and unmuting of the stream.
+
+ STDMETHODIMP StopAt( const REFERENCE_TIME * ptStop = NULL,
+ BOOL bSendExtra = FALSE,
+ DWORD dwCookie = 0 );
+ STDMETHODIMP StartAt( const REFERENCE_TIME * ptStart = NULL,
+ DWORD dwCookie = 0 );
+ STDMETHODIMP GetInfo( __out AM_STREAM_INFO *pInfo);
+
+ // Helper function for pin's receive method. Call this with
+ // the sample and we'll tell you what to do with it. We'll do a
+ // WaitForSingleObject within this call if one is required. This is
+ // a "What should I do with this sample?" kind of call. We'll tell the
+ // caller to either flow it or discard it.
+ // If pSample is NULL we evaluate based on the current state
+ // settings
+ enum StreamControlState CheckStreamState( IMediaSample * pSample );
+
+private:
+ // These don't require locking, but we are relying on the fact that
+ // m_StreamState can be retrieved with integrity, and is a snap shot that
+ // may have just been, or may be just about to be, changed.
+ HANDLE GetStreamEventHandle() const { return m_StreamEvent; }
+ enum StreamControlState GetStreamState() const { return m_StreamState; }
+ BOOL IsStreaming() const { return m_StreamState == STREAM_FLOWING; }
+};
+
+#endif
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