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* Label @ as being AC (since it's constructed like a prosign).fanf2004-02-201-1/+1
* Add some missing punctuation symbols, in particular @ which (according tofanf2004-02-202-2/+5
* Add a '-l' option suitable for use with /dev/led/* lamps.phk2003-11-032-17/+33
* mdoc(7) police:ru2001-08-071-1/+1
* Fix some fractured english. The translators can ignore this.markm2001-08-071-5/+9
* Remove whitespace at EOL.dd2001-07-151-1/+1
* mdoc(7) police: removed extraneous .Pp call.ru2001-07-041-1/+0
* Convert to nl_langinfo(CODESET)ache2001-06-262-16/+19
* Fix ISO_ to preferred MIME nameache2001-06-101-1/+1
* - Backout botched attempt to intoduce MANSECT feature.ru2001-03-261-0/+1
* Set the default manual section for games/ to 6.ru2001-03-201-1/+0
* setlocale(3) has been fixed to match POSIX standard:ru2001-03-022-4/+4
* Prepare for mdocNG.ru2001-02-261-1/+1
* mdoc(7) police: correct .Dd, add missing .El.ru2001-02-061-1/+2
* Give morse(6) own manual page since common manpage for bcd(6), ppt(6) andphantom2001-01-252-1/+169
* Add an eleventh-hour gimick... But since it's only in `games' andjoerg2000-02-271-14/+136
* -Wall fixes.billf1999-12-151-105/+104
* copyright/sccsid/rcsid cleanup.billf1999-11-301-3/+5
* Sync our register usage with NetBSD's (non-)usage.billf1999-11-161-2/+2
* Add $FreeBSD$billf1999-11-161-0/+2
* Add #include string.h to get prototypes.jb1998-05-091-0/+1
* Alphas don't necessarily have speakers.jb1998-05-091-0/+3
* Wargh! Who went and changed all the getopt() comparisons from -1 tojkh1998-03-011-1/+1
* Fix Cyrillic (KOI8-R) code table detection and processingache1997-09-011-12/+12
* Remove HIDEGAME and revoke, it is not a game to hide itache1997-09-012-5/+0
* Change games from setuid games to setgid games.eivind1997-09-011-0/+4
* Make morse(6) realling playing the characters on the speaker.joerg1995-08-272-73/+294
* Bring in the 4.4 Lite games directory, modulo man page changes and segregationjkh1994-09-042-0/+153
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