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authorScott Rifenbark <scott.m.rifenbark@intel.com>2013-01-10 18:55:01 -0600
committerRichard Purdie <richard.purdie@linuxfoundation.org>2013-01-27 13:54:09 +0000
commitcdacd8764b26b945253c7a94941806ce34a44da6 (patch)
tree508ebed09bf8c7e1425207236d808963ff16b1f1 /documentation/profile-manual
parent982637f27ae86d83a7ef425c84ab70345e269451 (diff)
downloadast2050-yocto-poky-cdacd8764b26b945253c7a94941806ce34a44da6.zip
ast2050-yocto-poky-cdacd8764b26b945253c7a94941806ce34a44da6.tar.gz
profile-manual: Copied in raw "Examples" chapter.
I put the raw text is for chapter 4. No editing. (From yocto-docs rev: e4a017624595394f86f469e15c1c8ad13e82206d) Signed-off-by: Scott Rifenbark <scott.m.rifenbark@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
-<chapter id='dev-manual-model'>
+<chapter id='profile-manual-examples'>
-<title>Common Development Models</title>
+<title>Real-World Examples</title>
<para>
- Many development models exist for which you can use the Yocto Project.
- This chapter overviews simple methods that use tools provided by the
- Yocto Project:
- <itemizedlist>
- <listitem><para><emphasis>System Development:</emphasis>
- System Development covers Board Support Package (BSP) development and kernel
- modification or configuration.
- For an example on how to create a BSP, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support Package (BSP) Developer's Guide.
- </para></listitem>
- <listitem><para><emphasis>User Application Development:</emphasis>
- User Application Development covers development of applications that you intend
- to run on some target hardware.
- For information on how to set up your host development system for user-space
- application development, see the
- <ulink url='&YOCTO_DOCS_ADT_URL;'>Yocto Project Application Developer's Guide</ulink>.
- For a simple example of user-space application development using the
- <trademark class='trade'>Eclipse</trademark> IDE, see the
- "<link linkend='application-development-workflow'>Application
- Development Workflow</link>" section.
- </para></listitem>
- <listitem><para><emphasis>Temporary Source Code Modification:</emphasis>
- Direct modification of temporary source code is a convenient development model
- to quickly iterate and develop towards a solution.
- Once the solution has been implemented, you should of course take steps to
- get the changes upstream and applied in the affected recipes.</para></listitem>
- <listitem><para><emphasis>Image Development using Hob:</emphasis>
- You can use the <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build
- custom operating system images within the build environment.
- Hob provides an efficient interface to the OpenEmbedded build system.</para></listitem>
- <listitem><para><emphasis>Using a Development Shell:</emphasis>
- You can use a <filename>devshell</filename> to efficiently debug commands or simply
- edit packages.
- Working inside a development shell is a quick way to set up the OpenEmbedded build
- environment to work on parts of a project.</para></listitem>
- </itemizedlist>
+ This chapter contains real-world examples.
</para>
-<section id='system-development-model'>
- <title>System Development Workflow</title>
+<section id='slow-write-speed-on-live-images'>
+ <title>Slow Write Speed on Line Images</title>
<para>
- System development involves modification or creation of an image that you want to run on
- a specific hardware target.
- Usually, when you want to create an image that runs on embedded hardware, the image does
- not require the same number of features that a full-fledged Linux distribution provides.
- Thus, you can create a much smaller image that is designed to use only the
- features for your particular hardware.
+ In one of our previous releases (denzil), users noticed that booting
+ off of a live image and writing to disk was noticeably slower.
+ This included the boot itself, especially the first one, since first
+ boots tend to do a significant amount of writing due to certain
+ post-install scripts.
</para>
<para>
- To help you understand how system development works in the Yocto Project, this section
- covers two types of image development: BSP creation and kernel modification or
- configuration.
+ The problem (and solution) was discovered by using the Yocto tracing
+ tools, in this case 'perf stat', 'perf script', 'perf record'
+ and 'perf report'.
</para>
- <section id='developing-a-board-support-package-bsp'>
- <title>Developing a Board Support Package (BSP)</title>
-
- <para>
- A BSP is a package of recipes that, when applied during a build, results in
- an image that you can run on a particular board.
- Thus, the package when compiled into the new image, supports the operation of the board.
- </para>
-
- <note>
- For a brief list of terms used when describing the development process in the Yocto Project,
- see the "<link linkend='yocto-project-terms'>Yocto Project Terms</link>" section.
- </note>
-
- <para>
- The remainder of this section presents the basic steps used to create a BSP
- using the Yocto Project's
- <ulink url='&YOCTO_DOCS_BSP_URL;#using-the-yocto-projects-bsp-tools'>BSP Tools</ulink>.
- For an example that shows how to create a new layer using the tools, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support Package (BSP) Developer's Guide.
- </para>
-
- <para>
- The following illustration and list summarize the BSP creation general workflow.
- </para>
-
- <para>
- <imagedata fileref="figures/bsp-dev-flow.png" width="6in" depth="7in" align="center" scalefit="1" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See the
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>"
- and the
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of the project files on your
- system</emphasis>: You need this <link linkend='source-directory'>Source
- Directory</link> available on your host system.
- Having these files on your system gives you access to the build
- process and to the tools you need.
- For information on how to set up the
- <link linkend='source-directory'>Source Directory</link>, see the
- "<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
- <listitem><para><emphasis>Establish the <filename>meta-intel</filename>
- repository on your system</emphasis>: Having local copies of the
- supported BSP layers on your system gives you access to the build
- process and to the tools you need for creating a BSP.
- For information on how to get these files, see the
- "<link linkend='getting-setup'>Getting Setup</link>" section.</para></listitem>
- <listitem><para><emphasis>Create your own BSP layer using the
- <ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'><filename>yocto-bsp</filename></ulink> script</emphasis>:
- Layers are ideal for
- isolating and storing work for a given piece of hardware.
- A layer is really just a location or area in which you place the recipes for your BSP.
- In fact, a BSP is, in itself, a special type of layer.
- The simplest way to create a new BSP layer that is compliant with the
- Yocto Project is to use the <filename>yocto-bsp</filename> script.
- For information about that script, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#creating-a-new-bsp-layer-using-the-yocto-bsp-script'>Creating a New BSP Layer Using the yocto-bsp Script</ulink>"
- section in the Yocto Project Board Support (BSP) Developer's Guide.
- </para>
- <para>
- Another example that illustrates a layer is an application.
- Suppose you are creating an application that has library or other dependencies in
- order for it to compile and run.
- The layer, in this case, would be where all the recipes that define those dependencies
- are kept.
- The key point for a layer is that it is an isolated area that contains
- all the relevant information for the project that the OpenEmbedded build
- system knows about.
- For more information on layers, see the
- "<link linkend='understanding-and-creating-layers'>Understanding and Creating Layers</link>"
- section.
- For more information on BSP layers, see the
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-layers'>BSP Layers</ulink>" section in the
- Yocto Project Board Support Package (BSP) Developer's Guide.</para>
- <note>Four BSPs exist that are part of the
- Yocto Project release: <filename>atom-pc</filename>, <filename>beagleboard</filename>,
- <filename>mpc8315e</filename>, and <filename>routerstationpro</filename>.
- The recipes and configurations for these four BSPs are located and dispersed
- within the <link linkend='source-directory'>Source Directory</link>.
- On the other hand, BSP layers for Cedar Trail, Chief River, Crown Bay,
- Crystal Forest, Emenlow, Fish River, Fish River 2, Jasper Forest, N450,
- Romley, sys940x, Sugar Bay, and tlk exist in their own separate layers
- within the larger <filename>meta-intel</filename> layer.</note>
- <para>When you set up a layer for a new BSP, you should follow a standard layout.
- This layout is described in the section
- "<ulink url='&YOCTO_DOCS_BSP_URL;#bsp-filelayout'>Example Filesystem Layout</ulink>"
- section of the Board Support Package (BSP) Development Guide.
- In the standard layout, you will notice a suggested structure for recipes and
- configuration information.
- You can see the standard layout for a BSP by examining
- any supported BSP found in the <filename>meta-intel</filename> layer inside
- the Source Directory.</para></listitem>
- <listitem><para><emphasis>Make configuration changes to your new BSP
- layer</emphasis>: The standard BSP layer structure organizes the files you need
- to edit in <filename>conf</filename> and several <filename>recipes-*</filename>
- directories within the BSP layer.
- Configuration changes identify where your new layer is on the local system
- and identify which kernel you are going to use.
- When you run the <filename>yocto-bsp</filename> script you are able to interactively
- configure many things for the BSP (e.g. keyboard, touchscreen, and so forth).
- </para></listitem>
- <listitem><para><emphasis>Make recipe changes to your new BSP layer</emphasis>: Recipe
- changes include altering recipes (<filename>.bb</filename> files), removing
- recipes you don't use, and adding new recipes or append files
- (<filename>.bbappend</filename>) that you need to support your hardware.
- </para></listitem>
- <listitem><para><emphasis>Prepare for the build</emphasis>: Once you have made all the
- changes to your BSP layer, there remains a few things
- you need to do for the OpenEmbedded build system in order for it to create your image.
- You need to get the build environment ready by sourcing an environment setup script
- and you need to be sure two key configuration files are configured appropriately:
- the <filename>conf/local.conf</filename> and the
- <filename>conf/bblayers.conf</filename> file.
- You must make the OpenEmbedded build system aware of your new layer.
- See the
- "<link linkend='enabling-your-layer'>Enabling Your Layer</link>" section
- for information on how to let the build system know about your new layer.</para>
- <para>The entire process for building an image is overviewed in the section
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
- of the Yocto Project Quick Start.
- You might want to reference this information.</para></listitem>
- <listitem><para><emphasis>Build the image</emphasis>: The OpenEmbedded build system
- uses the BitBake tool to build images based on the type of image you want to create.
- You can find more information about BitBake in the user manual, which is found in the
- <filename>bitbake/doc/manual</filename> directory of the
- <link linkend='source-directory'>Source Directory</link>.</para>
- <para>The build process supports several types of images to satisfy different needs.
- See the
- "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter
- in the Yocto Project Reference Manual for information on
- supported images.</para></listitem>
- </orderedlist>
- </para>
-
- <para>
- You can view a video presentation on "Building Custom Embedded Images with Yocto"
- at <ulink url='http://free-electrons.com/blog/elc-2011-videos'>Free Electrons</ulink>.
