diff options
Diffstat (limited to 'contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp')
-rw-r--r-- | contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp b/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp index 40f14d2..9e8302e 100644 --- a/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp +++ b/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp @@ -74,20 +74,30 @@ unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const { int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF, int FI) const { const MachineFrameInfo *MFI = MF.getFrameInfo(); - unsigned Offset = 0; + // Start the offset at 2 so we don't overwrite work group information. + // XXX: We should only do this when the shader actually uses this + // information. + unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); int UpperBound = FI == -1 ? MFI->getNumObjects() : FI; for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) { - unsigned Size = MFI->getObjectSize(i); - Offset += (Size / (getStackWidth(MF) * 4)); + OffsetBytes = RoundUpToAlignment(OffsetBytes, MFI->getObjectAlignment(i)); + OffsetBytes += MFI->getObjectSize(i); + // Each register holds 4 bytes, so we must always align the offset to at + // least 4 bytes, so that 2 frame objects won't share the same register. + OffsetBytes = RoundUpToAlignment(OffsetBytes, 4); } - return Offset; + + if (FI != -1) + OffsetBytes = RoundUpToAlignment(OffsetBytes, MFI->getObjectAlignment(FI)); + + return OffsetBytes / (getStackWidth(MF) * 4); } const TargetFrameLowering::SpillSlot * AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const { NumEntries = 0; - return 0; + return nullptr; } void AMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const { |