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/*
 * ng_sample.c
 */

/*-
 * Copyright (c) 1996-1999 Whistle Communications, Inc.
 * All rights reserved.
 * 
 * Subject to the following obligations and disclaimer of warranty, use and
 * redistribution of this software, in source or object code forms, with or
 * without modifications are expressly permitted by Whistle Communications;
 * provided, however, that:
 * 1. Any and all reproductions of the source or object code must include the
 *    copyright notice above and the following disclaimer of warranties; and
 * 2. No rights are granted, in any manner or form, to use Whistle
 *    Communications, Inc. trademarks, including the mark "WHISTLE
 *    COMMUNICATIONS" on advertising, endorsements, or otherwise except as
 *    such appears in the above copyright notice or in the software.
 * 
 * THIS SOFTWARE IS BEING PROVIDED BY WHISTLE COMMUNICATIONS "AS IS", AND
 * TO THE MAXIMUM EXTENT PERMITTED BY LAW, WHISTLE COMMUNICATIONS MAKES NO
 * REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THIS SOFTWARE,
 * INCLUDING WITHOUT LIMITATION, ANY AND ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.
 * WHISTLE COMMUNICATIONS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY
 * REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THIS
 * SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE.
 * IN NO EVENT SHALL WHISTLE COMMUNICATIONS BE LIABLE FOR ANY DAMAGES
 * RESULTING FROM OR ARISING OUT OF ANY USE OF THIS SOFTWARE, INCLUDING
 * WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * PUNITIVE, OR CONSEQUENTIAL DAMAGES, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES, LOSS OF USE, DATA OR PROFITS, HOWEVER CAUSED AND UNDER ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF WHISTLE COMMUNICATIONS IS ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGE.
 *
 * Author: Julian Elischer <julian@freebsd.org>
 *
 * $FreeBSD$
 * $Whistle: ng_sample.c,v 1.13 1999/11/01 09:24:52 julian Exp $
 */

#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/mbuf.h>
#include <sys/malloc.h>
#include <sys/ctype.h>
#include <sys/errno.h>
#include <sys/syslog.h>

#include <netgraph/ng_message.h>
#include <netgraph/ng_parse.h>
#include <netgraph/ng_sample.h>
#include <netgraph/netgraph.h>

/* If you do complicated mallocs you may want to do this */
/* and use it for your mallocs */
#ifdef NG_SEPARATE_MALLOC
static MALLOC_DEFINE(M_NETGRAPH_XXX, "netgraph_xxx", "netgraph xxx node");
#else
#define M_NETGRAPH_XXX M_NETGRAPH
#endif

/*
 * This section contains the netgraph method declarations for the
 * sample node. These methods define the netgraph 'type'.
 */

static ng_constructor_t	ng_xxx_constructor;
static ng_rcvmsg_t	ng_xxx_rcvmsg;
static ng_shutdown_t	ng_xxx_shutdown;
static ng_newhook_t	ng_xxx_newhook;
static ng_connect_t	ng_xxx_connect;
static ng_rcvdata_t	ng_xxx_rcvdata;
static ng_disconnect_t	ng_xxx_disconnect;

/* Parse type for struct ngxxxstat */
static const struct ng_parse_struct_field ng_xxx_stat_type_fields[]
	= NG_XXX_STATS_TYPE_INFO;
static const struct ng_parse_type ng_xxx_stat_type = {
	&ng_parse_struct_type,
	&ng_xxx_stat_type_fields
};

/* List of commands and how to convert arguments to/from ASCII */
static const struct ng_cmdlist ng_xxx_cmdlist[] = {
	{
	  NGM_XXX_COOKIE,
	  NGM_XXX_GET_STATUS,
	  "getstatus",
	  NULL,
	  &ng_xxx_stat_type,
	},
	{
	  NGM_XXX_COOKIE,
	  NGM_XXX_SET_FLAG,
	  "setflag",
	  &ng_parse_int32_type,
	  NULL
	},
	{ 0 }
};

/* Netgraph node type descriptor */
static struct ng_type typestruct = {
	.version =	NG_ABI_VERSION,
	.name =		NG_XXX_NODE_TYPE,
	.constructor =	ng_xxx_constructor,
	.rcvmsg =	ng_xxx_rcvmsg,
	.shutdown =	ng_xxx_shutdown,
	.newhook =	ng_xxx_newhook,
/*	.findhook =	ng_xxx_findhook, 	*/
	.connect =	ng_xxx_connect,
	.rcvdata =	ng_xxx_rcvdata,
	.disconnect =	ng_xxx_disconnect,
	.cmdlist =	ng_xxx_cmdlist,
};
NETGRAPH_INIT(xxx, &typestruct);

