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|
/*
* $Id: menubox.c,v 1.148 2013/09/02 17:15:13 tom Exp $
*
* menubox.c -- implements the menu box
*
* Copyright 2000-2012,2013 Thomas E. Dickey
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public Licens, version 2.1e
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to
* Free Software Foundation, Inc.
* 51 Franklin St., Fifth Floor
* Boston, MA 02110, USA.
*
* An earlier version of this program lists as authors
* Savio Lam (lam836@cs.cuhk.hk)
*/
#include <dialog.h>
#include <dlg_keys.h>
typedef enum {
Unselected = 0,
Selected,
Editing
} Mode;
typedef struct {
/* the outer-window */
WINDOW *dialog;
int box_y;
int box_x;
int tag_x;
int item_x;
int menu_height;
int menu_width;
/* the inner-window */
WINDOW *menu;
DIALOG_LISTITEM *items;
int item_no;
} ALL_DATA;
#define MIN_HIGH (1 + (5 * MARGIN))
#define INPUT_ROWS 3 /* rows per inputmenu entry */
#define RowHeight(i) (is_inputmenu ? ((i) * INPUT_ROWS) : ((i) * 1))
#define ItemToRow(i) (is_inputmenu ? ((i) * INPUT_ROWS + 1) : (i))
#define RowToItem(i) (is_inputmenu ? ((i) / INPUT_ROWS + 0) : (i))
/*
* Print menu item
*/
static void
print_item(ALL_DATA * data,
WINDOW *win,
DIALOG_LISTITEM * item,
int choice,
Mode selected,
bool is_inputmenu)
{
chtype save = dlg_get_attrs(win);
int n;
int climit = (data->item_x - data->tag_x - GUTTER);
int my_width = data->menu_width;
int my_x = data->item_x;
int my_y = ItemToRow(choice);
bool both = (!dialog_vars.no_tags && !dialog_vars.no_items);
bool first = TRUE;
chtype bordchar;
const char *show = (dialog_vars.no_items
? item->name
: item->text);
switch (selected) {
default:
case Unselected:
bordchar = item_attr;
break;
case Selected:
bordchar = item_selected_attr;
break;
case Editing:
bordchar = dialog_attr;
break;
}
/* Clear 'residue' of last item and mark current current item */
if (is_inputmenu) {
(void) wattrset(win, (selected != Unselected) ? item_selected_attr : item_attr);
for (n = my_y - 1; n < my_y + INPUT_ROWS - 1; n++) {
wmove(win, n, 0);
wprintw(win, "%*s", my_width, " ");
}
} else {
(void) wattrset(win, menubox_attr);
wmove(win, my_y, 0);
wprintw(win, "%*s", my_width, " ");
}
/* highlight first char of the tag to be special */
if (both) {
(void) wmove(win, my_y, data->tag_x);
dlg_print_listitem(win, item->name, climit, first, selected);
first = FALSE;
}
/* Draw the input field box (only for inputmenu) */
(void) wmove(win, my_y, my_x);
if (is_inputmenu) {
my_width -= 1;
dlg_draw_box(win, my_y - 1, my_x, INPUT_ROWS, my_width - my_x - data->tag_x,
bordchar,
bordchar);
my_width -= 1;
++my_x;
}
/* print actual item */
wmove(win, my_y, my_x);
dlg_print_listitem(win, show, my_width - my_x, first, selected);
if (selected) {
dlg_item_help(item->help);
}
(void) wattrset(win, save);
}
/*
* Allow the user to edit the text of a menu entry.