- You can also find supplemental information in
- <ulink url='&YOCTO_DOCS_BSP_URL;'>
- The Board Support Package (BSP) Development Guide</ulink>.
- Finally, there is wiki page write up of the example also located
- <ulink url='&YOCTO_WIKI_URL;/wiki/Transcript:_creating_one_generic_Atom_BSP_from_another'>
- here</ulink> that you might find helpful.
- </para>
- </section>
-
- <section id='modifying-the-kernel'>
- <title><anchor id='kernel-spot' />Modifying the Kernel</title>
-
- <para>
- Kernel modification involves changing the Yocto Project kernel, which could involve changing
- configuration options as well as adding new kernel recipes.
- Configuration changes can be added in the form of configuration fragments, while recipe
- modification comes through the kernel's <filename>recipes-kernel</filename> area
- in a kernel layer you create.
- </para>
-
- <para>
- The remainder of this section presents a high-level overview of the Yocto Project
- kernel architecture and the steps to modify the kernel.
- For a complete discussion of the kernel, see the
- <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>.
- You can reference the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>" section
- for an example that changes the source code of the kernel.
- For information on how to configure the kernel, see the
- "<link linkend='configuring-the-kernel'>Configuring the Kernel</link>" section.
- </para>
-
- <section id='kernel-overview'>
- <title>Kernel Overview</title>
-
- <para>
- Traditionally, when one thinks of a patched kernel, they think of a base kernel
- source tree and a fixed structure that contains kernel patches.
- The Yocto Project, however, employs mechanisms, that in a sense, result in a kernel source
- generator.
- By the end of this section, this analogy will become clearer.
- </para>
-
- <para>
- You can find a web interface to the Yocto Project kernel source repositories at
- <ulink url='&YOCTO_GIT_URL;'></ulink>.
- If you look at the interface, you will see to the left a grouping of
- Git repositories titled "Yocto Linux Kernel."
- Within this group, you will find several kernels supported by
- the Yocto Project:
- <itemizedlist>
- <listitem><para><emphasis><filename>linux-yocto-2.6.34</filename></emphasis> - The
- stable Yocto Project kernel that is based on the Linux 2.6.34 released kernel.</para></listitem>
- <listitem><para><emphasis><filename>linux-yocto-2.6.37</filename></emphasis> - The
- stable Yocto Project kernel that is based on the Linux 2.6.37 released kernel.</para></listitem>
- <listitem><para><emphasis><filename>linux-yocto-3.0</filename></emphasis> - The stable
- Yocto Project kernel that is based on the Linux 3.0 released kernel.</para></listitem>
- <listitem><para><emphasis><filename>linux-yocto-3.0-1.1.x</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto Project Release 1.1.x. This kernel
- is based on the Linux 3.0 released kernel.</para></listitem>
- <listitem><para><emphasis><filename>linux-yocto-3.2</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto Project Release 1.2. This kernel
- is based on the Linux 3.2 released kernel.</para></listitem>
- <listitem><para><emphasis><filename>linux-yocto-3.4</filename></emphasis> - The
- stable Yocto Project kernel to use with the Yocto Project Release 1.3. This kernel
- is based on the Linux 3.4 released kernel.</para></listitem>
- <listitem><para><emphasis><filename>linux-yocto-dev</filename></emphasis> - A development
- kernel based on the latest upstream release candidate available.</para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- The kernels are maintained using the Git revision control system
- that structures them using the familiar "tree", "branch", and "leaf" scheme.
- Branches represent diversions from general code to more specific code, while leaves
- represent the end-points for a complete and unique kernel whose source files
- when gathered from the root of the tree to the leaf accumulate to create the files
- necessary for a specific piece of hardware and its features.
- The following figure displays this concept:
- <para>
- <imagedata fileref="figures/kernel-overview-1.png"
- width="6in" depth="6in" align="center" scale="100" />
- </para>
-
- <para>
- Within the figure, the "Kernel.org Branch Point" represents the point in the tree
- where a supported base kernel is modified from the Linux kernel.
- For example, this could be the branch point for the <filename>linux-yocto-3.0</filename>
- kernel.
- Thus, everything further to the right in the structure is based on the
- <filename>linux-yocto-3.0</filename> kernel.
- Branch points to right in the figure represent where the
- <filename>linux-yocto-3.0</filename> kernel is modified for specific hardware
- or types of kernels, such as real-time kernels.
- Each leaf thus represents the end-point for a kernel designed to run on a specific
- targeted device.
- </para>
-
- <para>
- The overall result is a Git-maintained repository from which all the supported
- kernel types can be derived for all the supported devices.
- A big advantage to this scheme is the sharing of common features by keeping them in
- "larger" branches within the tree.
- This practice eliminates redundant storage of similar features shared among kernels.
- </para>
-
- <note>
- Keep in mind the figure does not take into account all the supported Yocto
- Project kernel types, but rather shows a single generic kernel just for conceptual purposes.
- Also keep in mind that this structure represents the Yocto Project source repositories
- that are either pulled from during the build or established on the host development system
- prior to the build by either cloning a particular kernel's Git repository or by
- downloading and unpacking a tarball.
- </note>
-
- <para>
- Upstream storage of all the available kernel source code is one thing, while
- representing and using the code on your host development system is another.
- Conceptually, you can think of the kernel source repositories as all the
- source files necessary for all the supported kernels.
- As a developer, you are just interested in the source files for the kernel on
- on which you are working.
- And, furthermore, you need them available on your host system.
- </para>
-
- <para>
- Kernel source code is available on your host system a couple of different
- ways.
- If you are working in the kernel all the time, you probably would want
- to set up your own local Git repository of the kernel tree.
- If you just need to make some patches to the kernel, you can get at
- temporary kernel source files extracted and used during the OpenEmbedded
- build system.
- We will just talk about working with the temporary source code.
- </para>
-
- <para>
- What happens during the build?
- When you build the kernel on your development system, all files needed for the build
- are taken from the source repositories pointed to by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink> variable
- and gathered in a temporary work area
- where they are subsequently used to create the unique kernel.
- Thus, in a sense, the process constructs a local source tree specific to your
- kernel to generate the new kernel image - a source generator if you will.
- </para>
- The following figure shows the temporary file structure
- created on your host system when the build occurs.
- This
- <link linkend='build-directory'>Build Directory</link> contains all the
- source files used during the build.
- </para>
-
- <para>
- <imagedata fileref="figures/kernel-overview-2-generic.png"
- width="6in" depth="5in" align="center" scale="100" />
- </para>
-
- <para>
- Again, for a complete discussion of the Yocto Project kernel's architecture and its
- branching strategy, see the
- <ulink url='&YOCTO_DOCS_KERNEL_URL;'>Yocto Project Kernel Architecture and Use Manual</ulink>.
- You can also reference the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
- section for a detailed example that modifies the kernel.
- </para>
- </section>
-
- <section id='kernel-modification-workflow'>
- <title>Kernel Modification Workflow</title>
-
- <para>
- This illustration and the following list summarizes the kernel modification general workflow.
- </para>
-
- <para>
- <imagedata fileref="figures/kernel-dev-flow.png"
- width="6in" depth="5in" align="center" scalefit="1" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Set up your host development system to support
- development using the Yocto Project</emphasis>: See
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>" and
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Establish a local copy of project files on your
- system</emphasis>: Having the <link linkend='source-directory'>Source
- Directory</link> on your system gives you access to the build process and tools
- you need.
- For information on how to get these files, see the bulleted item
- "<link linkend='local-yp-release'>Yocto Project Release</link>" earlier in this manual.
- </para></listitem>
- <listitem><para><emphasis>Establish the temporary kernel source files</emphasis>:
- Temporary kernel source files are kept in the Build Directory created by the
- OpenEmbedded build system when you run BitBake.
- If you have never built the kernel you are interested in, you need to run
- an initial build to establish local kernel source files.</para>
- <para>If you are building an image for the first time, you need to get the build
- environment ready by sourcing
- the environment setup script.
- You also need to be sure two key configuration files
- (<filename>local.conf</filename> and <filename>bblayers.conf</filename>)
- are configured appropriately.</para>
- <para>The entire process for building an image is overviewed in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start.
- You might want to reference this information.
- You can find more information on BitBake in the user manual, which is found in the
- <filename>bitbake/doc/manual</filename> directory of the
- <link linkend='source-directory'>Source Directory</link>.</para>
- <para>The build process supports several types of images to satisfy different needs.
- See the "<ulink url='&YOCTO_DOCS_REF_URL;#ref-images'>Images</ulink>" chapter in
- the Yocto Project Reference Manual for information on supported images.
- </para></listitem>
- <listitem><para><emphasis>Make changes to the kernel source code if
- applicable</emphasis>: Modifying the kernel does not always mean directly
- changing source files.
- However, if you have to do this, you make the changes to the files in the
- Build directory.</para></listitem>
- <listitem><para><emphasis>Make kernel configuration changes
- if applicable</emphasis>:
- If your situation calls for changing the kernel's configuration, you can
- use the <filename>yocto-kernel</filename> script or <filename>menuconfig</filename>
- to enable and disable kernel configurations.
- Using the script lets you interactively set up kernel configurations.
- Using <filename>menuconfig</filename> allows you to interactively develop and test the
- configuration changes you are making to the kernel.
- When saved, changes using <filename>menuconfig</filename> update the kernel's
- <filename>.config</filename>.
- Try to resist the temptation of directly editing the <filename>.config</filename>
- file found in the
- <link linkend='build-directory'>Build Directory</link> at
- <filename>tmp/sysroots/&lt;machine-name&gt;/kernel</filename>.
- Doing so, can produce unexpected results when the OpenEmbedded build system
- regenerates the configuration file.</para>
- <para>Once you are satisfied with the configuration changes made using
- <filename>menuconfig</filename>, you can directly examine the
- <filename>.config</filename> file against a saved original and gather those
- changes into a config fragment to be referenced from within the kernel's
- <filename>.bbappend</filename> file.</para></listitem>
- <listitem><para><emphasis>Rebuild the kernel image with your changes</emphasis>:
- Rebuilding the kernel image applies your changes.</para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
-</section>
-
-<section id='application-development-workflow'>
- <title>Application Development Workflow</title>
-
<para>
- Application development involves creating an application that you want
- to run on your target hardware, which is running a kernel image created using the
- OpenEmbedded build system.
