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-rw-r--r--lib/StaticAnalyzer/Core/ExprEngineObjC.cpp119
1 files changed, 83 insertions, 36 deletions
diff --git a/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp b/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp
index a6611e0..92c5fe6 100644
--- a/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp
+++ b/lib/StaticAnalyzer/Core/ExprEngineObjC.cpp
@@ -19,18 +19,18 @@
using namespace clang;
using namespace ento;
-void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
+void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
SVal location = state->getLValue(Ex->getDecl(), baseVal);
-
+
ExplodedNodeSet dstIvar;
StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
-
+
// Perform the post-condition check of the ObjCIvarRefExpr and store
// the created nodes in 'Dst'.
getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
@@ -45,7 +45,7 @@ void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
-
+
// ObjCForCollectionStmts are processed in two places. This method
// handles the case where an ObjCForCollectionStmt* occurs as one of the
// statements within a basic block. This transfer function does two things:
@@ -74,7 +74,7 @@ void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
const Stmt *elem = S->getElement();
ProgramStateRef state = Pred->getState();
SVal elementV;
-
+
if (const DeclStmt *DS = dyn_cast<DeclStmt>(elem)) {
const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
assert(elemD->getInit() == nullptr);
@@ -83,7 +83,7 @@ void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
else {
elementV = state->getSVal(elem, Pred->getLocationContext());
}
-
+
ExplodedNodeSet dstLocation;
evalLocation(dstLocation, S, elem, Pred, state, elementV, nullptr, false);
@@ -95,17 +95,17 @@ void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
Pred = *NI;
ProgramStateRef state = Pred->getState();
const LocationContext *LCtx = Pred->getLocationContext();
-
+
// Handle the case where the container still has elements.
SVal TrueV = svalBuilder.makeTruthVal(1);
ProgramStateRef hasElems = state->BindExpr(S, LCtx, TrueV);
-
+
// Handle the case where the container has no elements.
SVal FalseV = svalBuilder.makeTruthVal(0);
ProgramStateRef noElems = state->BindExpr(S, LCtx, FalseV);
if (Optional<loc::MemRegionVal> MV = elementV.getAs<loc::MemRegionVal>())
- if (const TypedValueRegion *R =
+ if (const TypedValueRegion *R =
dyn_cast<TypedValueRegion>(MV->getRegion())) {
// FIXME: The proper thing to do is to really iterate over the
// container. We will do this with dispatch logic to the store.
@@ -116,12 +116,12 @@ void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
currBldrCtx->blockCount());
SVal V = svalBuilder.makeLoc(Sym);
hasElems = hasElems->bindLoc(elementV, V);
-
+
// Bind the location to 'nil' on the false branch.
SVal nilV = svalBuilder.makeIntVal(0, T);
noElems = noElems->bindLoc(elementV, nilV);
}
-
+
// Create the new nodes.
Bldr.generateNode(S, Pred, hasElems);
Bldr.generateNode(S, Pred, noElems);
@@ -139,6 +139,76 @@ void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
CallEventRef<ObjCMethodCall> Msg =
CEMgr.getObjCMethodCall(ME, Pred->getState(), Pred->getLocationContext());
+ // There are three cases for the receiver:
+ // (1) it is definitely nil,
+ // (2) it is definitely non-nil, and
+ // (3) we don't know.
+ //
+ // If the receiver is definitely nil, we skip the pre/post callbacks and
+ // instead call the ObjCMessageNil callbacks and return.
+ //
+ // If the receiver is definitely non-nil, we call the pre- callbacks,
+ // evaluate the call, and call the post- callbacks.
+ //
+ // If we don't know, we drop the potential nil flow and instead
+ // continue from the assumed non-nil state as in (2). This approach
+ // intentionally drops coverage in order to prevent false alarms
+ // in the following scenario:
+ //
+ // id result = [o someMethod]
+ // if (result) {
+ // if (!o) {
+ // // <-- This program point should be unreachable because if o is nil
+ // // it must the case that result is nil as well.
+ // }
+ // }
+ //
+ // We could avoid dropping coverage by performing an explicit case split
+ // on each method call -- but this would get very expensive. An alternative
+ // would be to introduce lazy constraints.
+ // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
+ // Revisit once we have lazier constraints.
+ if (Msg->isInstanceMessage()) {
+ SVal recVal = Msg->getReceiverSVal();
+ if (!recVal.isUndef()) {
+ // Bifurcate the state into nil and non-nil ones.
+ DefinedOrUnknownSVal receiverVal =
+ recVal.castAs<DefinedOrUnknownSVal>();
+ ProgramStateRef State = Pred->getState();
+
+ ProgramStateRef notNilState, nilState;
+ std::tie(notNilState, nilState) = State->assume(receiverVal);
+
+ // Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
+ if (nilState && !notNilState) {
+ StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
+ bool HasTag = Pred->getLocation().getTag();
+ Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
+ ProgramPoint::PreStmtKind);
+ assert((Pred || HasTag) && "Should have cached out already!");
+ (void)HasTag;
+ if (!Pred)
+ return;
+ getCheckerManager().runCheckersForObjCMessageNil(Dst, Pred,
+ *Msg, *this);
+ return;
+ }
+
+ ExplodedNodeSet dstNonNil;
+ StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
+ // Generate a transition to the non-nil state, dropping any potential
+ // nil flow.
+ if (notNilState != State) {
+ bool HasTag = Pred->getLocation().getTag();
+ Pred = Bldr.generateNode(ME, Pred, notNilState);
+ assert((Pred || HasTag) && "Should have cached out already!");
+ (void)HasTag;
+ if (!Pred)
+ return;
+ }
+ }
+ }
+
// Handle the previsits checks.
ExplodedNodeSet dstPrevisit;
getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
@@ -156,39 +226,16 @@ void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
ExplodedNode *Pred = *DI;
ProgramStateRef State = Pred->getState();
CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
-
+
if (UpdatedMsg->isInstanceMessage()) {
SVal recVal = UpdatedMsg->getReceiverSVal();
if (!recVal.isUndef()) {
- // Bifurcate the state into nil and non-nil ones.
- DefinedOrUnknownSVal receiverVal =
- recVal.castAs<DefinedOrUnknownSVal>();
-
- ProgramStateRef notNilState, nilState;
- std::tie(notNilState, nilState) = State->assume(receiverVal);
-
- // There are three cases: can be nil or non-nil, must be nil, must be
- // non-nil. We ignore must be nil, and merge the rest two into non-nil.
- // FIXME: This ignores many potential bugs (<rdar://problem/11733396>).
- // Revisit once we have lazier constraints.
- if (nilState && !notNilState) {
- continue;
- }
-
- // Check if the "raise" message was sent.
- assert(notNilState);
if (ObjCNoRet.isImplicitNoReturn(ME)) {
// If we raise an exception, for now treat it as a sink.
// Eventually we will want to handle exceptions properly.
Bldr.generateSink(ME, Pred, State);
continue;
}
-
- // Generate a transition to non-Nil state.
- if (notNilState != State) {
- Pred = Bldr.generateNode(ME, Pred, notNilState);
- assert(Pred && "Should have cached out already!");
- }
}
} else {
// Check for special class methods that are known to not return
@@ -203,7 +250,7 @@ void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
defaultEvalCall(Bldr, Pred, *UpdatedMsg);
}
-
+
ExplodedNodeSet dstPostvisit;
getCheckerManager().runCheckersForPostCall(dstPostvisit, dstEval,
*Msg, *this);
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