diff options
Diffstat (limited to 'contrib/llvm/tools/lldb/source/Target/StackFrameList.cpp')
-rw-r--r-- | contrib/llvm/tools/lldb/source/Target/StackFrameList.cpp | 1521 |
1 files changed, 715 insertions, 806 deletions
diff --git a/contrib/llvm/tools/lldb/source/Target/StackFrameList.cpp b/contrib/llvm/tools/lldb/source/Target/StackFrameList.cpp index 8304caf..146b2b0 100644 --- a/contrib/llvm/tools/lldb/source/Target/StackFrameList.cpp +++ b/contrib/llvm/tools/lldb/source/Target/StackFrameList.cpp @@ -12,11 +12,11 @@ // Other libraries and framework includes // Project includes #include "lldb/Target/StackFrameList.h" -#include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Breakpoint/Breakpoint.h" +#include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Core/Log.h" -#include "lldb/Core/StreamFile.h" #include "lldb/Core/SourceManager.h" +#include "lldb/Core/StreamFile.h" #include "lldb/Symbol/Block.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/Symbol.h" @@ -36,908 +36,817 @@ using namespace lldb_private; //---------------------------------------------------------------------- // StackFrameList constructor //---------------------------------------------------------------------- -StackFrameList::StackFrameList(Thread &thread, const lldb::StackFrameListSP &prev_frames_sp, bool show_inline_frames) - : m_thread(thread), - m_prev_frames_sp(prev_frames_sp), - m_mutex(), - m_frames(), - m_selected_frame_idx(0), - m_concrete_frames_fetched(0), +StackFrameList::StackFrameList(Thread &thread, + const lldb::StackFrameListSP &prev_frames_sp, + bool show_inline_frames) + : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), + m_selected_frame_idx(0), m_concrete_frames_fetched(0), m_current_inlined_depth(UINT32_MAX), m_current_inlined_pc(LLDB_INVALID_ADDRESS), - m_show_inlined_frames(show_inline_frames) -{ - if (prev_frames_sp) - { - m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; - m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; - } + m_show_inlined_frames(show_inline_frames) { + if (prev_frames_sp) { + m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; + m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; + } } -StackFrameList::~StackFrameList() -{ - // Call clear since this takes a lock and clears the stack frame list - // in case another thread is currently using this stack frame list - Clear(); +StackFrameList::~StackFrameList() { + // Call clear since this takes a lock and clears the stack frame list + // in case another thread is currently using this stack frame list + Clear(); } -void -StackFrameList::CalculateCurrentInlinedDepth() -{ - uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); - if (cur_inlined_depth == UINT32_MAX) - { - ResetCurrentInlinedDepth(); - } +void StackFrameList::CalculateCurrentInlinedDepth() { + uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); + if (cur_inlined_depth == UINT32_MAX) { + ResetCurrentInlinedDepth(); + } } -uint32_t -StackFrameList::GetCurrentInlinedDepth () -{ - if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) - { - lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); - if (cur_pc != m_current_inlined_pc) - { - m_current_inlined_pc = LLDB_INVALID_ADDRESS; - m_current_inlined_depth = UINT32_MAX; - Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); - if (log && log->GetVerbose()) - log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n"); - } - return m_current_inlined_depth; - } - else - { - return UINT32_MAX; +uint32_t StackFrameList::GetCurrentInlinedDepth() { + if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { + lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); + if (cur_pc != m_current_inlined_pc) { + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + m_current_inlined_depth = UINT32_MAX; + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + if (log && log->GetVerbose()) + log->Printf( + "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); } + return m_current_inlined_depth; + } else { + return UINT32_MAX; + } } -void -StackFrameList::ResetCurrentInlinedDepth () -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); - - if (m_show_inlined_frames) - { - GetFramesUpTo(0); - if (m_frames.empty()) - return; - if (!m_frames[0]->IsInlined()) - { - m_current_inlined_depth = UINT32_MAX; - m_current_inlined_pc = LLDB_INVALID_ADDRESS; - Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); - if (log && log->GetVerbose()) - log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); - } - else - { - // We only need to do something special about inlined blocks when we - // are at the beginning of an inlined function: - // FIXME: We probably also have to do something special if the PC is at the END - // of an inlined function, which coincides with the end of either its containing - // function or another inlined function. - - lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); - Block *block_ptr = m_frames[0]->GetFrameBlock(); - if (block_ptr) - { - Address pc_as_address; - pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); - AddressRange containing_range; - if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) - { - if (pc_as_address == containing_range.GetBaseAddress()) - { - // If we got here because of a breakpoint hit, then set the inlined depth depending on where - // the breakpoint was set. - // If we got here because of a crash, then set the inlined depth to the deepest most block. - // Otherwise, we stopped here naturally as the result of a step, so set ourselves in the - // containing frame of the whole set of nested inlines, so the user can then "virtually" - // step into the frames one by one, or next over the whole mess. - // Note: We don't have to handle being somewhere in the middle of the stack here, since - // ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set. - StopInfoSP stop_info_sp = m_thread.GetStopInfo(); - if (stop_info_sp) - { - switch (stop_info_sp->GetStopReason()) - { - case eStopReasonWatchpoint: - case eStopReasonException: - case eStopReasonExec: - case eStopReasonSignal: - // In all these cases we want to stop in the deepest most frame. - m_current_inlined_pc = curr_pc; - m_current_inlined_depth = 0; - break; - case eStopReasonBreakpoint: - { - // FIXME: Figure out what this break point is