summaryrefslogtreecommitdiffstats
path: root/games/phantasia/main.c
diff options
context:
space:
mode:
Diffstat (limited to 'games/phantasia/main.c')
-rw-r--r--games/phantasia/main.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/games/phantasia/main.c b/games/phantasia/main.c
index 89d56e8..84e6ce1 100644
--- a/games/phantasia/main.c
+++ b/games/phantasia/main.c
@@ -91,7 +91,7 @@
/ Process arguments, initialize program, and loop forever processing
/ player input.
/
-/***************************************************************************/
+****************************************************************************/
main(argc, argv)
int argc;
@@ -332,7 +332,7 @@ double dtemp; /* for temporary calculations */
/ DESCRIPTION:
/ Set global flags, and open files which remain open.
/
-/************************************************************************/
+*************************************************************************/
initialstate()
{
@@ -393,7 +393,7 @@ initialstate()
/ DESCRIPTION:
/ Prompt player, and roll up new character.
/
-/************************************************************************/
+*************************************************************************/
long
rollnewplayer()
@@ -512,7 +512,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Process main menu options.
/
-/************************************************************************/
+*************************************************************************/
procmain()
{
@@ -745,7 +745,7 @@ bool hasmoved = FALSE; /* set if player has moved */
/ DESCRIPTION:
/ Print important information about game, players, etc.
/
-/************************************************************************/
+*************************************************************************/
titlelist()
{
@@ -878,7 +878,7 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */
/ DESCRIPTION:
/ Search for a character of a certain name, and check password.
/
-/************************************************************************/
+*************************************************************************/
long
recallplayer()
@@ -964,7 +964,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Handle gurus, medics, etc.
/
-/************************************************************************/
+*************************************************************************/
neatstuff()
{
@@ -1098,7 +1098,7 @@ int ch; /* input */
/ DESCRIPTION:
/ Use the lookup table for rolling stats.
/
-/************************************************************************/
+*************************************************************************/
genchar(type)
int type;
@@ -1158,7 +1158,7 @@ register struct charstats *statptr;/* for pointing into Stattable */
/ DESCRIPTION:
/ Catch a bunch of signals, and turn on curses stuff.
/
-/************************************************************************/
+*************************************************************************/
playinit()
{
@@ -1264,7 +1264,7 @@ playinit()
/ Close all open files. If we are "in curses" terminate curses.
/ If 'doexit' is set, exit, otherwise return.
/
-/************************************************************************/
+*************************************************************************/
cleanup(doexit)
bool doexit;
OpenPOWER on IntegriCloud