*/
static int
input_menu_edit(ALL_DATA * data,
DIALOG_LISTITEM * items,
int choice,
char **resultp)
{
chtype save = dlg_get_attrs(data->menu);
char *result;
int offset = 0;
int key = 0, fkey = 0;
int first = TRUE;
/* see above */
bool is_inputmenu = TRUE;
int y = ItemToRow(choice);
int code = TRUE;
int max_len = dlg_max_input(MAX((int) strlen(items->text) + 1, MAX_LEN));
result = dlg_malloc(char, (size_t) max_len);
assert_ptr(result, "input_menu_edit");
/* original item is used to initialize the input string. */
result[0] = '\0';
strcpy(result, items->text);
print_item(data, data->menu, items, choice, Editing, TRUE);
/* taken out of inputbox.c - but somewhat modified */
for (;;) {
if (!first)
key = dlg_mouse_wgetch(data->menu, &fkey);
if (dlg_edit_string(result, &offset, key, fkey, first)) {
dlg_show_string(data->menu, result, offset, inputbox_attr,
y,
data->item_x + 1,
data->menu_width - data->item_x - 3,
FALSE, first);
first = FALSE;
} else if (key == ESC || key == TAB) {
code = FALSE;
break;
} else {
break;
}
}
print_item(data, data->menu, items, choice, Selected, TRUE);
(void) wattrset(data->menu, save);
*resultp = result;
return code;
}
static int
handle_button(int code, DIALOG_LISTITEM * items, int choice)
{
char *help_result;
switch (code) {
case DLG_EXIT_OK: /* FALLTHRU */
case DLG_EXIT_EXTRA:
dlg_add_string(items[choice].name);
break;
case DLG_EXIT_HELP:
dlg_add_help_listitem(&code, &help_result, &items[choice]);
dlg_add_string(help_result);
break;
}
return code;
}
int
dlg_renamed_menutext(DIALOG_LISTITEM * items, int current, char *newtext)
{
if (dialog_vars.input_result)
dialog_vars.input_result[0] = '\0';
dlg_add_result("RENAMED ");
dlg_add_string(items[current].name);
dlg_add_result(" ");
dlg_add_string(newtext);
return DLG_EXIT_EXTRA;
}
int
dlg_dummy_menutext(DIALOG_LISTITEM * items, int current, char *newtext)
{
(void) items;
(void) current;
(void) newtext;
return DLG_EXIT_ERROR;
}
static void
print_menu(ALL_DATA * data, int choice, int scrollamt, int max_choice, bool is_inputmenu)
{
int i;
for (i = 0; i < max_choice; i++) {
print_item(data,
data->menu,
&data->items[i + scrollamt],
i,
(i == choice) ? Selected : Unselected,
is_inputmenu);
}
/* Clean bottom lines */
if (is_inputmenu) {
int spare_lines, x_count;
spare_lines = data->menu_height % INPUT_ROWS;
(void) wattrset(data->menu, menubox_attr);
for (; spare_lines; spare_lines--) {
wmove(data->menu, data->menu_height - spare_lines, 0);
for (x_count = 0; x_count < data->menu_width;
x_count++) {
waddch(data->menu, ' ');
}
}
}
(void) wnoutrefresh(data->menu);
dlg_draw_scrollbar(data->dialog,
scrollamt,
scrollamt,
scrollamt + max_choice,
data->item_no,
data->box_x,
data->box_x + data->menu_width,
data->box_y,
data->box_y + data->menu_height + 1,
menubox_border2_attr,
menubox_border_attr);
}
static bool
check_hotkey(DIALOG_LISTITEM * items, int choice)
{
bool result = FALSE;
if (dlg_match_char(dlg_last_getc(),
(dialog_vars.no_tags
? items[choice].text
: items[choice].name))) {
result = TRUE;
}
return result;
}
/*
* This is an alternate interface to 'menu' which allows the application
* to read the list item states back directly without putting them in the
* output buffer.
*/
int
dlg_menu(const char *title,
const char *cprompt,
int height,
int width,
int menu_height,
int item_no,
DIALOG_LISTITEM * items,
int *current_item,
DIALOG_INPUTMENU rename_menutext)
{
/* *INDENT-OFF* */
static DLG_KEYS_BINDING binding[] = {
HELPKEY_BINDINGS,
ENTERKEY_BINDINGS,
DLG_KEYS_DATA( DLGK_FIELD_NEXT, ' ' ),
DLG_KEYS_DATA( DLGK_FIELD_NEXT, KEY_RIGHT ),
DLG_KEYS_DATA( DLGK_FIELD_NEXT, TAB ),
DLG_KEYS_DATA( DLGK_FIELD_PREV, KEY_BTAB ),
DLG_KEYS_DATA( DLGK_FIELD_PREV, KEY_LEFT ),
DLG_KEYS_DATA( DLGK_ITEM_NEXT, '+' ),
