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-rw-r--r--sys/i386/isa/sound/mmap_test.c265
1 files changed, 0 insertions, 265 deletions
diff --git a/sys/i386/isa/sound/mmap_test.c b/sys/i386/isa/sound/mmap_test.c
deleted file mode 100644
index db5cbc0..0000000
--- a/sys/i386/isa/sound/mmap_test.c
+++ /dev/null
@@ -1,265 +0,0 @@
-/*
- * This is a simple program which demonstrates use of mmapped DMA buffer
- * of the sound driver directly from application program.
- *
- * This sample program works (currently) only with Linux, FreeBSD and BSD/OS
- * (FreeBSD and BSD/OS require OSS version 3.8-beta16 or later.
- *
- * Note! Don't use mmapped DMA buffers (direct audio) unless you have
- * very good reasons to do it. Programs using this feature will not
- * work with all soundcards. GUS (GF1) is one of them (GUS MAX works).
- *
- * This program requires version 3.5-beta7 or later of OSS
- * (3.8-beta16 or later in FreeBSD and BSD/OS).
- */
-
-#ifndef lint
-static const char rcsid[] =
- "$FreeBSD$";
-#endif /* not lint */
-
-#include <err.h>
-#include <fcntl.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-#include <sys/soundcard.h>
-#include <sys/time.h>
-
-int
-main()
-{
- int fd, sz, fsz, tmp, nfrag;
- int caps;
-
- int sd, sl=0, sp;
-
- unsigned char data[500000], *dp = data;
-
- caddr_t buf;
- struct timeval tim;
-
- unsigned char *op;
-
- struct audio_buf_info info;
-
- int frag = 0xffff000c; /* Max # fragments of 2^13=8k bytes */
-
- fd_set writeset;
-
- close(0);
- if ((fd=open("/dev/dsp", O_RDWR, 0))==-1)
- err(1, "/dev/dsp");
-/*
- * Then setup sampling parameters. Just sampling rate in this case.
- */
-
- tmp = 8000;
- ioctl(fd, SNDCTL_DSP_SPEED, &tmp);
-
-/*
- * Load some test data.
- */
-
- sl = sp = 0;
- if ((sd=open("smpl", O_RDONLY, 0))!=-1)
- {
- sl = read(sd, data, sizeof(data));
- printf("%d bytes read from file.\n", sl);
- close(sd);
- }
- else warn("smpl");
-
- if (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps)==-1)
- {
- warn("sorry but your sound driver is too old");
- err(1, "/dev/dsp");
- }
-
-/*
- * Check that the device has capability to do this. Currently just
- * CS4231 based cards will work.
- *
- * The application should also check for DSP_CAP_MMAP bit but this
- * version of driver doesn't have it yet.
- */
-/* ioctl(fd, SNDCTL_DSP_SETSYNCRO, 0); */
-
-/*
- * You need version 3.5-beta7 or later of the sound driver before next
- * two lines compile. There is no point to modify this program to
- * compile with older driver versions since they don't have working
- * mmap() support.
- */
- if (!(caps & DSP_CAP_TRIGGER) ||
- !(caps & DSP_CAP_MMAP))
- errx(1, "sorry but your soundcard can't do this");
-
-/*
- * Select the fragment size. This is propably important only when
- * the program uses select(). Fragment size defines how often
- * select call returns.
- */
-
- ioctl(fd, SNDCTL_DSP_SETFRAGMENT, &frag);
-
-/*
- * Compute total size of the buffer. It's important to use this value
- * in mmap() call.
- */
-
- if (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info)==-1)
- err(1, "GETOSPACE");
-
- sz = info.fragstotal * info.fragsize;
- fsz = info.fragsize;
-/*
- * Call mmap().
- *
- * IMPORTANT NOTE!!!!!!!!!!!
- *
- * Full duplex audio devices have separate input and output buffers.
- * It is not possible to map both of them at the same mmap() call. The buffer
- * is selected based on the prot argument in the following way:
- *
- * - PROT_READ (alone) selects the input buffer.
- * - PROT_WRITE (alone) selects the output buffer.
- * - PROT_WRITE|PROT_READ together select the output buffer. This combination
- * is required in BSD to make the buffer accessible. With just PROT_WRITE
- * every attempt to access the returned buffer will result in segmentation/bus
- * error. PROT_READ|PROT_WRITE is also permitted in Linux with OSS version
- * 3.8-beta16 and later (earlier versions don't accept it).