doing, and set the inline depth - // appropriately. Be careful to take into account breakpoints that implement - // step over prologue, since that should do the default calculation. - // For now, if the breakpoints corresponding to this hit are all internal, - // I set the stop location to the top of the inlined stack, since that will make - // things like stepping over prologues work right. But if there are any non-internal - // breakpoints I do to the bottom of the stack, since that was the old behavior. - uint32_t bp_site_id = stop_info_sp->GetValue(); - BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); - bool all_internal = true; - if (bp_site_sp) - { - uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); - for (uint32_t i = 0; i < num_owners; i++) - { - Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); - if (!bp_ref.IsInternal()) - { - all_internal = false; - } - } - } - if (!all_internal) - { - m_current_inlined_pc = curr_pc; - m_current_inlined_depth = 0; - break; - } - } - LLVM_FALLTHROUGH; - default: - { - // Otherwise, we should set ourselves at the container of the inlining, so that the - // user can descend into them. - // So first we check whether we have more than one inlined block sharing this PC: - int num_inlined_functions = 0; - - for (Block *container_ptr = block_ptr->GetInlinedParent(); - container_ptr != nullptr; - container_ptr = container_ptr->GetInlinedParent()) - { - if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) - break; - if (pc_as_address != containing_range.GetBaseAddress()) - break; - - num_inlined_functions++; - } - m_current_inlined_pc = curr_pc; - m_current_inlined_depth = num_inlined_functions + 1; - Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); - if (log && log->GetVerbose()) - log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc); - - } - break; - } - } +void StackFrameList::ResetCurrentInlinedDepth() { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + + if (m_show_inlined_frames) { + GetFramesUpTo(0); + if (m_frames.empty()) + return; + if (!m_frames[0]->IsInlined()) { + m_current_inlined_depth = UINT32_MAX; + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + if (log && log->GetVerbose()) + log->Printf( + "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); + } else { + // We only need to do something special about inlined blocks when we + // are at the beginning of an inlined function: + // FIXME: We probably also have to do something special if the PC is at + // the END + // of an inlined function, which coincides with the end of either its + // containing + // function or another inlined function. + + lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); + Block *block_ptr = m_frames[0]->GetFrameBlock(); + if (block_ptr) { + Address pc_as_address; + pc_as_address.SetLoadAddress(curr_pc, + &(m_thread.GetProcess()->GetTarget())); + AddressRange containing_range; + if (block_ptr->GetRangeContainingAddress(pc_as_address, + containing_range)) { + if (pc_as_address == containing_range.GetBaseAddress()) { + // If we got here because of a breakpoint hit, then set the inlined + // depth depending on where + // the breakpoint was set. + // If we got here because of a crash, then set the inlined depth to + // the deepest most block. + // Otherwise, we stopped here naturally as the result of a step, so + // set ourselves in the + // containing frame of the whole set of nested inlines, so the user + // can then "virtually" + // step into the frames one by one, or next over the whole mess. + // Note: We don't have to handle being somewhere in the middle of + // the stack here, since + // ResetCurrentInlinedDepth doesn't get called if there is a valid + // inlined depth set. + StopInfoSP stop_info_sp = m_thread.GetStopInfo(); + if (stop_info_sp) { + switch (stop_info_sp->GetStopReason()) { + case eStopReasonWatchpoint: + case eStopReasonException: + case eStopReasonExec: + case eStopReasonSignal: + // In all these cases we want to stop in the deepest most frame. + m_current_inlined_pc = curr_pc; + m_current_inlined_depth = 0; + break; + case eStopReasonBreakpoint: { + // FIXME: Figure out what this break point is doing, and set the + // inline depth + // appropriately. Be careful to take into account breakpoints + // that implement + // step over prologue, since that should do the default + // calculation. + // For now, if the breakpoints corresponding to this hit are all + // internal, + // I set the stop location to the top of the inlined stack, + // since that will make + // things like stepping over prologues work right. But if there + // are any non-internal + // breakpoints I do to the bottom of the stack, since that was + // the old behavior. + uint32_t bp_site_id = stop_info_sp->GetValue(); + BreakpointSiteSP bp_site_sp( + m_thread.GetProcess()->GetBreakpointSiteList().FindByID( + bp_site_id)); + bool all_internal = true; + if (bp_site_sp) { + uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); + for (uint32_t i = 0; i < num_owners; i++) { + Breakpoint &bp_ref = + bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); + if (!bp_ref.IsInternal()) { + all_internal = false; } + } + } + if (!all_internal) { + m_current_inlined_pc = curr_pc; + m_current_inlined_depth = 0; + break; + } + } + LLVM_FALLTHROUGH; + default: { + // Otherwise, we should set ourselves at the container of the + // inlining, so that the + // user can descend into them. + // So first we check whether we have more than one inlined block + // sharing this PC: + int num_inlined_functions = 0; + + for (Block *container_ptr = block_ptr->GetInlinedParent(); + container_ptr != nullptr; + container_ptr = container_ptr->GetInlinedParent()) { + if (!container_ptr->GetRangeContainingAddress( + pc_as_address, containing_range)) + break; + if (pc_as_address != containing_range.GetBaseAddress()) + break; + + num_inlined_functions++; } + m_current_inlined_pc = curr_pc; + m_current_inlined_depth = num_inlined_functions + 1; + Log *log( + lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + if (log && log->GetVerbose()) + log->Printf("ResetCurrentInlinedDepth: setting inlined " + "depth: %d 0x%" PRIx64 ".