1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
|
//===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a virtual register map. This maps virtual registers to
// physical registers and virtual registers to stack slots. It is created and
// updated by a register allocator and then used by a machine code rewriter that
// adds spill code and rewrites virtual into physical register references.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_VIRTREGMAP_H
#define LLVM_CODEGEN_VIRTREGMAP_H
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/IndexedMap.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Streams.h"
#include <map>
namespace llvm {
class LiveIntervals;
class MachineInstr;
class MachineFunction;
class TargetInstrInfo;
class TargetRegisterInfo;
class VirtRegMap : public MachineFunctionPass {
public:
enum {
NO_PHYS_REG = 0,
NO_STACK_SLOT = (1L << 30)-1,
MAX_STACK_SLOT = (1L << 18)-1
};
enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
typedef std::multimap<MachineInstr*,
std::pair<unsigned, ModRef> > MI2VirtMapTy;
private:
const TargetInstrInfo *TII;
const TargetRegisterInfo *TRI;
MachineFunction *MF;
DenseMap<const TargetRegisterClass*, BitVector> allocatableRCRegs;
/// Virt2PhysMap - This is a virtual to physical register
/// mapping. Each virtual register is required to have an entry in
/// it; even spilled virtual registers (the register mapped to a
/// spilled register is the temporary used to load it from the
/// stack).
IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap;
/// Virt2StackSlotMap - This is virtual register to stack slot
/// mapping. Each spilled virtual register has an entry in it
/// which corresponds to the stack slot this register is spilled
/// at.
IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
/// Virt2ReMatIdMap - This is virtual register to rematerialization id
/// mapping. Each spilled virtual register that should be remat'd has an
/// entry in it which corresponds to the remat id.
IndexedMap<int, VirtReg2IndexFunctor> Virt2ReMatIdMap;
/// Virt2SplitMap - This is virtual register to splitted virtual register
/// mapping.
IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2SplitMap;
/// Virt2SplitKillMap - This is splitted virtual register to its last use
/// (kill) index mapping.
IndexedMap<unsigned> Virt2SplitKillMap;
/// ReMatMap - This is virtual register to re-materialized instruction
/// mapping. Each virtual register whose definition is going to be
/// re-materialized has an entry in it.
IndexedMap<MachineInstr*, VirtReg2IndexFunctor> ReMatMap;
/// MI2VirtMap - This is MachineInstr to virtual register
/// mapping. In the case of memory spill code being folded into
/// instructions, we need to know which virtual register was
/// read/written by this instruction.
MI2VirtMapTy MI2VirtMap;
/// SpillPt2VirtMap - This records the virtual registers which should
/// be spilled right after the MachineInstr due to live interval
/// splitting.
std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >
SpillPt2VirtMap;
/// RestorePt2VirtMap - This records the virtual registers which should
/// be restored right before the MachineInstr due to live interval
/// splitting.
std::map<MachineInstr*, std::vector<unsigned> > RestorePt2VirtMap;
/// EmergencySpillMap - This records the physical registers that should
/// be spilled / restored around the MachineInstr since the register
/// allocator has run out of registers.
std::map<MachineInstr*, std::vector<unsigned> > EmergencySpillMap;
/// EmergencySpillSlots - This records emergency spill slots used to
/// spill physical registers when the register allocator runs out of
/// registers. Ideally only one stack slot is used per function per
/// register class.
std::map<const TargetRegisterClass*, int> EmergencySpillSlots;
/// ReMatId - Instead of assigning a stack slot to a to be rematerialized
/// virtual register, an unique id is being assigned. This keeps track of
/// the highest id used so far. Note, this starts at (1<<18) to avoid
/// conflicts with stack slot numbers.
int ReMatId;
/// LowSpillSlot, HighSpillSlot - Lowest and highest spill slot indexes.
int LowSpillSlot, HighSpillSlot;
/// SpillSlotToUsesMap - Records uses for each register spill slot.
SmallVector<SmallPtrSet<MachineInstr*, 4>, 8> SpillSlotToUsesMap;
/// ImplicitDefed - One bit for each virtual register. If set it indicates
/// the register is implicitly defined.
BitVector ImplicitDefed;
/// UnusedRegs - A list of physical registers that have not been used.
