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-rw-r--r--games/phantasia/fight.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/games/phantasia/fight.c b/games/phantasia/fight.c
index 4038d1d..39858c9 100644
--- a/games/phantasia/fight.c
+++ b/games/phantasia/fight.c
@@ -32,7 +32,7 @@
/ Arbitrate between monster and player. Watch for either
/ dying.
/
-/************************************************************************/
+*************************************************************************/
encounter(particular)
int particular;
@@ -209,7 +209,7 @@ int flockcnt = 1; /* how many time flocked */
/ is altered (to add monsters, or make them tougher), this
/ routine may also need to be changed.
/
-/************************************************************************/
+*************************************************************************/
pickmonster()
{
@@ -265,7 +265,7 @@ pickmonster()
/ DESCRIPTION:
/ Process all monster battle options.
/
-/************************************************************************/
+*************************************************************************/
playerhits()
{
@@ -443,7 +443,7 @@ int ch; /* input */
/ Handle all special monsters here. If the monster is not a special
/ one, simply roll a hit against the player.
/
-/************************************************************************/
+*************************************************************************/
monsthits()
{
@@ -720,7 +720,7 @@ SPECIALHIT:
/ Clear current monster's energy, experience, treasure type, and
/ flock. This is the same as having the monster run away.
/
-/************************************************************************/
+*************************************************************************/
cancelmonster()
{
@@ -753,7 +753,7 @@ cancelmonster()
/ Hit monster specified number of times. Handle when monster dies,
/ and a few special monsters.
/
-/************************************************************************/
+*************************************************************************/
hitmonster(inflict)
double inflict;
@@ -808,7 +808,7 @@ double inflict;
/ DESCRIPTION:
/ Prompt player and process magic spells.
/
-/************************************************************************/
+*************************************************************************/
throwspell()
{
@@ -1048,7 +1048,7 @@ int ch; /* input */
/ Adjust statistics based upon current size.
/ Handle some special monsters.
/
-/************************************************************************/
+*************************************************************************/
callmonster(which)
int which;
@@ -1158,7 +1158,7 @@ struct monster Othermonster; /* to find a name for mimics */
/ certain player statistics.
/ Handle cursed treasure.
/
-/************************************************************************/
+*************************************************************************/
awardtreasure()
{
@@ -1606,7 +1606,7 @@ double dtemp; /* for temporary calculations */
/ Handle cursed treasure. Look for amulets and charms to save
/ the player from the curse.
/
-/************************************************************************/
+*************************************************************************/
cursedtreasure()
{
@@ -1648,7 +1648,7 @@ cursedtreasure()
/ DESCRIPTION:
/ Swap a few player statistics randomly.
/
-/************************************************************************/
+*************************************************************************/
scramblestats()
{
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