\n", + m_current_inlined_depth, curr_pc); + + } break; + } } + } } + } } + } } -bool -StackFrameList::DecrementCurrentInlinedDepth () -{ - if (m_show_inlined_frames) - { - uint32_t current_inlined_depth = GetCurrentInlinedDepth(); - if (current_inlined_depth != UINT32_MAX) - { - if (current_inlined_depth > 0) - { - m_current_inlined_depth--; - return true; - } - } +bool StackFrameList::DecrementCurrentInlinedDepth() { + if (m_show_inlined_frames) { + uint32_t current_inlined_depth = GetCurrentInlinedDepth(); + if (current_inlined_depth != UINT32_MAX) { + if (current_inlined_depth > 0) { + m_current_inlined_depth--; + return true; + } } - return false; + } + return false; } -void -StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth) -{ - m_current_inlined_depth = new_depth; - if (new_depth == UINT32_MAX) - m_current_inlined_pc = LLDB_INVALID_ADDRESS; - else - m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); +void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { + m_current_inlined_depth = new_depth; + if (new_depth == UINT32_MAX) + m_current_inlined_pc = LLDB_INVALID_ADDRESS; + else + m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); } -void -StackFrameList::GetFramesUpTo(uint32_t end_idx) -{ - // this makes sure we do not fetch frames for an invalid thread - if (!m_thread.IsValid()) - return; - - // We've already gotten more frames than asked for, or we've already finished unwinding, return. - if (m_frames.size() > end_idx || GetAllFramesFetched()) - return; - - Unwind *unwinder = m_thread.GetUnwinder (); - - if (m_show_inlined_frames) - { -#if defined (DEBUG_STACK_FRAMES) - StreamFile s(stdout, false); +void StackFrameList::GetFramesUpTo(uint32_t end_idx) { + // this makes sure we do not fetch frames for an invalid thread + if (!m_thread.IsValid()) + return; + + // We've already gotten more frames than asked for, or we've already finished + // unwinding, return. + if (m_frames.size() > end_idx || GetAllFramesFetched()) + return; + + Unwind *unwinder = m_thread.GetUnwinder(); + + if (m_show_inlined_frames) { +#if defined(DEBUG_STACK_FRAMES) + StreamFile s(stdout, false); #endif - // If we are hiding some frames from the outside world, we need to add those onto the total count of - // frames to fetch. However, we don't need to do that if end_idx is 0 since in that case we always - // get the first concrete frame and all the inlined frames below it... And of course, if end_idx is - // UINT32_MAX that means get all, so just do that... - - uint32_t inlined_depth = 0; - if (end_idx > 0 && end_idx != UINT32_MAX) - { - inlined_depth = GetCurrentInlinedDepth(); - if (inlined_depth != UINT32_MAX) - { - if (end_idx > 0) - end_idx += inlined_depth; + // If we are hiding some frames from the outside world, we need to add those + // onto the total count of + // frames to fetch. However, we don't need to do that if end_idx is 0 since + // in that case we always + // get the first concrete frame and all the inlined frames below it... And + // of course, if end_idx is + // UINT32_MAX that means get all, so just do that... + + uint32_t inlined_depth = 0; + if (end_idx > 0 && end_idx != UINT32_MAX) { + inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth != UINT32_MAX) { + if (end_idx > 0) + end_idx += inlined_depth; + } + } + + StackFrameSP unwind_frame_sp; + do { + uint32_t idx = m_concrete_frames_fetched++; + lldb::addr_t pc = LLDB_INVALID_ADDRESS; + lldb::addr_t cfa = LLDB_INVALID_ADDRESS; + if (idx == 0) { + // We might have already created frame zero, only create it + // if we need to + if (m_frames.empty()) { + RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); + + if (reg_ctx_sp) { + const bool success = + unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); + // There shouldn't be any way not to get the frame info for frame 0. + // But if the unwinder can't make one, lets make one by hand with + // the + // SP as the CFA and see if that gets any further. + if (!success) { + cfa = reg_ctx_sp->GetSP(); + pc = reg_ctx_sp->GetPC(); } + + unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), + m_frames.size(), idx, + reg_ctx_sp, cfa, pc, nullptr)); + m_frames.push_back(unwind_frame_sp); + } + } else { + unwind_frame_sp = m_frames.front(); + cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); } - - StackFrameSP unwind_frame_sp; - do - { - uint32_t idx = m_concrete_frames_fetched++; - lldb::addr_t pc = LLDB_INVALID_ADDRESS; - lldb::addr_t cfa = LLDB_INVALID_ADDRESS; - if (idx == 0) - { - // We might have already created frame zero, only create it - // if we need to - if (m_frames.empty()) - { - RegisterContextSP reg_ctx_sp (m_thread.GetRegisterContext()); - - if (reg_ctx_sp) - { - const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); - // There shouldn't be any way not to get the frame info for frame 0. - // But if the unwinder can't make one, lets make one by hand with the - // SP as the CFA and see if that gets any further. - if (!success) - { - cfa = reg_ctx_sp->GetSP(); - pc = reg_ctx_sp->GetPC(); - } - - unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), - m_frames.size(), - idx, - reg_ctx_sp, - cfa, - pc, - nullptr)); - m_frames.push_back (unwind_frame_sp); - } - } - else - { - unwind_frame_sp = m_frames.front(); - cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); - } - } - else - { - const bool success = unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); - if (!success) - { - // We've gotten to the end of the stack. - SetAllFramesFetched(); - break; - } - const bool cfa_is_valid = true; - const bool stop_id_is_valid = false; - const bool is_history_frame = false; - unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, cfa, cfa_is_valid, pc, - 0, stop_id_is_valid, is_history_frame, nullptr)); - m_frames.push_back (unwind_frame_sp); - } - - assert(unwind_frame_sp); - SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction); - Block *unwind_block = unwind_sc.block; - if (unwind_block) - { - Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress()); - TargetSP target_sp = m_thread.CalculateTarget(); - // Be sure to adjust the frame address to match the address - // that was used to lookup the symbol context above. If we are - // in the first concrete frame, then we lookup using the current - // address, else we decrement the address by one to get the correct - // location. - if (idx > 0) - { - if (curr_frame_address.GetOffset() == 0) - { - // If curr_frame_address points to the first address in a section then after - // adjustment it will point to an other section. In that case resolve the - // address again to the correct section plus offset form. - addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress(target_sp.get(), eAddressClassCode); - curr_frame_address.SetOpcodeLoadAddress(load_addr - 1, target_sp.get(), eAddressClassCode); - } - else - { - curr_frame_address.Slide(-1); - } - } - - SymbolContext next_frame_sc; - Address next_frame_address; - - while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address)) - { - next_frame_sc.line_entry.ApplyFileMappings(target_sp);