BitVector UnusedRegs;
VirtRegMap(const VirtRegMap&); // DO NOT IMPLEMENT
void operator=(const VirtRegMap&); // DO NOT IMPLEMENT
public:
static char ID;
VirtRegMap() : MachineFunctionPass(&ID), Virt2PhysMap(NO_PHYS_REG),
Virt2StackSlotMap(NO_STACK_SLOT),
Virt2ReMatIdMap(NO_STACK_SLOT), Virt2SplitMap(0),
Virt2SplitKillMap(0), ReMatMap(NULL),
ReMatId(MAX_STACK_SLOT+1),
LowSpillSlot(NO_STACK_SLOT), HighSpillSlot(NO_STACK_SLOT) { }
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(AU);
}
void grow();
/// @brief returns true if the specified virtual register is
/// mapped to a physical register
bool hasPhys(unsigned virtReg) const {
return getPhys(virtReg) != NO_PHYS_REG;
}
/// @brief returns the physical register mapped to the specified
/// virtual register
unsigned getPhys(unsigned virtReg) const {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
return Virt2PhysMap[virtReg];
}
/// @brief creates a mapping for the specified virtual register to
/// the specified physical register
void assignVirt2Phys(unsigned virtReg, unsigned physReg) {
assert(TargetRegisterInfo::isVirtualRegister(virtReg) &&
TargetRegisterInfo::isPhysicalRegister(physReg));
assert(Virt2PhysMap[virtReg] == NO_PHYS_REG &&
"attempt to assign physical register to already mapped "
"virtual register");
Virt2PhysMap[virtReg] = physReg;
}
/// @brief clears the specified virtual register's, physical
/// register mapping
void clearVirt(unsigned virtReg) {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2PhysMap[virtReg] != NO_PHYS_REG &&
"attempt to clear a not assigned virtual register");
Virt2PhysMap[virtReg] = NO_PHYS_REG;
}
/// @brief clears all virtual to physical register mappings
void clearAllVirt() {
Virt2PhysMap.clear();
grow();
}
/// @brief records virtReg is a split live interval from SReg.
void setIsSplitFromReg(unsigned virtReg, unsigned SReg) {
Virt2SplitMap[virtReg] = SReg;
}
/// @brief returns the live interval virtReg is split from.
unsigned getPreSplitReg(unsigned virtReg) {
return Virt2SplitMap[virtReg];
}
/// @brief returns true if the specified virtual register is not
/// mapped to a stack slot or rematerialized.
bool isAssignedReg(unsigned virtReg) const {
if (getStackSlot(virtReg) == NO_STACK_SLOT &&
getReMatId(virtReg) == NO_STACK_SLOT)
return true;
// Split register can be assigned a physical register as well as a
// stack slot or remat id.
return (Virt2SplitMap[virtReg] && Virt2PhysMap[virtReg] != NO_PHYS_REG);
}
/// @brief returns the stack slot mapped to the specified virtual
/// register
int getStackSlot(unsigned virtReg) const {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
return Virt2StackSlotMap[virtReg];
}
/// @brief returns the rematerialization id mapped to the specified virtual
/// register
int getReMatId(unsigned virtReg) const {
assert(TargetRegisterInfo::isVirtualRegister(virtReg));
return Virt2ReMatIdMap[virtReg];
}
/// @brief create a mapping for the specifed virtual register to
/// the next available stack slot
int assignVirt2StackSlot(unsigned virtReg);
/// @brief create a mapping for the specified virtual register to
/// the specified stack slot
void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
/// @brief assign an unique re-materialization id to the specified
/// virtual register.
int assignVirtReMatId(unsigned virtReg);
/// @brief assign an unique re-materialization id to the specified
/// virtual register.
void assignVirtReMatId(unsigned virtReg, int id);
/// @brief returns true if the specified virtual register is being
/// re-materialized.
bool isReMaterialized(unsigned virtReg) const {
return ReMatMap[virtReg] != NULL;
}
/// @brief returns the original machine instruction being re-issued
/// to re-materialize the specified virtual register.