- *
- * Non duplex devices have just one buffer. When an application wants to do both
- * input and output it's recommended that the device is closed and re-opened when
- * switching between modes. PROT_READ|PROT_WRITE can be used to open the buffer
- * for both input and output (with OSS 3.8-beta16 and later) but the result may be
- * unpredictable.
- */
-
- if ((buf=mmap(NULL, sz, PROT_WRITE | PROT_READ, MAP_FILE|MAP_SHARED, fd, 0))==(caddr_t)-1)
- err(1, "mmap (write)");
- printf("mmap (out) returned %08x\n", buf);
- op=buf;
-
-/*
- * op contains now a pointer to the DMA buffer
- */
-
-/*
- * Then it's time to start the engine. The driver doesn't allow read() and/or
- * write() when the buffer is mapped. So the only way to start operation is
- * to togle device's enable bits. First set them off. Setting them on enables
- * recording and/or playback.
- */
-
- tmp = 0;
- ioctl(fd, SNDCTL_DSP_SETTRIGGER, &tmp);
-
-/*
- * It might be usefull to write some data to the buffer before starting.
- */
-
- tmp = PCM_ENABLE_OUTPUT;
- ioctl(fd, SNDCTL_DSP_SETTRIGGER, &tmp);
-
-/*
- * The machine is up and running now. Use SNDCTL_DSP_GETOPTR to get the
- * buffer status.
- *
- * NOTE! The driver empties each buffer fragmen after they have been
- * played. This prevents looping sound if there are some performance problems
- * in the application side. For similar reasons it recommended that the
- * application uses some amout of play ahead. It can rewrite the unplayed
- * data later if necessary.
- */
-
- nfrag = 0;
- while (1)
- {
- struct count_info count;
- int extra;
-
- FD_ZERO(&writeset);
- FD_SET(fd, &writeset);
-
- tim.tv_sec = 10;
- tim.tv_usec= 0;
-
- select(fd+1, &writeset, &writeset, NULL, NULL);
-/*
- * SNDCTL_DSP_GETOPTR (and GETIPTR as well) return three items. The
- * bytes field returns number of bytes played since start. It can be used
- * as a real time clock.
- *
- * The blocks field returns number of fragment transitions (interrupts) since
- * previous GETOPTR call. It can be used as a method to detect underrun
- * situations.
- *
- * The ptr field is the DMA pointer inside the buffer area (in bytes from
- * the beginning of total buffer area).
- */
-
- if (ioctl(fd, SNDCTL_DSP_GETOPTR, &count)==-1)
- err(1, "GETOPTR");
- if (count.ptr < 0 ) count.ptr = 0;
- nfrag += count.blocks;
-
-
-#ifdef VERBOSE
-
- printf("\rTotal: %09d, Fragment: %03d, Ptr: %06d",
- count.bytes, nfrag, count.ptr);
- fflush(stdout);
-#endif
-
-/*
- * Caution! This version doesn't check for bounds of the DMA
- * memory area. It's possible that the returned pointer value is not aligned
- * to fragment boundaries. It may be several samples behind the boundary
- * in case there was extra delay between the actual hardware interrupt and
- * the time when DSP_GETOPTR was called.
- *
- * Don't just call memcpy() with length set to 'fragment_size' without
- * first checking that the transfer really fits to the buffer area.
- * A mistake of just one byte causes seg fault. It may be easiest just
- * to align the returned pointer value to fragment boundary before using it.
- *
- * It would be very good idea to write few extra samples to next fragment
- * too. Otherwise several (uninitialized) samples from next fragment
- * will get played before your program gets chance to initialize them.
- * Take in count the fact thaat there are other processes batling about
- * the same CPU. This effect is likely to be very annoying if fragment
- * size is decreased too much.
- */
-
-/*
- * Just a minor clarification to the above. The following line alings
- * the pointer to fragment boundaries. Note! Don't trust that fragment
- * size is always a power of 2. It may not be so in future.
- */
- count.ptr = ((count.ptr+16)/fsz )*fsz;
-#ifdef VERBOSE
- printf(" memcpy(%6d, %4d)", (dp-data), fsz);
- fflush(stdout);
-#endif
-
-/*
- * Set few bytes in the beginning of next fragment too.
- */
-
- if ((count.ptr+fsz+16) < sz) /* Last fragment? */
- extra = 16;
- else
- extra = 0;
- memcpy(op+count.ptr, dp, (fsz+extra));
- dp += fsz;
- if (dp > (data+sl-fsz))
- dp = data;
-
- }
-
- exit(0);
-}
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