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author | dim <dim@FreeBSD.org> | 2014-11-24 17:02:24 +0000 |
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committer | dim <dim@FreeBSD.org> | 2014-11-24 17:02:24 +0000 |
commit | 2c8643c6396b0a3db33430cf9380e70bbb9efce0 (patch) | |
tree | 4df130b28021d86e13bf4565ef58c1c5a5e093b4 /contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp | |
parent | 678318cd20f7db4e6c6b85d83fe00fa327b04fca (diff) | |
parent | e27feadae0885aa074df58ebfda2e7a7f7a7d590 (diff) | |
download | FreeBSD-src-2c8643c6396b0a3db33430cf9380e70bbb9efce0.zip FreeBSD-src-2c8643c6396b0a3db33430cf9380e70bbb9efce0.tar.gz |
Merge llvm 3.5.0 release from ^/vendor/llvm/dist, resolve conflicts, and
preserve our customizations, where necessary.
Diffstat (limited to 'contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp')
-rw-r--r-- | contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp b/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp index 40f14d2..9e8302e 100644 --- a/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp +++ b/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp @@ -74,20 +74,30 @@ unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const { int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF, int FI) const { const MachineFrameInfo *MFI = MF.getFrameInfo(); - unsigned Offset = 0; + // Start the offset at 2 so we don't overwrite work group information. + // XXX: We should only do this when the shader actually uses this + // information. + unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4); int UpperBound = FI == -1 ? MFI->getNumObjects() : FI; for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) { - unsigned Size = MFI->getObjectSize(i); - Offset += (Size / (getStackWidth(MF) * 4)); + OffsetBytes = RoundUpToAlignment(OffsetBytes, MFI->getObjectAlignment(i)); + OffsetBytes += MFI->getObjectSize(i); + // Each register holds 4 bytes, so we must always align the offset to at + // least 4 bytes, so that 2 frame objects won't share the same register. + OffsetBytes = RoundUpToAlignment(OffsetBytes, 4); } - return Offset; + + if (FI != -1) + OffsetBytes = RoundUpToAlignment(OffsetBytes, MFI->getObjectAlignment(FI)); + + return OffsetBytes / (getStackWidth(MF) * 4); } const TargetFrameLowering::SpillSlot * AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const { NumEntries = 0; - return 0; + return nullptr; } void AMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const { |