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-rw-r--r--games/monop/trade.c306
1 files changed, 0 insertions, 306 deletions
diff --git a/games/monop/trade.c b/games/monop/trade.c
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--- a/games/monop/trade.c
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-/*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
-#endif /* not lint */
-
-# include "monop.ext"
-
-struct trd_st { /* how much to give to other player */
- int trader; /* trader number */
- int cash; /* amount of cash */
- int gojf; /* # get-out-of-jail-free cards */
- OWN *prop_list; /* property list */
-};
-
-typedef struct trd_st TRADE;
-
-static char *list[MAX_PRP+2];
-
-static int used[MAX_PRP];
-
-static TRADE trades[2];
-
-trade() {
-
- reg int tradee, i;
-
- trading = TRUE;
- for (i = 0; i < 2; i++) {
- trades[i].cash = 0;
- trades[i].gojf = FALSE;
- trades[i].prop_list = NULL;
- }
-over:
- if (num_play == 1) {
- printf("There ain't no-one around to trade WITH!!\n");
- return;
- }
- if (num_play > 2) {
- tradee = getinp("Which player do you wish to trade with? ",
- name_list);
- if (tradee == num_play)
- return;
- if (tradee == player) {
- printf("You can't trade with yourself!\n");
- goto over;
- }
- }
- else
- tradee = 1 - player;
- get_list(0, player);
- get_list(1, tradee);
- if (getyn("Do you wish a summary? ") == 0)
- summate();
- if (getyn("Is the trade ok? ") == 0)
- do_trade();
-}
-/*
- * This routine gets the list of things to be trader for the
- * player, and puts in the structure given.
- */
-get_list(struct_no, play_no)
-int struct_no, play_no; {
-
- reg int sn, pn;
- reg PLAY *pp;
- int numin, prop, num_prp;
- OWN *op;
- TRADE *tp;
-
- for (numin = 0; numin < MAX_PRP; numin++)
- used[numin] = FALSE;
- sn = struct_no, pn = play_no;
- pp = &play[pn];
- tp = &trades[sn];
- tp->trader = pn;
- printf("player %s (%d):\n", pp->name, pn+1);
- if (pp->own_list) {
- numin = set_list(pp->own_list);
- for (num_prp = numin; num_prp; ) {
- prop = getinp("Which property do you wish to trade? ",
- list);
- if (prop == numin)
- break;
- else if (used[prop])
- printf("You've already allocated that.\n");
- else {
- num_prp--;
- used[prop] = TRUE;
- for (op = pp->own_list; prop--; op = op->next)
- continue;
- add_list(pn, &(tp->prop_list), sqnum(op->sqr));
- }
- }
- }
- if (pp->money > 0) {
- printf("You have $%d. ", pp->money);
- tp->cash = get_int("How much are you trading? ");
- }
- if (pp->num_gojf > 0) {
-once_more:
- printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
- tp->gojf = get_int("How many are you trading? ");
- if (tp->gojf > pp->num_gojf) {
- printf("You don't have that many. Try again.\n");
- goto once_more;
- }
- }
-}
-/*
- * This routine sets up the list of tradable property.
- */
-set_list(the_list)
-reg OWN *the_list; {
-
- reg int i;
- reg OWN *op;
-
- i = 0;
- for (op = the_list; op; op = op->next)
- if (!used[i])
- list[i++] = op->sqr->name;
- list[i++] = "done";
- list[i--] = 0;
- return i;
-}
-/*
- * This routine summates the trade.
- */
-summate() {
-
- reg bool some;
- reg int i;
- reg TRADE *tp;
- OWN *op;
-
- for (i = 0; i < 2; i++) {
- tp = &trades[i];
- some = FALSE;
- printf("Player %s (%d) gives:\n", play[tp->trader].name,
- tp->trader+1);
- if (tp->cash > 0)
- printf("\t$%d\n", tp->cash), some++;
- if (tp->gojf > 0)
- printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
- some++;
- if (tp->prop_list) {
- for (op = tp->prop_list; op; op = op->next)
- putchar('\t'), printsq(sqnum(op->sqr), TRUE);
- some++;
- }
- if (!some)
- printf("\t-- Nothing --\n");
- }
-}
-/*
- * This routine actually executes the trade.
- */
-do_trade() {
-
- move_em(&trades[0], &trades[1]);
- move_em(&trades[1], &trades[0]);
-}
-/*
- * This routine does a switch from one player to another
- */
-move_em(from, to)
-TRADE *from, *to; {
-
- reg PLAY *pl_fr, *pl_to;
- reg OWN *op;
-
- pl_fr = &play[from->trader];
- pl_to = &play[to->trader];
-
- pl_fr->money -= from->cash;
- pl_to->money += from->cash;
- pl_fr->num_gojf -= from->gojf;
- pl_to->num_gojf += from->gojf;
- for (op = from->prop_list; op; op = op->next) {
- add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
- op->sqr->owner = to->trader;
- del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
- }
- set_ownlist(to->trader);
-}
-/*
- * This routine lets a player resign
- */
-resign() {
-
- reg int i, new_own;
- reg OWN *op;
- SQUARE *sqp;
-
- if (cur_p->money <= 0) {
- switch (board[cur_p->loc].type) {
- case UTIL:
- case RR:
- case PRPTY:
- new_own = board[cur_p->loc].owner;
- break;
- default: /* Chance, taxes, etc */
- new_own = num_play;
- break;
- }
- if (new_own == num_play)
- printf("You would resign to the bank\n");
- else
- printf("You would resign to %s\n", name_list[new_own]);
- }
- else if (num_play == 1) {
- new_own = num_play;
- printf("You would resign to the bank\n");
- }
- else {
- name_list[num_play] = "bank";
- do {
- new_own = getinp("Who do you wish to resign to? ",
- name_list);
- if (new_own == player)
- printf("You can't resign to yourself!!\n");
- } while (new_own == player);
- name_list[num_play] = "done";
- }
- if (getyn("Do you really want to resign? ", yn) != 0)
- return;
- if (num_play == 1) {
- printf("Then NOBODY wins (not even YOU!)\n");
- exit(0);
- }
- if (new_own < num_play) { /* resign to player */
- printf("resigning to player\n");
- trades[0].trader = new_own;
- trades[0].cash = trades[0].gojf = 0;
- trades[0].prop_list = NULL;
- trades[1].trader = player;
- trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
- trades[1].gojf = cur_p->num_gojf;
- trades[1].prop_list = cur_p->own_list;
- do_trade();
- }
- else { /* resign to bank */
- printf("resigning to bank\n");
- for (op = cur_p->own_list; op; op = op->next) {
- sqp = op->sqr;
- sqp->owner = -1;
- sqp->desc->morg = FALSE;
- if (sqp->type == PRPTY) {
- isnot_monop(sqp->desc->mon_desc);
- sqp->desc->houses = 0;
- }
- }
- if (cur_p->num_gojf)
- ret_card(cur_p);
- }
- for (i = player; i < num_play; i++) {
- name_list[i] = name_list[i+1];
- if (i + 1 < num_play)
- cpy_st(&play[i], &play[i+1], sizeof (PLAY));
- }
- name_list[num_play--] = 0;
- for (i = 0; i < N_SQRS; i++)
- if (board[i].owner > player)
- --board[i].owner;
- player = --player < 0 ? num_play - 1 : player;
- next_play();
- if (num_play < 2) {
- printf("\nThen %s WINS!!!!!\n", play[0].name);
- printhold(0);
- printf("That's a grand worth of $%d.\n",
- play[0].money+prop_worth(&play[0]));
- exit(0);
- }
-}
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