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/* AUTOGENERATED FILE. DO NOT EDIT. */
//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
//=======Automagically Detected Files To Include=====
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "config.h"
#include "sntptest.h"
#include "networking.h"
//=======External Functions This Runner Calls=====
extern void setUp(void);
extern void tearDown(void);
//=======Test Reset Option=====
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
char const *progname;
//=======MAIN=====
int main(int argc, char *argv[])
{
progname = argv[0];
UnityBegin("networking.c");
return (UnityEnd());
}
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