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-rw-r--r--games/monop/morg.c209
1 files changed, 0 insertions, 209 deletions
diff --git a/games/monop/morg.c b/games/monop/morg.c
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--- a/games/monop/morg.c
+++ /dev/null
@@ -1,209 +0,0 @@
-/*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-static char sccsid[] = "@(#)morg.c 8.1 (Berkeley) 5/31/93";
-#endif /* not lint */
-
-# include "monop.ext"
-
-/*
- * These routines deal with mortgaging.
- */
-
-static char *names[MAX_PRP+2],
- *morg_coms[] = {
- "quit", /* 0 */
- "print", /* 1 */
- "where", /* 2 */
- "own holdings", /* 3 */
- "holdings", /* 4 */
- "mortgage", /* 5 */
- "unmortgage", /* 6 */
- "buy", /* 7 */
- "sell", /* 8 */
- "card", /* 9 */
- "pay", /* 10 */
- "trade", /* 11 */
- "resign", /* 12 */
- "save game", /* 13 */
- "restore game", /* 14 */
- 0
- };
-
-static shrt square[MAX_PRP+2];
-
-static int num_good,got_houses;
-
-/*
- * This routine is the command level response the mortgage command.
- * it gets the list of mortgageable property and asks which are to
- * be mortgaged.
- */
-mortgage() {
-
- reg int prop;
-
- for (;;) {
- if (set_mlist() == 0) {
- if (got_houses)
- printf("You can't mortgage property with houses on it.\n");
- else
- printf("You don't have any un-mortgaged property.\n");
- return;
- }
- if (num_good == 1) {
- printf("Your only mortageable property is %s\n",names[0]);
- if (getyn("Do you want to mortgage it? ") == 0)
- m(square[0]);
- return;
- }
- prop = getinp("Which property do you want to mortgage? ",names);
- if (prop == num_good)
- return;
- m(square[prop]);
- notify(cur_p);
- }
-}
-/*
- * This routine sets up the list of mortgageable property
- */
-set_mlist() {
-
- reg OWN *op;
-
- num_good = 0;
- for (op = cur_p->own_list; op; op = op->next)
- if (!op->sqr->desc->morg)
- if (op->sqr->type == PRPTY && op->sqr->desc->houses)
- got_houses++;
- else {
- names[num_good] = op->sqr->name;
- square[num_good++] = sqnum(op->sqr);
- }
- names[num_good++] = "done";
- names[num_good--] = 0;
- return num_good;
-}
-/*
- * This routine actually mortgages the property.
- */
-m(prop)
-reg int prop; {
-
- reg int price;
-
- price = board[prop].cost/2;
- board[prop].desc->morg = TRUE;
- printf("That got you $%d\n",price);
- cur_p->money += price;
-}
-/*
- * This routine is the command level repsponse to the unmortgage
- * command. It gets the list of mortgaged property and asks which are
- * to be unmortgaged.
- */
-unmortgage() {
-
- reg int prop;
-
- for (;;) {
- if (set_umlist() == 0) {
- printf("You don't have any mortgaged property.\n");
- return;
- }
- if (num_good == 1) {
- printf("Your only mortaged property is %s\n",names[0]);
- if (getyn("Do you want to unmortgage it? ") == 0)
- unm(square[0]);
- return;
- }
- prop = getinp("Which property do you want to unmortgage? ",names);
- if (prop == num_good)
- return;
- unm(square[prop]);
- }
-}
-/*
- * This routine sets up the list of mortgaged property
- */
-set_umlist() {
-
- reg OWN *op;
-
- num_good = 0;
- for (op = cur_p->own_list; op; op = op->next)
- if (op->sqr->desc->morg) {
- names[num_good] = op->sqr->name;
- square[num_good++] = sqnum(op->sqr);
- }
- names[num_good++] = "done";
- names[num_good--] = 0;
- return num_good;
-}
-/*
- * This routine actually unmortgages the property
- */
-unm(prop)
-reg int prop; {
-
- reg int price;
-
- price = board[prop].cost/2;
- board[prop].desc->morg = FALSE;
- price += price/10;
- printf("That cost you $%d\n",price);
- cur_p->money -= price;
- set_umlist();
-}
-/*
- * This routine forces the indebted player to fix his
- * financial woes.
- */
-force_morg() {
-
- told_em = fixing = TRUE;
- while (cur_p->money <= 0)
- fix_ex(getinp("How are you going to fix it up? ",morg_coms));
- fixing = FALSE;
-}
-/*
- * This routine is a special execute for the force_morg routine
- */
-fix_ex(com_num)
-reg int com_num; {
-
- told_em = FALSE;
- (*func[com_num])();
- notify();
-}
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