- The Yocto Project provides an Application Development Toolkit (ADT) and
- stand-alone cross-development toolchains that
- facilitate quick development and integration of your application into its run-time environment.
- Using the ADT and toolchains, you can compile and link your application.
- You can then deploy your application to the actual hardware or to the QEMU emulator for testing.
- If you are familiar with the popular <trademark class='trade'>Eclipse</trademark> IDE,
- you can use an Eclipse Yocto Plug-in to
- allow you to develop, deploy, and test your application all from within Eclipse.
+ See all the unvarnished details of how this bug was diagnosed and
+ solved here: Yocto Bug #3049
</para>
-
- <para>
- While we strongly suggest using the ADT to develop your application, this option might not
- be best for you.
- If this is the case, you can still use pieces of the Yocto Project for your development process.
- However, because the process can vary greatly, this manual does not provide detail on the process.
- </para>
-
- <section id='workflow-using-the-adt-and-eclipse'>
- <title>Workflow Using the ADT and <trademark class='trade'>Eclipse</trademark></title>
-
- <para>
- To help you understand how application development works using the ADT, this section
- provides an overview of the general development process and a detailed example of the process
- as it is used from within the Eclipse IDE.
- </para>
-
- <para>
- The following illustration and list summarize the application development general workflow.
- </para>
-
- <para>
- <imagedata fileref="figures/app-dev-flow.png"
- width="7in" depth="8in" align="center" scale="100" />
- </para>
-
- <para>
- <orderedlist>
- <listitem><para><emphasis>Prepare the Host System for the Yocto Project</emphasis>:
- See
- "<ulink url='&YOCTO_DOCS_QS_URL;#the-linux-distro'>The Linux Distributions</ulink>" and
- "<ulink url='&YOCTO_DOCS_QS_URL;#packages'>The Packages</ulink>" sections both
- in the Yocto Project Quick Start for requirements.</para></listitem>
- <listitem><para><emphasis>Secure the Yocto Project Kernel Target Image</emphasis>:
- You must have a target kernel image that has been built using the OpenEmbeded
- build system.</para>
- <para>Depending on whether the Yocto Project has a pre-built image that matches your target
- architecture and where you are going to run the image while you develop your application
- (QEMU or real hardware), the area from which you get the image differs.
- <itemizedlist>
- <listitem><para>Download the image from
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- if your target architecture is supported and you are going to develop
- and test your application on actual hardware.</para></listitem>
- <listitem><para>Download the image from the
- <ulink url='&YOCTO_QEMU_DL_URL;'>
- <filename>machines/qemu</filename></ulink> if your target architecture is supported
- and you are going to develop and test your application using the QEMU
- emulator.</para></listitem>
- <listitem><para>Build your image if you cannot find a pre-built image that matches
- your target architecture.
- If your target architecture is similar to a supported architecture, you can
- modify the kernel image before you build it.
- See the
- "<link linkend='patching-the-kernel'>Patching the Kernel</link>"
- section for an example.</para></listitem>
- </itemizedlist></para>
- <para>For information on pre-built kernel image naming schemes for images
- that can run on the QEMU emulator, see the
- "<ulink url='&YOCTO_DOCS_QS_URL;#downloading-the-pre-built-linux-kernel'>Downloading the Pre-Built Linux Kernel</ulink>"
- section in the Yocto Project Quick Start.</para></listitem>
- <listitem><para><emphasis>Install the ADT</emphasis>:
- The ADT provides a target-specific cross-development toolchain, the root filesystem,
- the QEMU emulator, and other tools that can help you develop your application.
- While it is possible to get these pieces separately, the ADT Installer provides an
- easy method.
- You can get these pieces by running an ADT installer script, which is configurable.
- For information on how to install the ADT, see the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-adt-installer'>Using the ADT Installer</ulink>"
- section
- in the Yocto Project Application Developer's Guide.</para></listitem>
- <listitem><para><emphasis>If Applicable, Secure the Target Root Filesystem
- and the Cross-development Toolchain</emphasis>:
- If you choose not to install the ADT using the ADT Installer,
- you need to find and download the appropriate root filesystem and
- the cross-development toolchain.</para>
- <para>You can find the tarballs for the root filesystem in the same area used
- for the kernel image.
- Depending on the type of image you are running, the root filesystem you need differs.
- For example, if you are developing an application that runs on an image that
- supports Sato, you need to get root filesystem that supports Sato.</para>
- <para>You can find the cross-development toolchains at
- <ulink url='&YOCTO_TOOLCHAIN_DL_URL;'><filename>toolchains</filename></ulink>.
- Be sure to get the correct toolchain for your development host and your
- target architecture.
- See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
- section in the Yocto Project Application Developer's Guide for information
- and the
- "<ulink url='&YOCTO_DOCS_QS_URL;#installing-the-toolchain'>Installing the Toolchain</ulink>"
- in the Yocto Project Quick Start for information on finding and installing
- the correct toolchain based on your host development system and your target
- architecture.
- </para></listitem>
- <listitem><para><emphasis>Create and Build your Application</emphasis>:
- At this point, you need to have source files for your application.
- Once you have the files, you can use the Eclipse IDE to import them and build the
- project.
- If you are not using Eclipse, you need to use the cross-development tools you have
- installed to create the image.</para></listitem>
- <listitem><para><emphasis>Deploy the Image with the Application</emphasis>:
- If you are using the Eclipse IDE, you can deploy your image to the hardware or to
- QEMU through the project's preferences.
- If you are not using the Eclipse IDE, then you need to deploy the application
- to the hardware using other methods.
- Or, if you are using QEMU, you need to use that tool and load your image in for testing.
- </para></listitem>
- <listitem><para><emphasis>Test and Debug the Application</emphasis>:
- Once your application is deployed, you need to test it.
- Within the Eclipse IDE, you can use the debugging environment along with the
- set of user-space tools installed along with the ADT to debug your application.
- Of course, the same user-space tools are available separately if you choose
- not to use the Eclipse IDE.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='adt-eclipse'>
- <title>Working Within Eclipse</title>
-
- <para>
- The Eclipse IDE is a popular development environment and it fully supports
- development using the Yocto Project.
- <note>This release of the Yocto Project supports both the Juno and Indigo versions
- of the Eclipse IDE.
- Thus, the following information provides setup information for both versions.
- </note>
- </para>
-
- <para>
- When you install and configure the Eclipse Yocto Project Plug-in into
- the Eclipse IDE, you maximize your Yocto Project experience.
- Installing and configuring the Plug-in results in an environment that
- has extensions specifically designed to let you more easily develop software.
- These extensions allow for cross-compilation, deployment, and execution of
- your output into a QEMU emulation session.
- You can also perform cross-debugging and profiling.
- The environment also supports a suite of tools that allows you to perform
- remote profiling, tracing, collection of power data, collection of
- latency data, and collection of performance data.
- </para>
-
- <para>
- This section describes how to install and configure the Eclipse IDE
- Yocto Plug-in and how to use it to develop your application.
- </para>
-
- <section id='setting-up-the-eclipse-ide'>
- <title>Setting Up the Eclipse IDE</title>
-
- <para>
- To develop within the Eclipse IDE, you need to do the following:
- <orderedlist>
- <listitem><para>Install the optimal version of the Eclipse IDE.</para></listitem>
- <listitem><para>Configure the Eclipse IDE.</para></listitem>
- <listitem><para>Install the Eclipse Yocto Plug-in.</para></listitem>
- <listitem><para>Configure the Eclipse Yocto Plug-in.</para></listitem>
- </orderedlist>
- <note>
- Do not install Eclipse from your distribution's package repository.
- Be sure to install Eclipse from the official Eclipse download site as directed
- in the next section.
- </note>
- </para>
-
- <section id='installing-eclipse-ide'>
- <title>Installing the Eclipse IDE</title>
-
- <para>
- It is recommended that you have the Juno 4.2 version of the
- Eclipse IDE installed on your development system.
- However, if you currently have the Indigo 3.7.2 version installed and you do
- not want to upgrade the IDE, you can configure Indigo to work with the
- Yocto Project.
- See the
- "<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>"
- section.
- </para>
-
- <para>
- If you don’t have the Juno 4.2 Eclipse IDE installed, you can find the tarball at
- <ulink url='&ECLIPSE_MAIN_URL;'></ulink>.
- From that site, choose the Eclipse Classic version particular to your development
- host.
- This version contains the Eclipse Platform, the Java Development
- Tools (JDT), and the Plug-in Development Environment.
- </para>
-
- <para>
- Once you have downloaded the tarball, extract it into a clean
- directory.
- For example, the following commands unpack and install the
- downloaded Eclipse IDE tarball into a clean directory
- using the default name <filename>eclipse</filename>:
- <literallayout class='monospaced'>
- $ cd ~
- $ tar -xzvf ~/Downloads/eclipse-SDK-4.2-linux-gtk-x86_64.tar.gz
- </literallayout>
- </para>
-
- <para>
- If you have the Indigo 3.7.2 Eclipse IDE already installed and you want to use that
- version, one issue exists that you need to be aware of regarding the Java
- Virtual machine’s garbage collection (GC) process.
- The GC process does not clean up the permanent generation
- space (PermGen).
- This space stores metadata descriptions of classes.
- The default value is set too small and it could trigger an
- out-of-memory error such as the following:
- <literallayout class='monospaced'>
- Java.lang.OutOfMemoryError: PermGen space
- </literallayout>
- </para>
-
- <para>
- This error causes the application to hang.
- </para>
-
- <para>
- To fix this issue, you can use the <filename>--vmargs</filename>
- option when you start the Indigo 3.7.2 Eclipse IDE
- to increase the size of the permanent generation space:
- <literallayout class='monospaced'>
- eclipse --vmargs --XX:PermSize=256M
- </literallayout>
- </para>
- </section>
-
- <section id='configuring-the-eclipse-ide-juno'>
- <title>Configuring the Eclipse IDE (Juno)</title>
-
- <para>
- This section presents the steps needed to configure the Juno 4.2 Eclipse IDE.
- If you are using Indigo 3.7.2, see the
- "<link linkend='configuring-the-eclipse-ide-indigo'>Configuring the Eclipse IDE (Indigo)</link>".
- </para>
-
- <para>
- Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
- the Juno 4.2 Eclipse IDE.
