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-rw-r--r--contrib/llvm/lib/Target/AMDGPU/R600FrameLowering.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/contrib/llvm/lib/Target/AMDGPU/R600FrameLowering.cpp b/contrib/llvm/lib/Target/AMDGPU/R600FrameLowering.cpp
index 5813786..37787b3 100644
--- a/contrib/llvm/lib/Target/AMDGPU/R600FrameLowering.cpp
+++ b/contrib/llvm/lib/Target/AMDGPU/R600FrameLowering.cpp
@@ -8,7 +8,43 @@
//==-----------------------------------------------------------------------===//
#include "R600FrameLowering.h"
+#include "AMDGPUSubtarget.h"
+#include "R600RegisterInfo.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/Support/MathExtras.h"
using namespace llvm;
R600FrameLowering::~R600FrameLowering() = default;
+
+/// \returns The number of registers allocated for \p FI.
+int R600FrameLowering::getFrameIndexReference(const MachineFunction &MF,
+ int FI,
+ unsigned &FrameReg) const {
+ const MachineFrameInfo &MFI = MF.getFrameInfo();
+ const R600RegisterInfo *RI
+ = MF.getSubtarget<R600Subtarget>().getRegisterInfo();
+
+ // Fill in FrameReg output argument.
+ FrameReg = RI->getFrameRegister(MF);
+
+ // Start the offset at 2 so we don't overwrite work group information.
+ // FIXME: We should only do this when the shader actually uses this
+ // information.
+ unsigned OffsetBytes = 2 * (getStackWidth(MF) * 4);
+ int UpperBound = FI == -1 ? MFI.getNumObjects() : FI;
+
+ for (int i = MFI.getObjectIndexBegin(); i < UpperBound; ++i) {
+ OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(i));
+ OffsetBytes += MFI.getObjectSize(i);
+ // Each register holds 4 bytes, so we must always align the offset to at
+ // least 4 bytes, so that 2 frame objects won't share the same register.
+ OffsetBytes = alignTo(OffsetBytes, 4);
+ }
+
+ if (FI != -1)
+ OffsetBytes = alignTo(OffsetBytes, MFI.getObjectAlignment(FI));
+
+ return OffsetBytes / (getStackWidth(MF) * 4);
+}
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