1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
|
.\" Copyright (c) 1986 The Regents of the University of California.
.\" All rights reserved.
.\"
.\" Redistribution and use in source and binary forms, with or without
.\" modification, are permitted provided that the following conditions
.\" are met:
.\" 1. Redistributions of source code must retain the above copyright
.\" notice, this list of conditions and the following disclaimer.
.\" 2. Redistributions in binary form must reproduce the above copyright
.\" notice, this list of conditions and the following disclaimer in the
.\" documentation and/or other materials provided with the distribution.
.\" 3. All advertising materials mentioning features or use of this software
.\" must display the following acknowledgement:
.\" This product includes software developed by the University of
.\" California, Berkeley and its contributors.
.\" 4. Neither the name of the University nor the names of its contributors
.\" may be used to endorse or promote products derived from this software
.\" without specific prior written permission.
.\"
.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
.\" SUCH DAMAGE.
.\"
.\" @(#)1.t 5.1 (Berkeley) 4/16/91
.\" $Id$
.\"
.NH
Motivations for a New Virtual Memory System
.PP
The virtual memory system distributed with Berkeley UNIX has served
its design goals admirably well over the ten years of its existence.
However the relentless advance of technology has begun to render it
obsolete.
This section of the paper describes the current design,
points out the current technological trends,
and attempts to define the new design considerations that should
be taken into account in a new virtual memory design.
.NH 2
Implementation of 4.3BSD virtual memory
.PP
All Berkeley Software Distributions through 4.3BSD
have used the same virtual memory design.
All processes, whether active or sleeping, have some amount of
virtual address space associated with them.
This virtual address space
is the combination of the amount of address space with which they initially
started plus any stack or heap expansions that they have made.
All requests for address space are allocated from available swap space
at the time that they are first made;
if there is insufficient swap space left to honor the allocation,
the system call requesting the address space fails synchronously.
Thus, the limit to available virtual memory is established by the
amount of swap space allocated to the system.
.PP
Memory pages are used in a sort of shell game to contain the
contents of recently accessed locations.
As a process first references a location
a new page is allocated and filled either with initialized data or
zeros (for new stack and break pages).
As the supply of free pages begins to run out, dirty pages are
pushed to the previously allocated swap space so that they can be reused
to contain newly faulted pages.
If a previously accessed page that has been pushed to swap is once
again used, a free page is reallocated and filled from the swap area
[Babaoglu79], [Someren84].
.NH 2
Design assumptions for 4.3BSD virtual memory
.PP
The design criteria for the current virtual memory implementation
were made in 1979.
At that time the cost of memory was about a thousand times greater per
byte than magnetic disks.
Most machines were used as centralized time sharing machines.
These machines had far more disk storage than they had memory
and given the cost tradeoff between memory and disk storage,
wanted to make maximal use of the memory even at the cost of
wasting some of the disk space or generating extra disk I/O.
.PP
The primary motivation for virtual memory was to allow the
system to run individual programs whose address space exceeded
the memory capacity of the machine.
Thus the virtual memory capability allowed programs to be run that
could not have been run on a swap based system.
Equally important in the large central timesharing environment
was the ability to allow the sum of the memory requirements of
all active processes to exceed the amount of physical memory on
the machine.
The expected mode of operation for which the system was tuned
was to have the sum of active virtual memory be one and a half
to two times the physical memory on the machine.
.PP
At the time that the virtual memory system was designed,
most machines ran with little or no networking.
All the file systems were contained on disks that were
directly connected to the machine.
Similarly all the disk space devoted to swap space was also
directly connected.
Thus the speed and latency with which file systems could be accessed
were roughly equivalent to the speed and latency with which swap
space could be accessed.
Given the high cost of memory there was little incentive to have
the kernel keep track of the contents of the swap area once a process
exited since it could almost as easily and quickly be reread from the
file system.
.NH 2
New influences
.PP
In the ten years since the current virtual memory system was designed,
many technological advances have occurred.
One effect of the technological revolution is that the
micro-processor has become powerful enough to allow users to have their
own personal workstations.
Thus the computing environment is moving away from a purely centralized
time sharing model to an environment in which users have a
computer on their desk.
This workstation is linked through a network to a centralized
pool of machines that provide filing, computing, and spooling services.
The workstations tend to have a large quantity of memory,
but little or no disk space.
Because users do not want to be bothered with backing up their disks,
and because of the difficulty of having a centralized administration
backing up hundreds of small disks, these local disks are typically
used only for temporary storage and as swap space.
Long term storage is managed by the central file server.
.PP
Another major technical advance has been in all levels of storage capacity.