- Follow these general steps:
- <orderedlist>
- <listitem><para>Start the Eclipse IDE.</para></listitem>
- <listitem><para>Make sure you are in your Workbench and select
- "Install New Software" from the "Help" pull-down menu.
- </para></listitem>
- <listitem><para>Select <filename>Juno - &ECLIPSE_JUNO_URL;</filename>
- from the "Work with:" pull-down menu.</para></listitem>
- <listitem><para>Expand the box next to "Linux Tools" and select the
- "LTTng - Linux Tracing Toolkit" boxes.</para></listitem>
- <listitem><para>Expand the box next to "Mobile and Device Development" and select the
- following boxes:
- <itemizedlist>
- <listitem><para><filename>C/C++ Remote Launch</filename></para></listitem>
- <listitem><para><filename>Remote System Explorer End-user Runtime</filename></para></listitem>
- <listitem><para><filename>Remote System Explorer User Actions</filename></para></listitem>
- <listitem><para><filename>Target Management Terminal</filename></para></listitem>
- <listitem><para><filename>TCF Remote System Explorer add-in</filename></para></listitem>
- <listitem><para><filename>TCF Target Explorer</filename></para></listitem>
- </itemizedlist></para></listitem>
- <listitem><para>Expand the box next to <filename>Programming Languages</filename>
- and select the <filename>Autotools Support for CDT</filename>
- and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
- <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='configuring-the-eclipse-ide-indigo'>
- <title>Configuring the Eclipse IDE (Indigo)</title>
-
- <para>
- This section presents the steps needed to configure the Indigo 3.7.2 Eclipse IDE.
- If you are using Juno 4.2, see the
- "<link linkend='configuring-the-eclipse-ide-juno'>Configuring the Eclipse IDE (Juno)</link>".
- </para>
-
- <para>
- Before installing and configuring the Eclipse Yocto Plug-in, you need to configure
- the Indigo 3.7.2 Eclipse IDE.
- Follow these general steps:
- <orderedlist>
- <listitem><para>Start the Eclipse IDE.</para></listitem>
- <listitem><para>Make sure you are in your Workbench and select
- "Install New Software" from the "Help" pull-down menu.
- </para></listitem>
- <listitem><para>Select <filename>indigo - &ECLIPSE_INDIGO_URL;</filename>
- from the "Work with:" pull-down menu.</para></listitem>
- <listitem><para>Expand the box next to <filename>Programming Languages</filename>
- and select the <filename>Autotools Support for CDT (incubation)</filename>
- and <filename>C/C++ Development Tools</filename> boxes.</para></listitem>
- <listitem><para>Expand the box next to "Linux Tools" and select the
- "LTTng - Linux Tracing Toolkit(incubation)" boxes.</para></listitem>
- <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
- <listitem><para>After the Eclipse IDE restarts and from the Workbench, select
- "Install New Software" from the "Help" pull-down menu.</para></listitem>
- <listitem><para>Click the
- "Available Software Sites" link.</para></listitem>
- <listitem><para>Check the box next to
- <filename>&ECLIPSE_UPDATES_URL;</filename>
- and click "OK".</para></listitem>
- <listitem><para>Select <filename>&ECLIPSE_UPDATES_URL;</filename>
- from the "Work with:" pull-down menu.</para></listitem>
- <listitem><para>Check the box next to <filename>TM and RSE Main Features</filename>.
- </para></listitem>
- <listitem><para>Expand the box next to <filename>TM and RSE Optional Add-ons</filename>
- and select every item except <filename>RSE Unit Tests</filename> and
- <filename>RSE WinCE Services (incubation)</filename>.</para></listitem>
- <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
- <listitem><para>If necessary, select
- "Install New Software" from the "Help" pull-down menu so you can click the
- "Available Software Sites" link again.</para></listitem>
- <listitem><para>After clicking "Available Software Sites", check the box next to
- <filename>http://download.eclipse.org/tools/cdt/releases/indigo</filename>
- and click "OK".</para></listitem>
- <listitem><para>Select <filename>&ECLIPSE_INDIGO_CDT_URL;</filename>
- from the "Work with:" pull-down menu.</para></listitem>
- <listitem><para>Check the box next to <filename>CDT Main Features</filename>.
- </para></listitem>
- <listitem><para>Expand the box next to <filename>CDT Optional Features</filename>
- and select <filename>C/C++ Remote Launch</filename> and
- <filename>Target Communication Framework (incubation)</filename>.</para></listitem>
- <listitem><para>Complete the installation and restart the Eclipse IDE.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='installing-the-eclipse-yocto-plug-in'>
- <title>Installing or Accessing the Eclipse Yocto Plug-in</title>
-
- <para>
- You can install the Eclipse Yocto Plug-in into the Eclipse IDE
- one of two ways: use the Yocto Project's Eclipse Update site to install the pre-built plug-in,
- or build and install the plug-in from the latest source code.
- If you don't want to permanently install the plug-in but just want to try it out
- within the Eclipse environment, you can import the plug-in project from the
- Yocto Project's Source Repositories.
- </para>
-
- <section id='new-software'>
- <title>Installing the Pre-built Plug-in from the Yocto Project Eclipse Update Site</title>
-
- <para>
- To install the Eclipse Yocto Plug-in from the update site,
- follow these steps:
- <orderedlist>
- <listitem><para>Start up the Eclipse IDE.</para></listitem>
- <listitem><para>In Eclipse, select "Install New Software" from the "Help" menu.</para></listitem>
- <listitem><para>Click "Add..." in the "Work with:" area.</para></listitem>
- <listitem><para>Enter
- <filename>&ECLIPSE_DL_PLUGIN_URL;</filename>
- in the URL field and provide a meaningful name in the "Name" field.</para></listitem>
- <listitem><para>Click "OK" to have the entry added to the "Work with:"
- drop-down list.</para></listitem>
- <listitem><para>Select the entry for the plug-in from the "Work with:" drop-down
- list.</para></listitem>
- <listitem><para>Check the box next to <filename>Development tools and SDKs for Yocto Linux</filename>.
- </para></listitem>
- <listitem><para>Complete the remaining software installation steps and
- then restart the Eclipse IDE to finish the installation of the plug-in.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='zip-file-method'>
- <title>Installing the Plug-in Using the Latest Source Code</title>
-
- <para>
- To install the Eclipse Yocto Plug-in from the latest source code, follow these steps:
- <orderedlist>
- <listitem><para>Open a shell and create a Git repository with:
- <literallayout class='monospaced'>
- $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
- </literallayout>
- For this example, the repository is named
- <filename>~/yocto-eclipse</filename>.</para></listitem>
- <listitem><para>Change to the directory where you set up
- the Git repository:
- <literallayout class='monospaced'>
- $ cd ~/yocto-eclipse
- </literallayout></para></listitem>
- <listitem><para>Be sure you are in the right branch for your Git repository.
- For this release set the branch to <filename>&DISTRO_NAME;</filename>:
- <literallayout class='monospaced'>
- $ git checkout -b &DISTRO_NAME; origin/&DISTRO_NAME;
- </literallayout></para></listitem>
- <listitem><para>Change to the <filename>scripts</filename>
- directory within the Git repository:
- <literallayout class='monospaced'>
- $ cd scripts
- </literallayout></para></listitem>
- <listitem><para>Set up the local build environment by running the
- setup script:
- <literallayout class='monospaced'>
- $ ./setup.sh
- </literallayout></para></listitem>
- <listitem><para>When the script finishes execution, it prompts
- you with instructions on how to run the
- <filename>build.sh</filename> script, which is also in
- the <filename>scripts</filename> of the
- Git repository created earlier.
- </para></listitem>
- <listitem><para>Run the <filename>build.sh</filename> script
- as directed.
- Be sure to provide the name of the Git branch along with the
- Yocto Project release you are using.
- Here is an example that uses the <filename>&DISTRO_NAME;</filename> branches:
- <literallayout class='monospaced'>
- $ ECLIPSE_HOME=/home/scottrif/yocto-eclipse/scripts/eclipse ./build.sh &DISTRO_NAME; &DISTRO_NAME;
- </literallayout>
- After running the script, the file
- <filename>org.yocto.sdk-&lt;release&gt;-&lt;date&gt;-archive.zip</filename>
- is in the current directory.</para></listitem>
- <listitem><para>If necessary, start the Eclipse IDE and be sure you are in the
- Workbench.</para></listitem>
- <listitem><para>Select "Install New Software" from the "Help" pull-down menu.
- </para></listitem>
- <listitem><para>Click "Add".</para></listitem>
- <listitem><para>Provide anything you want in the "Name" field.</para></listitem>
- <listitem><para>Click "Archive" and browse to the ZIP file you built
- in step seven.
- This ZIP file should not be "unzipped", and must be the
- <filename>*archive.zip</filename> file created by running the
- <filename>build.sh</filename> script.</para></listitem>
- <listitem><para>Click through the "Okay" buttons.</para></listitem>
- <listitem><para>Check the box next to the new entry in the installation window and complete
- the installation.</para></listitem>
- <listitem><para>Restart the Eclipse IDE if necessary.</para></listitem>
- </orderedlist>
- </para>
-
- <para>
- At this point you should be able to configure the Eclipse Yocto Plug-in as described in the
- "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse Yocto Plug-in</link>"
- section.</para>
- </section>
-
- <section id='yocto-project-source'>
- <title>Importing the Plug-in Project into the Eclipse Environment</title>
-
- <para>
- Importing the Eclipse Yocto Plug-in project from the Yocto Project source repositories
- is useful when you want to try out the latest plug-in from the tip of plug-in's
- development tree.
- It is important to understand when you import the plug-in you are not installing
- it into the Eclipse application.
- Rather, you are importing the project and just using it.
- To import the plug-in project, follow these steps:
- <orderedlist>
- <listitem><para>Open a shell and create a Git repository with:
- <literallayout class='monospaced'>
- $ git clone git://git.yoctoproject.org/eclipse-poky yocto-eclipse
- </literallayout>
- For this example, the repository is named
- <filename>~/yocto-eclipse</filename>.</para></listitem>
- <listitem><para>In Eclipse, select "Import" from the "File" menu.</para></listitem>
- <listitem><para>Expand the "General" box and select "existing projects into workspace"
- and then click "Next".</para></listitem>
- <listitem><para>Select the root directory and browse to
- <filename>~/yocto-eclipse/plugins</filename>.</para></listitem>
- <listitem><para>Three plug-ins exist: "org.yocto.bc.ui", "org.yocto.sdk.ide", and
- "org.yocto.sdk.remotetools".