/* Information we store for each hook on each node */
struct XXX_hookinfo {
	int	dlci;		/* The DLCI it represents, -1 == downstream */
	int	channel;	/* The channel representing this DLCI */
	hook_p	hook;
};

/* Information we store for each node */
struct XXX {
	struct XXX_hookinfo channel[XXX_NUM_DLCIS];
	struct XXX_hookinfo downstream_hook;
	node_p		node;		/* back pointer to node */
	hook_p  	debughook;
	u_int   	packets_in;	/* packets in from downstream */
	u_int   	packets_out;	/* packets out towards downstream */
	u_int32_t	flags;
};
typedef struct XXX *xxx_p;

/*
 * Allocate the private data structure. The generic node has already
 * been created. Link them together. We arrive with a reference to the node
 * i.e. the reference count is incremented for us already.
 *
 * If this were a device node than this work would be done in the attach()
 * routine and the constructor would return EINVAL as you should not be able
 * to creatednodes that depend on hardware (unless you can add the hardware :)
 */
static int
ng_xxx_constructor(node_p node)
{
	xxx_p privdata;
	int i;

	/* Initialize private descriptor */
	privdata = malloc(sizeof(*privdata), M_NETGRAPH, M_WAITOK | M_ZERO);
	for (i = 0; i < XXX_NUM_DLCIS; i++) {
		privdata->channel[i].dlci = -2;
		privdata->channel[i].channel = i;
	}

	/* Link structs together; this counts as our one reference to *nodep */
	NG_NODE_SET_PRIVATE(node, privdata);
	privdata->node = node;
	return (0);
}

/*
 * Give our ok for a hook to be added...
 * If we are not running this might kick a device into life.
 * Possibly decode information out of the hook name.
 * Add the hook's private info to the hook structure.
 * (if we had some). In this example, we assume that there is a
 * an array of structs, called 'channel' in the private info,
 * one for each active channel. The private
 * pointer of each hook points to the appropriate XXX_hookinfo struct
 * so that the source of an input packet is easily identified.
 * (a dlci is a frame relay channel)
 */
static int
ng_xxx_newhook(node_p node, hook_p hook, const char *name)
{
	const xxx_p xxxp = NG_NODE_PRIVATE(node);
	const char *cp;
	int dlci = 0;
	int chan;

#if 0
	/* Possibly start up the device if it's not already going */
	if ((xxxp->flags & SCF_RUNNING) == 0) {
		ng_xxx_start_hardware(xxxp);
	}
#endif

	/* Example of how one might use hooks with embedded numbers: All
	 * hooks start with 'dlci' and have a decimal trailing channel
	 * number up to 4 digits Use the leadin defined int he associated .h
	 * file. */
	if (strncmp(name,
	    NG_XXX_HOOK_DLCI_LEADIN, strlen(NG_XXX_HOOK_DLCI_LEADIN)) == 0) {
		char *eptr;

		cp = name + strlen(NG_XXX_HOOK_DLCI_LEADIN);
		if (!isdigit(*cp) || (cp[0] == '0' && cp[1] != '\0'))
			return (EINVAL);
		dlci = (int)strtoul(cp, &eptr, 10);
		if (*eptr != '\0' || dlci < 0 || dlci > 1023)
			return (EINVAL);

		/* We have a dlci, now either find it, or allocate it */
		for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
			if (xxxp->channel[chan].dlci == dlci)
				break;
		if (chan == XXX_NUM_DLCIS) {
			for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
				if (xxxp->channel[chan].dlci == -2)
					break;
			if (chan == XXX_NUM_DLCIS)
				return (ENOBUFS);
			xxxp->channel[chan].dlci = dlci;
		}
		if (xxxp->channel[chan].hook != NULL)
			return (EADDRINUSE);
		NG_HOOK_SET_PRIVATE(hook, xxxp->channel + chan);
		xxxp->channel[chan].hook = hook;
		return (0);
	} else if (strcmp(name, NG_XXX_HOOK_DOWNSTREAM) == 0) {
		/* Example of simple predefined hooks. */
		/* do something specific to the downstream connection */
		xxxp->downstream_hook.hook = hook;
		NG_HOOK_SET_PRIVATE(hook, &xxxp->downstream_hook);
	} else if (strcmp(name, NG_XXX_HOOK_DEBUG) == 0) {
		/* do something specific to a debug connection */
		xxxp->debughook = hook;
		NG_HOOK_SET_PRIVATE(hook, NULL);
	} else
		return (EINVAL);	/* not a hook we know about */
	return(0);
}

