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#include "AMDGPUMachineFunction.h"
#include "AMDGPU.h"
#include "llvm/IR/Attributes.h"
#include "llvm/IR/Function.h"
using namespace llvm;
static const char *const ShaderTypeAttribute = "ShaderType";
// Pin the vtable to this file.
void AMDGPUMachineFunction::anchor() {}
AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
MachineFunctionInfo(),
ShaderType(ShaderType::COMPUTE),
LDSSize(0) {
AttributeSet Set = MF.getFunction()->getAttributes();
Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
ShaderTypeAttribute);
if (A.isStringAttribute()) {
StringRef Str = A.getValueAsString();
if (Str.getAsInteger(0, ShaderType))
llvm_unreachable("Can't parse shader type!");
}
}
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