diff options
Diffstat (limited to 'games/phantasia/fight.c')
-rw-r--r-- | games/phantasia/fight.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/games/phantasia/fight.c b/games/phantasia/fight.c index 4038d1d..39858c9 100644 --- a/games/phantasia/fight.c +++ b/games/phantasia/fight.c @@ -32,7 +32,7 @@ / Arbitrate between monster and player. Watch for either / dying. / -/************************************************************************/ +*************************************************************************/ encounter(particular) int particular; @@ -209,7 +209,7 @@ int flockcnt = 1; /* how many time flocked */ / is altered (to add monsters, or make them tougher), this / routine may also need to be changed. / -/************************************************************************/ +*************************************************************************/ pickmonster() { @@ -265,7 +265,7 @@ pickmonster() / DESCRIPTION: / Process all monster battle options. / -/************************************************************************/ +*************************************************************************/ playerhits() { @@ -443,7 +443,7 @@ int ch; /* input */ / Handle all special monsters here. If the monster is not a special / one, simply roll a hit against the player. / -/************************************************************************/ +*************************************************************************/ monsthits() { @@ -720,7 +720,7 @@ SPECIALHIT: / Clear current monster's energy, experience, treasure type, and / flock. This is the same as having the monster run away. / -/************************************************************************/ +*************************************************************************/ cancelmonster() { @@ -753,7 +753,7 @@ cancelmonster() / Hit monster specified number of times. Handle when monster dies, / and a few special monsters. / -/************************************************************************/ +*************************************************************************/ hitmonster(inflict) double inflict; @@ -808,7 +808,7 @@ double inflict; / DESCRIPTION: / Prompt player and process magic spells. / -/************************************************************************/ +*************************************************************************/ throwspell() { @@ -1048,7 +1048,7 @@ int ch; /* input */ / Adjust statistics based upon current size. / Handle some special monsters. / -/************************************************************************/ +*************************************************************************/ callmonster(which) int which; @@ -1158,7 +1158,7 @@ struct monster Othermonster; /* to find a name for mimics */ / certain player statistics. / Handle cursed treasure. / -/************************************************************************/ +*************************************************************************/ awardtreasure() { @@ -1606,7 +1606,7 @@ double dtemp; /* for temporary calculations */ / Handle cursed treasure. Look for amulets and charms to save / the player from the curse. / -/************************************************************************/ +*************************************************************************/ cursedtreasure() { @@ -1648,7 +1648,7 @@ cursedtreasure() / DESCRIPTION: / Swap a few player statistics randomly. / -/************************************************************************/ +*************************************************************************/ scramblestats() { |