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-rw-r--r--meta/recipes-devtools/qemu/qemu-0.12.4/cursor-shadow-fix.patch35
1 files changed, 0 insertions, 35 deletions
diff --git a/meta/recipes-devtools/qemu/qemu-0.12.4/cursor-shadow-fix.patch b/meta/recipes-devtools/qemu/qemu-0.12.4/cursor-shadow-fix.patch
deleted file mode 100644
index 6600c43..0000000
--- a/meta/recipes-devtools/qemu/qemu-0.12.4/cursor-shadow-fix.patch
+++ /dev/null
@@ -1,35 +0,0 @@
-Fix the mouse shadow in qemu
-
-the root cause is that the qemu cursor array is hardcoded to 256 bytes, while the sato use cursor of the size 64*64=4096, thus lead buffer overflow and abnormal mouse.
-
-This issue has been fixed in upstream starting from v0.13.0-rc0. v0.12.5 still has this issue. So when qemu is upgraded to 0.13.0 or above, this patch can be safely removed.
-
-Signed-off-by: Yu Ke <ke.yu@intel.com>
-
-diff --git a/sdl.c b/sdl.c
-index 7912c91..2f33cd2 100644
---- a/sdl.c
-+++ b/sdl.c
-@@ -775,12 +775,12 @@ static void sdl_mouse_define(int width, int height, int bpp,
- int hot_x, int hot_y,
- uint8_t *image, uint8_t *mask)
- {
-- uint8_t sprite[256], *line;
-+ uint8_t *sprite, *line;
- int x, y, dst, bypl, src = 0;
- if (guest_sprite)
- SDL_FreeCursor(guest_sprite);
-
-- memset(sprite, 0, 256);
-+ sprite = (uint8_t*)qemu_mallocz(width * height);
- bypl = ((width * bpp + 31) >> 5) << 2;
- for (y = 0, dst = 0; y < height; y ++, image += bypl) {
- line = image;
-@@ -818,6 +818,7 @@ static void sdl_mouse_define(int width, int height, int bpp,
- if (guest_cursor &&
- (gui_grab || kbd_mouse_is_absolute() || absolute_enabled))
- SDL_SetCursor(guest_sprite);
-+ qemu_free(sprite);
- }
-
- static void sdl_cleanup(void)
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