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* Reencode morse.c to UTF-8. This does not make it Unicode aware.uqs2012-01-151-85/+90
* Add static keywords to variables and functions where possible in games/.ed2011-11-051-18/+18
* morse(6): fix typos and space-before-tabsuqs2011-05-141-20/+20
* Remove the third clause for the Berkeley parts of games, per theimp2010-02-151-5/+1
* morse(6) make WARNS=6 cleanuqs2010-02-151-2/+2
* Always compile in the speaker code. There's little savings byimp2010-02-041-0/+3
* Fixed the output grammar to properly speak non-terminal dits.scf2008-06-081-3/+4
* Add /dev/speaker support to amd64.ru2005-11-111-1/+1
* Add Farnsworth support to morse(6).joerg2005-06-071-10/+24
* Really add -l to the usage output.ru2004-05-161-1/+1
* Add Greek character encoding suport.dds2004-05-111-2/+65
* Label @ as being AC (since it's constructed like a prosign).fanf2004-02-201-1/+1
* Add some missing punctuation symbols, in particular @ which (according tofanf2004-02-201-1/+4
* Add a '-l' option suitable for use with /dev/led/* lamps.phk2003-11-031-17/+28
* Convert to nl_langinfo(CODESET)ache2001-06-261-9/+10
* setlocale(3) has been fixed to match POSIX standard:ru2001-03-021-3/+3
* Add an eleventh-hour gimick... But since it's only in `games' andjoerg2000-02-271-14/+136
* -Wall fixes.billf1999-12-151-105/+104
* copyright/sccsid/rcsid cleanup.billf1999-11-301-3/+5
* Sync our register usage with NetBSD's (non-)usage.billf1999-11-161-2/+2
* Add $FreeBSD$billf1999-11-161-0/+2
* Add #include string.h to get prototypes.jb1998-05-091-0/+1
* Wargh! Who went and changed all the getopt() comparisons from -1 tojkh1998-03-011-1/+1
* Fix Cyrillic (KOI8-R) code table detection and processingache1997-09-011-12/+12
* Remove HIDEGAME and revoke, it is not a game to hide itache1997-09-011-4/+0
* Change games from setuid games to setgid games.eivind1997-09-011-0/+4
* Make morse(6) realling playing the characters on the speaker.joerg1995-08-271-72/+293
* Bring in the 4.4 Lite games directory, modulo man page changes and segregationjkh1994-09-041-0/+145
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