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diff --git a/lib/Target/X86/X86ShuffleDecodeConstantPool.cpp b/lib/Target/X86/X86ShuffleDecodeConstantPool.cpp
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+//===-- X86ShuffleDecodeConstantPool.cpp - X86 shuffle decode -------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Define several functions to decode x86 specific shuffle semantics using
+// constants from the constant pool.
+//
+//===----------------------------------------------------------------------===//
+
+#include "X86ShuffleDecodeConstantPool.h"
+#include "Utils/X86ShuffleDecode.h"
+#include "llvm/CodeGen/MachineValueType.h"
+#include "llvm/IR/Constants.h"
+
+//===----------------------------------------------------------------------===//
+// Vector Mask Decoding
+//===----------------------------------------------------------------------===//
+
+namespace llvm {
+
+void DecodePSHUFBMask(const Constant *C, SmallVectorImpl<int> &ShuffleMask) {
+ Type *MaskTy = C->getType();
+ // It is not an error for the PSHUFB mask to not be a vector of i8 because the
+ // constant pool uniques constants by their bit representation.
+ // e.g. the following take up the same space in the constant pool:
+ // i128 -170141183420855150465331762880109871104
+ //
+ // <2 x i64> <i64 -9223372034707292160, i64 -9223372034707292160>
+ //
+ // <4 x i32> <i32 -2147483648, i32 -2147483648,
+ // i32 -2147483648, i32 -2147483648>
+
+#ifndef NDEBUG
+ unsigned MaskTySize = MaskTy->getPrimitiveSizeInBits();
+ assert(MaskTySize == 128 || MaskTySize == 256 || MaskTySize == 512);
+#endif
+
+ // This is a straightforward byte vector.
+ if (MaskTy->isVectorTy() && MaskTy->getVectorElementType()->isIntegerTy(8)) {
+ int NumElements = MaskTy->getVectorNumElements();
+ ShuffleMask.reserve(NumElements);
+
+ for (int i = 0; i < NumElements; ++i) {
+ // For AVX vectors with 32 bytes the base of the shuffle is the 16-byte
+ // lane of the vector we're inside.
+ int Base = i & ~0xf;
+ Constant *COp = C->getAggregateElement(i);
+ if (!COp) {
+ ShuffleMask.clear();
+ return;
+ } else if (isa<UndefValue>(COp)) {
+ ShuffleMask.push_back(SM_SentinelUndef);
+ continue;
+ }
+ uint64_t Element = cast<ConstantInt>(COp)->getZExtValue();
+ // If the high bit (7) of the byte is set, the element is zeroed.
+ if (Element & (1 << 7))
+ ShuffleMask.push_back(SM_SentinelZero);
+ else {
+ // Only the least significant 4 bits of the byte are used.
+ int Index = Base + (Element & 0xf);
+ ShuffleMask.push_back(Index);
+ }
+ }
+ }
+ // TODO: Handle funny-looking vectors too.
+}
+
+void DecodeVPERMILPMask(const Constant *C, unsigned ElSize,
+ SmallVectorImpl<int> &ShuffleMask) {
+ Type *MaskTy = C->getType();
+ // It is not an error for the PSHUFB mask to not be a vector of i8 because the
+ // constant pool uniques constants by their bit representation.
+ // e.g. the following take up the same space in the constant pool:
+ // i128 -170141183420855150465331762880109871104
+ //
+ // <2 x i64> <i64 -9223372034707292160, i64 -9223372034707292160>
+ //
+ // <4 x i32> <i32 -2147483648, i32 -2147483648,
+ // i32 -2147483648, i32 -2147483648>
+
+ unsigned MaskTySize = MaskTy->getPrimitiveSizeInBits();
+
+ if (MaskTySize != 128 && MaskTySize != 256) // FIXME: Add support for AVX-512.
+ return;
+
+ // Only support vector types.
+ if (!MaskTy->isVectorTy())
+ return;
+
+ // Make sure its an integer type.
