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Diffstat (limited to 'source/components/namespace/nsconvert.c')
-rw-r--r-- | source/components/namespace/nsconvert.c | 481 |
1 files changed, 481 insertions, 0 deletions
diff --git a/source/components/namespace/nsconvert.c b/source/components/namespace/nsconvert.c new file mode 100644 index 0000000..e3ff375 --- /dev/null +++ b/source/components/namespace/nsconvert.c @@ -0,0 +1,481 @@ +/****************************************************************************** + * + * Module Name: nsconvert - Object conversions for objects returned by + * predefined methods + * + *****************************************************************************/ + +/* + * Copyright (C) 2000 - 2013, Intel Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions, and the following disclaimer, + * without modification. + * 2. Redistributions in binary form must reproduce at minimum a disclaimer + * substantially similar to the "NO WARRANTY" disclaimer below + * ("Disclaimer") and any redistribution must be conditioned upon + * including a substantially similar Disclaimer requirement for further + * binary redistribution. + * 3. Neither the names of the above-listed copyright holders nor the names + * of any contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * Alternatively, this software may be distributed under the terms of the + * GNU General Public License ("GPL") version 2 as published by the Free + * Software Foundation. + * + * NO WARRANTY + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING + * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGES. + */ + +#define __NSCONVERT_C__ + +#include "acpi.h" +#include "accommon.h" +#include "acnamesp.h" +#include "acinterp.h" +#include "acpredef.h" +#include "amlresrc.h" + +#define _COMPONENT ACPI_NAMESPACE + ACPI_MODULE_NAME ("nsconvert") + + +/******************************************************************************* + * + * FUNCTION: AcpiNsConvertToInteger + * + * PARAMETERS: OriginalObject - Object to be converted + * ReturnObject - Where the new converted object is returned + * + * RETURN: Status. AE_OK if conversion was successful. + * + * DESCRIPTION: Attempt to convert a String/Buffer object to an Integer. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsConvertToInteger ( + ACPI_OPERAND_OBJECT *OriginalObject, + ACPI_OPERAND_OBJECT **ReturnObject) +{ + ACPI_OPERAND_OBJECT *NewObject; + ACPI_STATUS Status; + UINT64 Value = 0; + UINT32 i; + + + switch (OriginalObject->Common.Type) + { + case ACPI_TYPE_STRING: + + /* String-to-Integer conversion */ + + Status = AcpiUtStrtoul64 (OriginalObject->String.Pointer, + ACPI_ANY_BASE, &Value); + if (ACPI_FAILURE (Status)) + { + return (Status); + } + break; + + case ACPI_TYPE_BUFFER: + + /* Buffer-to-Integer conversion. Max buffer size is 64 bits. */ + + if (OriginalObject->Buffer.Length > 8) + { + return (AE_AML_OPERAND_TYPE); + } + + /* Extract each buffer byte to create the integer */ + + for (i = 0; i < OriginalObject->Buffer.Length; i++) + { + Value |= ((UINT64) OriginalObject->Buffer.Pointer[i] << (i * 8)); + } + break; + + default: + return (AE_AML_OPERAND_TYPE); + } + + NewObject = AcpiUtCreateIntegerObject (Value); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + + *ReturnObject = NewObject; + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsConvertToString + * + * PARAMETERS: OriginalObject - Object to be converted + * ReturnObject - Where the new converted object is returned + * + * RETURN: Status. AE_OK if conversion was successful. + * + * DESCRIPTION: Attempt to convert a Integer/Buffer object to a String. