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-rw-r--r--games/phantasia/misc.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/games/phantasia/misc.c b/games/phantasia/misc.c
index 42c039d..48b518e 100644
--- a/games/phantasia/misc.c
+++ b/games/phantasia/misc.c
@@ -30,7 +30,7 @@
/ level.
/ Check for council of wise, and being too big to be king.
/
-/************************************************************************/
+*************************************************************************/
movelevel()
{
@@ -110,7 +110,7 @@ double inc; /* increment between new and old levels */
/ Look at coordinates and return an appropriately formatted
/ string.
/
-/************************************************************************/
+*************************************************************************/
char *
descrlocation(playerp, shortflag)
@@ -211,7 +211,7 @@ static char *nametable[4][4] = /* names of places */
/ a few books. Higher level players shouldn't even bother to pick
/ up gold, except maybe to buy mana once in a while.
/
-/************************************************************************/
+*************************************************************************/
tradingpost()
{
@@ -499,7 +499,7 @@ bool dishonest = FALSE;/* set when merchant is dishonest */
/ DESCRIPTION:
/ Important player statistics are printed on the screen.
/
-/************************************************************************/
+*************************************************************************/
displaystats()
{
@@ -533,7 +533,7 @@ displaystats()
/ DESCRIPTION:
/ Print out some player statistics of lesser importance.
/
-/************************************************************************/
+*************************************************************************/
allstatslist()
{
@@ -592,7 +592,7 @@ static char *flags[] = /* to print value of some bools */
/ has a crown.
/ If 'shortflag' is TRUE, return a 3 character string.
/
-/************************************************************************/
+*************************************************************************/
char *
descrtype(playerp, shortflag)
@@ -685,7 +685,7 @@ static char *results[] = /* description table */
/ Search the player file for the player of the given name.
/ If player is found, fill structure with player data.
/
-/************************************************************************/
+*************************************************************************/
long
findname(name, playerp)
@@ -731,7 +731,7 @@ long loc = 0; /* location in the file */
/ Search the player file for an unused entry. If none are found,
/ make one at the end of the file.
/
-/************************************************************************/
+*************************************************************************/
long
allocrecord()
@@ -779,7 +779,7 @@ long loc = 0L; /* location in file */
/ DESCRIPTION:
/ Mark structure as not used, and update player file.
/
-/************************************************************************/
+*************************************************************************/
freerecord(playerp, loc)
struct player *playerp;
@@ -812,7 +812,7 @@ long loc;
/ Mark player as inactive, and cleanup.
/ Do not save players below level 1.
/
-/************************************************************************/
+*************************************************************************/
leavegame()
{
@@ -859,7 +859,7 @@ leavegame()
/ Update scoreboard, lastdead, and let other players know about
/ the demise of their comrade.
/
-/************************************************************************/
+*************************************************************************/
death(how)
char *how;
@@ -989,7 +989,7 @@ static char *deathmesg[] =
/ DESCRIPTION:
/ Update location in player file with given structure.
/
-/************************************************************************/
+*************************************************************************/
writerecord(playerp, place)
register struct player *playerp;
@@ -1023,7 +1023,7 @@ long place;
/ Experience level is a geometric progression. This has been finely
/ tuned over the years, and probably should not be changed.
/
-/************************************************************************/
+*************************************************************************/
double
explevel(experience)
@@ -1057,7 +1057,7 @@ double experience;
/ DESCRIPTION:
/ Put nul characters in place of spaces at the end of the string.
/
-/************************************************************************/
+*************************************************************************/
truncstring(string)
register char *string;
@@ -1094,7 +1094,7 @@ register int length; /* length of string */
/ If the player is beyond the point of no return, he/she is forced
/ to stay there.
/
-/************************************************************************/
+*************************************************************************/
altercoordinates(xnew, ynew, operation)
double xnew;
@@ -1170,7 +1170,7 @@ int operation;
/ DESCRIPTION:
/ Read structure information from player file.
/
-/************************************************************************/
+*************************************************************************/
readrecord(playerp, loc)
register struct player *playerp;
@@ -1201,7 +1201,7 @@ long loc;
/ DESCRIPTION:
/ Handle adjustment and maximums on various player characteristics.
/
-/************************************************************************/
+*************************************************************************/
adjuststats()
{
@@ -1319,7 +1319,7 @@ double dtemp; /* for temporary calculations */
/ DESCRIPTION:
/ Put a bunch of default values in the given structure.
/
-/************************************************************************/
+*************************************************************************/
initplayer(playerp)
register struct player *playerp;
@@ -1401,7 +1401,7 @@ register struct player *playerp;
/ DESCRIPTION:
/ If there is a message from other players, print it.
/
-/************************************************************************/
+*************************************************************************/
readmessage()
{
@@ -1434,7 +1434,7 @@ readmessage()
/ DESCRIPTION:
/ Print message about offending file, and exit.
/
-/************************************************************************/
+*************************************************************************/
error(whichfile)
char *whichfile;
@@ -1479,7 +1479,7 @@ error(whichfile)
/ This function is provided because someone's hypot() library function
/ fails if x1 == x2 && y1 == y2.
/
-/************************************************************************/
+*************************************************************************/
double
distance(x1, x2, y1, y2)
@@ -1515,7 +1515,7 @@ double deltax, deltay;
/ DESCRIPTION:
/ When an illegal signal is caught, print a message, and cleanup.
/
-/************************************************************************/
+*************************************************************************/
ill_sig(whichsig)
int whichsig;
@@ -1550,7 +1550,7 @@ int whichsig;
/ Return verbal description of player status.
/ If player status is S_PLAYING, check for low energy and blindness.
/
-/************************************************************************/
+*************************************************************************/
char *
descrstatus(playerp)
@@ -1613,7 +1613,7 @@ register struct player *playerp;
/ We mask large integers with 32767 to handle sites that return
/ 31 bit random integers.
/
-/************************************************************************/
+*************************************************************************/
double
drandom()
@@ -1651,7 +1651,7 @@ drandom()
/ Add taxes to tax data base; add remaining gold and gems to
/ player's cache.
/
-/************************************************************************/
+*************************************************************************/
collecttaxes(gold, gems)
double gold;
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