diff options
Diffstat (limited to 'include/clang/AST/CharUnits.h')
-rw-r--r-- | include/clang/AST/CharUnits.h | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/include/clang/AST/CharUnits.h b/include/clang/AST/CharUnits.h index 72ca9f5..1d22bcc 100644 --- a/include/clang/AST/CharUnits.h +++ b/include/clang/AST/CharUnits.h @@ -130,6 +130,14 @@ namespace clang { return (Quantity & -Quantity) == Quantity; } + /// Test whether this is a multiple of the other value. + /// + /// Among other things, this promises that + /// self.RoundUpToAlignment(N) will just return self. + bool isMultipleOf(CharUnits N) const { + return (*this % N) == 0; + } + // Arithmetic operators. CharUnits operator* (QuantityType N) const { return CharUnits(Quantity * N); @@ -172,10 +180,20 @@ namespace clang { /// Given that this is a non-zero alignment value, what is the /// alignment at the given offset? - CharUnits alignmentAtOffset(CharUnits offset) { + CharUnits alignmentAtOffset(CharUnits offset) const { + assert(Quantity != 0 && "offsetting from unknown alignment?"); return CharUnits(llvm::MinAlign(Quantity, offset.Quantity)); } + /// Given that this is the alignment of the first element of an + /// array, return the minimum alignment of any element in the array. + CharUnits alignmentOfArrayElement(CharUnits elementSize) const { + // Since we don't track offsetted alignments, the alignment of + // the second element (or any odd element) will be minimally + // aligned. + return alignmentAtOffset(elementSize); + } + }; // class CharUnit } // namespace clang |