- Select and import all of them.</para></listitem>
- </orderedlist>
- </para>
-
- <para>
- The left navigation pane in the Eclipse application shows the default projects.
- Right-click on one of these projects and run it as an Eclipse application.
- This brings up a second instance of Eclipse IDE that has the Yocto Plug-in.
- </para>
- </section>
- </section>
-
- <section id='configuring-the-eclipse-yocto-plug-in'>
- <title>Configuring the Eclipse Yocto Plug-in</title>
-
- <para>
- Configuring the Eclipse Yocto Plug-in involves setting the Cross
- Compiler options and the Target options.
- The configurations you choose become the default settings for all projects.
- You do have opportunities to change them later when
- you configure the project (see the following section).
- </para>
-
- <para>
- To start, you need to do the following from within the Eclipse IDE:
- <itemizedlist>
- <listitem><para>Choose <filename>Windows -&gt; Preferences</filename> to display
- the <filename>Preferences</filename> Dialog</para></listitem>
- <listitem><para>Click <filename>Yocto Project ADT</filename></para></listitem>
- </itemizedlist>
- </para>
-
- <section id='configuring-the-cross-compiler-options'>
- <title>Configuring the Cross-Compiler Options</title>
-
- <para>
- To configure the Cross Compiler Options, you must select the type of toolchain,
- point to the toolchain, specify the sysroot location, and select the target architecture.
- <itemizedlist>
- <listitem><para><emphasis>Selecting the Toolchain Type:</emphasis>
- Choose between <filename>Standalone pre-built toolchain</filename>
- and <filename>Build system derived toolchain</filename> for Cross
- Compiler Options.
- <itemizedlist>
- <listitem><para><emphasis>
- <filename>Standalone Pre-built Toolchain:</filename></emphasis>
- Select this mode when you are using a stand-alone cross-toolchain.
- For example, suppose you are an application developer and do not
- need to build a target image.
- Instead, you just want to use an architecture-specific toolchain on an
- existing kernel and target root filesystem.
- </para></listitem>
- <listitem><para><emphasis>
- <filename>Build System Derived Toolchain:</filename></emphasis>
- Select this mode if the cross-toolchain has been installed and built
- as part of the Build Directory.
- When you select <filename>Build system derived toolchain</filename>,
- you are using the toolchain bundled
- inside the Build Directory.
- </para></listitem>
- </itemizedlist>
- </para></listitem>
- <listitem><para><emphasis>Point to the Toolchain:</emphasis>
- If you are using a stand-alone pre-built toolchain, you should be pointing to the
- <filename>&YOCTO_ADTPATH_DIR;</filename> directory.
- This is the location for toolchains installed by the ADT Installer or by hand.
- Sections "<ulink url='&YOCTO_DOCS_ADT_URL;#configuring-and-running-the-adt-installer-script'>Configuring
- and Running the ADT Installer Script</ulink>" and
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
- in the Yocto Project Application Developer's Guide
- describe two ways to install a stand-alone cross-toolchain in the
- <filename>/opt/poky</filename> directory.
- <note>It is possible to install a stand-alone cross-toolchain in a directory
- other than <filename>/opt/poky</filename>.
- However, doing so is discouraged.</note></para>
- <para>If you are using a system-derived toolchain, the path you provide
- for the <filename>Toolchain Root Location</filename>
- field is the Build Directory.
- See the "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-toolchain-from-within-the-build-tree'>Using
- BitBake and the Build Directory</ulink>" section in the Yocto Project Application
- Developer's Guide for information on how to install the toolchain into the build
-directory.</para></listitem>
- <listitem><para><emphasis>Specify the Sysroot Location:</emphasis>
- This location is where the root filesystem for the target hardware resides.
- If you used the ADT Installer, then the location is
- <filename>/opt/poky/&lt;release&gt;</filename>.
- Additionally, when you use the ADT Installer, the same location is used for
- the QEMU user-space tools and the NFS boot process.</para>
- <para>If you used either of the other two methods to install the toolchain, then the
- location of the sysroot filesystem depends on where you separately
- extracted and intalled the filesystem.</para>
- <para>For information on how to install the toolchain and on how to extract
- and install the sysroot filesystem, see the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#installing-the-adt'>Installing the ADT and Toolchains</ulink>" section.
- </para></listitem>
- <listitem><para><emphasis>Select the Target Architecture:</emphasis>
- The target architecture is the type of hardware you are
- going to use or emulate.
- Use the pull-down <filename>Target Architecture</filename> menu to make
- your selection.
- The pull-down menu should have the supported architectures.
- If the architecture you need is not listed in the menu, you
- will need to build the image.
- See the "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>" section
- of the Yocto Project Quick Start for more information.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='configuring-the-target-options'>
- <title>Configuring the Target Options</title>
-
- <para>
- You can choose to emulate hardware using the QEMU emulator, or you
- can choose to run your image on actual hardware.
- <itemizedlist>
- <listitem><para><emphasis><filename>QEMU:</filename></emphasis> Select this option if
- you will be using the QEMU emulator.
- If you are using the emulator, you also need to locate the kernel
- and specify any custom options.</para>
- <para>If you selected <filename>Build system derived toolchain</filename>,
- the target kernel you built will be located in the
- Build Directory in <filename>tmp/deploy/images</filename> directory.
- If you selected <filename>Standalone pre-built toolchain</filename>, the
- pre-built image you downloaded is located
- in the directory you specified when you downloaded the image.</para>
- <para>Most custom options are for advanced QEMU users to further
- customize their QEMU instance.
- These options are specified between paired angled brackets.
- Some options must be specified outside the brackets.
- In particular, the options <filename>serial</filename>,
- <filename>nographic</filename>, and <filename>kvm</filename> must all
- be outside the brackets.
- Use the <filename>man qemu</filename> command to get help on all the options
- and their use.
- The following is an example:
- <literallayout class='monospaced'>
- serial ‘&lt;-m 256 -full-screen&gt;’
- </literallayout></para>
- <para>
- Regardless of the mode, Sysroot is already defined as part of the
- Cross Compiler Options configuration in the
- <filename>Sysroot Location:</filename> field.</para></listitem>
- <listitem><para><emphasis><filename>External HW:</filename></emphasis> Select this option
- if you will be using actual hardware.</para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Click the <filename>OK</filename> button to save your plug-in configurations.
- </para>
- </section>
- </section>
- </section>
-
- <section id='creating-the-project'>
- <title>Creating the Project</title>
-
- <para>
- You can create two types of projects: Autotools-based, or Makefile-based.
- This section describes how to create Autotools-based projects from within
- the Eclipse IDE.
- For information on creating Makefile-based projects in a terminal window, see the section
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-the-command-line'>Using the Command Line</ulink>"
- in the Yocto Project Application Developer's Guide.
- </para>
-
- <para>
- To create a project based on a Yocto template and then display the source code,
- follow these steps:
- <orderedlist>
- <listitem><para>Select <filename>File -&gt; New -&gt; Project</filename>.</para></listitem>
- <listitem><para>Double click <filename>CC++</filename>.</para></listitem>
- <listitem><para>Double click <filename>C Project</filename> to create the project.</para></listitem>
- <listitem><para>Expand <filename>Yocto Project ADT Project</filename>.</para></listitem>
- <listitem><para>Select <filename>Hello World ANSI C Autotools Project</filename>.
- This is an Autotools-based project based on a Yocto template.</para></listitem>
- <listitem><para>Put a name in the <filename>Project name:</filename> field.
- Do not use hyphens as part of the name.</para></listitem>
- <listitem><para>Click <filename>Next</filename>.</para></listitem>
- <listitem><para>Add information in the <filename>Author</filename> and
- <filename>Copyright notice</filename> fields.</para></listitem>
- <listitem><para>Be sure the <filename>License</filename> field is correct.</para></listitem>
- <listitem><para>Click <filename>Finish</filename>.</para></listitem>
- <listitem><para>If the "open perspective" prompt appears, click "Yes" so that you
- in the C/C++ perspective.</para></listitem>
- <listitem><para>The left-hand navigation pane shows your project.
- You can display your source by double clicking the project's source file.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='configuring-the-cross-toolchains'>
- <title>Configuring the Cross-Toolchains</title>
-
- <para>
- The earlier section, "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring
- the Eclipse Yocto Plug-in</link>", sets up the default project
- configurations.
- You can override these settings for a given project by following these steps:
- <orderedlist>
- <listitem><para>Select <filename>Project -&gt; Change Yocto Project Settings</filename>:
- This selection brings up the <filename>Yocot Project Settings</filename> Dialog
- and allows you to make changes specific to an individual project.
- </para>
- <para>By default, the Cross Compiler Options and Target Options for a project
- are inherited from settings you provide using the <filename>Preferences</filename>
- Dialog as described earlier
- in the "<link linkend='configuring-the-eclipse-yocto-plug-in'>Configuring the Eclipse
- Yocto Plug-in</link>" section.
- The <filename>Yocto Project Settings</filename>
- Dialog allows you to override those default settings
- for a given project.</para></listitem>
- <listitem><para>Make your configurations for the project and click "OK".
- If you are running the Juno version of Eclipse, you can skip down to the next
- section where you build the project.
- If you are not working with Juno, you need to reconfigure the project as
- described in the next step.</para></listitem>
- <listitem><para>Select <filename>Project -&gt; Reconfigure Project</filename>:
- This selection reconfigures the project by running
- <filename>autogen.sh</filename> in the workspace for your project.
- The script also runs <filename>libtoolize</filename>, <filename>aclocal</filename>,
- <filename>autoconf</filename>, <filename>autoheader</filename>,
- <filename>automake --a</filename>, and
- <filename>./configure</filename>.
- Click on the <filename>Console</filename> tab beneath your source code to
- see the results of reconfiguring your project.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='building-the-project'>
- <title>Building the Project</title>
-
- <para>
- To build the project in Juno, right click on the project in the navigator pane and select
- <filename>Build Project</filename>.
- If you are not running Juno, select <filename>Project -&gt; Build Project</filename>.
- The console should update and you can note the cross-compiler you are using.