DLG_KEYS_DATA( DLGK_ITEM_NEXT, KEY_DOWN ),
DLG_KEYS_DATA( DLGK_ITEM_NEXT, CHR_NEXT ),
DLG_KEYS_DATA( DLGK_ITEM_PREV, '-' ),
DLG_KEYS_DATA( DLGK_ITEM_PREV, KEY_UP ),
DLG_KEYS_DATA( DLGK_ITEM_PREV, CHR_PREVIOUS ),
DLG_KEYS_DATA( DLGK_PAGE_FIRST, KEY_HOME ),
DLG_KEYS_DATA( DLGK_PAGE_LAST, KEY_END ),
DLG_KEYS_DATA( DLGK_PAGE_LAST, KEY_LL ),
DLG_KEYS_DATA( DLGK_PAGE_NEXT, KEY_NPAGE ),
DLG_KEYS_DATA( DLGK_PAGE_PREV, KEY_PPAGE ),
END_KEYS_BINDING
};
static DLG_KEYS_BINDING binding2[] = {
INPUTSTR_BINDINGS,
HELPKEY_BINDINGS,
ENTERKEY_BINDINGS,
END_KEYS_BINDING
};
/* *INDENT-ON* */
#ifdef KEY_RESIZE
int old_height = height;
int old_width = width;
#endif
ALL_DATA all;
int i, j, x, y, cur_x, cur_y;
int key = 0, fkey;
int button = dialog_state.visit_items ? -1 : dlg_default_button();
int choice = dlg_default_listitem(items);
int result = DLG_EXIT_UNKNOWN;
int scrollamt = 0;
int max_choice;
int found;
int use_width, name_width, text_width, list_width;
WINDOW *dialog, *menu;
char *prompt = dlg_strclone(cprompt);
const char **buttons = dlg_ok_labels();
bool is_inputmenu = ((rename_menutext != 0)
&& (rename_menutext != dlg_dummy_menutext));
all.items = items;
all.item_no = item_no;
dlg_does_output();
dlg_tab_correct_str(prompt);
#ifdef KEY_RESIZE
retry:
#endif
all.menu_height = menu_height;
use_width = dlg_calc_list_width(item_no, items) + 10;
use_width = MAX(26, use_width);
if (all.menu_height == 0) {
/* calculate height without items (4) */
dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, use_width);
dlg_calc_listh(&height, &all.menu_height, item_no);
} else {
dlg_auto_size(title, prompt,
&height, &width,
MIN_HIGH + all.menu_height, use_width);
}
dlg_button_layout(buttons, &width);
dlg_print_size(height, width);
dlg_ctl_size(height, width);
x = dlg_box_x_ordinate(width);
y = dlg_box_y_ordinate(height);
dialog = dlg_new_window(height, width, y, x);
all.dialog = dialog;
dlg_register_window(dialog, "menubox", binding);
dlg_register_buttons(dialog, "menubox", buttons);
dlg_mouse_setbase(x, y);
dlg_draw_box2(dialog, 0, 0, height, width, dialog_attr, border_attr, border2_attr);
dlg_draw_bottom_box2(dialog, border_attr, border2_attr, dialog_attr);
dlg_draw_title(dialog, title);
(void) wattrset(dialog, dialog_attr);
dlg_print_autowrap(dialog, prompt, height, width);
all.menu_width = width - 6;
getyx(dialog, cur_y, cur_x);
all.box_y = cur_y + 1;
all.box_x = (width - all.menu_width) / 2 - 1;
/*
* After displaying the prompt, we know how much space we really have.
* Limit the list to avoid overwriting the ok-button.
*/
if (all.menu_height + MIN_HIGH > height - cur_y)
all.menu_height = height - MIN_HIGH - cur_y;
if (all.menu_height <= 0)
all.menu_height = 1;
/* Find out maximal number of displayable items at once. */
max_choice = MIN(all.menu_height,
RowHeight(item_no));
if (is_inputmenu)
max_choice /= INPUT_ROWS;
/* create new window for the menu */
menu = dlg_sub_window(dialog, all.menu_height, all.menu_width,
y + all.box_y + 1,
x + all.box_x + 1);
all.menu = menu;
dlg_register_window(menu, "menu", binding2);
dlg_register_buttons(menu, "menu", buttons);
/* draw a box around the menu items */
dlg_draw_box(dialog,
all.box_y, all.box_x,
all.menu_height + 2, all.menu_width + 2,
menubox_border_attr, menubox_border2_attr);
name_width = 0;
text_width = 0;
/* Find length of longest item to center menu *
* only if --menu was given, using --inputmenu *
* won't be centered. */
for (i = 0; i < item_no; i++) {
name_width = MAX(name_width, dlg_count_columns(items[i].name));
text_width = MAX(text_width, dlg_count_columns(items[i].text));
}
/* If the name+text is wider than the list is allowed, then truncate
* one or both of them. If the name is no wider than 30% of the list,
* leave it intact.