MachineInstr *getReMaterializedMI(unsigned virtReg) const {
return ReMatMap[virtReg];
}
/// @brief records the specified virtual register will be
/// re-materialized and the original instruction which will be re-issed
/// for this purpose. If parameter all is true, then all uses of the
/// registers are rematerialized and it's safe to delete the definition.
void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) {
ReMatMap[virtReg] = def;
}
/// @brief record the last use (kill) of a split virtual register.
void addKillPoint(unsigned virtReg, unsigned index) {
Virt2SplitKillMap[virtReg] = index;
}
unsigned getKillPoint(unsigned virtReg) const {
return Virt2SplitKillMap[virtReg];
}
/// @brief remove the last use (kill) of a split virtual register.
void removeKillPoint(unsigned virtReg) {
Virt2SplitKillMap[virtReg] = 0;
}
/// @brief returns true if the specified MachineInstr is a spill point.
bool isSpillPt(MachineInstr *Pt) const {
return SpillPt2VirtMap.find(Pt) != SpillPt2VirtMap.end();
}
/// @brief returns the virtual registers that should be spilled due to
/// splitting right after the specified MachineInstr.
std::vector<std::pair<unsigned,bool> > &getSpillPtSpills(MachineInstr *Pt) {
return SpillPt2VirtMap[Pt];
}
/// @brief records the specified MachineInstr as a spill point for virtReg.
void addSpillPoint(unsigned virtReg, bool isKill, MachineInstr *Pt) {
std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >::iterator
I = SpillPt2VirtMap.find(Pt);
if (I != SpillPt2VirtMap.end())
I->second.push_back(std::make_pair(virtReg, isKill));
else {
std::vector<std::pair<unsigned,bool> > Virts;
Virts.push_back(std::make_pair(virtReg, isKill));
SpillPt2VirtMap.insert(std::make_pair(Pt, Virts));
}
}
/// @brief - transfer spill point information from one instruction to
/// another.
void transferSpillPts(MachineInstr *Old, MachineInstr *New) {
std::map<MachineInstr*, std::vector<std::pair<unsigned,bool> > >::iterator
I = SpillPt2VirtMap.find(Old);
if (I == SpillPt2VirtMap.end())
return;
while (!I->second.empty()) {
unsigned virtReg = I->second.back().first;
bool isKill = I->second.back().second;
I->second.pop_back();
addSpillPoint(virtReg, isKill, New);
}
SpillPt2VirtMap.erase(I);
}
/// @brief returns true if the specified MachineInstr is a restore point.
bool isRestorePt(MachineInstr *Pt) const {
return RestorePt2VirtMap.find(Pt) != RestorePt2VirtMap.end();
}
/// @brief returns the virtual registers that should be restoreed due to
/// splitting right after the specified MachineInstr.
std::vector<unsigned> &getRestorePtRestores(MachineInstr *Pt) {
return RestorePt2VirtMap[Pt];
}
/// @brief records the specified MachineInstr as a restore point for virtReg.
void addRestorePoint(unsigned virtReg, MachineInstr *Pt) {
std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
RestorePt2VirtMap.find(Pt);
if (I != RestorePt2VirtMap.end())
I->second.push_back(virtReg);
else {
std::vector<unsigned> Virts;
Virts.push_back(virtReg);
RestorePt2VirtMap.insert(std::make_pair(Pt, Virts));
}
}
/// @brief - transfer restore point information from one instruction to
/// another.
void transferRestorePts(MachineInstr *Old, MachineInstr *New) {
std::map<MachineInstr*, std::vector<unsigned> >::iterator I =
RestorePt2VirtMap.find(Old);
if (I == RestorePt2VirtMap.end())
return;
while (!I->second.empty()) {
unsigned virtReg = I->second.back();
I->second.pop_back();
addRestorePoint(virtReg, New);
}
RestorePt2VirtMap.erase(I);
}
/// @brief records that the specified physical register must be spilled
/// around the specified machine instr.
void addEmergencySpill(unsigned PhysReg, MachineInstr *MI) {
if (EmergencySpillMap.find(MI) != EmergencySpillMap.end())
EmergencySpillMap[MI].push_back(PhysReg);
else {
std::vector<unsigned> PhysRegs;
PhysRegs.push_back(PhysReg);
EmergencySpillMap.insert(std::make_pair(MI, PhysRegs));
}
}
/// @brief returns true if one or more physical registers must be spilled
/// around the specified instruction.
