1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
//===-- BreakpointResolverFileLine.cpp --------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Function.h"
#include "lldb/lldb-private-log.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// BreakpointResolverFileLine:
//----------------------------------------------------------------------
BreakpointResolverFileLine::BreakpointResolverFileLine
(
Breakpoint *bkpt,
const FileSpec &file_spec,
uint32_t line_no,
bool check_inlines,
bool skip_prologue
) :
BreakpointResolver (bkpt, BreakpointResolver::FileLineResolver),
m_file_spec (file_spec),
m_line_number (line_no),
m_inlines (check_inlines),
m_skip_prologue(skip_prologue)
{
}
BreakpointResolverFileLine::~BreakpointResolverFileLine ()
{
}
Searcher::CallbackReturn
BreakpointResolverFileLine::SearchCallback
(
SearchFilter &filter,
SymbolContext &context,
Address *addr,
bool containing
)
{
SymbolContextList sc_list;
assert (m_breakpoint != NULL);
// There is a tricky bit here. You can have two compilation units that #include the same file, and
// in one of them the function at m_line_number is used (and so code and a line entry for it is generated) but in the
// other it isn't. If we considered the CU's independently, then in the second inclusion, we'd move the breakpoint
// to the next function that actually generated code in the header file. That would end up being confusing.
// So instead, we do the CU iterations by hand here, then scan through the complete list of matches, and figure out
// the closest line number match, and only set breakpoints on that match.
// Note also that if file_spec only had a file name and not a directory, there may be many different file spec's in
// the resultant list. The closest line match for one will not be right for some totally different file.
// So we go through the match list and pull out the sets that have the same file spec in their line_entry
// and treat each set separately.
const size_t num_comp_units = context.module_sp->GetNumCompileUnits();
for (size_t i = 0; i < num_comp_units; i++)
{
CompUnitSP cu_sp (context.module_sp->GetCompileUnitAtIndex (i));
if (cu_sp)
{
if (filter.CompUnitPasses(*cu_sp))
cu_sp->ResolveSymbolContext (m_file_spec, m_line_number, m_inlines, false, eSymbolContextEverything, sc_list);
}
}
StreamString s;
s.Printf ("for %s:%d ",
m_file_spec.GetFilename().AsCString("<Unknown>"),
m_line_number);
SetSCMatchesByLine (filter, sc_list, m_skip_prologue, s.GetData());
return Searcher::eCallbackReturnContinue;
}
Searcher::Depth
BreakpointResolverFileLine::GetDepth()
{
return Searcher::eDepthModule;
}
void
BreakpointResolverFileLine::GetDescription (Stream *s)
{
s->Printf ("file = '%s', line = %u", m_file_spec.GetPath().c_str(), m_line_number);
}
void
BreakpointResolverFileLine::Dump (Stream *s) const
{
}
|