In the last ten years we have experienced a factor of four decrease in the
cost per byte of disk storage.
In this same period of time the cost per byte of memory has dropped
by a factor of a hundred!
Thus the cost per byte of memory compared to the cost per byte of disk is
approaching a difference of only about a factor of ten.
The effect of this change is that the way in which a machine is used
is beginning to change dramatically.
As the amount of physical memory on machines increases and the number of
users per machine decreases, the expected
mode of operation is changing from that of supporting more active virtual
memory than physical memory to that of having a surplus of memory that can
be used for other purposes.
.PP
Because many machines will have more physical memory than they do swap
space (with diskless workstations as an extreme example!),
it is no longer reasonable to limit the maximum virtual memory
to the amount of swap space as is done in the current design.
Consequently, the new design will allow the maximum virtual memory
to be the sum of physical memory plus swap space.
For machines with no swap space, the maximum virtual memory will
be governed by the amount of physical memory.
.PP
Another effect of the current technology is that the latency and overhead
associated with accessing the file system is considerably higher
since the access must be over the network
rather than to a locally-attached disk.
One use of the surplus memory would be to
maintain a cache of recently used files;
repeated uses of these files would require at most a verification from
the file server that the data was up to date.
Under the current design, file caching is done by the buffer pool,
while the free memory is maintained in a separate pool.
The new design should have only a single memory pool so that any
free memory can be used to cache recently accessed files.
.PP
Another portion of the memory will be used to keep track of the contents
of the blocks on any locally-attached swap space analogously
to the way that memory pages are handled.
Thus inactive swap blocks can also be used to cache less-recently-used
file data.
Since the swap disk is locally attached, it can be much more quickly
accessed than a remotely located file system.
This design allows the user to simply allocate their entire local disk
to swap space, thus allowing the system to decide what files should
be cached to maximize its usefulness.
This design has two major benefits.
It relieves the user of deciding what files
should be kept in a small local file system.
It also insures that all modified files are migrated back to the
file server in a timely fashion, thus eliminating the need to dump
the local disk or push the files manually.
.NH
User Interface
.PP
This section outlines our new virtual memory interface as it is
currently envisioned.
The details of the system call interface are contained in Appendix A.
.NH 2
Regions
.PP
The virtual memory interface is designed to support both large,
sparse address spaces as well as small, densely-used address spaces.
In this context, ``small'' is an address space roughly the
size of the physical memory on the machine,
while ``large'' may extend up to the maximum addressability of the machine.
A process may divide its address space up into a number of regions.
Initially a process begins with four regions;
a shared read-only fill-on-demand region with its text,
a private fill-on-demand region for its initialized data,
a private zero-fill-on-demand region for its uninitialized data and heap,
and a private zero-fill-on-demand region for its stack.
In addition to these regions, a process may allocate new ones.
The regions may not overlap and the system may impose an alignment
constraint, but the size of the region should not be limited
beyond the constraints of the size of the virtual address space.
.PP
Each new region may be mapped either as private or shared.
When it is privately mapped, changes to the contents of the region
are not reflected to any other process that map the same region.
Regions may be mapped read-only or read-write.
As an example, a shared library would be implemented as two regions;
a shared read-only region for the text, and a private read-write
region for the global variables associated with the library.
.PP
A region may be allocated with one of several allocation strategies.
It may map some memory hardware on the machine such as a frame buffer.
Since the hardware is responsible for storing the data,
such regions must be exclusive use if they are privately mapped.
.PP
A region can map all or part of a file.
As the pages are first accessed, the region is filled in with the
appropriate part of the file.
If the region is mapped read-write and shared, changes to the
contents of the region are reflected back into the contents of the file.
If the region is read-write but private,
changes to the region are copied to a private page that is not
visible to other processes mapping the file,
and these modified pages are not reflected back to the file.
.PP
The final type of region is ``anonymous memory''.
Uninitialed data uses such a region, privately mapped;
it is zero-fill-on-demand and its contents are abandoned
when the last reference is dropped.
Unlike a region that is mapped from a file,
the contents of an anonymous region will never be read from or
written to a disk unless memory is short and part of the region
must be paged to a swap area.
If one of these regions is mapped shared,
then all processes see the changes in the region.
This difference has important performance considerations;
the overhead of reading, flushing, and possibly allocating a file
is much higher than simply zeroing memory.
.PP
If several processes wish to share a region,
then they must have some way of rendezvousing.
For a mapped file this is easy;
the name of the file is used as the rendezvous point.
However, processes may not need the semantics of mapped files
nor be willing to pay the overhead associated with them.
For anonymous memory they must use some other rendezvous point.