+ Type *VecEltTy = MaskTy->getVectorElementType();
+ if (!VecEltTy->isIntegerTy())
+ return;
+
+ // Support any element type from byte up to element size.
+ // This is necesary primarily because 64-bit elements get split to 32-bit
+ // in the constant pool on 32-bit target.
+ unsigned EltTySize = VecEltTy->getIntegerBitWidth();
+ if (EltTySize < 8 || EltTySize > ElSize)
+ return;
+
+ unsigned NumElements = MaskTySize / ElSize;
+ assert((NumElements == 2 || NumElements == 4 || NumElements == 8) &&
+ "Unexpected number of vector elements.");
+ ShuffleMask.reserve(NumElements);
+ unsigned NumElementsPerLane = 128 / ElSize;
+ unsigned Factor = ElSize / EltTySize;
+
+ for (unsigned i = 0; i < NumElements; ++i) {
+ Constant *COp = C->getAggregateElement(i * Factor);
+ if (!COp) {
+ ShuffleMask.clear();
+ return;
+ } else if (isa<UndefValue>(COp)) {
+ ShuffleMask.push_back(SM_SentinelUndef);
+ continue;
+ }
+ int Index = i & ~(NumElementsPerLane - 1);
+ uint64_t Element = cast<ConstantInt>(COp)->getZExtValue();
+ if (ElSize == 64)
+ Index += (Element >> 1) & 0x1;
+ else
+ Index += Element & 0x3;
+ ShuffleMask.push_back(Index);
+ }
+
+ // TODO: Handle funny-looking vectors too.
+}
+
+void DecodeVPERMVMask(const Constant *C, MVT VT,
+ SmallVectorImpl<int> &ShuffleMask) {
+ Type *MaskTy = C->getType();
+ if (MaskTy->isVectorTy()) {
+ unsigned NumElements = MaskTy->getVectorNumElements();
+ if (NumElements == VT.getVectorNumElements()) {
+ for (unsigned i = 0; i < NumElements; ++i) {
+ Constant *COp = C->getAggregateElement(i);
+ if (!COp || (!isa<UndefValue>(COp) && !isa<ConstantInt>(COp))) {
+ ShuffleMask.clear();
+ return;
+ }
+ if (isa<UndefValue>(COp))
+ ShuffleMask.push_back(SM_SentinelUndef);
+ else {
+ uint64_t Element = cast<ConstantInt>(COp)->getZExtValue();
+ Element &= (1 << NumElements) - 1;
+ ShuffleMask.push_back(Element);
+ }
+ }
+ }
+ return;
+ }
+ // Scalar value; just broadcast it
+ if (!isa<ConstantInt>(C))
+ return;
+ uint64_t Element = cast<ConstantInt>(C)->getZExtValue();
+ int NumElements = VT.getVectorNumElements();
+ Element &= (1 << NumElements) - 1;
+ for (int i = 0; i < NumElements; ++i)
+ ShuffleMask.push_back(Element);
+}
+
+void DecodeVPERMV3Mask(const Constant *C, MVT VT,
+ SmallVectorImpl<int> &ShuffleMask) {
+ Type *MaskTy = C->getType();
+ unsigned NumElements = MaskTy->getVectorNumElements();
+ if (NumElements == VT.getVectorNumElements()) {
+ for (unsigned i = 0; i < NumElements; ++i) {
+ Constant *COp = C->getAggregateElement(i);
+ if (!COp) {
+ ShuffleMask.clear();
+ return;
+ }
+ if (isa<UndefValue>(COp))
+ ShuffleMask.push_back(SM_SentinelUndef);
+ else {
+ uint64_t Element = cast<ConstantInt>(COp)->getZExtValue();
+ Element &= (1 << NumElements*2) - 1;
+ ShuffleMask.push_back(Element);
+ }
+ }
+ }
+}
+} // llvm namespace
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