/*
 * Get a netgraph control message.
 * We actually receive a queue item that has a pointer to the message.
 * If we free the item, the message will be freed too, unless we remove
 * it from the item using NGI_GET_MSG();
 * The return address is also stored in the item, as an ng_ID_t,
 * accessible as NGI_RETADDR(item);
 * Check it is one we understand. If needed, send a response.
 * We could save the address for an async action later, but don't here.
 * Always free the message.
 * The response should be in a malloc'd region that the caller can 'free'.
 * A response is not required.
 * Theoretically you could respond defferently to old message types if
 * the cookie in the header didn't match what we consider to be current
 * (so that old userland programs could continue to work).
 */
static int
ng_xxx_rcvmsg(node_p node, item_p item, hook_p lasthook)
{
	const xxx_p xxxp = NG_NODE_PRIVATE(node);
	struct ng_mesg *resp = NULL;
	int error = 0;
	struct ng_mesg *msg;

	NGI_GET_MSG(item, msg);
	/* Deal with message according to cookie and command */
	switch (msg->header.typecookie) {
	case NGM_XXX_COOKIE:
		switch (msg->header.cmd) {
		case NGM_XXX_GET_STATUS:
		    {
			struct ngxxxstat *stats;

			NG_MKRESPONSE(resp, msg, sizeof(*stats), M_NOWAIT);
			if (!resp) {
				error = ENOMEM;
				break;
			}
			stats = (struct ngxxxstat *) resp->data;
			stats->packets_in = xxxp->packets_in;
			stats->packets_out = xxxp->packets_out;
			break;
		    }
		case NGM_XXX_SET_FLAG:
			if (msg->header.arglen != sizeof(u_int32_t)) {
				error = EINVAL;
				break;
			}
			xxxp->flags = *((u_int32_t *) msg->data);
			break;
		default:
			error = EINVAL;		/* unknown command */
			break;
		}
		break;
	default:
		error = EINVAL;			/* unknown cookie type */
		break;
	}

	/* Take care of synchronous response, if any */
	NG_RESPOND_MSG(error, node, item, resp);
	/* Free the message and return */
	NG_FREE_MSG(msg);
	return(error);
}

/*
 * Receive data, and do something with it.
 * Actually we receive a queue item which holds the data.
 * If we free the item it will also free the data unless we have
 * previously disassociated it using the NGI_GET_M() macro.
 * Possibly send it out on another link after processing.
 * Possibly do something different if it comes from different
 * hooks. The caller will never free m, so if we use up this data or
 * abort we must free it.
 *
 * If we want, we may decide to force this data to be queued and reprocessed
 * at the netgraph NETISR time.
 * We would do that by setting the HK_QUEUE flag on our hook. We would do that
 * in the connect() method.
 */
static int
ng_xxx_rcvdata(hook_p hook, item_p item )
{
	const xxx_p xxxp = NG_NODE_PRIVATE(NG_HOOK_NODE(hook));
	int chan = -2;
	int dlci = -2;
	int error;
	struct mbuf *m;

	NGI_GET_M(item, m);
	if (NG_HOOK_PRIVATE(hook)) {
		dlci = ((struct XXX_hookinfo *) NG_HOOK_PRIVATE(hook))->dlci;
		chan = ((struct XXX_hookinfo *) NG_HOOK_PRIVATE(hook))->channel;
		if (dlci != -1) {
			/* If received on a DLCI hook process for this
			 * channel and pass it to the downstream module.
			 * Normally one would add a multiplexing header at
			 * the front here */
			/* M_PREPEND(....)	; */
			/* mtod(m, xxxxxx)->dlci = dlci; */
			NG_FWD_NEW_DATA(error, item,
				xxxp->downstream_hook.hook, m);
			xxxp->packets_out++;
		} else {
			/* data came from the multiplexed link */
			dlci = 1;	/* get dlci from header */
			/* madjust(....) *//* chop off header */
			for (chan = 0; chan < XXX_NUM_DLCIS; chan++)
				if (xxxp->channel[chan].dlci == dlci)
					break;
			if (chan == XXX_NUM_DLCIS) {
				NG_FREE_ITEM(item);
				NG_FREE_M(m);
				return (ENETUNREACH);
			}
			/* If we were called at splnet, use the following:
			 * NG_SEND_DATA_ONLY(error, otherhook, m); if this
			 * node is running at some SPL other than SPLNET
			 * then you should use instead: error =
			 * ng_queueit(otherhook, m, NULL); m = NULL;
			 * This queues the data using the standard NETISR
			 * system and schedules the data to be picked
			 * up again once the system has moved to SPLNET and
			 * the processing of the data can continue. After
			 * these are run 'm' should be considered
			 * as invalid and NG_SEND_DATA actually zaps them. */
			NG_FWD_NEW_DATA(error, item,
				xxxp->channel[chan].hook, m);
			xxxp->packets_in++;
		}
	} else {
		/* It's the debug hook, throw it away.. */
		if (hook == xxxp->downstream_hook.hook) {
			NG_FREE_ITEM(item);
			NG_FREE_M(m);
		}
	}
	return 0;
}