Our current interface allows processes to associate a
descriptor with a region, which it may then pass to other
processes that wish to attach to the region.
Such a descriptor may be bound into the UNIX file system
name space so that other processes can find it just as
they would with a mapped file.
.NH 2
Shared memory as high speed interprocess communication
.PP
The primary use envisioned for shared memory is to
provide a high speed interprocess communication (IPC) mechanism
between cooperating processes.
Existing IPC mechanisms (\fIi.e.\fP pipes, sockets, or streams)
require a system call to hand off a set
of data destined for another process, and another system call
by the recipient process to receive the data.
Even if the data can be transferred by remapping the data pages
to avoid a memory to memory copy, the overhead of doing the system
calls limits the throughput of all but the largest transfers.
Shared memory, by contrast, allows processes to share data at any
level of granularity without system intervention.
.PP
However, to maintain all but the simplest of data structures,
the processes must serialize their modifications to shared
data structures if they are to avoid corrupting them.
This serialization is typically done with semaphores.
Unfortunately, most implementations of semaphores are
done with system calls.
Thus processes are once again limited by the need to do two
system calls per transaction, one to lock the semaphore, the
second to release it.
The net effect is that the shared memory model provides little if
any improvement in interprocess bandwidth.
.PP
To achieve a significant improvement in interprocess bandwidth
requires a large decrease in the number of system calls needed to
achieve the interaction.
In profiling applications that use
serialization locks such as the UNIX kernel,
one typically finds that most locks are not contested.
Thus if one can find a way to avoid doing a system call in the case
in which a lock is not contested,
one would expect to be able to dramatically reduce the number
of system calls needed to achieve serialization.
.PP
In our design, cooperating processes manage their semaphores
in their own address space.
In the typical case, a process executes an atomic test-and-set instruction
to acquire a lock, finds it free, and thus is able to get it.
Only in the (rare) case where the lock is already set does the process
need to do a system call to wait for the lock to clear.
When a process is finished with a lock,
it can clear the lock itself.
Only if the ``WANT'' flag for the lock has been set is
it necessary for the process to do a system call to cause the other
process(es) to be awakened.
.PP
Another issue that must be considered is portability.
Some computers require access to special hardware to implement
atomic interprocessor test-and-set.
For such machines the setting and clearing of locks would
all have to be done with system calls;
applications could still use the same interface without change,
though they would tend to run slowly.
.PP
The other issue of compatibility is with System V's semaphore
implementation.
Since the System V interface has been in existence for several years,
and applications have been built that depend on this interface,
it is important that this interface also be available.
Although the interface is based on system calls for both setting and
clearing locks,
the same interface can be obtained using our interface without
system calls in most cases.
.PP
This implementation can be achieved as follows.
System V allows entire sets of semaphores to be set concurrently.
If any of the locks are unavailable, the process is put to sleep
until they all become available.
Under our paradigm, a single additional semaphore is defined
that serializes access to the set of semaphores being simulated.
Once obtained in the usual way, the set of semaphores can be
inspected to see if the desired ones are available.
If they are available, they are set, the guardian semaphore
is released and the process proceeds.
If one or more of the requested set is not available,
the guardian semaphore is released and the process selects an
unavailable semaphores for which to wait.
On being reawakened, the whole selection process must be repeated.
.PP
In all the above examples, there appears to be a race condition.
Between the time that the process finds that a semaphore is locked,
and the time that it manages to call the system to sleep on the
semaphore another process may unlock the semaphore and issue a wakeup call.
Luckily the race can be avoided.
The insight that is critical is that the process and the kernel agree
on the physical byte of memory that is being used for the semaphore.
The system call to put a process to sleep takes a pointer
to the desired semaphore as its argument so that once inside
the kernel, the kernel can repeat the test-and-set.
If the lock has cleared
(and possibly the wakeup issued) between the time that the process
did the test-and-set and eventually got into the sleep request system call,
then the kernel immediately resumes the process rather than putting
it to sleep.
Thus the only problem to solve is how the kernel interlocks between testing
a semaphore and going to sleep;
this problem has already been solved on existing systems.
.NH
References
.sp
.IP [Babaoglu79] 20
Babaoglu, O., and Joy, W.,
``Data Structures Added in the Berkeley Virtual Memory Extensions
to the UNIX Operating System''
Computer Systems Research Group, Dept of EECS, University of California,
Berkeley, CA 94720, USA, November 1979.
.IP [Someren84] 20
Someren, J. van,
``Paging in Berkeley UNIX'',
Laboratorium voor schakeltechniek en techneik v.d.
informatieverwerkende machines,
Codenummer 051560-44(1984)01, February 1984.
|