*
* FIXME: the gutter width and name/list ratio should be configurable.
*/
use_width = (all.menu_width - GUTTER);
if (dialog_vars.no_tags) {
list_width = MIN(use_width, text_width);
} else if (dialog_vars.no_items) {
list_width = MIN(use_width, name_width);
} else {
if (text_width >= 0
&& name_width >= 0
&& use_width > 0
&& text_width + name_width > use_width) {
int need = (int) (0.30 * use_width);
if (name_width > need) {
int want = (int) (use_width
* ((double) name_width)
/ (text_width + name_width));
name_width = (want > need) ? want : need;
}
text_width = use_width - name_width;
}
list_width = (text_width + name_width);
}
all.tag_x = (is_inputmenu
? 0
: (use_width - list_width) / 2);
all.item_x = ((dialog_vars.no_tags
? 0
: (dialog_vars.no_items
? 0
: (GUTTER + name_width)))
+ all.tag_x);
if (choice - scrollamt >= max_choice) {
scrollamt = choice - (max_choice - 1);
choice = max_choice - 1;
}
print_menu(&all, choice, scrollamt, max_choice, is_inputmenu);
/* register the new window, along with its borders */
dlg_mouse_mkbigregion(all.box_y + 1, all.box_x,
all.menu_height + 2, all.menu_width + 2,
KEY_MAX, 1, 1, 1 /* by lines */ );
dlg_draw_buttons(dialog, height - 2, 0, buttons, button, FALSE, width);
dlg_trace_win(dialog);
while (result == DLG_EXIT_UNKNOWN) {
if (button < 0) /* --visit-items */
wmove(dialog,
all.box_y + ItemToRow(choice) + 1,
all.box_x + all.tag_x + 1);
key = dlg_mouse_wgetch(dialog, &fkey);
if (dlg_result_key(key, fkey, &result))
break;
found = FALSE;
if (fkey) {
/*
* Allow a mouse-click on a box to switch selection to that box.
* Handling a button click is a little more complicated, since we
* push a KEY_ENTER back onto the input stream so we'll put the
* cursor at the right place before handling the "keypress".
*/
if (key >= DLGK_MOUSE(KEY_MAX)) {
key -= DLGK_MOUSE(KEY_MAX);
i = RowToItem(key);
if (i < max_choice) {
found = TRUE;
} else {
beep();
continue;
}
} else if (is_DLGK_MOUSE(key)
&& dlg_ok_buttoncode(key - M_EVENT) >= 0) {
button = (key - M_EVENT);
ungetch('\n');
continue;
}
} else {
/*
* Check if key pressed matches first character of any item tag in
* list. If there is more than one match, we will cycle through
* each one as the same key is pressed repeatedly.
*/
if (button < 0 || !dialog_state.visit_items) {
for (j = scrollamt + choice + 1; j < item_no; j++) {
if (check_hotkey(items, j)) {
found = TRUE;
i = j - scrollamt;
break;
}
}
if (!found) {
for (j = 0; j <= scrollamt + choice; j++) {
if (check_hotkey(items, j)) {
found = TRUE;
i = j - scrollamt;
break;
}
}
}
if (found)
dlg_flush_getc();
} else if ((j = dlg_char_to_button(key, buttons)) >= 0) {
button = j;
ungetch('\n');
continue;
}
/*
* A single digit (1-9) positions the selection to that line in the
* current screen.