#if 0
/*
 * If this were a device node, the data may have been received in response
 * to some interrupt.
 * in which case it would probably look as follows:
 */
devintr()
{
	int error;

	/* get packet from device and send on */
	m = MGET(blah blah)
	
	NG_SEND_DATA_ONLY(error, xxxp->upstream_hook.hook, m);
				/* see note above in xxx_rcvdata() */
				/* and ng_xxx_connect() */
}

#endif				/* 0 */

/*
 * Do local shutdown processing..
 * All our links and the name have already been removed.
 * If we are a persistent device, we might refuse to go away.
 * In the case of a persistent node we signal the framework that we
 * are still in business by clearing the NGF_INVALID bit. However
 * If we find the NGF_REALLY_DIE bit set, this means that
 * we REALLY need to die (e.g. hardware removed).
 * This would have been set using the NG_NODE_REALLY_DIE(node)
 * macro in some device dependent function (not shown here) before
 * calling ng_rmnode_self().
 */
static int
ng_xxx_shutdown(node_p node)
{
	const xxx_p privdata = NG_NODE_PRIVATE(node);

#ifndef PERSISTANT_NODE
	NG_NODE_SET_PRIVATE(node, NULL);
	NG_NODE_UNREF(node);
	free(privdata, M_NETGRAPH);
#else
	if (node->nd_flags & NGF_REALLY_DIE) {
		/*
		 * WE came here because the widget card is being unloaded,
		 * so stop being persistent.
		 * Actually undo all the things we did on creation.
		 */
		NG_NODE_SET_PRIVATE(node, NULL);
		NG_NODE_UNREF(privdata->node);
		free(privdata, M_NETGRAPH);
		return (0);
	}
	NG_NODE_REVIVE(node);		/* tell ng_rmnode() we will persist */
#endif /* PERSISTANT_NODE */
	return (0);
}

/*
 * This is called once we've already connected a new hook to the other node.
 * It gives us a chance to balk at the last minute.
 */
static int
ng_xxx_connect(hook_p hook)
{
#if 0
	/*
	 * If we were a driver running at other than splnet then
	 * we should set the QUEUE bit on the edge so that we
	 * will deliver by queing.
	 */
	if /*it is the upstream hook */
	NG_HOOK_FORCE_QUEUE(NG_HOOK_PEER(hook));
#endif
#if 0
	/*
	 * If for some reason we want incoming date to be queued
	 * by the NETISR system and delivered later we can set the same bit on
	 * OUR hook. (maybe to allow unwinding of the stack)
	 */

	if (NG_HOOK_PRIVATE(hook)) {
		int dlci;
		/*
		 * If it's dlci 1023, requeue it so that it's handled
		 * at a lower priority. This is how a node decides to
		 * defer a data message.
		 */
		dlci = ((struct XXX_hookinfo *) NG_HOOK_PRIVATE(hook))->dlci;
		if (dlci == 1023) {
			NG_HOOK_FORCE_QUEUE(hook);
		}
#endif
	/* otherwise be really amiable and just say "YUP that's OK by me! " */
	return (0);
}

/*
 * Hook disconnection
 *
 * For this type, removal of the last link destroys the node
 */
static int
ng_xxx_disconnect(hook_p hook)
{
	if (NG_HOOK_PRIVATE(hook))
		((struct XXX_hookinfo *) (NG_HOOK_PRIVATE(hook)))->hook = NULL;
	if ((NG_NODE_NUMHOOKS(NG_HOOK_NODE(hook)) == 0)
	&& (NG_NODE_IS_VALID(NG_HOOK_NODE(hook)))) /* already shutting down? */
		ng_rmnode_self(NG_HOOK_NODE(hook));
	return (0);
}

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