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsConvertToString ( + ACPI_OPERAND_OBJECT *OriginalObject, + ACPI_OPERAND_OBJECT **ReturnObject) +{ + ACPI_OPERAND_OBJECT *NewObject; + ACPI_SIZE Length; + ACPI_STATUS Status; + + + switch (OriginalObject->Common.Type) + { + case ACPI_TYPE_INTEGER: + /* + * Integer-to-String conversion. Commonly, convert + * an integer of value 0 to a NULL string. The last element of + * _BIF and _BIX packages occasionally need this fix. + */ + if (OriginalObject->Integer.Value == 0) + { + /* Allocate a new NULL string object */ + + NewObject = AcpiUtCreateStringObject (0); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + } + else + { + Status = AcpiExConvertToString (OriginalObject, &NewObject, + ACPI_IMPLICIT_CONVERT_HEX); + if (ACPI_FAILURE (Status)) + { + return (Status); + } + } + break; + + case ACPI_TYPE_BUFFER: + /* + * Buffer-to-String conversion. Use a ToString + * conversion, no transform performed on the buffer data. The best + * example of this is the _BIF method, where the string data from + * the battery is often (incorrectly) returned as buffer object(s). + */ + Length = 0; + while ((Length < OriginalObject->Buffer.Length) && + (OriginalObject->Buffer.Pointer[Length])) + { + Length++; + } + + /* Allocate a new string object */ + + NewObject = AcpiUtCreateStringObject (Length); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + + /* + * Copy the raw buffer data with no transform. String is already NULL + * terminated at Length+1. + */ + ACPI_MEMCPY (NewObject->String.Pointer, + OriginalObject->Buffer.Pointer, Length); + break; + + default: + return (AE_AML_OPERAND_TYPE); + } + + *ReturnObject = NewObject; + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsConvertToBuffer + * + * PARAMETERS: OriginalObject - Object to be converted + * ReturnObject - Where the new converted object is returned + * + * RETURN: Status. AE_OK if conversion was successful. + * + * DESCRIPTION: Attempt to convert a Integer/String/Package object to a Buffer. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsConvertToBuffer ( + ACPI_OPERAND_OBJECT *OriginalObject, + ACPI_OPERAND_OBJECT **ReturnObject) +{ + ACPI_OPERAND_OBJECT *NewObject; + ACPI_STATUS Status; + ACPI_OPERAND_OBJECT **Elements; + UINT32 *DwordBuffer; + UINT32 Count; + UINT32 i; + + + switch (OriginalObject->Common.Type) + { + case ACPI_TYPE_INTEGER: + /* + * Integer-to-Buffer conversion. + * Convert the Integer to a packed-byte buffer. _MAT and other + * objects need this sometimes, if a read has been performed on a + * Field object that is less than or equal to the global integer + * size (32 or 64 bits). + */ + Status = AcpiExConvertToBuffer (OriginalObject, &NewObject); + if (ACPI_FAILURE (Status)) + { + return (Status); + } + break; + + case ACPI_TYPE_STRING: + + /* String-to-Buffer conversion. Simple data copy */ + + NewObject = AcpiUtCreateBufferObject (OriginalObject->String.Length); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + + ACPI_MEMCPY (NewObject->Buffer.Pointer, + OriginalObject->String.Pointer, OriginalObject->String.Length); + break; + + case ACPI_TYPE_PACKAGE: + /* + * This case is often seen for predefined names that must return a + * Buffer object with multiple DWORD integers within. For example, + * _FDE and _GTM. The Package can be converted to a Buffer. + */ + + /* All elements of the Package must be integers */ + + Elements = OriginalObject->Package.Elements; + Count = OriginalObject->Package.Count; + + for (i = 0; i < Count; i++) + { + if ((!