- </para>
- </section>
-
- <section id='starting-qemu-in-user-space-nfs-mode'>
- <title>Starting QEMU in User Space NFS Mode</title>
-
- <para>
- To start the QEMU emulator from within Eclipse, follow these steps:
- <orderedlist>
- <listitem><para>Expose the <filename>Run -&gt; External Tools</filename> menu.
- Your image should appear as a selectable menu item.
- </para></listitem>
- <listitem><para>Select your image from the menu to launch the
- emulator in a new window.</para></listitem>
- <listitem><para>If needed, enter your host root password in the shell window at the prompt.
- This sets up a <filename>Tap 0</filename> connection needed for running in user-space
- NFS mode.</para></listitem>
- <listitem><para>Wait for QEMU to launch.</para></listitem>
- <listitem><para>Once QEMU launches, you can begin operating within that
- environment.
- For example, you could determine the IP Address
- for the user-space NFS by using the <filename>ifconfig</filename> command.
- </para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='deploying-and-debugging-the-application'>
- <title>Deploying and Debugging the Application</title>
-
- <para>
- Once the QEMU emulator is running the image, using the Eclipse IDE
- you can deploy your application and use the emulator to perform debugging.
- Follow these steps to deploy the application.
- <orderedlist>
- <listitem><para>Select <filename>Run -&gt; Debug Configurations...</filename></para></listitem>
- <listitem><para>In the left area, expand <filename>C/C++Remote Application</filename>.</para></listitem>
- <listitem><para>Locate your project and select it to bring up a new
- tabbed view in the <filename>Debug Configurations</filename> Dialog.</para></listitem>
- <listitem><para>Enter the absolute path into which you want to deploy
- the application.
- Use the <filename>Remote Absolute File Path for C/C++Application:</filename> field.
- For example, enter <filename>/usr/bin/&lt;programname&gt;</filename>.</para></listitem>
- <listitem><para>Click on the <filename>Debugger</filename> tab to see the cross-tool debugger
- you are using.</para></listitem>
- <listitem><para>Click on the <filename>Main</filename> tab.</para></listitem>
- <listitem><para>Create a new connection to the QEMU instance
- by clicking on <filename>new</filename>.</para></listitem>
- <listitem><para>Select <filename>TCF</filename>, which means Target Communication
- Framework.</para></listitem>
- <listitem><para>Click <filename>Next</filename>.</para></listitem>
- <listitem><para>Clear out the <filename>host name</filename> field and enter the IP Address
- determined earlier.</para></listitem>
- <listitem><para>Click <filename>Finish</filename> to close the
- <filename>New Connections</filename> Dialog.</para></listitem>
- <listitem><para>Use the drop-down menu now in the <filename>Connection</filename> field and pick
- the IP Address you entered.</para></listitem>
- <listitem><para>Click <filename>Run</filename> to bring up a login screen
- and login.</para></listitem>
- <listitem><para>Accept the debug perspective.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='running-user-space-tools'>
- <title>Running User-Space Tools</title>
-
- <para>
- As mentioned earlier in the manual, several tools exist that enhance
- your development experience.
- These tools are aids in developing and debugging applications and images.
- You can run these user-space tools from within the Eclipse IDE through the
- <filename>YoctoTools</filename> menu.
- </para>
-
- <para>
- Once you pick a tool, you need to configure it for the remote target.
- Every tool needs to have the connection configured.
- You must select an existing TCF-based RSE connection to the remote target.
- If one does not exist, click <filename>New</filename> to create one.
- </para>
-
- <para>
- Here are some specifics about the remote tools:
- <itemizedlist>
- <listitem><para><emphasis><filename>OProfile</filename>:</emphasis> Selecting this tool causes
- the <filename>oprofile-server</filename> on the remote target to launch on
- the local host machine.
- The <filename>oprofile-viewer</filename> must be installed on the local host machine and the
- <filename>oprofile-server</filename> must be installed on the remote target,
- respectively, in order to use.
- You must compile and install the <filename>oprofile-viewer</filename> from the source code
- on your local host machine.
- Furthermore, in order to convert the target's sample format data into a form that the
- host can use, you must have <filename>oprofile</filename> version 0.9.4 or
- greater installed on the host.</para>
- <para>You can locate both the viewer and server from
- <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi/oprofileui/'></ulink>.
- <note>The <filename>oprofile-server</filename> is installed by default on
- the <filename>core-image-sato-sdk</filename> image.</note></para></listitem>
- <listitem><para><emphasis><filename>Lttng2.0 ust trace import</filename>:</emphasis>
- Selecting this tool transfers the remote target's
- <filename>Lttng</filename> tracing data back to the local host machine
- and uses the <filename>Lttng</filename> Eclipse plug-in to graphically
- display the output.
- For information on how to use <filename>Lttng</filename> to trace an application,
- see <ulink url='http://lttng.org/documentation'></ulink>.
- <note>Do not use <filename>Lttng-user space (legacy)</filename> tool.
- This tool no longer has any upstream support.</note>
- </para>
- <para>Before you use the <filename>Lttng2.0 ust trace import</filename> tool,
- you need to setup the <filename>Lttng</filename> Eclipse plug-in and create a
- <filename>Tracing</filename> project.
- Do the following:
- <orderedlist>
- <listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
- and then select <filename>Tracing</filename>.</para></listitem>
- <listitem><para>Click <filename>OK</filename> to change the Eclipse perspective
- into the <filename>Tracing</filename> perspective.</para></listitem>
- <listitem><para>Create a new <filename>Tracing</filename> project by selecting
- <filename>File -> New -> Project</filename>.</para></listitem>
- <listitem><para>Choose <filename>Tracing -> Tracing Project</filename>.
- </para></listitem>
- <listitem><para>Generate your tracing data on the remote target.
- </para></listitem>
- <listitem><para>Click
- <filename>Yocto Project Tools -> Lttng2.0 ust trace import</filename>
- to start the data import process.</para></listitem>
- <listitem><para>Specify your remote connection name.</para></listitem>
- <listitem><para>For the Ust directory path, specify the location of
- your remote tracing data.
- Make sure the location ends with <filename>ust</filename> (e.g.
- <filename>/usr/mysession/ust</filename>.</para></listitem>
- <listitem><para>Click <filename>OK</filename> to complete the import process.
- The data is now in the local tracing project you created.</para></listitem>
- <listitem><para>Right click on the data and then use the menu to
- <filename>Select Trace Type... -> Common Trace Format -> Generic CTF Trace</filename>
- to map the tracing type.</para></listitem>
- <listitem><para>Right click the mouse and select <filename>Open</filename>
- to bring up the Eclipse <filename>Lttng</filename> Trace Viewer so you
- view the tracing data.</para></listitem>
- </orderedlist></para></listitem>
- <listitem><para><emphasis><filename>PowerTOP</filename>:</emphasis> Selecting this tool runs
- <filename>powertop</filename> on the remote target machine and displays the results in a
- new view called <filename>powertop</filename>.</para>
- <para><filename>Time to gather data(sec):</filename> is the time passed in seconds before data
- is gathered from the remote target for analysis.</para>
- <para><filename>show pids in wakeups list:</filename> corresponds to the
- <filename>-p</filename> argument
- passed to <filename>powertop</filename>.</para></listitem>
- <listitem><para><emphasis><filename>LatencyTOP and Perf</filename>:</emphasis>
- <filename>latencytop</filename> identifies system latency, while
- <filename>perf</filename> monitors the system's
- performance counter registers.
- Selecting either of these tools causes an RSE terminal view to appear
- from which you can run the tools.
- Both tools refresh the entire screen to display results while they run.</para></listitem>
- </itemizedlist>
- </para>
- </section>
-
- <section id='customizing-an-image-using-a-bitbake-commander-project-and-hob'>
- <title>Customizing an Image Using a BitBake Commander Project and Hob</title>
-
- <para>
- Within Eclipse, you can create a Yocto BitBake Commander project,
- edit the metadata, and then use the
- <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> to build a customized
- image all within one IDE.
- </para>
-
- <section id='creating-the-yocto-bitbake-commander-project'>
- <title>Creating the Yocto BitBake Commander Project</title>
-
- <para>
- To create a Yocto BitBake Commander project, follow these steps:
- <orderedlist>
- <listitem><para>Select <filename>Window -> Open Perspective -> Other</filename>
- and then choose <filename>Bitbake Commander</filename>.</para></listitem>
- <listitem><para>Click <filename>OK</filename> to change the Eclipse perspective into the
- Bitbake Commander perspective.</para></listitem>
- <listitem><para>Select <filename>File -> New -> Project</filename> to create a new Yocto
- Bitbake Commander project.</para></listitem>
- <listitem><para>Choose <filename>Yocto Project Bitbake Commander -> New Yocto Project</filename>
- and click <filename>Next</filename>.</para></listitem>
- <listitem><para>Enter the Project Name and choose the Project Location.
- The Yocto project's metadata files will be put under the directory
- <filename>&lt;project_location&gt;/&lt;project_name&gt;</filename>.
- If that directory does not exist, you need to check
- the "Clone from Yocto Git Repository" box, which would execute a
- <filename>git clone</filename> command to get the project's metadata files.
- </para></listitem>
- <listitem><para>Select <filename>Finish</filename> to create the project.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='editing-the-metadata-files'>
- <title>Editing the Metadata Files</title>
-
- <para>
- After you create the Yocto Bitbake Commander project, you can modify the metadata files
- by opening them in the project.
- When editing recipe files (<filename>.bb</filename> files), you can view BitBake
- variable values and information by hovering the mouse pointer over the variable name and
- waiting a few seconds.
- </para>
-
- <para>
- To edit the metadata, follow these steps:
- <orderedlist>
- <listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
- <listitem><para>Select <filename>File -> New -> Yocto BitBake Commander -> BitBake Recipe</filename>
- to open a new recipe wizard.</para></listitem>
- <listitem><para>Point to your source by filling in the "SRC_URL" field.
