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#------------------------------------------------------------------------------
# Console game magic
# Toby Deshane <hac@shoelace.digivill.net>
# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
# ROM dump format
0 string NES\032 iNES ROM dump,
>4 byte x %dx16k PRG
>5 byte x \b, %dx8k CHR
>6 byte&0x01 =0x1 \b, [Vert.]
>6 byte&0x01 =0x0 \b, [Horiz.]
>6 byte&0x02 =0x2 \b, [SRAM]
>6 byte&0x04 =0x4 \b, [Trainer]
>6 byte&0x04 =0x8 \b, [4-Scr]
#------------------------------------------------------------------------------
# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
#
0x104 belong 0xCEED6666 Gameboy ROM:
>0x134 string >\0 "%.16s"
>0x146 byte 0x03 \b,[SGB]
>0x147 byte 0x00 \b, [ROM ONLY]
>0x147 byte 0x01 \b, [ROM+MBC1]
>0x147 byte 0x02 \b, [ROM+MBC1+RAM]
>0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
>0x147 byte 0x05 \b, [ROM+MBC2]
>0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
>0x147 byte 0x08 \b, [ROM+RAM]
>0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
>0x147 byte 0x0B \b, [ROM+MMM01]
>0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
>0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
>0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
>0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
>0x147 byte 0x11 \b, [ROM+MBC3]
>0x147 byte 0x12 \b, [ROM+MBC3+RAM]
>0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
>0x147 byte 0x19 \b, [ROM+MBC5]
>0x147 byte 0x1A \b, [ROM+MBC5+RAM]
>0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
>0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
>0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
>0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
>0x147 byte 0x1F \b, [Pocket Camera]
>0x147 byte 0xFD \b, [Bandai TAMA5]
>0x147 byte 0xFE \b, [Hudson HuC-3]
>0x147 byte 0xFF \b, [Hudson HuC-1]
>0x148 byte 0 \b, ROM: 256Kbit
>0x148 byte 1 \b, ROM: 512Kbit
>0x148 byte 2 \b, ROM: 1Mbit
>0x148 byte 3 \b, ROM: 2Mbit
>0x148 byte 4 \b, ROM: 4Mbit
>0x148 byte 5 \b, ROM: 8Mbit
>0x148 byte 6 \b, ROM: 16Mbit
>0x148 byte 0x52 \b, ROM: 9Mbit
>0x148 byte 0x53 \b, ROM: 10Mbit
>0x148 byte 0x54 \b, ROM: 12Mbit
>0x149 byte 1 \b, RAM: 16Kbit
>0x149 byte 2 \b, RAM: 64Kbit
>0x149 byte 3 \b, RAM: 128Kbit
>0x149 byte 4 \b, RAM: 1Mbit
#>0x14e long x \b, CRC: %x
#------------------------------------------------------------------------------
# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
#
0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
>0x120 string >\0 Name: "%.16s"
