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-rw-r--r--contrib/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp48
1 files changed, 33 insertions, 15 deletions
diff --git a/contrib/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp b/contrib/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp
index b4e3d31..e05f29c 100644
--- a/contrib/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp
+++ b/contrib/llvm/lib/Transforms/Scalar/LoopUnswitch.cpp
@@ -258,6 +258,7 @@ bool LoopUnswitch::processCurrentLoop() {
if (LoopCond && SI->getNumCases() > 1) {
// Find a value to unswitch on:
// FIXME: this should chose the most expensive case!
+ // FIXME: scan for a case with a non-critical edge?
Constant *UnswitchVal = SI->getCaseValue(1);
// Do not process same value again and again.
if (!UnswitchedVals.insert(UnswitchVal))
@@ -560,6 +561,8 @@ void LoopUnswitch::SplitExitEdges(Loop *L,
BasicBlock *ExitBlock = ExitBlocks[i];
SmallVector<BasicBlock *, 4> Preds(pred_begin(ExitBlock),
pred_end(ExitBlock));
+ // Although SplitBlockPredecessors doesn't preserve loop-simplify in
+ // general, if we call it on all predecessors of all exits then it does.
SplitBlockPredecessors(ExitBlock, Preds.data(), Preds.size(),
".us-lcssa", this);
}
@@ -786,8 +789,13 @@ void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB,
// If this is the edge to the header block for a loop, remove the loop and
// promote all subloops.
if (Loop *BBLoop = LI->getLoopFor(BB)) {
- if (BBLoop->getLoopLatch() == BB)
+ if (BBLoop->getLoopLatch() == BB) {
RemoveLoopFromHierarchy(BBLoop);
+ if (currentLoop == BBLoop) {
+ currentLoop = 0;
+ redoLoop = false;
+ }
+ }
}
// Remove the block from the loop info, which removes it from any loops it
@@ -859,7 +867,6 @@ void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
- std::vector<User*> Users(LIC->use_begin(), LIC->use_end());
std::vector<Instruction*> Worklist;
LLVMContext &Context = Val->getContext();
@@ -875,13 +882,14 @@ void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
!cast<ConstantInt>(Val)->getZExtValue());
- for (unsigned i = 0, e = Users.size(); i != e; ++i)
- if (Instruction *U = cast<Instruction>(Users[i])) {
- if (!L->contains(U))
- continue;
- U->replaceUsesOfWith(LIC, Replacement);
- Worklist.push_back(U);
- }
+ for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
+ UI != E; ++UI) {
+ Instruction *U = dyn_cast<Instruction>(*UI);
+ if (!U || !L->contains(U))
+ continue;
+ U->replaceUsesOfWith(LIC, Replacement);
+ Worklist.push_back(U);
+ }
SimplifyCode(Worklist, L);
return;
}
@@ -889,9 +897,10 @@ void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
// Otherwise, we don't know the precise value of LIC, but we do know that it
// is certainly NOT "Val". As such, simplify any uses in the loop that we
// can. This case occurs when we unswitch switch statements.
- for (unsigned i = 0, e = Users.size(); i != e; ++i) {
- Instruction *U = cast<Instruction>(Users[i]);
- if (!L->contains(U))
+ for (Value::use_iterator UI = LIC->use_begin(), E = LIC->use_end();
+ UI != E; ++UI) {
+ Instruction *U = dyn_cast<Instruction>(*UI);
+ if (!U || !L->contains(U))
continue;
Worklist.push_back(U);
@@ -909,13 +918,22 @@ void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
// Found a dead case value. Don't remove PHI nodes in the
// successor if they become single-entry, those PHI nodes may
// be in the Users list.
-
+
+ BasicBlock *Switch = SI->getParent();
+ BasicBlock *SISucc = SI->getSuccessor(DeadCase);
+ BasicBlock *Latch = L->getLoopLatch();
+ if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
+ // If the DeadCase successor dominates the loop latch, then the
+ // transformation isn't safe since it will delete the sole predecessor edge
+ // to the latch.
+ if (Latch && DT->dominates(SISucc, Latch))
+ continue;
+
// FIXME: This is a hack. We need to keep the successor around
// and hooked up so as to preserve the loop structure, because
// trying to update it is complicated. So instead we preserve the
// loop structure and put the block on a dead code path.
- BasicBlock *Switch = SI->getParent();
- SplitEdge(Switch, SI->getSuccessor(DeadCase), this);
+ SplitEdge(Switch, SISucc, this);
// Compute the successors instead of relying on the return value
// of SplitEdge, since it may have split the switch successor
// after PHI nodes.
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