- For example, you can add a recipe to your
- <link linkend='source-directory'>Source Directory</link>
- by defining "SRC_URL" as follows:
- <literallayout class='monospaced'>
- ftp://ftp.gnu.org/gnu/m4/m4-1.4.9.tar.gz
- </literallayout></para></listitem>
- <listitem><para>Click "Populate" to calculate the archive md5, sha256,
- license checksum values and to auto-generate the recipe filename.</para></listitem>
- <listitem><para>Fill in the "Description" field.</para></listitem>
- <listitem><para>Be sure values for all required fields exist.</para></listitem>
- <listitem><para>Click <filename>Finish</filename>.</para></listitem>
- </orderedlist>
- </para>
- </section>
-
- <section id='buiding-and-customizing-the-image'>
- <title>Building and Customizing the Image</title>
-
- <para>
- To build and customize the image in Eclipse, follow these steps:
- <orderedlist>
- <listitem><para>Select your Yocto Bitbake Commander project.</para></listitem>
- <listitem><para>Select <filename>Project -> Launch HOB</filename>.</para></listitem>
- <listitem><para>Enter the Build Directory where you want to put your final images.</para></listitem>
- <listitem><para>Click <filename>OK</filename> to launch Hob.</para></listitem>
- <listitem><para>Use Hob to customize and build your own images.
- For information on Hob, see the
- <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob Project Page</ulink> on the
- Yocto Project website.</para></listitem>
- </orderedlist>
- </para>
- </section>
- </section>
- </section>
-
- <section id='workflow-using-stand-alone-cross-development-toolchains'>
- <title>Workflow Using Stand-alone Cross-development Toolchains</title>
-
- <para>
- If you want to develop an application without prior installation of the ADT, you
- still can employ the cross-development toolchain, the QEMU emulator, and a number of supported
- target image files.
- You just need to follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Install the cross-development toolchain for your target hardware:</emphasis>
- For information on how to install the toolchain, see the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#using-an-existing-toolchain-tarball'>Using a Cross-Toolchain Tarball</ulink>"
- section
- in the Yocto Project Application Developer's Guide.</para></listitem>
- <listitem><para><emphasis>Download the Target Image:</emphasis> The Yocto Project supports
- several target architectures and has many pre-built kernel images and root filesystem
- images.</para>
- <para>If you are going to develop your application on hardware, go to the
- <ulink url='&YOCTO_MACHINES_DL_URL;'><filename>machines</filename></ulink>
- download area and choose a target machine area
- from which to download the kernel image and root filesystem.
- This download area could have several files in it that support development using
- actual hardware.
- For example, the area might contain <filename>.hddimg</filename> files that combine the
- kernel image with the filesystem, boot loaders, etc.
- Be sure to get the files you need for your particular development process.</para>
- <para>If you are going to develop your application and then run and test it using the QEMU
- emulator, go to the
- <ulink url='&YOCTO_QEMU_DL_URL;'><filename>machines/qemu</filename></ulink>
- download area.
- From this area, go down into the directory for your target architecture
- (e.g. <filename>qemux86_64</filename> for an
- <trademark class='registered'>Intel</trademark>-based 64-bit architecture).
- Download kernel, root filesystem, and any other files you need for your process.
- <note>In order to use the root filesystem in QEMU, you need to extract it.
- See the
- "<ulink url='&YOCTO_DOCS_ADT_URL;#extracting-the-root-filesystem'>Extracting the Root Filesystem</ulink>"
- section for information on how to extract the root filesystem.</note></para></listitem>
- <listitem><para><emphasis>Develop and Test your Application:</emphasis> At this point,
- you have the tools to develop your application.
- If you need to separately install and use the QEMU emulator, you can go to
- <ulink url='http://www.qemu.org'>QEMU Home Page</ulink> to download and learn about the
- emulator.</para></listitem>
- </orderedlist>
- </para>
- </section>
-</section>
-
-<section id="modifying-temporary-source-code">
- <title>Modifying Temporary Source Code</title>
-
- <para>
- You might
- find it helpful during development to modify the temporary source code used by recipes
- to build packages.
- For example, suppose you are developing a patch and you need to experiment a bit
- to figure out your solution.
- After you have initially built the package, you can iteratively tweak the
- source code, which is located in the
- <link linkend='build-directory'>Build Directory</link>, and then
- you can force a re-compile and quickly test your altered code.
- Once you settle on a solution, you can then preserve your changes in the form of
- patches.
- You can accomplish these steps all within either a
- <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink> or
- <link linkend='git'>Git</link> workflow.
- </para>
-
- <section id='finding-the-temporary-source-code'>
- <title>Finding the Temporary Source Code</title>
-
- <para>
- During a build, the unpacked temporary source code used by recipes
- to build packages is available in the Build Directory as
- defined by the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-S'>S</ulink></filename> variable.
- Below is the default value for the <filename>S</filename> variable as defined in the
- <filename>meta/conf/bitbake.conf</filename> configuration file in the
- <link linkend='source-directory'>Source Directory</link>:
- <literallayout class='monospaced'>
- S = ${WORKDIR}/${BP}
- </literallayout>
- You should be aware that many recipes override the <filename>S</filename> variable.
- For example, recipes that fetch their source from Git usually set
- <filename>S</filename> to <filename>${WORKDIR}/git</filename>.
- <note>
- The
- <ulink url='&YOCTO_DOCS_REF_URL;#var-BP'><filename>BP</filename></ulink>
- represents the base recipe name, which consists of the name and version:
- <literallayout class='monospaced'>
- BP = ${BPN}-${PV}
- </literallayout>
- </note>
- </para>
-
- <para>
- The path to the work directory for the recipe
- (<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>) depends
- on the recipe name and the architecture of the target device.
- For example, here is the work directory for recipes and resulting packages that are
- not device-dependent:
- <literallayout class='monospaced'>
- ${TMPDIR}/work/${PACKAGE_ARCH}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
- </literallayout>
- Let's look at an example without variables.
- Assuming a top-level <link linkend='source-directory'>Source Directory</link>
- named <filename>poky</filename>
- and a default Build Directory of <filename>poky/build</filename>,
- the following is the work directory for the <filename>acl</filename> recipe that
- creates the <filename>acl</filename> package:
- <literallayout class='monospaced'>
- ~/poky/build/tmp/work/i586-poky-linux/acl-2.2.51-r3
- </literallayout>
- </para>
-
- <para>
- If your resulting package is dependent on the target device,
- the work directory varies slightly:
- <literallayout class='monospaced'>
- ${TMPDIR}/work/${MACHINE}-poky-${TARGET_OS}/${PN}-${PV}-${PR}
- </literallayout>
- Again, assuming top-level Source Directory named <filename>poky</filename>
- and a default Build Directory of <filename>poky/build</filename>, the
- following are the work and temporary source directories, respectively,
- for the <filename>acl</filename> package that is being
- built for a MIPS-based device:
- <literallayout class='monospaced'>
- ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2
- ~/poky/build/tmp/work/mips-poky-linux/acl-2.2.51-r2/acl-2.2.51
- </literallayout>
- </para>
-
- <note>
- To better understand how the OpenEmbedded build system resolves directories during the
- build process, see the glossary entries for the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TMPDIR'><filename>TMPDIR</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TOPDIR'><filename>TOPDIR</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PACKAGE_ARCH'><filename>PACKAGE_ARCH</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-TARGET_OS'><filename>TARGET_OS</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PN'><filename>PN</filename></ulink>,
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PV'><filename>PV</filename></ulink>,
- and
- <ulink url='&YOCTO_DOCS_REF_URL;#var-PR'><filename>PR</filename></ulink>
- variables in the Yocto Project Reference Manual.
- </note>
-
- <para>
- Now that you know where to locate the directory that has the temporary source code,
- you can use a Quilt or Git workflow to make your edits, test the changes,
- and preserve the changes in the form of patches.
- </para>
- </section>
-
- <section id="using-a-quilt-workflow">
- <title>Using a Quilt Workflow</title>
-
- <para>
- <ulink url='http://savannah.nongnu.org/projects/quilt'>Quilt</ulink>
- is a powerful tool that allows you to capture source code changes without having
- a clean source tree.
- This section outlines the typical workflow you can use to modify temporary source code,
- test changes, and then preserve the changes in the form of a patch all using Quilt.
- </para>
-
- <para>
- Follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Find the Source Code:</emphasis>
- The temporary source code used by the OpenEmbedded build system is kept in the
- Build Directory.
- See the
- "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
- section to learn how to locate the directory that has the temporary source code for a
- particular package.</para></listitem>
- <listitem><para><emphasis>Change Your Working Directory:</emphasis>
- You need to be in the directory that has the temporary source code.
- That directory is defined by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
- variable.</para></listitem>
- <listitem><para><emphasis>Create a New Patch:</emphasis>
- Before modifying source code, you need to create a new patch.
- To create a new patch file, use <filename>quilt new</filename> as below:
- <literallayout class='monospaced'>
- $ quilt new my_changes.patch
- </literallayout></para></listitem>
- <listitem><para><emphasis>Notify Quilt and Add Files:</emphasis>
- After creating the patch, you need to notify Quilt about the files
- you plan to edit.
- You notify Quilt by adding the files to the patch you just created:
- <literallayout class='monospaced'>
- $ quilt add file1.c file2.c file3.c
- </literallayout>
- </para></listitem>
- <listitem><para><emphasis>Edit the Files:</emphasis>
- Make your changes in the temporary source code to the files you added
- to the patch.</para></listitem>
- <listitem><para><emphasis>Test Your Changes:</emphasis>
- Once you have modified the source code, the easiest way to test your changes
- is by calling the <filename>compile</filename> task as shown in the following example:
- <literallayout class='monospaced'>
- $ bitbake -c compile -f &lt;name_of_package&gt;
- </literallayout>
- The <filename>-f</filename> or <filename>--force</filename>
- option forces re-execution of the specified task.
- If you find problems with your code, you can just keep editing and
- re-testing iteratively until things work as expected.
- <note>All the modifications you make to the temporary source code
- disappear once you <filename>-c clean</filename> or
- <filename>-c cleanall</filename> with BitBake for the package.
- Modifications will also disappear if you use the <filename>rm_work</filename>
- feature as described in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start.
- </note></para></listitem>
- <listitem><para><emphasis>Generate the Patch:</emphasis>
- Once your changes work as expected, you need to use Quilt to generate the final patch that
- contains all your modifications.
- <literallayout class='monospaced'>
- $ quilt refresh
- </literallayout>
- At this point the <filename>my_changes.patch</filename> file has all your edits made
- to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
- <filename>file3.c</filename> files.</para>
- <para>You can find the resulting patch file in the <filename>patches/</filename>
- subdirectory of the source (<filename>S</filename>) directory.</para></listitem>
- <listitem><para><emphasis>Copy the Patch File:</emphasis>
- For simplicity, copy the patch file into a directory named <filename>files</filename>,
- which you can create in the same directory that holds the recipe
- (<filename>.bb</filename>) file or the
- append (<filename>.bbappend</filename>) file.