- StackFrameSP frame_sp(new StackFrame(m_thread.shared_from_this(), - m_frames.size(), - idx, - unwind_frame_sp->GetRegisterContextSP (), - cfa, - next_frame_address, - &next_frame_sc)); - - m_frames.push_back (frame_sp); - unwind_sc = next_frame_sc; - curr_frame_address = next_frame_address; - } - } - } while (m_frames.size() - 1 < end_idx); - - // Don't try to merge till you've calculated all the frames in this stack. - if (GetAllFramesFetched() && m_prev_frames_sp) - { - StackFrameList *prev_frames = m_prev_frames_sp.get(); - StackFrameList *curr_frames = this; - - //curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; - //curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; - //printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); - -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("\nprev_frames:\n"); - prev_frames->Dump (&s); - s.PutCString("\ncurr_frames:\n"); - curr_frames->Dump (&s); - s.EOL(); + } else { + const bool success = + unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); + if (!success) { + // We've gotten to the end of the stack. + SetAllFramesFetched(); + break; + } + const bool cfa_is_valid = true; + const bool stop_id_is_valid = false; + const bool is_history_frame = false; + unwind_frame_sp.reset(new StackFrame( + m_thread.shared_from_this(), m_frames.size(), idx, cfa, + cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, nullptr)); + m_frames.push_back(unwind_frame_sp); + } + + assert(unwind_frame_sp); + SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( + eSymbolContextBlock | eSymbolContextFunction); + Block *unwind_block = unwind_sc.block; + if (unwind_block) { + Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); + TargetSP target_sp = m_thread.CalculateTarget(); + // Be sure to adjust the frame address to match the address + // that was used to lookup the symbol context above. If we are + // in the first concrete frame, then we lookup using the current + // address, else we decrement the address by one to get the correct + // location. + if (idx > 0) { + if (curr_frame_address.GetOffset() == 0) { + // If curr_frame_address points to the first address in a section + // then after + // adjustment it will point to an other section. In that case + // resolve the + // address again to the correct section plus offset form. + addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( + target_sp.get(), eAddressClassCode); + curr_frame_address.SetOpcodeLoadAddress( + load_addr - 1, target_sp.get(), eAddressClassCode); + } else { + curr_frame_address.Slide(-1); + } + } + + SymbolContext next_frame_sc; + Address next_frame_address; + + while (unwind_sc.GetParentOfInlinedScope( + curr_frame_address, next_frame_sc, next_frame_address)) { + next_frame_sc.line_entry.ApplyFileMappings(target_sp); + StackFrameSP frame_sp( + new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, + unwind_frame_sp->GetRegisterContextSP(), cfa, + next_frame_address, &next_frame_sc)); + + m_frames.push_back(frame_sp); + unwind_sc = next_frame_sc; + curr_frame_address = next_frame_address; + } + } + } while (m_frames.size() - 1 < end_idx); + + // Don't try to merge till you've calculated all the frames in this stack. + if (GetAllFramesFetched() && m_prev_frames_sp) { + StackFrameList *prev_frames = m_prev_frames_sp.get(); + StackFrameList *curr_frames = this; + +// curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; +// curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; +// printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", +// curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); + +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("\nprev_frames:\n"); + prev_frames->Dump(&s); + s.PutCString("\ncurr_frames:\n"); + curr_frames->Dump(&s); + s.EOL(); #endif - size_t curr_frame_num, prev_frame_num; - - for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size(); - curr_frame_num > 0 && prev_frame_num > 0; - --curr_frame_num, --prev_frame_num) - { - const size_t curr_frame_idx = curr_frame_num-1; - const size_t prev_frame_idx = prev_frame_num-1; - StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]); - StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]); - -#if defined (DEBUG_STACK_FRAMES) - s.Printf("\n\nCurr frame #%u ", curr_frame_idx); - if (curr_frame_sp) - curr_frame_sp->Dump (&s, true, false); - else - s.PutCString("NULL"); - s.Printf("\nPrev frame #%u ", prev_frame_idx); - if (prev_frame_sp) - prev_frame_sp->Dump (&s, true, false); - else - s.PutCString("NULL"); + size_t curr_frame_num, prev_frame_num; + + for (curr_frame_num = curr_frames->m_frames.size(), + prev_frame_num = prev_frames->m_frames.size(); + curr_frame_num > 0 && prev_frame_num > 0; + --curr_frame_num, --prev_frame_num) { + const size_t curr_frame_idx = curr_frame_num - 1; + const size_t prev_frame_idx = prev_frame_num - 1; + StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); + StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); + +#if defined(DEBUG_STACK_FRAMES) + s.Printf("\n\nCurr frame #%u ", curr_frame_idx); + if (curr_frame_sp) + curr_frame_sp->Dump(&s, true, false); + else + s.PutCString("NULL"); + s.Printf("\nPrev frame #%u ", prev_frame_idx); + if (prev_frame_sp) + prev_frame_sp->Dump(&s, true, false); + else + s.PutCString("NULL"); #endif - StackFrame *curr_frame = curr_frame_sp.get(); - StackFrame *prev_frame = prev_frame_sp.get(); - - if (curr_frame == nullptr || prev_frame == nullptr) - break; + StackFrame *curr_frame = curr_frame_sp.get(); + StackFrame *prev_frame = prev_frame_sp.get(); - // Check the stack ID to