*Elements) || + ((*Elements)->Common.Type != ACPI_TYPE_INTEGER)) + { + return (AE_AML_OPERAND_TYPE); + } + Elements++; + } + + /* Create the new buffer object to replace the Package */ + + NewObject = AcpiUtCreateBufferObject (ACPI_MUL_4 (Count)); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + + /* Copy the package elements (integers) to the buffer as DWORDs */ + + Elements = OriginalObject->Package.Elements; + DwordBuffer = ACPI_CAST_PTR (UINT32, NewObject->Buffer.Pointer); + + for (i = 0; i < Count; i++) + { + *DwordBuffer = (UINT32) (*Elements)->Integer.Value; + DwordBuffer++; + Elements++; + } + break; + + default: + return (AE_AML_OPERAND_TYPE); + } + + *ReturnObject = NewObject; + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsConvertToUnicode + * + * PARAMETERS: OriginalObject - ASCII String Object to be converted + * ReturnObject - Where the new converted object is returned + * + * RETURN: Status. AE_OK if conversion was successful. + * + * DESCRIPTION: Attempt to convert a String object to a Unicode string Buffer. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsConvertToUnicode ( + ACPI_OPERAND_OBJECT *OriginalObject, + ACPI_OPERAND_OBJECT **ReturnObject) +{ + ACPI_OPERAND_OBJECT *NewObject; + char *AsciiString; + UINT16 *UnicodeBuffer; + UINT32 UnicodeLength; + UINT32 i; + + + if (!OriginalObject) + { + return (AE_OK); + } + + /* If a Buffer was returned, it must be at least two bytes long */ + + if (OriginalObject->Common.Type == ACPI_TYPE_BUFFER) + { + if (OriginalObject->Buffer.Length < 2) + { + return (AE_AML_OPERAND_VALUE); + } + + *ReturnObject = NULL; + return (AE_OK); + } + + /* + * The original object is an ASCII string. Convert this string to + * a unicode buffer. + */ + AsciiString = OriginalObject->String.Pointer; + UnicodeLength = (OriginalObject->String.Length * 2) + 2; + + /* Create a new buffer object for the Unicode data */ + + NewObject = AcpiUtCreateBufferObject (UnicodeLength); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + + UnicodeBuffer = ACPI_CAST_PTR (UINT16, NewObject->Buffer.Pointer); + + /* Convert ASCII to Unicode */ + + for (i = 0; i < OriginalObject->String.Length; i++) + { + UnicodeBuffer[i] = (UINT16) AsciiString[i]; + } + + *ReturnObject = NewObject; + return (AE_OK); +} + + +/******************************************************************************* + * + * FUNCTION: AcpiNsConvertToResource + * + * PARAMETERS: OriginalObject - Object to be converted + * ReturnObject - Where the new converted object is returned + * + * RETURN: Status. AE_OK if conversion was successful + * + * DESCRIPTION: Attempt to convert a Integer object to a ResourceTemplate + * Buffer. + * + ******************************************************************************/ + +ACPI_STATUS +AcpiNsConvertToResource ( + ACPI_OPERAND_OBJECT *OriginalObject, + ACPI_OPERAND_OBJECT **ReturnObject) +{ + ACPI_OPERAND_OBJECT *NewObject; + UINT8 *Buffer; + + + /* + * We can fix the following cases for an expected resource template: + * 1. No return value (interpreter slack mode is disabled) + * 2. A "Return (Zero)" statement + * 3. A "Return empty buffer" statement + * + * We will return a buffer containing a single EndTag + * resource descriptor. + */ + if (OriginalObject) + { + switch (OriginalObject->Common.Type) + { + case ACPI_TYPE_INTEGER: + + /* We can only repair an Integer==0 */ + + if (OriginalObject->Integer.Value) + { + return (AE_AML_OPERAND_TYPE); + } + break; + + case ACPI_TYPE_BUFFER: + + if (OriginalObject->Buffer.Length) + { + /* Additional checks can be added in the future */ + + *ReturnObject = NULL; + return (AE_OK); + } + break; + + case ACPI_TYPE_STRING: + default: + + return (AE_AML_OPERAND_TYPE); + } + } + + /* Create the new buffer object for the resource descriptor */ + + NewObject = AcpiUtCreateBufferObject (2); + if (!NewObject) + { + return (AE_NO_MEMORY); + } + + Buffer = ACPI_CAST_PTR (UINT8, NewObject->Buffer.Pointer); + + /* Initialize the Buffer with a single EndTag descriptor */ + + Buffer[0] = (ACPI_RESOURCE_NAME_END_TAG | ASL_RDESC_END_TAG_SIZE); + Buffer[1] = 0x00; + + *ReturnObject = NewObject; + return (AE_OK); +} |