>0x110 string >\0 %.16s
>0x1B0 string RA with SRAM
#------------------------------------------------------------------------------
# genesis: file(1) magic for the Super MegaDrive ROM dump format
#
0x280 string EAGN Super MagicDrive ROM dump
>0 byte x %dx16k blocks
>2 byte 0 \b, last in series or standalone
>2 byte >0 \b, split ROM
>8 byte 0xAA
>9 byte 0xBB
#------------------------------------------------------------------------------
# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
#
0x280 string EAMG Super MagicDrive ROM dump
>0 byte x %dx16k blocks
>2 byte x \b, last in series or standalone
>8 byte 0xAA
>9 byte 0xBB
#------------------------------------------------------------------------------
# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
#
# Does not detect all images. Very preliminary guesswork. Need more data
# on format.
#
# FIXME: need a little more info...;P
#
#0 byte 0xF3
#>1 byte 0xED Sega Master System/Game Gear ROM dump
#>1 byte 0x31 Sega Master System/Game Gear ROM dump
#>1 byte 0xDB Sega Master System/Game Gear ROM dump
#>1 byte 0xAF Sega Master System/Game Gear ROM dump
#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
#------------------------------------------------------------------------------
# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
#
0 belong 0x21068028 Sega Dreamcast VMU game image
0 string LCDi Dream Animator file
#------------------------------------------------------------------------------
# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
#
0 belong 0x37804012 V64 Nintendo 64 ROM dump
#------------------------------------------------------------------------------
# msx: file(1) magic for MSX game cartridge dumps
# Too simple - MPi
#0 beshort 0x4142 MSX game cartridge dump
#------------------------------------------------------------------------------
# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
0 string PS-X\ EXE Sony Playstation executable
# Area:
>113 string x (%s)
#------------------------------------------------------------------------------
# Microsoft Xbox executables .xbe (Esa Hyytiä <ehyytia@cc.hut.fi>)
0 string XBEH XBE, Microsoft Xbox executable
# probabilistic checks whether signed or not
>0x0004 ulelong =0x0
>>&2 ulelong =0x0
>>>&2 ulelong =0x0 \b, not signed
>0x0004 ulelong >0
>>&2 ulelong >0
>>>&2 ulelong >0 \b, signed
# expect base address of 0x10000
>0x0104 ulelong =0x10000
>>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
>>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
>>>(0x0118-0x0FF60) ulelong >0 (regions:
>>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
>>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
>>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
>>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
>>>(0x0118-0x0FF60) ulelong >0 \b)
# --------------------------------
# Microsoft Xbox data file formats
0 string XIP0 XIP, Microsoft Xbox data
0 string XTF0 XTF, Microsoft Xbox data
# Atari Lynx cartridge dump (EXE/BLL header)
# From: "Stefan A. Haubenthal" <polluks@web.de>
0 beshort 0x8008 Lynx cartridge,
>2 beshort x RAM start $%04x
>6 string BS93
# Opera file system that is used on the 3DO console
# From: Serge van den Boom <svdb@stack.nl>
0 string \x01ZZZZZ\x01 3DO "Opera" file system
# From Gürkan Sengün <gurkan@linuks.mine.nu>, www.linuks.mine.nu
0 string GBS Nintendo Gameboy Music/Audio Data
12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
0 string PPF30 Playstation Patch File version 3.0
>5 byte 0 \b, PPF 1.0 patch
>5 byte 1 \b, PPF 2.0 patch
>5 byte 2 \b, PPF 3.0 patch
>>56 byte 0 \b, Imagetype BIN (any)
>>56 byte 1 \b, Imagetype GI (PrimoDVD)
>>57 byte 0 \b, Blockcheck disabled
>>57 byte 1 \b, Blockcheck enabled
>>58 byte 0 \b, Undo data not available
>>58 byte 1 \b, Undo data available
>6 string x \b, description: %s
0 string PPF20 Playstation Patch File version 2.0
>5 byte 0 \b, PPF 1.0 patch
>5 byte 1 \b, PPF 2.0 patch
>>56 lelong >0 \b, size of file to patch %d
>6 string x \b, description: %s
0 string PPF10 Playstation Patch File version 1.0
>5 byte 0 \b, Simple Encoding
>6 string x \b, description: %s
# From: Daniel Dawson <ddawson@icehouse.net>
# SNES9x .smv "movie" file format.
0 string SMV\x1A SNES9x input recording
>0x4 lelong x \b, version %d
# version 4 is latest so far
>0x4 lelong <5
>>0x8 ledate x \b, recorded at %s
>>0xc lelong >0 \b, rerecorded %d times
>>0x10 lelong x \b, %d frames long
>>0x14 byte >0 \b, data for controller(s):
>>>0x14 byte &0x1 #1
>>>0x14 byte &0x2 #2
>>>0x14 byte &0x4 #3
>>>0x14 byte &0x8 #4
>>>0x14 byte &0x10 #5
>>0x15 byte ^0x1 \b, begins from snapshot
>>0x15 byte &0x1 \b, begins from reset
>>0x15 byte ^0x2 \b, NTSC standard
>>0x15 byte &0x2 \b, PAL standard
>>0x17 byte &0x1 \b, settings:
# WIP1Timing not used as of version 4
>>>0x4 lelong <4
>>>>0x17 byte &0x2 WIP1Timing
>>>0x17 byte &0x4 Left+Right
>>>0x17 byte &0x8 VolumeEnvX
>>>0x17 byte &0x10 FakeMute
>>>0x17 byte &0x20 SyncSound
# New flag as of version 4
>>>0x4 lelong >3
>>>>0x17 byte &0x80 NoCPUShutdown
>>0x4 lelong <4
>>>0x18 lelong >0x23
>>>>0x20 leshort !0
>>>>>0x20 lestring16 x \b, metadata: "%s"
>>0x4 lelong >3
>>>0x24 byte >0 \b, port 1:
>>>>0x24 byte 1 joypad
>>>>0x24 byte 2 mouse
>>>>0x24 byte 3 SuperScope
>>>>0x24 byte 4 Justifier
>>>>0x24 byte 5 multitap
>>>0x24 byte >0 \b, port 2:
>>>>0x25 byte 1 joypad
>>>>0x25 byte 2 mouse
>>>>0x25 byte 3 SuperScope
>>>>0x25 byte 4 Justifier
>>>>0x25 byte 5 multitap
>>>0x18 lelong >0x43
>>>>0x40 leshort !0
>>>>>0x40 lestring16 x \b, metadata: "%s"
>>0x17 byte &0x40 \b, ROM:
>>>(0x18.l-26) lelong x CRC32 0x%08x
>>>(0x18.l-23) string x "%s"
# From: "Nelson A. de Oliveira" <naoliv@gmail.com>
# .w3g
0 string Warcraft\ III\ recorded\ game %s
# .w3m
0 string HM3W Warcraft III map file
|