make sure they are equal - if (curr_frame->GetStackID() != prev_frame->GetStackID()) - break; + if (curr_frame == nullptr || prev_frame == nullptr) + break; - prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame); - // Now copy the fixed up previous frame into the current frames - // so the pointer doesn't change - m_frames[curr_frame_idx] = prev_frame_sp; - //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); - -#if defined (DEBUG_STACK_FRAMES) - s.Printf("\n Copying previous frame to current frame"); -#endif - } - // We are done with the old stack frame list, we can release it now - m_prev_frames_sp.reset(); - } - -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("\n\nNew frames:\n"); - Dump (&s); - s.EOL(); + // Check the stack ID to make sure they are equal + if (curr_frame->GetStackID() != prev_frame->GetStackID()) + break; + + prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); + // Now copy the fixed up previous frame into the current frames + // so the pointer doesn't change + m_frames[curr_frame_idx] = prev_frame_sp; +// curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); + +#if defined(DEBUG_STACK_FRAMES) + s.Printf("\n Copying previous frame to current frame"); #endif + } + // We are done with the old stack frame list, we can release it now + m_prev_frames_sp.reset(); } - else - { - if (end_idx < m_concrete_frames_fetched) - return; - - if (unwinder) - { - uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); - if (num_frames <= end_idx + 1) - { - //Done unwinding. - m_concrete_frames_fetched = UINT32_MAX; - } - m_frames.resize(num_frames); - } + +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("\n\nNew frames:\n"); + Dump(&s); + s.EOL(); +#endif + } else { + if (end_idx < m_concrete_frames_fetched) + return; + + if (unwinder) { + uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); + if (num_frames <= end_idx + 1) { + // Done unwinding. + m_concrete_frames_fetched = UINT32_MAX; + } + m_frames.resize(num_frames); } + } } -uint32_t -StackFrameList::GetNumFrames (bool can_create) -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); +uint32_t StackFrameList::GetNumFrames(bool can_create) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); - if (can_create) - GetFramesUpTo (UINT32_MAX); + if (can_create) + GetFramesUpTo(UINT32_MAX); - uint32_t inlined_depth = GetCurrentInlinedDepth(); - if (inlined_depth == UINT32_MAX) - return m_frames.size(); - else - return m_frames.size() - inlined_depth; + uint32_t inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth == UINT32_MAX) + return m_frames.size(); + else + return m_frames.size() - inlined_depth; } -void -StackFrameList::Dump (Stream *s) -{ - if (s == nullptr) - return; - - std::lock_guard<std::recursive_mutex> guard(m_mutex); - - const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); - for (pos = begin; pos != end; ++pos) - { - StackFrame *frame = (*pos).get(); - s->Printf("%p: ", static_cast<void*>(frame)); - if (frame) - { - frame->GetStackID().Dump (s); - frame->DumpUsingSettingsFormat (s); - } - else - s->Printf("frame #%u", (uint32_t)std::distance (begin, pos)); - s->EOL(); - } +void StackFrameList::Dump(Stream *s) { + if (s == nullptr) + return; + + std::lock_guard<std::recursive_mutex> guard(m_mutex); + + const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); + for (pos = begin; pos != end; ++pos) { + StackFrame *frame = (*pos).get(); + s->Printf("%p: ", static_cast<void *>(frame)); + if (frame) { + frame->GetStackID().Dump(s); + frame->DumpUsingSettingsFormat(s); + } else + s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); s->EOL(); + } + s->EOL(); } -StackFrameSP -StackFrameList::GetFrameAtIndex (uint32_t idx) -{ - StackFrameSP frame_sp; - std::lock_guard<std::recursive_mutex> guard(m_mutex); - uint32_t original_idx = idx; - - uint32_t inlined_depth = GetCurrentInlinedDepth(); - if (inlined_depth != UINT32_MAX) - idx += inlined_depth; - - if (idx < m_frames.size()) - frame_sp = m_frames[idx]; - - if (frame_sp) - return frame_sp; - - // GetFramesUpTo will fill m_frames with as many frames as you asked for, - // if there are that many. If there weren't then you asked for too many - // frames. - GetFramesUpTo (idx); - if (idx < m_frames.size()) - { - if (m_show_inlined_frames) - { - // When inline frames are enabled we actually create all the frames in GetFramesUpTo. - frame_sp = m_frames[idx]; - } - else - { - Unwind *unwinder = m_thread.GetUnwinder (); - if (unwinder) - { - addr_t pc, cfa; - if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) - { - const bool cfa_is_valid = true; - const bool stop_id_is_valid = false; - const bool is_history_frame = false; - frame_sp.reset(new StackFrame(m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0, - stop_id_is_valid, is_history_frame, nullptr)); - - Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function; - if (function) - { - // When we aren't showing inline functions we always use - // the top most function block as the scope. - frame_sp->SetSymbolContextScope (&function->GetBlock(false)); - } - else - { - // Set the symbol scope from the symbol regardless if it is nullptr or valid. - frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol); - } - SetFrameAtIndex(idx, frame_sp); - } - } +StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { + StackFrameSP frame_sp; + std::lock_guard<std::recursive_mutex> guard(m_mutex); + uint32_t original_idx = idx; + + uint32_t inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth != UINT32_MAX) + idx += inlined_depth; + + if (idx < m_frames.size()) + frame_sp = m_frames[idx]; + + if (frame_sp) + return frame_sp; + + // GetFramesUpTo will fill m_frames with as many frames as you asked for, + // if there are that many. If there weren't then you asked for too many + // frames. + GetFramesUpTo(idx); + if (idx < m_frames.size()) { + if (m_show_inlined_frames) { + // When inline frames are enabled we actually create all the frames in + // GetFramesUpTo. + frame_sp = m_frames[idx]; + } else { + Unwind *unwinder = m_thread.GetUnwinder(); + if (unwinder) { + addr_t pc, cfa; + if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) { + const bool cfa_is_valid = true; + const bool stop_id_is_valid = false; + const bool is_history_frame = false; + frame_sp.reset(new StackFrame( + m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0, + stop_id_is_valid, is_history_frame, nullptr)); + + Function *function = + frame_sp->GetSymbolContext(eSymbolContextFunction).function; + if (function) { + // When we aren't showing inline functions we always use + // the top most function block as the scope. + frame_sp->SetSymbolContextScope(&function->GetBlock(false)); + } else { + // Set the symbol scope from the symbol regardless if it is nullptr + // or valid. + frame_sp->SetSymbolContextScope( + frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); + } + SetFrameAtIndex(idx, frame_sp); } + } } - else if (original_idx == 0) - { - // There should ALWAYS be a frame at index 0. If something went wrong with the CurrentInlinedDepth such that - // there weren't as many frames as we thought taking that into account, then reset the current inlined depth - // and return the real zeroth frame. - if (m_frames.empty()) - { - // Why do we have a thread with zero frames, that should not ever happen... - if (m_thread.IsValid()) - assert ("A valid thread has no frames."); - } - else - { - ResetCurrentInlinedDepth(); - frame_sp = m_frames[original_idx]; - } + } else if (original_idx == 0) { + // There should ALWAYS be a frame at index 0. If something went wrong with + // the CurrentInlinedDepth such that + // there weren't as many frames as we thought taking that into account, then + // reset the current inlined depth + // and return the real zeroth frame. + if (m_frames.empty()) { + // Why do we have a thread with zero frames, that should not ever + // happen... + assert(!m_thread.IsValid() && "A valid thread has no frames."); + } else { + ResetCurrentInlinedDepth(); + frame_sp = m_frames[original_idx]; } - - return frame_sp; + } + + return frame_sp; } StackFrameSP -StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx) -{ - // First try assuming the unwind index is the same as the frame index. The - // unwind index is always greater than or equal to the frame index, so it - // is a good place to start. If we have inlined frames we might have 5 - // concrete frames (frame unwind indexes go from 0-4), but we might have 15 - // frames after we make all the inlined frames. Most of the time the unwind - // frame index (or the concrete frame index) is the same as the frame index. - uint32_t frame_idx = unwind_idx; - StackFrameSP frame_sp (GetFrameAtIndex (frame_idx)); - while (frame_sp) - { - if (frame_sp->GetFrameIndex() == unwind_idx) - break; - frame_sp = GetFrameAtIndex (++frame_idx); - } - return frame_sp; +StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { + // First try assuming the unwind index is the same as the frame index. The + // unwind index is always greater than or equal to the frame index, so it + // is a good place to start. If we have inlined frames we might have 5 + // concrete frames (frame unwind indexes go from 0-4), but we might have 15 + // frames after we make all the inlined frames. Most of the time the unwind + // frame index (or the concrete frame index) is the same as the frame index. + uint32_t frame_idx = unwind_idx; + StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); + while (frame_sp) { + if (frame_sp->GetFrameIndex() == unwind_idx) + break; + frame_sp = GetFrameAtIndex(++frame_idx); + } + return frame_sp; } -static bool -CompareStackID (const StackFrameSP &stack_sp, const StackID &stack_id) -{ - return stack_sp->GetStackID() < stack_id; +static bool CompareStackID(const StackFrameSP &stack_sp, + const StackID &stack_id) { + return stack_sp->GetStackID() < stack_id; } -StackFrameSP -StackFrameList::GetFrameWithStackID (const StackID &stack_id) -{ - StackFrameSP frame_sp; - - if (stack_id.IsValid()) - { - std::lock_guard<std::recursive_mutex> guard(m_mutex); - uint32_t frame_idx = 0; - // Do a binary search in case the stack frame is already in our cache - collection::const_iterator begin = m_frames.begin(); - collection::const_iterator end = m_frames.end(); - if (begin != end) - { - collection::const_iterator pos = std::lower_bound (begin, end, stack_id, CompareStackID); - if (pos != end) - { - if ((*pos)->GetStackID() == stack_id) - return *pos; - } - -// if (m_frames.back()->GetStackID() < stack_id) -// frame_idx = m_frames.size(); - } - do - { - frame_sp = GetFrameAtIndex (frame_idx); - if (frame_sp && frame_sp->GetStackID() == stack_id) - break; - frame_idx++; - } - while (frame_sp); +StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { + StackFrameSP frame_sp; + + if (stack_id.IsValid()) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + uint32_t frame_idx = 0; + // Do a binary search in case the stack frame is already in our cache + collection::const_iterator begin = m_frames.begin(); + collection::const_iterator end = m_frames.end(); + if (begin != end) { + collection::const_iterator pos = + std::lower_bound(begin, end, stack_id, CompareStackID); + if (pos != end) { + if ((*pos)->GetStackID() == stack_id) + return *pos; + } + + // if (m_frames.back()->GetStackID() < stack_id) + // frame_idx = m_frames.size(); } - return frame_sp; + do { + frame_sp = GetFrameAtIndex(frame_idx); + if (frame_sp && frame_sp->GetStackID() == stack_id) + break; + frame_idx++; + } while (frame_sp); + } + return frame_sp; } -bool -StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp) -{ - if (idx >= m_frames.size()) - m_frames.resize(idx + 1); - // Make sure allocation succeeded by checking bounds again - if (idx < m_frames.size()) - { - m_frames[idx] = frame_sp; - return true; - } - return false; // resize failed, out of memory? +bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { + if (idx >= m_frames.size()) + m_frames.resize(idx + 1); + // Make sure allocation succeeded by checking bounds again + if (idx < m_frames.size()) { + m_frames[idx] = frame_sp; + return true; + } + return false; // resize failed, out of memory? } -uint32_t -StackFrameList::GetSelectedFrameIndex () const -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); - return m_selected_frame_idx; +uint32_t StackFrameList::GetSelectedFrameIndex() const { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + return m_selected_frame_idx; } -uint32_t -StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame) -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); - const_iterator pos; - const_iterator begin = m_frames.begin(); - const_iterator end = m_frames.end(); - m_selected_frame_idx = 0; - for (pos = begin; pos != end; ++pos) - { - if (pos->get() == frame) - { - m_selected_frame_idx = std::distance (begin, pos); - uint32_t inlined_depth = GetCurrentInlinedDepth(); - if (inlined_depth != UINT32_MAX) - m_selected_frame_idx -= inlined_depth; - break; - } +uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + const_iterator pos; + const_iterator begin = m_frames.begin(); + const_iterator end = m_frames.end(); + m_selected_frame_idx = 0; + for (pos = begin; pos != end; ++pos) { + if (pos->get() == frame) { + m_selected_frame_idx = std::distance(begin, pos); + uint32_t inlined_depth = GetCurrentInlinedDepth(); + if (inlined_depth != UINT32_MAX) + m_selected_frame_idx -= inlined_depth; + break; } - SetDefaultFileAndLineToSelectedFrame(); - return m_selected_frame_idx; + } + SetDefaultFileAndLineToSelectedFrame(); + return m_selected_frame_idx; } // Mark a stack frame as the current frame using the frame index -bool -StackFrameList::SetSelectedFrameByIndex (uint32_t idx) -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); - StackFrameSP frame_sp (GetFrameAtIndex (idx)); - if (frame_sp) - { - SetSelectedFrame(frame_sp.get()); - return true; - } - else - return false; +bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + StackFrameSP frame_sp(GetFrameAtIndex(idx)); + if (frame_sp) { + SetSelectedFrame(frame_sp.get()); + return true; + } else + return false; } -void -StackFrameList::SetDefaultFileAndLineToSelectedFrame() -{ - if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) - { - StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex())); - if (frame_sp) - { - SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); - if (sc.line_entry.file) - m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file, - sc.line_entry.line); - } +void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { + if (m_thread.GetID() == + m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { + StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); + if (frame_sp) { + SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); + if (sc.line_entry.file) + m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( + sc.line_entry.file, sc.line_entry.line); } + } } // The thread has been run, reset the number stack frames to zero so we can // determine how many frames we have lazily. -void -StackFrameList::Clear () -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); - m_frames.clear(); - m_concrete_frames_fetched = 0; +void StackFrameList::Clear() { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + m_frames.clear(); + m_concrete_frames_fetched = 0; } -void -StackFrameList::InvalidateFrames (uint32_t start_idx) -{ - std::lock_guard<std::recursive_mutex> guard(m_mutex); - if (m_show_inlined_frames) - { - Clear(); - } - else - { - const size_t num_frames = m_frames.size(); - while (start_idx < num_frames) - { - m_frames[start_idx].reset(); - ++start_idx; - } +void StackFrameList::InvalidateFrames(uint32_t start_idx) { + std::lock_guard<std::recursive_mutex> guard(m_mutex); + if (m_show_inlined_frames) { + Clear(); + } else { + const size_t num_frames = m_frames.size(); + while (start_idx < num_frames) { + m_frames[start_idx].reset(); + ++start_idx; } + } } -void -StackFrameList::Merge (std::unique_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp) -{ - std::unique_lock<std::recursive_mutex> current_lock, previous_lock; - if (curr_ap) - current_lock = std::unique_lock<std::recursive_mutex>(curr_ap->m_mutex); - if (prev_sp) - previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); - -#if defined (DEBUG_STACK_FRAMES) - StreamFile s(stdout, false); - s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); - if (prev_sp) - prev_sp->Dump (&s); - else - s.PutCString ("NULL"); - s.PutCString("\nCurr:\n"); - if (curr_ap) - curr_ap->Dump (&s); - else - s.PutCString ("NULL"); - s.EOL(); +void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_ap, + lldb::StackFrameListSP &prev_sp) { + std::unique_lock<std::recursive_mutex> current_lock, previous_lock; + if (curr_ap) + current_lock = std::unique_lock<std::recursive_mutex>(curr_ap->m_mutex); + if (prev_sp) + previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); + +#if defined(DEBUG_STACK_FRAMES) + StreamFile s(stdout, false); + s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); + if (prev_sp) + prev_sp->Dump(&s); + else + s.PutCString("NULL"); + s.PutCString("\nCurr:\n"); + if (curr_ap) + curr_ap->Dump(&s); + else + s.PutCString("NULL"); + s.EOL(); #endif - if (!curr_ap || curr_ap->GetNumFrames(false) == 0) - { -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("No current frames, leave previous frames alone...\n"); + if (!curr_ap || curr_ap->GetNumFrames(false) == 0) { +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("No current frames, leave previous frames alone...\n"); #endif - curr_ap.release(); - return; - } + curr_ap.release(); + return; + } - if (!prev_sp || prev_sp->GetNumFrames(false) == 0) - { -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("No previous frames, so use current frames...\n"); + if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("No previous frames, so use current frames...\n"); #endif - // We either don't have any previous frames, or since we have more than - // one current frames it means we have all the frames and can safely - // replace our previous frames. - prev_sp.reset (curr_ap.release()); - return; - } - - const uint32_t num_curr_frames = curr_ap->GetNumFrames (false); - - if (num_curr_frames > 1) - { -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("We have more than one current frame, so use current frames...\n"); + // We either don't have any previous frames, or since we have more than + // one current frames it means we have all the frames and can safely + // replace our previous frames. + prev_sp.reset(curr_ap.release()); + return; + } + + const uint32_t num_curr_frames = curr_ap->GetNumFrames(false); + + if (num_curr_frames > 1) { +#if defined(DEBUG_STACK_FRAMES) + s.PutCString( + "We have more than one current frame, so use current frames...