bool hasEmergencySpills(MachineInstr *MI) const {
return EmergencySpillMap.find(MI) != EmergencySpillMap.end();
}
/// @brief returns the physical registers to be spilled and restored around
/// the instruction.
std::vector<unsigned> &getEmergencySpills(MachineInstr *MI) {
return EmergencySpillMap[MI];
}
/// @brief - transfer emergency spill information from one instruction to
/// another.
void transferEmergencySpills(MachineInstr *Old, MachineInstr *New) {
std::map<MachineInstr*,std::vector<unsigned> >::iterator I =
EmergencySpillMap.find(Old);
if (I == EmergencySpillMap.end())
return;
while (!I->second.empty()) {
unsigned virtReg = I->second.back();
I->second.pop_back();
addEmergencySpill(virtReg, New);
}
EmergencySpillMap.erase(I);
}
/// @brief return or get a emergency spill slot for the register class.
int getEmergencySpillSlot(const TargetRegisterClass *RC);
/// @brief Return lowest spill slot index.
int getLowSpillSlot() const {
return LowSpillSlot;
}
/// @brief Return highest spill slot index.
int getHighSpillSlot() const {
return HighSpillSlot;
}
/// @brief Records a spill slot use.
void addSpillSlotUse(int FrameIndex, MachineInstr *MI);
/// @brief Returns true if spill slot has been used.
bool isSpillSlotUsed(int FrameIndex) const {
assert(FrameIndex >= 0 && "Spill slot index should not be negative!");
return !SpillSlotToUsesMap[FrameIndex-LowSpillSlot].empty();
}
/// @brief Mark the specified register as being implicitly defined.
void setIsImplicitlyDefined(unsigned VirtReg) {
ImplicitDefed.set(VirtReg-TargetRegisterInfo::FirstVirtualRegister);
}
/// @brief Returns true if the virtual register is implicitly defined.
bool isImplicitlyDefined(unsigned VirtReg) const {
return ImplicitDefed[VirtReg-TargetRegisterInfo::FirstVirtualRegister];
}
/// @brief Updates information about the specified virtual register's value
/// folded into newMI machine instruction.
void virtFolded(unsigned VirtReg, MachineInstr *OldMI, MachineInstr *NewMI,
ModRef MRInfo);
/// @brief Updates information about the specified virtual register's value
/// folded into the specified machine instruction.
void virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo);
/// @brief returns the virtual registers' values folded in memory
/// operands of this instruction
std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
getFoldedVirts(MachineInstr* MI) const {
return MI2VirtMap.equal_range(MI);
}
/// RemoveMachineInstrFromMaps - MI is being erased, remove it from the
/// the folded instruction map and spill point map.
void RemoveMachineInstrFromMaps(MachineInstr *MI);
/// FindUnusedRegisters - Gather a list of allocatable registers that
/// have not been allocated to any virtual register.
bool FindUnusedRegisters(const TargetRegisterInfo *TRI,
LiveIntervals* LIs);
/// HasUnusedRegisters - Return true if there are any allocatable registers
/// that have not been allocated to any virtual register.
bool HasUnusedRegisters() const {
return !UnusedRegs.none();
}
/// setRegisterUsed - Remember the physical register is now used.
void setRegisterUsed(unsigned Reg) {
UnusedRegs.reset(Reg);
}
/// isRegisterUnused - Return true if the physical register has not been
/// used.
bool isRegisterUnused(unsigned Reg) const {
return UnusedRegs[Reg];
}
/// getFirstUnusedRegister - Return the first physical register that has not
/// been used.
unsigned getFirstUnusedRegister(const TargetRegisterClass *RC) {
int Reg = UnusedRegs.find_first();
while (Reg != -1) {
if (allocatableRCRegs[RC][Reg])
return (unsigned)Reg;
Reg = UnusedRegs.find_next(Reg);
}
return 0;
}
void print(std::ostream &OS, const Module* M = 0) const;
void print(std::ostream *OS) const { if (OS) print(*OS); }
void dump() const;
};
inline std::ostream *operator<<(std::ostream *OS, const VirtRegMap &VRM) {
VRM.print(OS);
return OS;
}
inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) {
VRM.print(OS);
return OS;
}
} // End llvm namespace
#endif
|