*/
if (!found
&& (key <= '9')
&& (key > '0')
&& (key - '1' < max_choice)) {
found = TRUE;
i = key - '1';
}
}
if (!found && fkey) {
found = TRUE;
switch (key) {
case DLGK_PAGE_FIRST:
i = -scrollamt;
break;
case DLGK_PAGE_LAST:
i = item_no - 1 - scrollamt;
break;
case DLGK_MOUSE(KEY_PPAGE):
case DLGK_PAGE_PREV:
if (choice)
i = 0;
else if (scrollamt != 0)
i = -MIN(scrollamt, max_choice);
else
continue;
break;
case DLGK_MOUSE(KEY_NPAGE):
case DLGK_PAGE_NEXT:
i = MIN(choice + max_choice, item_no - scrollamt - 1);
break;
case DLGK_ITEM_PREV:
i = choice - 1;
if (choice == 0 && scrollamt == 0)
continue;
break;
case DLGK_ITEM_NEXT:
i = choice + 1;
if (scrollamt + choice >= item_no - 1)
continue;
break;
default:
found = FALSE;
break;
}
}
if (found) {
if (i != choice) {
getyx(dialog, cur_y, cur_x);
if (i < 0 || i >= max_choice) {
if (i < 0) {
scrollamt += i;
choice = 0;
} else {
choice = max_choice - 1;
scrollamt += (i - max_choice + 1);
}
print_menu(&all, choice, scrollamt, max_choice, is_inputmenu);
} else {
choice = i;
print_menu(&all, choice, scrollamt, max_choice, is_inputmenu);
(void) wmove(dialog, cur_y, cur_x);
wrefresh(dialog);
}
}
continue; /* wait for another key press */
}
if (fkey) {
switch (key) {
case DLGK_FIELD_PREV:
button = dlg_prev_button(buttons, button);
dlg_draw_buttons(dialog, height - 2, 0, buttons, button,
FALSE, width);
break;
case DLGK_FIELD_NEXT:
button = dlg_next_button(buttons, button);
dlg_draw_buttons(dialog, height - 2, 0, buttons, button,
FALSE, width);
break;
case DLGK_ENTER:
if (is_inputmenu)
result = dlg_ok_buttoncode(button);
else
result = dlg_enter_buttoncode(button);
/*
* If dlg_menu() is called from dialog_menu(), we want to
* capture the results into dialog_vars.input_result.
*/
if (result == DLG_EXIT_ERROR) {
result = DLG_EXIT_UNKNOWN;
} else if (is_inputmenu
|| rename_menutext == dlg_dummy_menutext) {
result = handle_button(result,
items,
scrollamt + choice);
}
/*
* If we have a rename_menutext function, interpret the Extra
* button as a request to rename the menu's text. If that
* function doesn't return "Unknown", we will exit from this
* function. Usually that is done for dialog_menu(), so the
* shell script can use the updated value. If it does return
* "Unknown", update the list item only. A direct caller of
* dlg_menu() can free the renamed value - we cannot.
*/
if (is_inputmenu && result == DLG_EXIT_EXTRA) {
char *tmp;
if (input_menu_edit(&all,
&items[scrollamt + choice],
choice,
&tmp)) {
result = rename_menutext(items, scrollamt + choice, tmp);
if (result == DLG_EXIT_UNKNOWN) {
items[scrollamt + choice].text = tmp;
} else {
free(tmp);
}
} else {
result = DLG_EXIT_UNKNOWN;
print_item(&all,
menu,
&items[scrollamt + choice],
choice,
Selected,
is_inputmenu);
(void) wnoutrefresh(menu);
free(tmp);
}
if (result == DLG_EXIT_UNKNOWN) {
dlg_draw_buttons(dialog, height - 2, 0,
buttons, button, FALSE, width);
}
}
break;
#ifdef KEY_RESIZE
case KEY_RESIZE:
/* reset data */
height = old_height;
width = old_width;
/* repaint */
dlg_clear();
dlg_del_window(dialog);
refresh();
dlg_mouse_free_regions();
goto retry;
#endif
default:
flash();
break;
}
}
}
dlg_mouse_free_regions();
dlg_unregister_window(menu);
dlg_del_window(dialog);
free(prompt);
*current_item = scrollamt + choice;
return result;
}
/*
* Display a menu for choosing among a number of options
*/
int
dialog_menu(const char *title,
const char *cprompt,
int height,
int width,
int menu_height,
int item_no,
char **items)
{
int result;
int choice;
int i, j;
DIALOG_LISTITEM *listitems;
listitems = dlg_calloc(DIALOG_LISTITEM, (size_t) item_no + 1);
assert_ptr(listitems, "dialog_menu");
for (i = j = 0; i < item_no; ++i) {
listitems[i].name = items[j++];
listitems[i].text = (dialog_vars.no_items
? dlg_strempty()
: items[j++]);
listitems[i].help = ((dialog_vars.item_help)
? items[j++]
: dlg_strempty());
}
dlg_align_columns(&listitems[0].text, sizeof(DIALOG_LISTITEM), item_no);
result = dlg_menu(title,
cprompt,
height,
width,
menu_height,
item_no,
listitems,
&choice,
(dialog_vars.input_menu
? dlg_renamed_menutext
: dlg_dummy_menutext));
dlg_free_columns(&listitems[0].text, sizeof(DIALOG_LISTITEM), item_no);
free(listitems);
return result;
}
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