- Placing the patch here guarantees that the OpenEmbedded build system will find
- the patch.
- Next, add the patch into the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
- of the recipe.
- Here is an example:
- <literallayout class='monospaced'>
- SRC_URI += "file://my_changes.patch"
- </literallayout></para></listitem>
- <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
- Finally, don't forget to 'bump' the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
- value in the recipe since the resulting packages have changed.</para></listitem>
- </orderedlist>
- </para> </section>
-
- <section id='using-a-git-workflow'>
- <title>Using a Git Workflow</title>
- <para>
- Git is an even more powerful tool that allows you to capture source code changes without having
- a clean source tree.
- This section outlines the typical workflow you can use to modify temporary source code,
- test changes, and then preserve the changes in the form of a patch all using Git.
- For general information on Git as it is used in the Yocto Project, see the
- "<link linkend='git'>Git</link>" section.
- </para>
-
- <note>
- This workflow uses Git only for its ability to manage local changes to the source code
- and produce patches independent of any version control system used with the Yocto Project.
- </note>
-
- <para>
- Follow these general steps:
- <orderedlist>
- <listitem><para><emphasis>Find the Source Code:</emphasis>
- The temporary source code used by the OpenEmbedded build system is kept in the
- Build Directory.
- See the
- "<link linkend='finding-the-temporary-source-code'>Finding the Temporary Source Code</link>"
- section to learn how to locate the directory that has the temporary source code for a
- particular package.</para></listitem>
- <listitem><para><emphasis>Change Your Working Directory:</emphasis>
- You need to be in the directory that has the temporary source code.
- That directory is defined by the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
- variable.</para></listitem>
- <listitem><para><emphasis>If needed, initialize a Git Repository:</emphasis>
- If the recipe you are working with does not use a Git fetcher,
- you need to set up a Git repository as follows:
- <literallayout class='monospaced'>
- $ git init
- $ git add *
- $ git commit -m "initial revision"
- </literallayout>
- The above Git commands initialize a Git repository that is based on the
- files in your current working directory, stage all the files, and commit
- the files.
- At this point, your Git repository is aware of all the source code files.
- Any edits you now make to files can be committed later and will be tracked by
- Git.</para></listitem>
- <listitem><para><emphasis>Edit the Files:</emphasis>
- Make your changes to the temporary source code.</para></listitem>
- <listitem><para><emphasis>Test Your Changes:</emphasis>
- Once you have modified the source code, the easiest way to test your changes
- is by calling the <filename>compile</filename> task as shown in the following example:
- <literallayout class='monospaced'>
- $ bitbake -c compile -f &lt;name_of_package&gt;
- </literallayout>
- The <filename>-f</filename> or <filename>--force</filename>
- option forces re-execution of the specified task.
- If you find problems with your code, you can just keep editing and
- re-testing iteratively until things work as expected.
- <note>All the modifications you make to the temporary source code
- disappear once you <filename>-c clean</filename>, <filename>-c cleansstate</filename>,
- or <filename>-c cleanall</filename> with BitBake for the package.
- Modifications will also disappear if you use the <filename>rm_work</filename>
- feature as described in the
- "<ulink url='&YOCTO_DOCS_QS_URL;#building-image'>Building an Image</ulink>"
- section of the Yocto Project Quick Start.
- </note></para></listitem>
- <listitem><para><emphasis>See the List of Files You Changed:</emphasis>
- Use the <filename>git status</filename> command to see what files you have actually edited.
- The ability to have Git track the files you have changed is an advantage that this
- workflow has over the Quilt workflow.
- Here is the Git command to list your changed files:
- <literallayout class='monospaced'>
- $ git status
- </literallayout></para></listitem>
- <listitem><para><emphasis>Stage the Modified Files:</emphasis>
- Use the <filename>git add</filename> command to stage the changed files so they
- can be committed as follows:
- <literallayout class='monospaced'>
- $ git add file1.c file2.c file3.c
- </literallayout></para></listitem>
- <listitem><para><emphasis>Commit the Staged Files and View Your Changes:</emphasis>
- Use the <filename>git commit</filename> command to commit the changes to the
- local repository.
- Once you have committed the files, you can use the <filename>git log</filename>
- command to see your changes:
- <literallayout class='monospaced'>
- $ git commit -m "&lt;commit-summary-message&gt;"
- $ git log
- </literallayout>
- <note>The name of the patch file created in the next step is based on your
- <filename>commit-summary-message</filename>.</note></para></listitem>
- <listitem><para><emphasis>Generate the Patch:</emphasis>
- Once the changes are committed, use the <filename>git format-patch</filename>
- command to generate a patch file:
- <literallayout class='monospaced'>
- $ git format-patch -1
- </literallayout>
- Specifying "-1" causes Git to generate the
- patch file for the most recent commit.</para>
- <para>At this point, the patch file has all your edits made
- to the <filename>file1.c</filename>, <filename>file2.c</filename>, and
- <filename>file3.c</filename> files.
- You can find the resulting patch file in the current directory and it
- is named according to the <filename>git commit</filename> summary line.
- The patch file ends with <filename>.patch</filename>.</para></listitem>
- <listitem><para><emphasis>Copy the Patch File:</emphasis>
- For simplicity, copy the patch file into a directory named <filename>files</filename>,
- which you can create in the same directory that holds the recipe
- (<filename>.bb</filename>) file or the
- append (<filename>.bbappend</filename>) file.
- Placing the patch here guarantees that the OpenEmbedded build system will find
- the patch.
- Next, add the patch into the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'>SRC_URI</ulink></filename>
- of the recipe.
- Here is an example:
- <literallayout class='monospaced'>
- SRC_URI += "file://0001-&lt;commit-summary-message&gt;.patch"
- </literallayout></para></listitem>
- <listitem><para><emphasis>Increment the Recipe Revision Number:</emphasis>
- Finally, don't forget to 'bump' the
- <filename><ulink url='&YOCTO_DOCS_REF_URL;#var-PR'>PR</ulink></filename>
- value in the recipe since the resulting packages have changed.</para></listitem>
- </orderedlist>
- </para>
- </section>
-</section>
-
-<section id='image-development-using-hob'>
- <title>Image Development Using Hob</title>
-
- <para>
- The <ulink url='&YOCTO_HOME_URL;/projects/hob'>Hob</ulink> is a graphical user interface for the
- OpenEmbedded build system, which is based on BitBake.
- You can use the Hob to build custom operating system images within the Yocto Project build environment.
- Hob simply provides a friendly interface over the build system used during system development.
- In other words, building images with the Hob lets you take care of common build tasks more easily.
- </para>
-
- <para>
- For a better understanding of Hob, see the project page at
- <ulink url='&YOCTO_HOME_URL;/projects/hob'></ulink> on the Yocto Project website.
- The page has a short introductory training video on Hob.
- The following lists some features of Hob:
- <itemizedlist>
- <listitem><para>You can setup and run Hob using these commands:
- <literallayout class='monospaced'>
- $ source oe-init-build-env
- $ hob
- </literallayout></para></listitem>
- <listitem><para>You can set the
- <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink>
- for which you are building the image.</para></listitem>
- <listitem><para>You can modify various policy settings such as the package format used to build with,
- the parrallelism BitBake uses, whether or not to build an external toolchain, and which host
- to build against.</para></listitem>
- <listitem><para>You can manage
- <link linkend='understanding-and-creating-layers'>layers</link>.</para></listitem>
- <listitem><para>You can select a base image and then add extra packages for your custom build.
- </para></listitem>
- <listitem><para>You can launch and monitor the build from within Hob.</para></listitem>
- </itemizedlist>
- </para>
-</section>
-
-<section id="platdev-appdev-devshell">
- <title>Using a Development Shell</title>
-
- <para>
- When debugging certain commands or even when just editing packages,
- <filename>devshell</filename> can be a useful tool.
- When you invoke <filename>devshell</filename>, source files are
- extracted into your working directory and patches are applied.
- Then, a new terminal is opened and you are placed in the working directory.
- In the new terminal, all the OpenEmbedded build-related environment variables are
- still defined so you can use commands such as <filename>configure</filename> and
- <filename>make</filename>.
- The commands execute just as if the OpenEmbedded build system were executing them.
- Consequently, working this way can be helpful when debugging a build or preparing
- software to be used with the OpenEmbedded build system.
- </para>
-
- <para>
- Following is an example that uses <filename>devshell</filename> on a target named
- <filename>matchbox-desktop</filename>:
- <literallayout class='monospaced'>
- $ bitbake matchbox-desktop -c devshell
- </literallayout>
- </para>
-
- <para>
- This command spawns a terminal with a shell prompt within the OpenEmbedded build environment.
- The <ulink url='&YOCTO_DOCS_REF_URL;#var-OE_TERMINAL'><filename>OE_TERMINAL</filename></ulink>
- controls what type of shell is opened.
- </para>
-
- <para>
- For spawned terminals, the following occurs:
- <itemizedlist>
- <listitem><para>The <filename>PATH</filename> variable includes the
- cross-toolchain.</para></listitem>
- <listitem><para>The <filename>pkgconfig</filename> variables find the correct
- <filename>.pc</filename> files.</para></listitem>
- <listitem><para>The <filename>configure</filename> command finds the
- Yocto Project site files as well as any other necessary files.</para></listitem>
- </itemizedlist>
- </para>
-
- <para>
- Within this environment, you can run configure or compile
- commands as if they were being run by
- the OpenEmbedded build system itself.
- As noted earlier, the working directory also automatically changes to the
- Source Directory (<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>).
- </para>
-
- <para>
- When you are finished, you just exit the shell or close the terminal window.
- </para>
-
- <note>
- <para>
- It is worth remembering that when using <filename>devshell</filename>
- you need to use the full compiler name such as <filename>arm-poky-linux-gnueabi-gcc</filename>
- instead of just using <filename>gcc</filename>.
- The same applies to other applications such as <filename>binutils</filename>,
- <filename>libtool</filename> and so forth.
- BitBake sets up environment variables such as <filename>CC</filename>
- to assist applications, such as <filename>make</filename> to find the correct tools.
- </para>
-
- <para>
- It is also worth noting that <filename>devshell</filename> still works over
- X11 forwarding and similar situations
- </para>
- </note>
</section>
</chapter>
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