1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
|
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.trap.c - version 1.0.3 */
#include "hack.h"
extern struct monst *makemon();
char vowels[] = "aeiou";
char *traps[] = {
" bear trap",
"n arrow trap",
" dart trap",
" trapdoor",
" teleportation trap",
" pit",
" sleeping gas trap",
" piercer",
" mimic"
};
struct trap *
maketrap(x,y,typ)
register x,y,typ;
{
register struct trap *ttmp;
ttmp = newtrap();
ttmp->ttyp = typ;
ttmp->tseen = 0;
ttmp->once = 0;
ttmp->tx = x;
ttmp->ty = y;
ttmp->ntrap = ftrap;
ftrap = ttmp;
return(ttmp);
}
dotrap(trap) register struct trap *trap; {
register int ttype = trap->ttyp;
nomul(0);
if(trap->tseen && !rn2(5) && ttype != PIT)
pline("You escape a%s.", traps[ttype]);
else {
trap->tseen = 1;
switch(ttype) {
case SLP_GAS_TRAP:
pline("A cloud of gas puts you to sleep!");
nomul(-rnd(25));
break;
case BEAR_TRAP:
if(Levitation) {
pline("You float over a bear trap.");
break;
}
u.utrap = 4 + rn2(4);
u.utraptype = TT_BEARTRAP;
pline("A bear trap closes on your foot!");
break;
case PIERC:
deltrap(trap);
if(makemon(PM_PIERCER,u.ux,u.uy)) {
pline("A piercer suddenly drops from the ceiling!");
if(uarmh)
pline("Its blow glances off your helmet.");
else
(void) thitu(3,d(4,6),"falling piercer");
}
break;
case ARROW_TRAP:
pline("An arrow shoots out at you!");
if(!thitu(8,rnd(6),"arrow")){
mksobj_at(ARROW, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TRAPDOOR:
if(!xdnstair) {
pline("A trap door in the ceiling opens and a rock falls on your head!");
if(uarmh) pline("Fortunately, you are wearing a helmet!");
losehp(uarmh ? 2 : d(2,10),"falling rock");
mksobj_at(ROCK, u.ux, u.uy);
fobj->quan = 1;
stackobj(fobj);
if(Invisible) newsym(u.ux, u.uy);
} else {
register int newlevel = dlevel + 1;
while(!rn2(4) && newlevel < 29)
newlevel++;
pline("A trap door opens up under you!");
if(Levitation || u.ustuck) {
pline("For some reason you don't fall in.");
break;
}
goto_level(newlevel, FALSE);
}
break;
case DART_TRAP:
pline("A little dart shoots out at you!");
if(thitu(7,rnd(3),"little dart")) {
if(!rn2(6))
poisoned("dart","poison dart");
} else {
mksobj_at(DART, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TELEP_TRAP:
if(trap->once) {
deltrap(trap);
newsym(u.ux,u.uy);
vtele();
} else {
newsym(u.ux,u.uy);
tele();
}
break;
case PIT:
if(Levitation) {
pline("A pit opens up under you!");
pline("You don't fall in!");
break;
}
pline("You fall into a pit!");
u.utrap = rn1(6,2);
u.utraptype = TT_PIT;
losehp(rnd(6),"fall into a pit");
selftouch("Falling, you");
break;
default:
impossible("You hit a trap of type %u", trap->ttyp);
}
}
}
mintrap(mtmp) register struct monst *mtmp; {
register struct trap *trap = t_at(mtmp->mx, mtmp->my);
register int wasintrap = mtmp->mtrapped;
if(!trap) {
mtmp->mtrapped = 0; /* perhaps teleported? */
} else if(wasintrap) {
if(!rn2(40)) mtmp->mtrapped = 0;
} else {
register int tt = trap->ttyp;
int in_sight = cansee(mtmp->mx,mtmp->my);
extern char mlarge[];
if(mtmp->mtrapseen & (1 << tt)) {
/* he has been in such a trap - perhaps he escapes */
if(rn2(4)) return(0);
}
mtmp->mtrapseen |= (1 << tt);
switch (tt) {
case BEAR_TRAP:
if(index(mlarge, mtmp->data->mlet)) {
if(in_sight)
pline("%s is caught in a bear trap!",
Monnam(mtmp));
else
if(mtmp->data->mlet == 'o')
pline("You hear the roaring of an angry bear!");
mtmp->mtrapped = 1;
}
break;
case PIT:
/* there should be a mtmp/data -> floating */
if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
mtmp->mtrapped = 1;
if(in_sight)
pline("%s falls in a pit!", Monnam(mtmp));
}
break;
case SLP_GAS_TRAP:
if(!mtmp->msleep && !mtmp->mfroz) {
mtmp->msleep = 1;
if(in_sight)
pline("%s suddenly falls asleep!",
Monnam(mtmp));
}
break;
case TELEP_TRAP:
rloc(mtmp);
if(in_sight && !cansee(mtmp->mx,mtmp->my))
pline("%s suddenly disappears!",
Monnam(mtmp));
break;
case ARROW_TRAP:
if(in_sight) {
pline("%s is hit by an arrow!",
Monnam(mtmp));
}
mtmp->mhp -= 3;
break;
case DART_TRAP:
if(in_sight) {
pline("%s is hit by a dart!",
Monnam(mtmp));
}
mtmp->mhp -= 2;
/* not mondied here !! */
break;
case TRAPDOOR:
if(!xdnstair) {
mtmp->mhp -= 10;
if(in_sight)
pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
break;
}
if(mtmp->data->mlet != 'w'){
fall_down(mtmp);
if(in_sight)
pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
return(2); /* no longer on this level */
}
break;
case PIERC:
break;
default:
impossible("Some monster encountered a strange trap.");