\n"); #endif - // We have more than one current frames it means we have all the frames - // and can safely replace our previous frames. - prev_sp.reset (curr_ap.release()); + // We have more than one current frames it means we have all the frames + // and can safely replace our previous frames. + prev_sp.reset(curr_ap.release()); -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("\nMerged:\n"); - prev_sp->Dump (&s); +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("\nMerged:\n"); + prev_sp->Dump(&s); #endif - return; - } + return; + } - StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0)); - StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0)); - StackID curr_stack_id (curr_frame_zero_sp->GetStackID()); - StackID prev_stack_id (prev_frame_zero_sp->GetStackID()); + StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); + StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex(0)); + StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); + StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); -#if defined (DEBUG_STACK_FRAMES) - const uint32_t num_prev_frames = prev_sp->GetNumFrames (false); - s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); +#if defined(DEBUG_STACK_FRAMES) + const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); + s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); #endif - // We have only a single current frame - // Our previous stack frames only had a single frame as well... - if (curr_stack_id == prev_stack_id) - { -#if defined (DEBUG_STACK_FRAMES) - s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n"); + // We have only a single current frame + // Our previous stack frames only had a single frame as well... + if (curr_stack_id == prev_stack_id) { +#if defined(DEBUG_STACK_FRAMES) + s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " + "cached data\n"); #endif - curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp); -// prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp); -// prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); - } - else if (curr_stack_id < prev_stack_id) - { -#if defined (DEBUG_STACK_FRAMES) - s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n"); + curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( + *prev_frame_zero_sp); + // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame + // (*curr_frame_zero_sp); + // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); + } else if (curr_stack_id < prev_stack_id) { +#if defined(DEBUG_STACK_FRAMES) + s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " + "frame #0, insert current frame zero in front of previous\n"); #endif - prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp); - } - - curr_ap.release(); + prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); + } -#if defined (DEBUG_STACK_FRAMES) - s.PutCString("\nMerged:\n"); - prev_sp->Dump (&s); + curr_ap.release(); + +#if defined(DEBUG_STACK_FRAMES) + s.PutCString("\nMerged:\n"); + prev_sp->Dump(&s); #endif } lldb::StackFrameSP -StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr) -{ - const_iterator pos; - const_iterator begin = m_frames.begin(); - const_iterator end = m_frames.end(); - lldb::StackFrameSP ret_sp; - - for (pos = begin; pos != end; ++pos) - { - if (pos->get() == stack_frame_ptr) - { - ret_sp = (*pos); - break; - } +StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { + const_iterator pos; + const_iterator begin = m_frames.begin(); + const_iterator end = m_frames.end(); + lldb::StackFrameSP ret_sp; + + for (pos = begin; pos != end; ++pos) { + if (pos->get() == stack_frame_ptr) { + ret_sp = (*pos); + break; } - return ret_sp; + } + return ret_sp; } -size_t -StackFrameList::GetStatus (Stream& strm, - uint32_t first_frame, - uint32_t num_frames, - bool show_frame_info, - uint32_t num_frames_with_source, - const char *selected_frame_marker) -{ - size_t num_frames_displayed = 0; - - if (num_frames == 0) - return 0; - - StackFrameSP frame_sp; - uint32_t frame_idx = 0; - uint32_t last_frame; - - // Don't let the last frame wrap around... - if (num_frames == UINT32_MAX) - last_frame = UINT32_MAX; - else - last_frame = first_frame + num_frames; - - StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); - const char *unselected_marker = nullptr; - std::string buffer; - if (selected_frame_marker) - { - size_t len = strlen(selected_frame_marker); - buffer.insert(buffer.begin(), len, ' '); - unselected_marker = buffer.c_str(); +size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, + uint32_t num_frames, bool show_frame_info, + uint32_t num_frames_with_source, + const char *selected_frame_marker) { + size_t num_frames_displayed = 0; + + if (num_frames == 0) + return 0; + + StackFrameSP frame_sp; + uint32_t frame_idx = 0; + uint32_t last_frame; + + // Don't let the last frame wrap around... + if (num_frames == UINT32_MAX) + last_frame = UINT32_MAX; + else + last_frame = first_frame + num_frames; + + StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); + const char *unselected_marker = nullptr; + std::string buffer; + if (selected_frame_marker) { + size_t len = strlen(selected_frame_marker); + buffer.insert(buffer.begin(), len, ' '); + unselected_marker = buffer.c_str(); + } + const char *marker = nullptr; + + for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { + frame_sp = GetFrameAtIndex(frame_idx); + if (!frame_sp) + break; + + if (selected_frame_marker != nullptr) { + if (frame_sp == selected_frame_sp) + marker = selected_frame_marker; + else + marker = unselected_marker; } - const char *marker = nullptr; - - for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) - { - frame_sp = GetFrameAtIndex(frame_idx); - if (!frame_sp) - break; - - if (selected_frame_marker != nullptr) - { - if (frame_sp == selected_frame_sp) - marker = selected_frame_marker; - else - marker = unselected_marker; - } - - if (!frame_sp->GetStatus (strm, - show_frame_info, - num_frames_with_source > (first_frame - frame_idx), marker)) - break; - ++num_frames_displayed; - } - - strm.IndentLess(); - return num_frames_displayed; + + if (!frame_sp->GetStatus(strm, show_frame_info, + num_frames_with_source > (first_frame - frame_idx), + marker)) + break; + ++num_frames_displayed; + } + + strm.IndentLess(); + return num_frames_displayed; } |