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+//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Custom Hexagon MI scheduler.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef HEXAGONASMPRINTER_H
+#define HEXAGONASMPRINTER_H
+
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/MachineScheduler.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegisterClassInfo.h"
+#include "llvm/CodeGen/RegisterPressure.h"
+#include "llvm/CodeGen/ResourcePriorityQueue.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/ADT/PriorityQueue.h"
+
+using namespace llvm;
+
+namespace llvm {
+//===----------------------------------------------------------------------===//
+// ConvergingVLIWScheduler - Implementation of the standard
+// MachineSchedStrategy.
+//===----------------------------------------------------------------------===//
+
+class VLIWResourceModel {
+ /// ResourcesModel - Represents VLIW state.
+ /// Not limited to VLIW targets per say, but assumes
+ /// definition of DFA by a target.
+ DFAPacketizer *ResourcesModel;
+
+ const TargetSchedModel *SchedModel;
+
+ /// Local packet/bundle model. Purely
+ /// internal to the MI schedulre at the time.
+ std::vector<SUnit*> Packet;
+
+ /// Total packets created.
+ unsigned TotalPackets;
+
+public:
+VLIWResourceModel(const TargetMachine &TM, const TargetSchedModel *SM) :
+ SchedModel(SM), TotalPackets(0) {
+ ResourcesModel = TM.getInstrInfo()->CreateTargetScheduleState(&TM,NULL);
+
+ // This hard requirement could be relaxed,
+ // but for now do not let it proceed.
+ assert(ResourcesModel && "Unimplemented CreateTargetScheduleState.");
+
+ Packet.resize(SchedModel->getIssueWidth());
+ Packet.clear();
+ ResourcesModel->clearResources();
+ }
+
+ ~VLIWResourceModel() {
+ delete ResourcesModel;
+ }
+
+ void resetPacketState() {
+ Packet.clear();
+ }
+
+ void resetDFA() {
+ ResourcesModel->clearResources();
+ }
+
+ void reset() {
+ Packet.clear();
+ ResourcesModel->clearResources();
+ }
+
+ bool isResourceAvailable(SUnit *SU);
+ bool reserveResources(SUnit *SU);
+ unsigned getTotalPackets() const { return TotalPackets; }
+};
+
+/// Extend the standard ScheduleDAGMI to provide more context and override the
+/// top-level schedule() driver.
+class VLIWMachineScheduler : public ScheduleDAGMI {
+public:
+ VLIWMachineScheduler(MachineSchedContext *C, MachineSchedStrategy *S):
+ ScheduleDAGMI(C, S) {}
+
+ /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
+ /// time to do some work.
+ virtual void schedule();
+ /// Perform platform specific DAG postprocessing.
+ void postprocessDAG();
+};
+
+/// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics
+/// to balance the schedule.
+class ConvergingVLIWScheduler : public MachineSchedStrategy {
+
+ /// Store the state used by ConvergingVLIWScheduler heuristics, required
+ /// for the lifetime of one invocation of pickNode().
+ struct SchedCandidate {
+ // The best SUnit candidate.
+ SUnit *SU;
+
+ // Register pressure values for the best candidate.
+ RegPressureDelta RPDelta;
+
+ // Best scheduling cost.
+ int SCost;
+
+ SchedCandidate(): SU(NULL), SCost(0) {}
+ };
+ /// Represent the type of SchedCandidate found within a single queue.
+ enum CandResult {
+ NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure,
+ BestCost};
+
+ /// Each Scheduling boundary is associated with ready queues. It tracks the
+ /// current cycle in whichever direction at has moved, and maintains the state
+ /// of "hazards" and other interlocks at the current cycle.
+ struct SchedBoundary {
+ VLIWMachineScheduler *DAG;
+ const TargetSchedModel *SchedModel;
+
+ ReadyQueue Available;
+ ReadyQueue Pending;
+ bool CheckPending;
+
+ ScheduleHazardRecognizer *HazardRec;
+ VLIWResourceModel *ResourceModel;
+
+ unsigned CurrCycle;
+ unsigned IssueCount;
+
+ /// MinReadyCycle - Cycle of the soonest available instruction.
+ unsigned MinReadyCycle;
+
+ // Remember the greatest min operand latency.
+ unsigned MaxMinLatency;
+
+ /// Pending queues extend the ready queues with the same ID and the
+ /// PendingFlag set.
+ SchedBoundary(unsigned ID, const Twine &Name):
+ DAG(0), SchedModel(0), Available(ID, Name+".A"),
+ Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P"),
+ CheckPending(false), HazardRec(0), ResourceModel(0),
+ CurrCycle(0), IssueCount(0),
+ MinReadyCycle(UINT_MAX), MaxMinLatency(0) {}
+
+ ~SchedBoundary() {
+ delete ResourceModel;
+ delete HazardRec;
+ }
+
+ void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) {
+ DAG = dag;
+ SchedModel = smodel;
+ }
+
+ bool isTop() const {
+ return Available.getID() == ConvergingVLIWScheduler::TopQID;
+ }
+
+ bool checkHazard(SUnit *SU);
+
+ void releaseNode(SUnit *SU, unsigned ReadyCycle);
+
+ void bumpCycle();
+
+ void bumpNode(SUnit *SU);
+
+ void releasePending();
+
+ void removeReady(SUnit *SU);
+
+ SUnit *pickOnlyChoice();
+ };
+
+ VLIWMachineScheduler *DAG;
+ const TargetSchedModel *SchedModel;
+ const TargetRegisterInfo *TRI;
+
+ // State of the top and bottom scheduled instruction boundaries.
+ SchedBoundary Top;
+ SchedBoundary Bot;
+
+public:
+ /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both)
+ enum {
+ TopQID = 1,
+ BotQID = 2,
+ LogMaxQID = 2
+ };
+
+ ConvergingVLIWScheduler():
+ DAG(0), SchedModel(0), TRI(0), Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {}
+
+ virtual void initialize(ScheduleDAGMI *dag);
+
+ virtual SUnit *pickNode(bool &IsTopNode);
+
+ virtual void schedNode(SUnit *SU, bool IsTopNode);
+
+ virtual void releaseTopNode(SUnit *SU);
+
+ virtual void releaseBottomNode(SUnit *SU);
+
+ unsigned ReportPackets() {
+ return Top.ResourceModel->getTotalPackets() +
+ Bot.ResourceModel->getTotalPackets();
+ }
+
+protected:
+ SUnit *pickNodeBidrectional(bool &IsTopNode);
+
+ int SchedulingCost(ReadyQueue &Q,
+ SUnit *SU, SchedCandidate &Candidate,
+ RegPressureDelta &Delta, bool verbose);
+
+ CandResult pickNodeFromQueue(ReadyQueue &Q,
+ const RegPressureTracker &RPTracker,
+ SchedCandidate &Candidate);
+#ifndef NDEBUG
+ void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU,
+ PressureElement P = PressureElement());
+#endif
+};
+
+} // namespace
+
+
+#endif
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