}
}
return(mtmp->mtrapped);
}
selftouch(arg) char *arg; {
if(uwep && uwep->otyp == DEAD_COCKATRICE){
pline("%s touch the dead cockatrice.", arg);
pline("You turn to stone.");
killer = objects[uwep->otyp].oc_name;
done("died");
}
}
float_up(){
if(u.utrap) {
if(u.utraptype == TT_PIT) {
u.utrap = 0;
pline("You float up, out of the pit!");
} else {
pline("You float up, only your leg is still stuck.");
}
} else
pline("You start to float in the air!");
}
float_down(){
register struct trap *trap;
pline("You float gently to the ground.");
if(trap = t_at(u.ux,u.uy))
switch(trap->ttyp) {
case PIERC:
break;
case TRAPDOOR:
if(!xdnstair || u.ustuck) break;
/* fall into next case */
default:
dotrap(trap);
}
pickup(1);
}
vtele() {
#include "def.mkroom.h"
register struct mkroom *croom;
for(croom = &rooms[0]; croom->hx >= 0; croom++)
if(croom->rtype == VAULT) {
register x,y;
x = rn2(2) ? croom->lx : croom->hx;
y = rn2(2) ? croom->ly : croom->hy;
if(teleok(x,y)) {
teleds(x,y);
return;
}
}
tele();
}
tele() {
extern coord getpos();
coord cc;
register int nux,nuy;
if(Teleport_control) {
pline("To what position do you want to be teleported?");
cc = getpos(1, "the desired position"); /* 1: force valid */
/* possible extensions: introduce a small error if
magic power is low; allow transfer to solid rock */
if(teleok(cc.x, cc.y)){
teleds(cc.x, cc.y);
return;
}
pline("Sorry ...");
}
do {
nux = rnd(COLNO-1);
nuy = rn2(ROWNO);
} while(!teleok(nux, nuy));
teleds(nux, nuy);
}
teleds(nux, nuy)
register int nux,nuy;
{
if(Punished) unplacebc();
unsee();
u.utrap = 0;
u.ustuck = 0;
u.ux = nux;
u.uy = nuy;
setsee();
if(Punished) placebc(1);
if(u.uswallow){
u.uswldtim = u.uswallow = 0;
docrt();
}
nomul(0);
if(levl[nux][nuy].typ == POOL && !Levitation)
drown();
(void) inshop();
pickup(1);
if(!Blind) read_engr_at(u.ux,u.uy);
}
teleok(x,y) register int x,y; { /* might throw him into a POOL */
return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
!sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
);
/* Note: gold is permitted (because of vaults) */
}
dotele() {
extern char pl_character[];
if(
#ifdef WIZARD
!wizard &&
#endif WIZARD
(!Teleportation || u.ulevel < 6 ||
(pl_character[0] != 'W' && u.ulevel < 10))) {
pline("You are not able to teleport at will.");
return(0);
}
if(u.uhunger <= 100 || u.ustr < 6) {
pline("You miss the strength for a teleport spell.");
return(1);
}
tele();
morehungry(100);
return(1);
}
placebc(attach) int attach; {
if(!uchain || !uball){
impossible("Where are your chain and ball??");
return;
}
uball->ox = uchain->ox = u.ux;
uball->oy = uchain->oy = u.uy;
if(attach){
uchain->nobj = fobj;
fobj = uchain;
if(!carried(uball)){
uball->nobj = fobj;
fobj = uball;
}
}
}
unplacebc(){
if(!carried(uball)){
freeobj(uball);
unpobj(uball);
}
freeobj(uchain);
unpobj(uchain);
}
level_tele() {
register int newlevel;
if(Teleport_control) {
char buf[BUFSZ];
do {
pline("To what level do you want to teleport? [type a number] ");
getlin(buf);
} while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
newlevel = atoi(buf);
} else {
newlevel = 5 + rn2(20); /* 5 - 24 */
if(dlevel == newlevel)
if(!xdnstair) newlevel--; else newlevel++;
}
if(newlevel >= 30) {
if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
pline("You arrive at the center of the earth ...");
pline("Unfortunately it is here that hell is located.");
if(Fire_resistance) {
pline("But the fire doesn't seem to harm you.");
} else {
pline("You burn to a crisp.");
dlevel = maxdlevel = newlevel;
killer = "visit to the hell";
done("burned");
}
}
if(newlevel < 0) {
newlevel = 0;
pline("You are now high above the clouds ...");
if(Levitation) {
pline("You float gently down to earth.");
done("escaped");
}
pline("Unfortunately, you don't know how to fly.");
pline("You fall down a few thousand feet and break your neck.");
dlevel = 0;
killer = "fall";
done("died");
}
goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
}
drown()
{
pline("You fall into a pool!");
pline("You can't swim!");
if(rn2(3) < u.uluck+2) {
/* most scrolls become unreadable */
register struct obj *obj;
for(obj = invent; obj; obj = obj->nobj)
if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
obj->otyp = SCR_BLANK_PAPER;
/* we should perhaps merge these scrolls ? */
pline("You attempt a teleport spell."); /* utcsri!carroll */
(void) dotele();
if(levl[u.ux][u.uy].typ != POOL) return;
}
pline("You drown ...");
killer = "pool of water";
done("drowned");
}
|