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-rw-r--r--games/battlestar/com2.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/games/battlestar/com2.c b/games/battlestar/com2.c
index 39148fc..e7d1af6 100644
--- a/games/battlestar/com2.c
+++ b/games/battlestar/com2.c
@@ -81,7 +81,7 @@ wearit() /* synonyms = {sheathe, sheath} */
setbit(wear,value);
carrying -= objwt[value];
encumber -= objcumber[value];
- time++;
+ gtime++;
printf("You are now wearing %s %s.\n",(objsht[value][n-1] == 's' ? "the" : "a"), objsht[value]);
}
else if (testbit(wear,value))
@@ -129,7 +129,7 @@ use()
location[position].down = 160;
whichway(location[position]);
puts("The waves subside and it is possible to descend to the sea cave now.");
- time++;
+ gtime++;
return(-1);
}
}
@@ -139,7 +139,7 @@ use()
position = 224;
else
position = 229;
- time++;
+ gtime++;
return(0);
}
else if (position == FINAL)
@@ -225,7 +225,7 @@ ravage()
{
while (wordtype[++wordnumber] != NOUNS && wordnumber <= wordcount);
if (wordtype[wordnumber] == NOUNS && testbit(location[position].objects,wordvalue[wordnumber])){
- time++;
+ gtime++;
switch(wordvalue[wordnumber]){
case NORMGOD:
puts("You attack the goddess, and she screams as you beat her. She falls down");
@@ -272,7 +272,7 @@ ravage()
follow()
{
- if (followfight == time){
+ if (followfight == gtime){
puts("The Dark Lord leaps away and runs down secret tunnels and corridoors.");
puts("You chase him through the darkness and splash in pools of water.");
puts("You have cornered him. His laser sword extends as he steps forward.");
@@ -282,7 +282,7 @@ follow()
setbit(location[position].objects,AMULET);
return(0);
}
- else if (followgod == time){
+ else if (followgod == gtime){
puts("The goddess leads you down a steamy tunnel and into a high, wide chamber.");
puts("She sits down on a throne.");
position = 268;
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