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-rw-r--r--games/monop/prop.c211
1 files changed, 0 insertions, 211 deletions
diff --git a/games/monop/prop.c b/games/monop/prop.c
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--- a/games/monop/prop.c
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@@ -1,211 +0,0 @@
-/*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
-#endif /* not lint */
-
-# include "monop.ext"
-
-extern char *calloc();
-
-/*
- * This routine deals with buying property, setting all the
- * appropriate flags.
- */
-buy(player, sqrp)
-reg int player;
-reg SQUARE *sqrp; {
-
- trading = FALSE;
- sqrp->owner = player;
- add_list(player, &(play[player].own_list), cur_p->loc);
-}
-/*
- * This routine adds an item to the list.
- */
-add_list(plr, head, op_sqr)
-int plr;
-OWN **head;
-int op_sqr; {
-
- reg int val;
- reg OWN *tp, *last_tp;
- MON *mp;
- OWN *op;
-
- op = (OWN *)calloc(1, sizeof (OWN));
- op->sqr = &board[op_sqr];
- val = value(op->sqr);
- last_tp = NULL;
- for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
- if (val == value(tp->sqr)) {
- cfree(op);
- return;
- }
- else
- last_tp = tp;
- op->next = tp;
- if (last_tp != NULL)
- last_tp->next = op;
- else
- *head = op;
- if (!trading)
- set_ownlist(plr);
-}
-/*
- * This routine deletes property from the list.
- */
-del_list(plr, head, op_sqr)
-int plr;
-OWN **head;
-shrt op_sqr; {
-
- reg int i;
- reg OWN *op, *last_op;
-
- switch (board[op_sqr].type) {
- case PRPTY:
- board[op_sqr].desc->mon_desc->num_own--;
- break;
- case RR:
- play[plr].num_rr--;
- break;
- case UTIL:
- play[plr].num_util--;
- break;
- }
- last_op = NULL;
- for (op = *head; op; op = op->next)
- if (op->sqr == &board[op_sqr])
- break;
- else
- last_op = op;
- if (last_op == NULL)
- *head = op->next;
- else {
- last_op->next = op->next;
- cfree(op);
- }
-}
-/*
- * This routine calculates the value for sorting of the
- * given square.
- */
-value(sqp)
-reg SQUARE *sqp; {
-
- reg int sqr;
-
- sqr = sqnum(sqp);
- switch (sqp->type) {
- case SAFE:
- return 0;
- default: /* Specials, etc */
- return 1;
- case UTIL:
- if (sqr == 12)
- return 2;
- else
- return 3;
- case RR:
- return 4 + sqr/10;
- case PRPTY:
- return 8 + (sqp->desc) - prop;
- }
-}
-/*
- * This routine accepts bids for the current peice
- * of property.
- */
-bid() {
-
- static bool in[MAX_PL];
- reg int i, num_in, cur_max;
- char buf[80];
- int cur_bid;
-
- printf("\nSo it goes up for auction. Type your bid after your name\n");
- for (i = 0; i < num_play; i++)
- in[i] = TRUE;
- i = -1;
- cur_max = 0;
- num_in = num_play;
- while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
- i = ++i % num_play;
- if (in[i]) {
- do {
- (void)sprintf(buf, "%s: ", name_list[i]);
- cur_bid = get_int(buf);
- if (cur_bid == 0) {
- in[i] = FALSE;
- if (--num_in == 0)
- break;
- }
- else if (cur_bid <= cur_max) {
- printf("You must bid higher than %d to stay in\n", cur_max);
- printf("(bid of 0 drops you out)\n");
- }
- } while (cur_bid != 0 && cur_bid <= cur_max);
- cur_max = (cur_bid ? cur_bid : cur_max);
- }
- }
- if (cur_max != 0) {
- while (!in[i])
- i = ++i % num_play;
- printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
- buy(i, &board[cur_p->loc]);
- play[i].money -= cur_max;
- }
- else
- printf("Nobody seems to want it, so we'll leave it for later\n");
-}
-/*
- * This routine calculates the value of the property
- * of given player.
- */
-prop_worth(plp)
-reg PLAY *plp; {
-
- reg OWN *op;
- reg int worth;
-
- worth = 0;
- for (op = plp->own_list; op; op = op->next) {
- if (op->sqr->type == PRPTY && op->sqr->desc->monop)
- worth += op->sqr->desc->mon_desc->h_cost * 50 *
- op->sqr->desc->houses;
- worth += op->sqr->cost;
- }
- return worth;
-}
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